SPSTEAMPULSELIVE ANALYTICS
Paragrowth

Paragrowth Steam metadata

Fimpossible Creations | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID1761310
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFimpossible Creations

Paragrowth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1761310
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFimpossible Creations
  • PublisherFimpossible Creations
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: Fimpossible CreationsPublisher: Fimpossible Creations

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Paragrowth Steam metadata

Paragrowth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1761310/metadata
Steam Communityhttps://steamcommunity.com/app/1761310
PCGamingWiki search
IGDB searchSearch IGDB for Paragrowth

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Soundtrack Instruments Reveal Part I - 19 March 2025

    Hello Everyone! Filip, a Paragrowth developer here. It's been a while since the last dev log! A lot has happened—some good, some bad—but the important thing is that I can now fully focus on the game. We’re back to working on Paragrowth every single day, and soon, I’ll reveal more details. But that’s a topic for another time. Today, I came with a boss combat theme to listen and watch. I’ve showcased all the instruments used in its production, so I highly recommend both listening and watching. I always strive to create something unique, which is why I’ve used such unusual instruments in this track. Some are ancient, while others are more typical for time placement of Paragrowth story. Disclaimer: Video's audio differs from original song - volume of instruments visible on screen are boosted to indenticate it easier and feel it. You can hear original track here on Newgrounds. How do you lik…

  • Dev Info : January 2024 - 31 January 2024

    Hello Everyone! Filip, a Paragrowth developer here. I am moving dev log for the next month, but here short update. This month was filled with nice progress, but unfortunately also with computer malfunctions and health problems, which slowed down my work on the project. I ordered new gear which just arrived, and today I will complete preparing it for work! My previous notebook was malfunctioning too often already, so it's good change. The tasks completed in January will be mentioned in the February dev log. Thank you for checking out this update, and I'll see you next month!

  • Dev Log #11 - 31 December 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. Last month I started moving to the new home, which is taking a lot of time, so I moved report of some jobs done in november, to be included in this dev log. I also prepared a short summary of 2023 on the bottom of this dev log, so don't miss it! Over the last two months, I've focused on planning and creating game template. This template sets the direction for implementing various mechanics in the game. It offers a clear understanding/debugging/controlling of what is happening with characters in game, simplifies testing new features, and makes debugging more straightforward. Until now, I was preparing different mechanics in somewhat isolated environment, which posed challenges in integrating these elements with other game components. The new template has made this process muc…

  • Dev Info : November 2023 - 30 November 2023

    Hello Everyone! Filip, a Paragrowth developer here. This month, I started moving into a new home. It is taking a lot of time and energy, and I wasn't able to do as much work on the project as I had planned. So this is just dev info update : I am moving the dev log update to next month. Some of the tasks completed in November will be mentioned in the December dev log. Since this announcement is not related to in-game content, I will share a few new facts here. I moved to countryside, with a lot of forests. Until now, I had a chance to go out to the areas around just a few times, but I have already found very interesting places. One of the surprising locations I found is a forest pond without water, which will soon be recreated in the game. Found another small pond, but now filled with water. Abandoned overgrown graveyards. Few other areas: And there is much more to explore, which I will…

  • Dev Log #10 - 31 October 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. During October, I spent most of my time working on numerous technical aspects. Unfortunately, they aren't visually appealing enough to showcase, but the next devlog will feature bigger scale results of this work. However, part of the month was dedicated to area generation, so I can at least share some images of that. I utilized tools I developed in the previous months, improved them, and added a few new features. For instance, I can now quickly generate elements that will be a significant part of the walls or ceiling across the entire area, instead of just single growing vines. As you can see in the gifs below, I can generate entire underground root biomes now. With a few sliders, I can design shapes that will be fully randomized and placed across the desired area. Now, I si…

  • Dev Log #9 - 29 September 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. September's work resulted in progress for different parts of the project. In first half of September: I continued my work on mesh generators. I've developed scripts that generate randomly shaped holes in walls and surround them with bricks. It also can be used on wall/plate destruction sequences which will have valuable applications later on. This method will be especially useful for creating unique destroyed buildings. In many games, hole models are pre-designed, but my approach offers a unique outcome for each wall, and it's faster, since I don't have to spend time modeling multiple wall-with-hole variations for every type of wall in the game. Pre-designed wall holes have benefit for polishing it's model much more, but well... I don't need it for alpha/beta version of the…

  • Dev Log #8 - 30 August 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. August's work resulted in new tools for procedural generation of environments. I have finally gotten my hands on scripting custom 3D mesh generators. It took some time, but now I can generate precise enviro objects and atmospheric buildings decorations. These tools will be used by procedural generation algorithms, making it possible to generate much more detailed structures. I couldn't achieve the roads look I wanted with the available paid solutions, so I created my own system to generate roads, rails, and bridges. Here are some examples of how it works: There are going to be numerous systems for generating complex elements, such as spawning different electricity poles along the road path, generating random cables connections for each pole (and generating quality-reduced mo…

  • Dev Log #7 - 28 July 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. Time in July was fully taken by completing my Leg Animator system. I'm proud that it's finally finished. I started working on this algorithm about 4 years ago and I did multiple re-writes from scratch. If you're curious, you can check the release video here. Working on this system was part of my full time job, but it also gives a lot benefits for the Paragrowth. Almost every character in the game will use this plugin. It makes the animations look much better and saves a lot time required for animating. This system is a fundamental part for my another system, which handles full body animation. I will complete it too, in some of the next months. It's Must-Have for the night creatures, which will break through barricades with precise legs and arms-catch animations. Walking into…

