SPSTEAMPULSELIVE ANALYTICS
NeverRage

NeverRage Steam metadata

Kwaza Games LLC | Dec 31, 2024 | game

Released

0players observed · 23 September 2026 - 08:58:41 UTC

ActionCasualIndieMassively MultiplayerRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

NeverRage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews6
  • Release dateDec 31, 2024
  • DeveloperKwaza Games LLC
  • PublisherKwaza Games LLC

Genres: Action, Casual, Indie, Massively Multiplayer, RPG

Company pages: Developer: Kwaza Games LLCPublisher: Kwaza Games LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

NeverRage Steam metadata

NeverRage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1761730/metadata
Steam Storehttps://store.steampowered.com/app/1761730/
Steam Communityhttps://steamcommunity.com/app/1761730
PCGamingWiki search
IGDB searchSearch IGDB for NeverRage

Reviews, pricing, and metadata

Review summary

6 user reviews

50% positive, 3 positive, 3 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Multi-player, MMO, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases
  • Steam 31 December 2024

Latest Steam announcements

  • Preview New Graphics - 13 July 2026

    No one is doing this:But there can exist a platform where you can -Get a Soda For Yourself and your Metaverse Avatar.Ever heard streams, including Asmongold, saying: All your wifu and NFTs are worthless and gone - when the servers goes down???Ever heard - NFT are Useless (Well they are correct - you bought the wrong NFT at the wrong time - you bought it went the quick money makers were out trying to get money, quickly).You bought the wrong types of NFT from the wrong type of entities.But that's not your fault - here is your chance:Ever felt terrible for the abrupt shutting down of the games you've spent months and years of your life - not just playing - but building relationships and everything you hold dear in?Have you heard the term "STOP KILLING VIDEO GAMES?"What if you could skipp all of that - and be a part of a real world augmented reality project.I am the alien ET...Behind the re…

  • Mutiplayer Concurrency Update - 13 July 2026

    The code for mutiplayer concurrency has been unpacked and added to the build.All the code-bases are being unpacked from the low-poly content, into the higher graphic build. Users can now load other players on their client.Very simple update, with more to come.Code-base is being scaled out. Website is also being developed.Store products as well!

  • Multiplayer Update (Concurrency Added) - 13 July 2026

    07/13/2026 Title: Multiplayer Concurrency Added Patch Notes: Device Users can not spawn online in Global Users clients. More updates are on the way. Currently converting all preview code base to the modern version. Summary: You can now load other players in your game world.

  • Latest Preview Build ! - 11 July 2026

    Enjoy

  • Build Bug Removal - By 12:00 PM EST - 11 July 2026

    Hi guys,Yesterday - A version of the project was released, with excitement thatthere would now be a ("landing page") place to load into and just previewand speculate on what's coming.Unfortunately, like any software initial release, there was something thatI missed. I forgot to initialize a script before calling it...That simple problemwas figured out when I woke up this morning (in 5 min). I just want to pause here and say, there will never be an issue too big for me.However, this is a large project, and a tiny simple bug can hide itself...until itis in release. I have multiple computers, that I use to test and re-test everything...Some test happens in Unity, and then I test after releasing...So, if there is a bug...Give me 2-5 days, and if it is a bug that affect GamePlay (as a whole) I will find it, becauseI play the game too. Thank you guys so much for the wishlist, for hanging out…

  • Win64 Build Was Corrupted During Upload (Fixed) - 11 July 2026

    Win64 Build Was Corrupted During Upload (Fixed) -This is not completely multiplayer compatible. -Just wanted to create a preview build, to catch up, since it's been a while. -TODO -Character Creation is in progress -everything else

  • 2026 Catch-Up Build (Not Released) - 10 July 2026

    Hello devoted followers, This is a simple catch-up build. For those who just want to login and look around for a bit. The launcher has also been touch-up...Hermes Link is no longer editable. It auto generates with user account name. Make an account at etwaves.online or through the launcher. We are also in touch with ventures and if things works out we will move a lot faster instead of just myself, Eddie Teah. Follow the company on linkedIn Kwaza Games LLC

  • Dimension Scaling - Location Changes - 25 June 2026

    Hi followers,This demo version of NeverRage has out lasted it's consistancy with the Server Build.The new Dimensions are now being added, and spawn location is changed.This means when you try to load the game, it will seem to bug out.This can not be fixed - it's an indication that the world state has changed.

