- Version 1.8.1 Live - 23 December 2022
Version 1.8.1 Patch Notes New Features Auto-Fire: Hold down Fire button to use Auto-Fire. Taking Notes Achievement: Find all Hidden Documents in Chapter One. Adjustments Loading Screen: New background for loading Screen. Interaction: Adjusted Interaction Zone for easier interactions. Death: Player death has been adjusted to allow animation and physics to ragdoll. Bug Fixes Title Screen: Fixed cursor disappearing when clicking on background. Surface Effects: Fixed outdoor footstep sounds. Thank You for playing, Tim [email protected]
- Version 1.8 Live - 30 November 2022
Version 1.8 is now live on the default branch and ready to be played. Achievements Fear Blaster Dimensional Shift Just a Dream New Damage System Added critical hit chance to all enemy and player attacks. Adjusted old damage values to work with the new system. Loading Screen Fixed BUG that allowed the player to be damaged while loading. Moved the main story text to the loading screen. Press any key to continue. Title Menu UI Updated Title menu to use dynamic panels. New Boiler Room Design New Bedroom Floor Enemy Health Bars Can be enabled/disabled from game settings. Thank you for playing, Tim ([email protected])
- Version 1.8 Beta Testing - 22 November 2022
Version 1.8 Beta Testing I have been working on the new version 1.8 update. This update will include achievements, new game mechanics, and an updated UI. Live updates are now being sent to the Play-Test branch for beta testing. The update is expected to be finished and live on the default branch by the end of this week. New Boiler Room Design New Title Menu UI Enemy Health Bars (Enable/Disable in Settings) Damage System with Critical Hits Three Beginner Achievements Fear Blaster: Kill one enemy using Fear Blast Dimensional Shift: Close one inter-dimensional portal Just a Dream: Awaken from the nightmare one time To opt into the Play-Test branch, please use the password SlyCatTester. Thank you for playing, Tim
- Version 1.7.2 - 11 June 2022
Version 1.7.2 Update Notes New Features / Changes: Created a new model for the Abandoned Factory. Player Stat - Most Enemies Killed: A count of the highest number of enemy kills in one dream. Player Stat - Most Portals Closed: A count of the highest number of portals closed in one dream. HUD: The number of current enemy kills and portals closed during the current dream will be tracked using the player's HUD. Journal: The bedroom journal will track the Most Enemies Killed and Most Portals Closed stats. Updated the main font to have a blue glow outline. Added a camera shake effect on player damage. Checkpoints: Each time you enter a new room, a checkpoint will be created. There is a confirmation panel when interacting with the bed to start from the last checkpoint or restart from beginning. Changed the background color of the confirmation panel in the Pause Menu for better visibility. Bug…
- New Abandoned Factory For V1.7.2 - 20 May 2022
This week I am working on Version 1.7.2, featuring a new Abandoned Factory model and various bug fixes. Check it out in the play-test beta! Password: SlyCatTester Thanks for playing, ~ TIm
- Version 1.7.1 Update - 16 May 2022
Version 1.7.1 Update Notes New Features / Changes: Created a new biome for the Nightmare Outdoor scene. With new lighting and tree prefabs to give an overall better fit to the game's atmosphere. Connect Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress) If you are experiencing any issues please email me ( [email protected] ). Thank you for supporting independent developers, your satisfaction is our highest priority. All user input and concerns are greatly appreciated.
