- 📢 NEW GAME LAUNCHES TODAY ✨ - 21 May 2026
We're very happy to share with you our ✨BRAND NEW✨ puzzle game:It's another first - person game, playable solo or co-op with up to 4 players, where you solve puzzles using magic abilities!Also, keep an eye on the store page cause we're working on some pretty awesome collab bundles 😉Hint: *PS: keep an eye on our social media today for a special surprise! Thank you all for your support, OnSkull Games
- 1.0 Release and things to come - 11 November 2024
After our latest update and hot-fix patches, we are ready for your feedback! While we are working on future updates, we would like as much feedback as we can get, so we decided to get this train rolling! Join us on the Steam forums or on our Discord server!
- Major Update and testing(breaking) the game - 25 September 2024
Aspiring workers, A new patch has been released, that includes many new features that require exploring. Over the next few weeks you will be testing: Mission Types (Elimination, Quest, Extraction) Mission Voting System New enemies Audio Upgrades Tutorial mission for newbies Please leave all feedback on the correct channels so corporate can safely ignore it. A link is provided below. https://discord.gg/gaNc3sD4jN Thank you, Hastur Industries Management
- Hotfix Patch 2.0 - 18 June 2024
Aspiring workers, Another round of fixes is here! Here's some of the things included: Added delay on enemy spawns depending on difficulty and type. Fixed some annoying sounds being stuck bug. Fixed Enemy behaviors and errors with hook tool Fixed menu controls rebinding Added Sounds Added voice chat player volume sliders Other bug fixes Thanks to everyone that helped us make the game better Best, Hastur Industries Management
- Hotfix patch 1.0 - 14 June 2024
Aspiring workers, Time for the first hotfixes Fixed Enemy behaviors Fixed Main Menu Bugs Fixed In Game Menu Bugs Added Sounds Updated Visuals Fixed some controller issues (Everything but the console should work) Added some extra rooms Minimap updates More character customization Inevitably created more bugs that hunt us day and night Thanks to everyone that helped us make the game better Best, Hastur Industries Management
- MAJOR UPDATE - HASTUR INDUSTRIES IS HERE - 7 June 2024
Important Announcement from Hastur Industries Aspiring workers, At Hastur Industries, we understand the importance of continuous improvement in the face of evolving challenges. In the spirit of this, we are pleased to announce to you a comprehensive overhaul of the "UNSAFE" experience. This update includes: Multiple new enemies New, unforgiving traps Over a dozen new tools Procedural map generation Revamped gameplay Upgraded Graphics We feel that this is a step in the right direction, but will need your help and feedback to optimize, polish, as well as debug the game. THIS IS A CALL TO ALL AVAILABLE PERSONNEL, GET TO YOUR STATIONS AND START TESTING! As a bonus, enjoy a 40% discount for the next week! What are you waiting for? We will be happy to read your feedback on our discord server here: https://discord.gg/gaNc3sD4jN Thank you, Hastur Industries Management PS. The old version of the…
- Update news and things to come. - 9 April 2024
Hello everyone! We have been hard at work on Unsafe and as we get closer to our goal, we wanted to give you an update and a rough outline of things to come. This new content we are working on will be released as an update/overhall to the game and will contain multiple new enemies, a lot more tools, procedural map generation and some meta-game. Our goal is to create a solid base of a game, on which we will be able to keep adding content. We expect to run a beta test in the next couple of months, so that we can get your feedback and make sure the game is as bug free as possible. We then expect to take some time to fix any issues that arise and release the update as soon as those are resolved. From there, our work on Unsafe will be focused on bringing more content in the form of even more enemies, tools and map variations. Keep an eye out for the beta announcement! Thank you!
- Roadmap update, lots to come! - 25 December 2023
Hi @everyone! Merry Christmas! We hope you are having a good time! We have some exciting news that we wanted to share with you before the year is over! As you know, we have been hard at work on Unsafe. All I can say is that there will be significant upgrades to what you've seen so far! We have updated our trello roadmap to reflect what we are working on. There you can find hints for multiple enemies, traps, tools and mechanics that are being added to the game! We are also working on a much more procedural map generation. All in all, we are aiming to make the game have a lot of content and replayability. You can find the Trello board here: https://trello.com/b/OWFznUkd/unsafe-roadmap Don't forget, winter sales are on and you can find all of our games on Steam! https://store.steampowered.com/developer/onskullgames Happy holidays!
- Update Notes 17/06 - 17 June 2022
Hello everyone! With the new update, we are received a lot of feedback and ideas, thank you all! With that in mind, we are working on some finishing touches as well as bug fixing and just pushed a patch. Some of the changes this time are quite significant, especially for solo players, here's a list of some of them: Self-revive for Solo players! Holding a revive cell will now give you a second (or third) chance! Fixed an issue that caused an alert beeping sound to loop infinitely Other minor balance changes for Solo play Further powerpad buffs UI updates and fixes Other quality of life & bug fixes There's more to come, so keep an eye out! New translations are also being worked on, we'll have news soon! Again, thank you for your feedback and have fun! OnSkull Games
- The first major update for Unsafe is here! - 10 June 2022
Hello everyone! As promised, we are releasing the largest update to "Black Monolith" yet! Unsafe's first map is our testing grounds and has changed a lot over the course of the past months. With this update, it gets a lot closer to the "Unsafe" experience we want to give to players. Along with the update, we'll have a major discount for this weekend, it starts at June 10th, 12 PM PDT and ends on June 13th! Be sure not to miss it! What’s new in the Unsafe Update? New type of threat added More Random Events added New Visuals New In-game UI New Menu Screen New Tutorial New Mechanics New Map flow New Tools and Upgrades for the biopulse gun Many Quality of Life and bug fixes. New Achievements Fixes and improvements will continue to release in the following days, and your feedback will always be more than welcome! Thank you and have fun!!!
