SPSTEAMPULSELIVE ANALYTICS
Prosperous Universe

Prosperous Universe Steam metadata

simulogics | Apr 20, 2022 | game

Released

25players observed · 26 September 2026 - 00:29:55 UTC

IndieMassively MultiplayerSimulationStrategyFree To PlaySteam Store

  • Latest observed players25 · 26 September 2026 - 00:29:55 UTC
  • SteamPulse tracked peak53
  • Units sold (VGI)33,270
  • Revenue (VGI)No data available
  • Review score74% positive

Prosperous Universe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players25 · 26 September 2026 - 00:29:55 UTC
  • SteamPulse tracked peak53
  • Units sold (VGI)33,270
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews1,053
  • Release dateApr 20, 2022
  • Developersimulogics
  • Publishersimulogics

Genres: Indie, Massively Multiplayer, Simulation, Strategy, Free To Play

Company pages: Developer: simulogicsPublisher: simulogics

Top Steam chartsTop 100 gamesGame directorySteam Store page

Prosperous Universe Steam metadata

Prosperous Universe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1761220/metadata
Steam Storehttps://store.steampowered.com/app/1761220/
Steam Communityhttps://steamcommunity.com/app/1761220
PCGamingWiki search
IGDB searchSearch IGDB for Prosperous Universe

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 774 positive, 279 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, MMO, In-App Purchases, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 April 2022

Latest Steam announcements

  • Development Log Summary Summer 2026 - 1 September 2026

    Michi looks back at four busy months: an attack on the commodity exchanges, a maintenance release, and market makers that finally adjust themselves. Under Attack May started calmly enough. The switch to approval voting had settled in, and a new alert reminding inhabitants 24 hours before an election closes gave voter turnout a noticeable nudge. While investigating a multi-account case involving more than ten alt accounts, Michi noticed one of them sitting on an impossible amount of STL fuel. The accounts were deleted and the root cause tracked down: the mechanism for transferring multiple materials at once could be abused to create almost unlimited SF fuel. The hole was patched that same evening, and within hours a brand-new company was moving enormous amounts of fuel on the Antares market. There was a second exploit. The next two days turned into a chase: another account deleted on Tue…

  • News Roundup & 15% Discount - 24 June 2026

    Hey everyone, Summer is upon us, time for a news roundup! Here we go: Release 2026.06 is out Last week we released the 2026.06 maintenance update. The full release notes are available on the forums, as usual. Here are a few highlights: The new screen variables feature allows you to define variables of various types per screen. The variables can then be used in commands. Each variable has a selector that allows you to quickly change its value and thus also all the commands it is used in. This can be used to build dynamic screen setups: for example, one could build a commodity exchange screen that has the order book, chart, order mask, etc. Changing the commodity variable will change the contents of each command simultaneously. The production overview command (PROD) received a major update: it shows more details, especially the production line efficiency and slots. The production order an…

  • Maintenance release 2026.06 is live - 17 June 2026

    New Features Unload on arrival toggle SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well. https://com.prosperousuniverse.com/uploads/default/original/2X/6/645e90336437d41cfb258de56a3326ff21962109.png Post-tutorial contracts We added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to set up a second base. See devlog #526 and #527 for details. Screen variables This PRO-feature allows you to define variables of various types per screen. The variables can be used in commands. Each variable has a selector that allows you to quickly change its value and thus also the commands it is used in. This can be used to build dynamic screen setups: for example, one could build a commodity exchange screen that has the orderbook, chart and order…

  • Prosperous Universe Is Now Available in Japanese - 8 June 2026

    Today we're delighted to announce that Prosperous Universe can now be played in Japanese, thanks entirely to the dedication of our community translation team. Japanese has long been one of the most requested languages from our players, and seeing it come to life is a real milestone for us. Prosperous Universe is supported in a growing number of languages beyond those we officially maintain, and that's only possible because of the players who generously give their time and expertise. Translating a game as detailed as ours is no small task. It takes a deep understanding of both the language and the mechanics, plus the patience to get every term just right. To everyone who contributed: thank you. Your work opens the door for a whole new group of players to explore the game, build their companies, and take part in our player-driven economy. If you spot anything that could be improved, or if…

  • Development Log Summary March and April 2026 - 4 May 2026

    Michi looks back at March and April: server performance gets a major boost and a political crisis unfolds on Promitor. Performance Month March kicked off with Michi continuing his investigation into the game's server performance. At almost 90% utilization the garbage collector was running overtime, burning through precious CPU cycles. After finding that game entities were holding onto event cache data far longer than necessary, a targeted fix brought heap usage back under control, no extra servers required. A second culprit was also tracked down: the CXM command was accidentally requesting full data for all ~5,000 planets even when no planet filter was given, creating unnecessary load. With both issues patched, the pod restart count, which had been almost daily, dropped dramatically. Even after those fixes, players continued reporting sluggish response times, so Michi dug deeper. The in…