- Version 1.7 Live - 26 April 2022
Version 1.7 Update Notes New Features / Changes: Serpent: A new enemy type has been added, which can spawn in all areas of the game. Pause Menu: A new pause menu has been added with in-game options, currently Controls and Graphics settings. Graphics Menu: New color scheme and button prefab have been added to the menu. The buttons will change color when selected. Created new shaders for all enemies and some game objects. New background added to the Chapter 1 Clear Scene. Added new SFX to Bedroom interactable objects. Added more Portals to the Outdoor level for those of us who like to explore! Bug Fixes: Graphics options will now load on game start. Profile data will now be saved and loaded from the correct directory. This should not affect old save files from previous games. Connect Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress) If you are experiencing any issues plea…
- Version 1.7 Beta Live - 20 April 2022
I've been working on adding a new Pause Menu, with in-game options, which is now ready for testing. I also started creating new shaders for the enemies and some environmental objects. Check it out by unlocking the play-test beta with the password SlyCatTester Thanks for playing, ~ Tim [email protected]
- Version 1.6.4 Update - 26 March 2022
Version 1.6.4 Update Notes New Features: Enemy Info Screen: You can access the new info screen from the Title Menu and check out all of the enemies found in the game along with their stats! Enemy Retreat: Enemies will retreat from the player if they are spawned or damaged within the Retreat Distance of the player. No more surprise spawn attacks! You can check the retreat distance of all enemies in the new Enemy Info Screen. Changes: Resized the trigger area for the Portal in the Study, so that you can enter the room without triggering it right away. Connect Join The Abandoned Discord: https://discord.gg/qKwvZbpTVu Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress) If you are experiencing any issues please email me ( [email protected] ) or drop a message in the #issues channel in the Discord server. Thank you for supporting independent developers, your satisfaction…
- Enemy Info Screen And Improved A.I. - 16 March 2022
This week I am adding an Enemy Info Screen and improving the enemy AI for version 1.6.4. You can access the Enemy Info Screen through the Main Menu. The enemy A.I. is being improved and I will be tweaking the stats to make the combat more balanced. You can get early access to this and other new features by joining the play-test beta and using the password SlyCatTester. Thanks for playing, ~ Tim
- Version 1.6.3 Update - 8 March 2022
Version 1.6.3 Update Notes New Features: Harpy Owl: A new flying enemy type has been added. The Harpy Owls can be found in the wooded areas around the Factory. Harpy Owl Base Stats: Health Points: 50 Attack Points: 50 Attack Range: 2 Movement Speed: 5 Added a new Rising Mist visual effect to the Zombie enemy type. Added Blood Golem enemies to the Courtyard Portal as a rare spawn. They where only found in the Red Room as the main enemy in prior versions. Added a background image and random tips to the Loading Screen. Updated the Vase artwork for a more realistic ceramic look. Added blood to the inside of Vase pickup and Bedroom item. Bug Fixes: Fix Wife's hair texture overlap bug. Resize Interaction Zones for all interactable items. This can best be seen in the Bedroom when looking between the Bed and Table Lamp. Fixed the Name input field in the Game Settings panel to select the full te…
- New Harpy Owl Enemy - 3 March 2022
This week I am adding a new enemy type, Harpy Owl, for version 1.6.3. This is the first flying enemy type to be added and can spawn from Portals in and around the wooded areas. I also updated the placement of objects in the Boiler Room to allow navigation around all sides of the tables. You can get early access to this and other new features by joining the play-test beta and using the password SlyCatTester. Thanks for playing, ~ Tim
- Version 1.6.2 Update - 28 February 2022
Version 1.6.2 Update Notes New Features: Enemy Difficulty Settings: There are three difficulty settings to choose from (No Enemies, Normal, Nightmare). This option has replaced the old Disable Enemies option. Heal Flash: I added a Heal Flash which will flash green on the screen when you have been healed (opposed to the red flash for damage). If you should use your Restore ability at full Health no flash will appear. Added a sound effect on Toggle Ability. There is a new UI Option object which replaces most old options. The new options will allow you to select one of multiple settings for each option. This will make future options much easier to integrate into the settings menu. For instance, I plan to add more options for Crosshair Style in a future update. Bug Fixes: Fixed the Player height in Hallway 1F. Fixed wall colliders in Hallway 1F that were causing issues interacting with obje…
