- Update 1.3.41 - Chinese/Japanese support improvement - 26 December 2024
Hello everyone! First of all Merry Christmas! I wanted to let all players know that due to the last patch (1.3.38) which fix quite a few things, there are also some downgrades. This is because I work on the console port and the code is heavily changed to improve and fix some technical stuff that is not compatible. So the last 3 days I worked on finding those minor difference and making them works as expected again. Chinese and Japanese support improved In the process of fixing this code, I rechecked the languages font support and discovered that a piece of code we've made was not used ! So I worked on it and make it works. Now Chinese and Japanese should be properly displayed. Note that there are still some translation mistakes and this is because most of the translation is done by AI. If you want to help translating the game, the zip files are available on the Discord ! Next patches an…
- Patch 1.3.37 - Christmas Saussage Hunt ! - 17 December 2024
Hello everyone! It’s been a while since I’ve written anything, either here or on Kickstarter, and I apologize for that. The last few months have been a mental hell, and it’s been very difficult not to fall into depression. I owe you an explanation before getting into this patch. The studio is almost dead; I am now officially “alone.” The legal battles are finally over (at last), and I’ll talk about them when I have the courage. Slowly, I’m climbing back up. Regarding the studio and “upcoming games,” none of our public-fund requests have succeeded, and Noreya’s sales are not doing great, which doesn’t help. The few remaining members of the studio have now left, leaving me alone. Fortunately, Lune (pixel artist/animations) and Sarys (audio/music) are still working with me on our next games under a different type of contract. The important thing is that we will continue making things toget…
- Patch 1.3.33 - Various fix and optimizations - 26 September 2024
Hello everyone, Today we have a new patch that fixes the final bugs and adds a few small improvements. This is part of the ongoing work to port the game to consoles and my desire to have a game with as few bugs as possible! In this patch, we've mostly fixed things that weren't working properly or were a bit confusing. For example, the steles displayed on the world map are now lit when known, and greyed out when unknown. Another important point is the Steam achievements—there were 3 achievements that could remain stuck: max life, max attack, and all steles. Thanks to a player who was stuck with these achievements, I was able to conduct some tests and use a bit of "brute force" coding, which should now allow these achievements to be unlocked. If you still have trouble unlocking them, feel free to open a ticket on the forum or discuss it with us on Discord, and I’ll explain the procedure t…
- Patch 1.3.2 - 13 September 2024
Greetings, Today I’ve uploaded patch 1.3.2, which brings a few changes and fixes. Know that the console port is progressing; I’ve written an article that I need to finalize before publishing. I hope to be able to show you the game running on the Switch soon! Addition of a second "Knockback" skill I’ve added a new Knockback skill to the neutral skill tree, which is relatively quick to unlock. If you obtain both Knockback skills, the effects will be combined. I hope this little addition will please the players who requested it as a "default," since it can be unlocked very quickly (after Crawler, it’s quite achievable). It’s not my intention to have a character with "a lot of default stuff," and I want to keep a game that can be completed without needing a huge arsenal. In my opinion, that’s one of Noreya’s great strengths. Changes to the first zone / start of the game Once again, I’ve mad…
- Patch 1.3 - Gamepad binding and many improvements - 21 August 2024
Hello everyone, I hope you're having a great vacation and enjoying your summer (hang in there if you're working like me ^^). Today, we're delivering the new (and last?) major update of the game before fully focusing on the console versions. It's quite difficult to stay motivated to improve a game that hasn’t found its audience, but I want to finish things properly, so I'll keep updating it as necessary. Addition of the gamepad binding It is now possible to configure the controller buttons. We've also restored the "B" button for "Back," but you'll need to go to the respective menu and hit "reset" as it's not set by default. :( Teleportation to another statue now requires holding down X (which frees up the B button). General Boss Fight Improvements We've adjusted several attacks and hitboxes to make some bosses less unfair. With the console version, I'll likely revisit the attack timings…
- Patch 1.2 - Visual accessibility option, and visual fight improvements - 2 August 2024
Hello, A week after deploying patch 1.1, here we are already with patch 1.2! Indeed, a lot of things have been done since the release of the game, and not everything was ready for patch 1.1, which explains the short time between these two patches. We have added a visual accessibility option in this patch, some visual and sound improvements, performance improvements on some problematic rooms in the "Catacombs" biome (I'm still trying to do better), an improved save system, and finally some bug fixes. Let's dive right into these new features. New Visual Accessibility Option I personally have no problem seeing a small character with low contrast. But I absolutely understand feedback from players who would have liked a bigger, more visible character, etc. Unfortunately, the graphical aspect of the game is entirely out of my control, as it is not my field of expertise. I am entirely dependen…