- Update testing weekend! - 3 June 2022
Hello everyone! Great news! We are working hard on finishing a big update for Unsafe's first map, Black Monolith. This update overhauls the game's UI, upgrades graphics and gameplay and (most importantly) fixes a lot of bugs! As the update time gets closer, we want to invite all of you to try it out and help us test it! Any players that want to have an early peek at the new update can do so by following these steps: Find Unsafe on your Steam Library Right-click -> Properties... Click on "BETAS" Enter code "unsafebeta2022" Select "testweekend" from the list above Wait for the game to update and Play! We will be waiting for your feedback on the Community Forums as well as on our Discord server here. We are very excited for this update and hope you are too! Thank you, OnSkull Games
- Update Notes 10/12 - 10 December 2021
Hello everyone! We just pushed an update that includes a lot of Quality of life changes, a bunch of fixes and some work in progress changes. Here's a list of changes: Fixed an issue that caused the game to not start when inviting people to the lobby. Fixed an issue that caused players to not be able to revive. Visual upgrade of some ground-floor rooms. Added in-game hints/tips for some mechanics of the game. Added an intro sequence with some lore Added visual indication of important objective completion. Made the lighting a bit more moody and dark, especially in long corridors. Other fixes Thank you for all the reports and your understanding, especially in our discord server! More fixes will be rolled out frequently! OnSkull Games
- Update Notes 29/11 - 29 November 2021
Hello everyone! We just pushed an update that includes some fixes and some preparations for new features! Here's a list of changes: Observer mode: Downed players can now enter observer mode and see what their friends are doing. New signal amplifier model and some sounds, preparing for rework. New enemy proximity sounds for large enemy! New smaller enemy animation Fixed an issue that would stop players from running or crouching after getting caught by enemies. Other fixes Thanks to your help, we have identified an issue that causes the game to not restart and get stuck on the Logo screen, when using the Steam invite interface. This will be fixed very soon. Thank you for all the reports and your understanding, especially in our discord server! More fixes will be rolled out frequently! OnSkull Games
- Update Notes 23/11 - 23 November 2021
Hello everyone! It's been a few days and we have been hard at work! We just pushed a big update, fixing a lot of issues and adding some quality of life improvements! Here's a list: Updated mission logs to better explain what needs to be done! The suit's Pulse now charges with mouse 2 and fires with mouse 1. This means that the pulse can be canceled anytime! The enemy can now change targets, so no following it people! Improved sound occlusion and sounds in general! VoiP now has push to talk Fixed some problems with minigames Minigame explanations in "help" menu Fixed an issue where items would stay highlighted when picked up Fixed an error that sometimes caused players to stay stuck on the enemy Fixed some item drop points in utility rooms Fixed an error that caused some sounds to never stop playing Fixed some objectives on the map, to make what you need to do clearer. Lot's of other min…
- Update Notes 20/11 - 20 November 2021
Hello everyone! We just pushed an update, fixing a lot of problems! Here's a list: Added outlines to some items so players can see them if close. Added outlines for dead players. Fixed an issue that caused game to think players lost before time is over. Better data upload minigame feedback and other minigame fixes. More sound fixes Other minor fixes Thank you for all the reports and your understanding, especially in our discord server! More fixes will be rolled out frequently! OnSkull Games
- Unsafe Roadmap is live! (Trello) - 19 November 2021
Hello everyone! We have created a Trello board where all of you can take a peek at what is being worked on and what new is coming for Unsafe. We will be updating it as we develop new maps, enemies, tools, game mechanics, as you break stuff and we fix them! You can find it here: UNSAFE ROADMAP We are excited to have you join us on this journey! Thank you, OnSkull Games
- Update notes for 19/11 - 19 November 2021
Hello everyone! We just pushed an update, fixing a lot of problems! Here's a list: Bigger & Smaller enemy sounds have been updated and fixed to work better! Fixed a bug that cause voice chat to not work after starting new run. Fixed an issue that caused some looping sounds to never stop playing after losing/winning the game. Fixed an bug that sometimes caused players to lose the game without some members having been killed. Audio volumes now save and work after game restart. Added indication of having to drop item before picking up another. (More to come soon!) Fixed audio and visual queues for suit powering down in power pad Easy and Hard mode now updates for all players in the lobby. Lots of other minor fixes. Thank you for all the reports and your understanding, especially in our discord server! More fixes will be rolled out frequently! OnSkull Games
- Unsafe is out on Early Access!!! - 18 November 2021
Hello everyone! We are finally live! We are sorry to have kept you waiting, even if Unsafe is an Early Access games, we wanted to polish as much as possible before release. We will be updating the game constantly in the next few days, fixing any problems that come up. After that, the real updates will come! More maps, more enemies, more tools and lots more!!! We hope you are as excited as we are! Our roadmap will be up on Trello within 24 hours, stay tuned! Thank you! OnSkull Games
- Release is coming! - 18 November 2021
We see that everyone is excited to play and we are very happy to hear it! Right now we are doing some final play tests to make sure that multiplayer has as few bugs as possible. Please give us a couple more hours and the game will be out! Thank you and sorry for the delay!
- Enemies in Unsafe - 2 October 2021
Hello everyone! As is true with all horror games, the immersion and terror a player experiences are heavily influenced by the enemies they face. This is why in Unsafe, we want to create a versatile and unpredictable “monster” that will challenge players and bring them to their limits. Our intention is not to create an annoying, wandering bother, but an enemy with a personality that will toy with its victims in whatever way it wants, before finishing them off. We want every action the “monsters” take to be deliberate and serve a purpose. We are very excited to be working on this, and hope you will join us on this endeavor. We will share more with you as soon as possible. Thank you, OnSkull Games