  • New UI/Models & Game Design - 31 December 2025

    Please Read and Follow Us On LinkedIn and Join the Discord Channelhttps://www.linkedin.com/posts/kwaza-games_an-update-on-the-metaverse-project-at-kwaza-activity-7412036006016724992-MAxm?utm_source=share&utm_medium=member_desktop&rcm=ACoAABdb8R8Bni26hgGcoHV8eZgGb3pbklMfuRM

  • Update 2.2.0 -Ui set-up - - 5 June 2025

    The ui development plan is in the game launcher...

  • Stress Test (Mini-Game) - 30 May 2025

    Jump Directly into the game and stress test with 500 npc. These are just testing objects... -They don't do damage, but they are animated. -The game uses Physics, so the object (if you want) would be to not get surrounded while the 500 enemies spawn and chases you. Just a show case of possibilities with the performance update.

  • NeverRage Update 2.1.8 Human Male Animation - - 20 May 2025

    Working On Adding New Models -Setting up the animations as - they were - before the Tiny Time Stamp FrameWork research. Then I will move onto - loading 1 enemy at least, and using it with the minerals resource, to set up the UI - for integrating the link system for- crypto and to setup and test the Blockchain. This should take a while - but my 2 concerns are (Moving Forward) 1 Loading A Bunch of Characters (having good frames when that happens) 2 Setting Up the game so I can push Web3 content -The environment will still be unfinished (for now) -a lot of things will be (But I have all of this documented) -Please remember - Human male - Barbarian class - you character should be lvl 10 if you are loading into the game world. You can try - if you are completely new to this project - lvl 1 - I added the zone model for lvl 1 game play but I am not sure if the collision etc work - I didn't get…

  • Character Model Update - - 19 May 2025

    This build is not complete. Just testing high poly mesh character - Human Male. The default - low poly mesh has been updated to a higher poly mesh. -------Alert!! The abilities - I did not include a way to stop players from using abilities. Since the mesh type is different - and I've only set up Swing ability- ability 1. The rest of the ability - if clicked will freeze the game. The game is frame critical - since it is like a fighting game with a Rollback net-code So on the frame where it identify the action step through - there will be no respond. -YOU CAN RESTART TO RESET THE MODEL state 05-19-2025 -

  • Update 2.1.6 (Animation Sync) - 14 May 2025

    Important Note: Before loading NeverRage please be informed that 0 -Your character must be level 10. 1 -The Barbarian - Human-Male customization are the only character customization option that is meant for the current state of the Game. -Loading Patch Note: There were two tasks handling the loading process. This seems to be an overly-fast way to load the world space. So, only 1 controller component is handling this job. The result -is an average loading speed - and a gentle option for such a cpu & gpu intensive task. -Animation To continue the integration process I have decided to start adding the basic Animation sync previews. Only 1 ability has been setup for preview -Swing There are 5s (Five Combat Styles) - Swing, Slash, Stab ... etc When you open the ability panel - the 1st is the Swing ability...read the tool tip if needed. Sync: This ability can now be casted as a visual effect…

  • NeverRageClient Update 2.1.5 Adding World Meshes - 11 May 2025

    -Adding Environment Meshes

  • Patch 2.1.4 - 7 May 2025

    05-07-2025 Expanded the system requirement - The application should have no problem running on the test systems below. I hope this allows everyone run the game. Processor: Recommended: Core i5 10300 Lower Requirement: Core i5 9300 The next update will include: -Loading the rest of the world Meshes (colliders might not fully be set) -The Rest of the Trades (5styles combat skills) Animations (Barbarian to Wizard) -The Rest of the Blood-Types (Humans to Cursed Folks)

  • NeverRageClient Update 2.1.3 Final Loading Test build - 5 May 2025

    Finalizing The client loading process. This is the most optimal result I've arrived at. This month starts the rest of the integration 3D models/buildings trees etc. Then I will add colliders

  • NeverRageClient Update 2.1.3 - 1 May 2025

    Test Requirement is still the same: -Character level should be 10 or higher -Character Blood-Type: Human - Gender - Male -Character Trade: Barbarian -Loading Update The loading process has be optimized for smoother loading process. -Animation Basic movement animation for multi-player clients has been added to the build. Disconnection: -Disconnection has not been fully set up on the client side - -This should be part of the next patch.