  • Maintenance release 2026.01 is live - 3 February 2026

    Additional Storage Buildings There will be four more storage buildings: STA Auxiliary Storage: will add 2500t / 2500m³ STV Volume Storage: will add 2500t / 7500m³ STW Weight Storage: will add 7500t / 2500m³ STE Expansive Storage: will add 10000t / 10000m³ Multi-item Transfer The new multi-item transfer feature allows selecting multiple materials and dragging them to a target inventory. More details can be found in devlog #512 Changes Show infrastructure as "under construction" and not "operational" while they are being built Show progress of infrastructure construction projects Make company creation controls visible even with low screen resolutions. Make screen selection more robust. In some browsers a very small gap between the button and the list made it hard to select screens. Adjust default naming rules for gateway infrastructure. A gateway name can be up to 32 characters long and i…

  • Development Log Summary December 2025 and January 2026 - 2 February 2026

    Michi looks back at December and January: gateway success, maintenance work, new features, and new player improvements. After the holiday break and a productive January, it's time for a recap of the past two months' development. We've been in maintenance mode since the big gateway update at the end of November, which went remarkably smoothly despite its complexity. A few post-release bugs popped up, like persistence issues, APEX loading glitches, and mobile quirks. We were able to fix most of the smaller issues quickly. We even hosted a livestream celebrating 10 years of PrUn and peeking ahead. The focus shifted to performance and maintenance. Server restarts revealed slow entity loading times for big planets and populations. In some extreme cases loading them can take up to two minutes! Michi implemented snapshot support, storing periodic state snapshots in the database alongside event…

  • CONNECTIVITY release is now live! - 26 November 2025

    Gateways are the first type of massive infrastructure that can be built by planetary governments. Gateways allow the establishment of a network of faster-than-light links between systems that haven’t previously been connected. It’s time to create new, efficient trade routes or shorten the distances to those far-out systems. To celebrate the release, PRO licenses are 15% off until the end of the month! Design The new GTWI command enables planetary governments to design and plan gateways with precision. It provides all key statistics at a glance, ranging from possible jumps per day and linking radius to construction and upkeep costs. Whether establishing new connections or upgrading existing ones, GTWI offers the insight needed to make informed decisions. Construct & Operate Several new motion types allow you to put your plans into action. Commission trusted companies to construct the gat…

  • 10 years of Prosperous Universe - Development Log #507 - 17 November 2025

    This fall, Prosperous Universe has been in development for 10 years. A process we continuously documented in 500 devlogs. Now we are celebrating with the upcoming release of the long-awaited gateways, a State of the Universe livestream and a 15% discount on PRO licenses. Find all the details about these and a quick tour through PrUn development history below! It's hard to comprehend how much time has passed, but Prosperous Universe has been in development for 10 years now! We already wrote about this fact in the 500th weekly devlog and elaborated a bit on why this devlog (#507) is actually the 500th devlog. Devlog numbering aside, there is no single day we can refer to as "the start" of development. So instead we want to start the 10-year-anniversary celebrations with this very devlog! Upcoming: Releasing the gateways If you have been reading our devlogs over the course of the past week…

  • Development Log Summary October 2025 - 3 November 2025

    October was a busy and exciting month for Prosperous Universe! Between a new release, a few tricky bugs, and some long-overdue maintenance tasks, the team made good progress on both the technical and game design fronts. The month kicked off with a short but productive in-person meeting at simulogics HQ. With a public holiday making for a short week, the team focused on marketing and organizational topics. In parallel, Michi took on a side quest to clean up and modernize parts of the client's build system. This meant diving into some old dependencies, including a decade-old orbital mechanics library used for ship trajectories. After a bit of digital archaeology, he ended up forking the project, modernizing its build process, and even publishing it as a new npm package — a fresh start for some of the oldest parts of the codebase. Meanwhile, preparations ramped up for one of the year's mos…