- Update 1.1.0 - new stuff and Giant Worm rework - 24 July 2024
Greetings! As the summer is gently coming around in the south France, the heat is not stopping us and we keep improving the game and fixing bugs. Today, we bring you the first major update since the official release of the game! It has been difficult for me to read all the reviews and decide what I wanted to change. I aspire for Noreya to remain a “simple to pick up” game, and I understand that some people would like to have “everything from the start,” but that’s not my vision of a good video game. In any case, this update should please many people! Revamp of the Giant Worm In my opinion, this is the biggest failure of Noreya, as this boss was supposed to have a very “puzzle” aspect. In the end, it became a hit point sponge mixed with a platforming marathon. Despite this, I didn’t think it would be judged as so hard and unfair, since there are many torches that allow you to rest and ex…
- Join us in celebrating pixel-art games during PixElated Fest! - 22 July 2024
Hello everyone, While waiting for the next patch we have a good news to share. We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Noreya: The Gold Project joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/ We will be streaming the game during the event, but also this Thursday 25th around 6PM CET on Twitch, talking about gamedev stuff and the rewards of the Kickstarter event. The PixElated Festival sounds like an awesome pack of indie games and I'm excited to discover all those new g…
- Patch 1.0.2 - Post release Dev blog - 6 July 2024
Almost two weeks have passed since the official release, and I have been very happy to watch plenty of streams, videos, feedback, and reviews. While some people do not appreciate the simplicity and mobility offered by the game, many players have achieved 100% completion and overall enjoy the experience, with speedruns starting rules the game and post new records. Although I am convinced that each game is different and cannot please everyone, Noreya was designed to be accessible in terms of difficulty and navigation within the world. The comparison to the two major titles that everyone uses as a reference is enough to objectively compare the relevant points. In this sense, I will not make hasty changes to please a few peoples, in the first 30 minutes of gameplay. Noreya will offer you a unique experience (which I believe is very good) but not in such a short time. However, with the game'…
- 1.0.1 - Steamdeck fixed + Fix achievements, darkness and skills + early balance - 24 June 2024
Hello everyone, Quick patch before I leave for my vacations I was supposed to take already lol (I leave tomorrow so this time, it's the last patch before I'm back !!). Steamdeck Through the weekend I've been testing many things, my mate was able to produce a few builds and it worked, finally! While the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/ Achievements We were getting a few issues with some achievements, it's now solved. Just load your best save to unlock wise and attack (if you have enough to unlock it of course). And for the God of Greed, you must defeat again. Darkness Some visual glitch was happening with the darkness, we made new optimization before the release but this caused new issues depending on your resolutio…
- Save crash fix + change default launch option for Steamdeck - 22 June 2024
Hello there, Here is a small update after the launch, it was required so I did it rather than sleeping XD Rework of the Save system After spending almost all the night and the day, I finished the new save. This update will migrate your old save to a new ones with files localized aside the executable file of the game (in a save folder). You can backup it if you want. So now the game got this save being updated between each map, so if a crash happens, at least the save is preserved. Launch option for the Steamdeck and default configuration While I am still having a hard time with the Linux (native) build, I checked some others option to help the game running through Proton. First, there is now a new settings at launch which makes the game much more faster to boot. Then, about the controller I spent time to create a community layout, you will be able to find it easily. It works like a char…
- Gorgeous 2D pixel art metroidvania Noreya launches on Steam - 21 June 2024
We might still have no word on Hollow Knight Silksong, but we've nevertheless been spoiled for choice when it comes to top metroidvania games on PC. With stellar newcomers such as Nine Sols, Animal Well, Saviorless, and BioGun following on from the likes of Blasphemous 2 last year, there's a lot to keep us busy. Now after seven months in early access, the stunning Noreya: The Gold Project makes its arrival in version 1.0 today, and you can try it out with a free demo before you buy. Read the rest of the story...
