- New Work Announcements - 8 February 2024
Slash down enemies and bullets! Japanese-style shoot'em up! "Yuri Sword Saga" Steam store page is now open! https://store.steampowered.com/app/2797420/_/ This is a side-scrolling shoot 'em up game set in a beautifully drawn Japanese world where you can slay enemies and bullets with simple controls. Parry enemy attacks and use a variety of special moves to defeat powerful demons and evil monsters.
- Additional game speed - 2 July 2022
Added "1.5x" to speed that can be changed. Game speed can be changed with the LB button (Q key) during game play.
- Minor bug fixes - 23 June 2022
Fixed a bug that caused a sound effect to sound when a bullet made contact with Volt.
- Bug Fixes - 25 May 2022
Bug Fixes Fixed a bug that summoned spirits during conversation in the third stage "Forest Noir". Fixed a bug that caused some ghosts to move while posing. Adjustments Once you have purchased an event, you can watch it as many times as you want. Press the button again to start the event without losing money.
- Various additions - 20 May 2022
New stage "Ruins" It can be entered by pressing the Y button (V key) from the stage select. The Ruins stage has a difficulty level similar to the final stage of the main story. Make sure to strengthen Tia and the spirits to take on the challenge. New boss " Vampiress" Three vampire sisters await you at each of the three stages of the ruins. Their beautiful images are included in the "Digital Art Book". Points Shop When you play in the ruins, you get "points" for defeating enemies. You can get points even if you retire in the middle of a stage. The accumulated points can be "exchanged" for money or Doll outfits. Points can only be used in the Ruins menu. New Event "Special Event" After viewing this event, you will be able to change the Doll's outfit on the home screen. Home Screen Customization Once you have obtained a doll outfit in exchange for points, you can change the outfit with L(…
- Various adjustments - 4 February 2022
Doll's costume returned. Added "Change avoid button" to the Pause menu. Check this box to change from A button (X key) to B button (C key) Fixed a large diagonal movement during evasion.
- Adjusted shoot 'em up stages. - 27 January 2022
During the sale, Doll's costume changes to a Chinese dress. (The costume will be updated back after the sale is over) Changed the method of placing spirits in shoot 'em up stages. The world will slow down when player hit the spirits' source to the magic circle, and player can select and place them using the normal UI. Shoot 'em up stages spirits position changes now rotated by RB button(E key) input. There is no longer a need to hold. A new enemy, "Flying Gem" will appear in the shoot 'em up stages. They have low durability, but will appear in formation.
- Various adjustments - 14 January 2022
Returned the Doll's costume. Fixed a bug where mana would not be recovered after breaking a Boundary Stone while on Maat. Fixed a bug that prevented energy barrage from appearing after summoning three or more sprites.
- Various adjustments - 4 January 2022
Tia and Doll are Japanese kimono style on the home screen.(until 1/15) Added "Sound Settings" and "Display Settings" to the stage pause menu. Added keyboard input to the stage, player can use J,K,L,I, for actions. Added color animation to enemy attack warnings. Added a warning when the boss appears. Fixed a bug where the queen would attack immediately after transforming. Fixed a bug that could spawn a spirit before a conversation. Fixed a misspell.
- Adjusted for inconvenience and unreasonable specifications - 25 December 2021
Purpose of the update Reviewed specifications that were inconvenient or unreasonable. In addition to the previous lunchbox rules, lunchboxes will now be automatically activated for the first stage. And increased the multiplier of streak bonus to make it "worth continuing to clear". When the game is over, player can choose "Retry" or "Return to Home". Lowered the cost of sprites' energy shots a bit. Slightly lowered the cost of enhancing spirits. Tia's crosshairs can be rotated in three places with RB (E key). Lowered the HP of "Ore", "Mushroom", and "Fruit Tree" objects. Changed the position of the objects in some stages to make it easier to initially place the spirits. Fixed a bug that the game speed to be multiplied by 1 after summondoll. Fixed some translations. I will keep updating the game to make it better!
- Difficulty has been adjusted. - 22 December 2021
Purpose of the update To prevent instant deaths due to accidents in the tutorial Addressed the issue of enemies being too hard and difficult to defeat. Addressed the problem of enemies in STG stages that are difficult to defeat. To make it easier to get materials so that players don't have to play around too much Tia's hit range has been reduced. Tia's initial HP to 2. Tia's movement speed has been increased a bit. Increased the basic attack speed of Sylph, Fenrir, Bolt, and Shade. Slows down the movement speed of Slime, Myconid, Shell, and Stone Eye. HP of Bat, Hornet, and Harpy have been lowered a bit. Lowered the HP of the Siren sisters. Reduced the number of enemies in shoot'em up stage. Lowered the mana reduction speed of the shoot'em up stage. Increased the number of material drops in the stage from 2 to 3 I' ll keep updating to make it more comfortable to play!
- Witch Explorer is now available! - 21 December 2021
Hello! This is Pico Games. I' m happy to announce that Witch Explorer is finally available. If you have any suggestions for future updates, please feel free to comment on the forums. I' m currently thinking of the following adjustments. Tia's hit area a little smaller. Tia's initial HP to 2. Speed up the firing interval of the spirits a bit. Reduce the number of enemies in Shoot'em up stages a bit. If you find any glitches, please report to me!
- Development Report #4 - 12 December 2021
Hello! This is Pico Games. Finally all the work is done and ready to go. The release date is December 21. I'm currently checking for bugs. Stay tuned for a new adventure for Tia and Doll!
- Development Report #3 - 26 November 2021
Hello! This is PicoGames. https://store.steampowered.com/app/1758940/_/ The DLC store page is now open. This DLC does not include any new game experience, but over 40 pieces of character art and setting pictures for you to enjoy. I'm currently working on the following Translation of English, Chinese, and Spanish Adjusting the difficulty of the game And the following work remains to be done None Just a few more days until release, and I'll do my best to make sure you all enjoy it! Also, if you have any questions, please feel free to post them on the forums. Thanks!
- Development Report #2 - 31 October 2021
Happy Halloween! This is PicoGames. I implemented "additional abilities for spirits" to expand the range of strategies for tower defense. When you raise the level of a genie in a stage, it gains additional abilities. The video shows an example of a "sylph," whose additional ability is to "generate a low-probability ricochet that damages surrounding enemies. With this specification "Spend a large amount of money to make one spirit stronger." "Spend a small amount of money to increase the number of spirits." The choice is yours. I'm currently working on the following Translation of English, Chinese, and Spanish Adjusting the difficulty of the game And the following work remains to be done Creating a gallery Creating a digital art book. I'll report back as development progresses. Also, if you have any questions, please feel free to post them on the forums. Thanks!
- Development Report #1 - 7 October 2021
Hello! This is PicoGames. A few days ago I finished creating the ending and all the event scenes are now complete. This work puts a lot of effort into the story, and there is an incident that has a big impact on Tia and Doll's lives. I'm really embarrassed to say this, but even though I made it myself, I cried many times during the ending... I hope everyone will be able to witness the conclusion of their adventure. I'm currently working on the following Translation of English, Chinese, and Spanish Sound work And the following work remains to be done Adjusting the difficulty of the game Creating high difficulty stages Steam achievements Creating a gallery Creating a digital art book. I'll report back as development progresses. Also, if you have any questions, please feel free to post them on the forums. Thanks!