  • Colonization Release is Live! - 15 October 2025

    New Features New Sectors Nine new sectors have been discovered and added to the map. Beware though: these sectors do not have regular FTL connections to the previously known sectors. In order to reach them new methods of travel are required. Colony Ships Colony ship blueprints have been made available for all companies. These are massive ships, using a new type of FTL engine, Vortex Engines, that allow them to jump from system to system without using the existing FTL connections. They are capable to reach the systems in the new sectors. The flight controls have been adjusted and will show the reachable systems for a given colony ship: Colony ships are slow and burn through a lot of the costly Vortex Fuel. Careful planning of exploration endeavors is advised. See the handbook for additional details. New Resources and Materials The Vortex Fuel that allows colony ships to operate is based…

  • Development Log Summary September 2025 - 6 October 2025

    Here it is: our first monthly devlog summary for September 2025! September was all about gateways! After a short summer break, Michi returned to the office ready to dive back into one of the biggest technical additions to Prosperous Universe: gateways. These will eventually allow ships to traverse huge distances apart from the established FTL connections, but there’s a lot of groundwork to lay before that becomes reality. The month started quietly as Michi got back up to speed, integrating the new “gateway address” system into the flight model. This technical step ensures gateways fit naturally into the existing pathfinding and mission systems. With that foundation in place, he moved on to make the first successful gateway jump, traveling between two previously linked gateways. Early tests showed the navigation system adapting dynamically as gateway conditions changed, like operational…

  • Achievement Unlocked - Development Log #500 - 29 September 2025

    Michi (molp) 500! Five hundred! It's hard to believe, but today's devlog is the 500th one. When I wrote Martin a while ago that the 500th devlog is coming up, he just reacted with the 🤯 emoji, and that is how I feel as well. This feels like a massive achievement for us! Initially, the devlogs were meant as a journal for Martin and me, a way to think about and reflect on what we worked each week. Quickly we decided to make them public, so others could see what we work on. In the early days there was no Early Access always-on version of the game. We started out with short alpha-tests on an invite-only basis. Interested players could join our mailing list, and once a new test started, we invited the recipients. I am pretty sure the devlogs helped to get new mailing list subscribers. If you have ever scrolled way back to the first devlog you might notice that it is number 7. This is becaus…

  • Maintenance release 2025.07 is live - 9 July 2025

    Changes Mission planning To lay the technical foundation for the upcoming gateway release, we reworked the mission planning system. The changes are mostly technical, so ideally you should not notice any changes during mission planning and flight execution. If so, please let us know.While being at it, we also fixed a long standing bug where it was possible to click the same spot on the fuel usage selector to get different outcomes in the flight plan.Balancing In order to account for inflation we increased the starting capital for new companies as well as the faction and introductory contract rewards.ProfilenewoldVictualler 8000040000Carbon Farmer8000040000Metallurgist9000045000Manufacturer10000050000Constructor8000040000Fuel Engineer7000035000System InformationThe SYSI command now features two additional columns: fertility and environment. This greatly improves finding interesting planet…

  • Balancing Release - 6 May 2025

    Marker Makers We'll adjust the prices at which market makers buy commodities as follows: ADR: 58000 -> 70000 AIR: 185000 -> 200000 CBL: 91000 (unchanged) CBM: 63000 (unchanged) CBS: 42000 (unchanged) CC: 370000 -> 650000 CCD: 61000 -> 80000 CRU: 185000 -> 200000 EDC: 11100 -> 8000 (over the course of 4 weeks) FFC: 185000 -> 240000 IDC: 15300 -> 11000 (over the course of 4 weeks) LIS: 310000 -> 450000 LOG: 68000 (unchanged) NV1: 120000 -> 135000 NV2: 180000 -> 200000 POW: 5500 -> 6000 RED: 50000 -> 60000 SDR: 80000 -> 100000 SP: 1580 -> 2500 SRD: 59000 -> 70000 STR: 1000 -> 1750 SUD: 83000 -> 100000 UTS: 2200 -> 3500 WR: 61000 -> 140000 Note: Most of these are buffs (also accounting for overall inflation), except for IDC / EDC which will be adjusted in 4 steps (25% of the change each) to arrive at the final numbers listed above (for example EDC will go to 10325 when the changes release,…

  • Introducing Consumable Bundles - 7 April 2025

    Consumable Bundles Once you have multiple bases, providing them with the necessary consumables for the workforce can become a logistical challenge. Especially bases with mixed workforce types have many different (luxury) consumables. This is why we are happy to introduce the consumable bundles. There are five consumable bundles, one for each type of workforce, and every bundle contains enough consumables to provide for 100 workforces for 10 days. Instead of shipping a host of different items to a base, it's now enough to ship a single one. Use the new UPCK command to unpack consumable bundles: You can find a link to the command in the context menu of the INV command. Or you can click the U button on top of the inventory item: The new PAC building is used to package the consumable bundles: Pioneer Bundle BasicAmount DW40 RAT40 OVE5 Luxury COF5 PWO2 Packaging material: 50 PE Weight/Volume…