- 1.0.0 Release of Noreya: The Gold Project - 21 June 2024
With a lot of joy, I am happy to announce that Noreya: The Gold Project is now released! It's time for you to join the adventure of this game, and I believe it is a wonderful one. We got a price change issue, so it is still the Early-Access prices, instead of 28$ + the 15% planned (in the end it is the same). As usual, let me know any bug or trouble you have through the Steam forums or directly on Discord (I am more active here because I receive the notifications). I will keep maintaining the game and doing updates along the console ports. It was a long journey, but I am happy to be here to see all the work the team and I achieved. I truly believe Noreya is a great game and stand along the other Metroidvanias I played since I was a kid. And I will happily watch your lives, videos and whatever you make about the game! Thank you all! Next week I will go on vacation a little bit. Time to b…
- Last day until launch! Kickstarter keys sent and update 0.9.99 - 20 June 2024
Hello! Today is a day filled with excitement and stress. With just 24 hours until release, we still have some fixes to make despite our hard work. Alongside that, the final additions are made, some new tweaks here and there, all in all, lots of exciting and stressful things. We have deployed version 0.9.99 on the “testing” branch, and we will make a few more versions by tomorrow, still on this “testing” branch until we reach version 0.9.99999 and finally, the ultimate 1.0.0! Let's take a look at what’s changing in this final version that I hope will meet your expectations. Final Kickstarter Key Distribution This section is for our Kickstarter backers. As I have explained several times in almost every article. If you don’t respond to the survey, I can’t send you your keys. I send emails from my professional email “@dreamirl.com,” so please check your spam! As you read this message, the f…
- Art Rework Biome 4, sounds and memory leak ends - 14 June 2024
Greetings! First of all, I hope you are all doing well and not feeling too hot (we’re good here, it’s a very mild and pleasant June, and I’m enjoying biking to work in the morning, a nice breath of fresh air before a busy day, haha). Yesterday, I released a new version of the game, version 0.9.66 (quickly patched to .67, a bit disappointed because 66 was still cooler). This patch contains a lot, including a huge list of bug fixes! But let’s start with the content. One week away from the final release, I’m still adjusting things in the game’s balance, and that’s perfectly normal, as my attention has been on optimization. Let's start with a visual treat. Art Rework of the Biome 4 “The Cathedral” This was the last zone in the game that needed attention and love, and I think you’ll be able to see for yourself just how phenomenal the evolution of this area is. It’s the frustrating part of ga…
- Noreya: The Gold Project will release the 21 of June 2024 - 12 June 2024
Today I am really excited to share with you the final release date of the game! Noreya will in fact be released as final version the 21 of June. It has been quite a long and exhausting journey to make this game, and I am really happy to see the final result we have been able to create along the years! We will upload a few minor version until the 21 to fix the last bugs and finish the optimization I wanted to do. Final localization will be added for the final version, and we will open the file to be translated by the community, because we cannot support the cost of translating professionally all languages. After that, I will take a small break of vacation, no computer (hopefully ahah) and then, starting to work on the console port. Thank you everyone for the support.
- Patch 0.9.4 - Memory Leak and Biome 3 Art rework - 30 May 2024
Hello everyone! It’s been almost a month since we released patch 0.9, and we haven’t been idle since. Before we dive into the content, a quick message for our backers. We haven't forgotten anyone. The physical rewards take time (we're prioritizing finishing the game first), and I promised to write an article on the subject, it will be done. I'm just very tired and can’t work late at night anymore, but I will write a post dedicated to the backers :) I also need to send the keys to the people who responded recently (~the last 2 months). Again, I apologize, but I have a ton of things to manage simultaneously. It will be done, don't worry. Now, let’s move on to this new patch! As I explained before, content-wise, the game is complete. However, there are still plenty of small things to do here and there, and we’re tackling them head-on. Release date. I was hoping to announce the day of the f…
- Patch 0.9 - Final content update ! - 7 May 2024
Hello everyone! Today, we are pleased to announce the release of patch 0.9. This patch is probably one of the largest in terms of content that we have been able to make along with patch 0.8, so grab some popcorn, we're going to explain everything to you in detail. Backers' Tombs First novelty in this Patch, we have added the backers' tombs. There were 3 types of tombs, so we integrated 3 different messages. See the ticket about the tombs: https://steamcommunity.com/games/1760330/announcements/detail/3712699226994582946?snr=2___ We also added a very large commemorative stele to thank all the people who contributed to the Kickstarter! The Bestiary In this update, we added a Bestiary that updates as you progress through your battles! A bit of additional LORE through your victories ^-^ Steam Achievements This has been requested quite a bit, and it's finally available! Please note, you'll ne…
- After 4 months, Noreya name is back - 16 April 2024
This is a news that relieves the team and will please many of you, we know. Today's ticket provides an update on this matter (hoping that this will be the last ticket on this subject), as we want our community to know what's going on. Perhaps our story will serve as a lesson to others, I hope so. The life of an independent developer is already tough enough, we didn't need this on top of it. After several months of having our morale completely shattered, we are moving forward and are on track to finish this game, which will be memorable! At first, a Takedown In December 2023, we received a complaint from a supposed "rights holder" who had registered the trademark "Noreya" in a field of activity unrelated to video games. Despite this blatant deviation and our prior rights in the United States, the Steam team considered it a trademark infringement and forced us to change the name. Failing…
- Patch 0.8.5 - 11 April 2024
Hello everyone! The 0.8 version was released almost a month ago, and as we finalize the last adjustments and content, we're also paying close attention to bug fixes! There aren't many additions in this patch, and that's normal. However, here's a little progress update to pique your interest: Artistic rework of Biome 3 "Ruins of Lemia" is currently in progress and advancing well. Biome 6 "The Forgotten Fortress" is now gameplay-complete, and we're starting the painting process (known as "Level Art"). The "True Ending" is also progressing well (top secret, no spoilers). Achievements are almost all ready (some have already spotted our test achievements). A new menu screen will make its debut in version 0.9 😎. We'll soon have news about the final release date, so stay tuned for more updates! That's all for today! A little more patience for more fresh news. Patchnotes: Additions/Improvement…