  • Dev Log #6 - 27 June 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. (*picking up animations will be implemented later) June resulted in progress for exploration mechanics, such as inventory system and buildings generating. In half of june I had tonsillectomy operation and I am recovering better than I expected, so there is a bit more to talk about for this month, than I though there will be. After Dev Log 5 I focused on my procedural generation system and I implemented a lot of important features, which now can be used for generating many different types of layouts, for explorable buildings and for generating different looks. Interior layout generating, to make each building fully unique. *The procedural interior objects/furniture placement will be done in the next months What's more, I moved my inventory system to the main project. I starte…

  • Dev Log #5 - 18 May 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. May resulted in big progress for the game world procedural generating systems. For the pre-alpha stage of the game, I had initially planned to create one large area with defined locations to test the game. However, the plans changed, and when I moved the character systems to the game environment project, I opted to make it procedurally generated from the start. Right now it generates simple terrain of any scale basing on random seed. It's defining lakes, rivers, railway, big electricity lines, then planning areas for game exploration (reserving place for buildings, villages etc.) and creating roads between most important locations. When planning the world I though I generated small map with very small lakes but it turned out to be huge. The world size is more than enough alr…

  • Dev Log #4 - 21 April 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. April resulted in big progress for the combat system and combat AI. In the prototype stage of the combat system, it was a nightmare to implement new types of weapons with different animations and actions. Right now, it's just matter of few minutes and then I have a lot more time for polishing animations and mechanics. The combat in Paragrowth will be connected with physics. The weight and type of the weapon will affect push power, which can make character fall on the ground. You also will be able to do push moves that you can see on the gifs below. "When push x100 does nothing, so you set push x10000 to see any result" In the prototype stage it was also hard to create clear combat AI algorithms. Now, it's not so hard and implementing new enemies is also many times faster tha…

  • Dev Log #3 - 21 March 2023

    Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. Last month, I was a bit too busy in my life to do big progress in the project, but I still managed to take some important steps forward! I started moving the rewritten mechanics to the new, clear environment project. I began to stick all the character/inventory/AI mechanics together, and during the process, I noticed an important thing to decide: Rendering a good-looking forest is still a big challenge for computers. I want to avoid problems with low framerate in the future, so I decided to test such an environment using different rendering techniques. Another important thing for me is to make the game run smoothly enough on average computers. It seems URP will give me a boost of around +55 FPS, which sounds promising. With faster rendering, it will be easier to add more det…

  • Dev Log #2 - 20 February 2023

    Hello Everyone! Filip Paragrowth developer here, Here's another report from latest works over the game. Previous month was focusing on developing technology for animating legs. It was doing job already in the trailer, but it had many flaws. I decided to do complete rewrite from scratch (actually it was about 4th time I redone this mechanic) and it finally works flawlessly, it's about 2x times faster and gives much more possibilities. I want animations in Paragrowth to be something unique, this system brings me closer to achieve it. (the models you see on the gifs are prototypes) This technology will apply to humanoid characters, to the monsters and insecticides. Besides new possibilities, it will automatically solve some time consuming animation jobs to handle. Legs Animating technology consumed most of the time but I also completed many new important tasks over the architecture generat…

  • Dev Log #1 : Let's start sharing some dev work! - 21 January 2023

    Hello Everyone! Filip Paragrowth developer here, I decided to start writing some updates here because I feel it should be done long time ago already! The game mechanics you see in the trailer and gameplay video, turned out to be too much of prototype state and it requires rewrite to make it much more development friendly. Last months I completed full rewrite for the systems like: combat damage handling, characters animating and physical movement system. Now these elements works faster, reliably and I can easily implement new features for more specific enemies / character skills. In addition I created new system for handling characters/monsters ragdolls which adds physics to played animation. Besides the code rewrite, I started working on the global AI Eco-System for the animals and monsters life-cycle, but many new tasks took in the way and just initial works for the eco-system was comp…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1761310
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperFimpossible Creations
PublisherFimpossible Creations
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Paragrowth is Survival RPG game placed in giant dark forest. Scavenge and explore countryside areas overgrown by trees and mysterious living roots. Find hideout to survive nights full of paranormal activities. Hunt mutating prey for ingredients to inject enemies abilities into yourself.

About this game

Paragrowth is Survival RPG game, placed in giant and dark forest. Scavenge and explore areas mysteriously overgrown by trees and living roots. Discover history about the place and find useful equipment to help you survive. Travel further and meet few of other survivors, which can help you understand what's going on. Your target might not be just survive, but something more. Find hideout to survive nights full of paranormal activities and to hide from deadly monsters. Prepare building and survive until soon rise up. Hunt mutating prey for ingredients to make yourself mutate with forest but in controllable way and inject enemies abilities into yourself. Check link to our discord server on the right side of this page Game Flow: When area you're in is completely explored, you can prepare for big travel through underground tunnels to enter new unique area (no way back) of the same map size, find new shelter, beware of murderous creatures and find new resources to survive. Maps will be generated procedurally, as well as most of the buildings and small areas placed on map, to make each area exploration unique. Free to switch for interaction FPS camera to handle indoor physical elements. Game is full of custom procedural animations giving more organic feel for characters and enemies. Game also features the custom expansive sound system for precise audio modulation inside buildings as well as audio waves behavior in the forest (far animals/creatures sounds) Game Is Currently In Early Stage Of Development.

Supported languages

English * , Polish, German * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany16Horror Alkohol / Tabak Derbe Sprache
igrs18Horor Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Paragrowth's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Paragrowth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Paragrowth at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.