  • Prosperous Universe News & 15% Discount - 27 February 2025

    It has been a while since our last newsletter, so let's not waste any time! Here are the news: State of the Universe In December, we hosted a live stream on YouTube where we talked about the current state of the universe and what we have planned for the future. We went over the revised roadmap, starting with features currently in development, discussing upcoming ones and even presenting some ideas on what we see in the far future. Multi-commodity contracts One of the items on the new roadmap are multi-commodity contracts. In the past, if one wanted to sell multiple commodities via a custom contract, there has been no other option than creating a separate contract for each commodity. This has been especially cumbersome for ship builders. This feature has recently been implemented and the contract templates for selling, buying and shipping now support multiple commodities. You can find ou…

  • PRO license gifting has arrived - 20 February 2025

    PRO license time gifting Show your generosity by gifting a fellow player a PRO license! The feature allows any player with a PRO license to gift some of their remaining PRO license time to another player. The gifted time will be added to the recipients remaining PRO license time. If the recipient doesn’t have an active PRO license one is created. The default fallback license of PRO license time gifts is the FREE license. That means that a player that had the FREE license before will fall back to the FREE license after the PRO time runs out. If a player had BASIC before, they will fall back to BASIC. There is a new command GIFT that shows an overview of received and sent gifts. It also allows to send a gift by selecting the amount of days and the recipient. The minimum amount of gifted days is 3. Received and sent license gifts can be seen, for every user, in the user USR command!

  • Maintenance release 2025.01 is live - 28 January 2025

    Changes Multi-commodity Contracts The buy, sell and ship templates in the CONTD command now allow to add multiple commodities. In order to identify which shipment or blocked inventory item belongs to which contract the contract id is used in its name: Huge Cargo Bay In anticipation of the shipping requirements of the upcoming gateway release, we add the huge cargo bay. It’ll hold 5000t / 5000m³. Other Changes The amount selection in the MTRA command has been improved. The deadline to extend failing contracts has been extended to 72h If available, ship names are shown in flight notifications In notifications about fulfilled contract conditions the type is shown Fixes Fixed a memory issue in the ship registry Fixed a memory issue with contract valuations

  • Happy Holidays! All PRO licences 15% off! - 19 December 2024

    The festive season is almost upon us, time to celebrate with a discount. From now until December 26th all PRO license purchases are 15% off. Please note that a single PRO license purchase is enough to fall back to the BASIC license once PRO expires. The BASIC license allows you to accept local market ads, post shipping contracts on stations and accept contracts sent to you by other players. Happy Holidays and see you in APEX!

Patch notes and updates

S.noRelease datePatch nameGID number
119 May 2022New Company Creation Screens4292505348825755861

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1761220
Live current players25
SteamPulse tracked peak53
Live count (today's peak floor)25
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateApr 20, 2022
Developersimulogics
Publishersimulogics
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent74%
Positive reviews774
Negative reviews279
Total reviews1,053
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1761220/

Short description

In Prosperous Universe start your galactic empire by trading on the real-time market exchange with other real players. Build your 1st base from humble beginnings & watch as your business flourishes with complex supply chain strategies. Economics, politics & realism fuel this immersive business MMO.

About this game

Choose Your Play Style Prosperous Universe offers several ways to play the game. The Free License is for new players and for those wanting a more leisure experience. The PRO License is for mid- to late-game players that want advanced gameplay options. The Basic License is activated once a player discontinues their PRO License. About the Game THE SPACE ECONOMY MMO In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX. Start your company at a slow pace as you accumulate wealth over real-time hours, and watch as all your hard work comes to fruition. Real Economics. Real Ramifications Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds. COLONIZATION From civilization building to workforce behavior, reality has guided the design for this space MMO. There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours. PRODUCTION No grind required: The success of your simulated business is not limited by the amount of time you input. Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket. TRADING Every price is determined by supply and demand in…

Supported languages

English * , German * , Russian * , Simplified Chinese * , Finnish * , Japanese * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
usk0Freigegeben ohne Altersbeschränkung gemäß § 14 JuSchG
dejuslNot available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 26, 2026 to Sep 26, 2026
  • Lowest observed: Free
  • Highest observed: Free

Prosperous Universe's USD price history spans from Sep 26, 2026 to Sep 26, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Prosperous Universe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 26, 2026 through Sep 26, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Prosperous Universe at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-26FreeFreeNo discountSteam Store