- Enemy Difficulty Settings - 25 February 2022
This week I began working on Enemy Difficulty Options and a new UI Option workflow for version 1.6.2. The new difficulty option will replace the current option to disable enemies. There are three difficulty settings to choose from (No Enemies, Normal, Nightmare). You can get early access to new features by joining the play-test beta and using the password SlyCatTester. Thanks for playing, ~ Tim
- Version 1.6.1 Update - 21 February 2022
Version 1.6.1 Update Notes New Features: Added a new healing ability named Restore. Access your new ability by pressing 'R' or 'D-Pad Up' to toggle between Fear Blast and Restore. The Restore ability will consume 50 Fear Points and restore 25 Health Points. There is also a new Ability Monitor on the HUD to let you know which ability is active. (Notice the Ability Monitor above the Health Bar, it will change colors and text to represent the active ability.) The enemy waves have been tuned for a more progressive difficulty. Added a Control Menu to the Intro Scene to help get new players familiar with the controls and let them customize the bindings right away. Added new cleaner looking UI buttons to the Title Menu with sound effects when selected. Added a basic Loading Screen UI for all scene transitions. Bug Fixes: Resized the wall colliders in all indoor scenes to prevent enemies from p…
- New Heal Ability And Loading Screen UI - 14 February 2022
This week I will be adding a Heal ability and Loading Screen UI. You can get in on the play-test public beta starting today using the password SlyCatTester. Thanks for playing, ~ Tim
- Version 1.6 Update - 12 February 2022
Version 1.6 Update Notes New Features: Added a new Character Health System which is used for the player and enemies. There are blood effects when you hit an enemy and also a damage flash if they attack you. (Both images shown with HUD toggled off and Crosshair disabled.) The enemies have new animations for death and attack. They also have new visual effects when they first spawn. For example, the Blood Golems will shatter the ground when spawned. Connect Join The Abandoned Discord: https://discord.gg/qKwvZbpTVu Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress) If you are experiencing any issues please email me ( [email protected] ) or drop a message in the #issues channel in the Discord server. Thank you for supporting independent developers, your satisfaction is our highest priority. All user input and concerns are greatly appreciated.
- New Character Health System - 7 February 2022
Today I started working a health system that will added to all characters in the game, enemies and player alike. If you want early access while it is being developed join the public play-test beta ( password: SlyCatTester ). I should have something uploaded later today to start checking out. Any issues or insights can be emailed directly to me at [email protected] or in the #beta-test channel in Discord.
- Version 1.5.1 Update - 7 February 2022
Version 1.5.1 Update Notes New Features: A new HUD has been added with the ability to toggle it on and off during gameplay. Use 'Tab' or 'X' on an X-Box controller to toggle. As with all the controls, you can map these to whichever buttons you like. Added a new audio effect to the Blood Golems, found in the Red Room. Added an audio reverb to all scenes in order to emphasize the environment. Using a new skybox with a moon to help give you direction in the Outdoor Start level. You will also see this as the background to the Chapter 1 Clear scene. Bug Fixes The Zombies and Blood Golems are now using real-time 3D audio. This will prevent your ears from bleeding when you spawn large waves, such as the Courtyard zombie wave. Flashlight audio effect for switching off now works. Fixed intermittent bug in the Title Menu, which would cause bleed through of the menu buttons onto the Load Profile s…
- Version 1.5 Update - 27 January 2022
Version 1.5 Update Notes New Features: New inventory UI will display keys and items as you pick them up. A Flashlight ability has been added. You can find the Flashlight in the beginning of the game. It will default to the Left Mouse click (or Left trigger on a controller) and can be customized in the controls menu. (Shown with Darkness Level set to Full.) Added the option to disable the enemies if you just want to play a quick escape room type game. It gives you another option to customize your gaming experience. Bug Fixes The Title Menu music volume will update in real-time as you adjust the setting. Connect Join The Abandoned Discord: https://discord.gg/qKwvZbpTVu Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress) If you are experiencing any issues please email me ( [email protected] ) or drop a message in the #issues channel in the Discord server. Thank you for…