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Slay the Spire 251,01226 September 2026 - 01:24:08 UTC574,638199,438Mega Crit
Wallpaper Engine50,26826 September 2026 - 01:00:57 UTC150,2711,008,495Wallpaper Engine Team
Palworld46,67226 September 2026 - 00:27:19 UTC2,101,535451,088Pocketpair
Project Zomboid45,70225 September 2026 - 23:46:16 UTC122,811467,999The Indie Stone
Geometry Dash43,51826 September 2026 - 01:49:34 UTC108,707590,977RobTop Games
Stardew Valley37,13526 September 2026 - 01:06:07 UTC236,6141,016,067ConcernedApe
Rocket League®34,82425 September 2026 - 21:24:25 UTC146,902579,707Psyonix LLC

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS170,93526 September 2026 - 02:42:43 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat152,17826 September 2026 - 02:10:54 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust63,29626 September 2026 - 02:32:28 UTC259,6461,359,516Facepunch Studios
VRChat51,01026 September 2026 - 02:16:48 UTC74,217261,953VRChat Inc.
Delta Force48,98826 September 2026 - 02:07:43 UTC246,418192,933Team Jade
War Thunder35,43426 September 2026 - 00:49:56 UTC125,317781,076Gaijin Entertainment
Arena Breakout: Infinite31,88125 September 2026 - 21:43:57 UTC65,94478,112Morefun Studios
Path of Exile 229,20126 September 2026 - 02:41:14 UTC578,562209,717Grinding Gear Games
Diablo® IV27,37125 September 2026 - 23:42:36 UTC64,51869,242Blizzard Entertainment, Inc.
DayZ25,77226 September 2026 - 02:35:25 UTC78,739460,377Bohemia Interactive
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat152,17826 September 2026 - 02:10:54 UTC193,859108,446Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2759,71425 September 2026 - 23:44:28 UTC59,714842EA CANADA, EA Romania
VRChat51,01026 September 2026 - 02:16:48 UTC74,217261,953VRChat Inc.
Graveyard Keeper 247,84525 September 2026 - 20:23:04 UTC51,7011,240Lazy Bear Games
Project Zomboid45,70225 September 2026 - 23:46:16 UTC122,811467,999The Indie Stone
Stardew Valley37,13526 September 2026 - 01:06:07 UTC236,6141,016,067ConcernedApe
War Thunder35,43426 September 2026 - 00:49:56 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2633,29926 September 2026 - 01:33:08 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV28,50826 September 2026 - 02:26:30 UTC93,196377,014Paradox Development Studio
Euro Truck Simulator 223,91225 September 2026 - 22:39:10 UTC73,289940,058SCS Software
The Sims™ 423,35125 September 2026 - 21:59:25 UTC96,185193,399Maxis

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2417,61726 September 2026 - 02:42:43 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III59,41226 September 2026 - 02:41:05 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 251,01226 September 2026 - 01:24:08 UTC574,638199,438Mega Crit
Baldur's Gate 342,16326 September 2026 - 00:32:31 UTC875,343836,282Larian Studios
Arena Breakout: Infinite31,88125 September 2026 - 21:43:57 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI29,81625 September 2026 - 09:47:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV28,50826 September 2026 - 02:26:30 UTC93,196377,014Paradox Development Studio
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss
RimWorld21,67926 September 2026 - 00:23:33 UTC95,851239,107Ludeon Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die18,43226 September 2026 - 01:22:17 UTC124,449398,822The Fun Pimps
Once Human18,41726 September 2026 - 00:14:07 UTC231,343179,110Starry Studio

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2561,70926 September 2026 - 02:42:42 UTC1,818,3689,826,471Valve
Dota 2417,61726 September 2026 - 02:42:43 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS170,93526 September 2026 - 02:42:43 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat152,17826 September 2026 - 02:10:54 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo102,01726 September 2026 - 02:16:51 UTC140,219Not availablePawprint Studio
Marvel Rivals91,91426 September 2026 - 01:50:05 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege75,12325 September 2026 - 22:49:03 UTC200,4761,547,383Ubisoft Montreal
Overwatch®72,26126 September 2026 - 02:15:44 UTC164,636420,984Blizzard Entertainment, Inc.
Apex Legends™71,76026 September 2026 - 01:34:17 UTC624,4731,047,228Respawn
TBH: Task Bar Hero63,16026 September 2026 - 00:08:28 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe61,65625 September 2026 - 22:49:44 UTC181,509676,031Digital Extremes
Team Fortress 259,89025 September 2026 - 04:26:41 UTC253,2251,230,475Valve

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