  • Update NeverRageClient 2.1.2 - 28 April 2025

    -Loading In The Game The builds loading script has been move to a slightly faster threading process. This means, running other high processing tasks while booting the game will cause the game to crash. This also mean the game will load a bit quicker. -There will be a setting-option for this in the future (To set how fast you want to loading into the game world) -Game Play -Multiplayer alignment with the new framework The game play is currently being patched to run within the scripting framework that was introduced. Right now - players should be able to load each other (multiplayer mode is enabled) However, animations are not available for external users. Device Users can still cast and play animations. - We will slowly introduce everything back into the game - So stay in touch for more updates!!!

  • Single Instance Test Case - Multi-Threading - 18 April 2025

    We had to come up with an in-house solution frame work for Loading the project... This build is a single instance online test of the "Tiny Time Stamp" framework. Majority of the code base has been extracted to provide a simple test case. The game world models has also been reduced, and we well be reimporting them with the new workflow, to improve the overall performance of NeverRage. This is suppose to allow any device which meets the specifications to run the application without stutters/Freezing/Competition with Chrome-Youtube for threading resource. -Testing Requirement: Player Character Must Be At Level 10 upon logging in This is not a multiplayer build - you will be online but you won't be rendering other payers. -----Race and Class-------Limitation For Testing Purpose Only Human - Male - Barbarian Can Be Used -Click C - Click Blood-Type: Human -Trade: Barbarian To test ability cas…

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026Mutiplayer Concurrency Update1837955055363559
213 July 2026Multiplayer Update (Concurrency Added)1837955055363536
311 July 2026Latest Preview Build !1837955055359216
411 July 2026Build Bug Removal - By 12:00 PM EST1837955055359089
511 July 2026Win64 Build Was Corrupted During Upload (Fixed)1837955055358347
610 July 20262026 Catch-Up Build (Not Released)1837955055358184
725 June 2026Dimension Scaling - Location Changes1836506165549712
85 June 2025Update 2.2.0 -Ui set-up -1801617199377576
930 May 2025Stress Test (Mini-Game)1800991756345081
1020 May 2025NeverRage Update 2.1.8 Human Male Animation -1799817379616525
1119 May 2025Character Model Update -1799817379594904
1214 May 2025Update 2.1.6 (Animation Sync)1799722702482014
1311 May 2025NeverRageClient Update 2.1.5 Adding World Meshes1799088287916090
147 May 2025Patch 2.1.41799088287791215
155 May 2025NeverRageClient Update 2.1.3 Final Loading Test build1798454487721264
161 May 2025NeverRageClient Update 2.1.31798454487594898
1728 April 2025Update NeverRageClient 2.1.21797820624577460
1818 April 2025Single Instance Test Case - Multi-Threading1797185861661646
1913 February 2025Tech Migration Delays1791580425951965
209 February 2025NPC Max Spawning and Update Scaling Test - Update1790848102701253

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1761730
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 31, 2024
DeveloperKwaza Games LLC
PublisherKwaza Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent50%
Positive reviews3
Negative reviews3
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1761730/

Short description

NeverRage is a third-person online role-playing game, with action & tab-targeting combat that combines theme-park and open-world sandbox experiences. -Craft & Survive -Lobby The Chief -Expand The Castle's Influence

About this game

Roadmap 2026 04/19 - 06/30 3D Model Selection for Lore Character. Lore Building, matching models with actual characters and creating game-theory statistics for each character 06/30 - 08/30 Gameplay engineering - updating early build script to scale with new models and gameplay designs. Updating Dimensions data processing design. 08/30 - 11/30 Finishing Dimensions mapping, and loading system. 11/30 - 12/30 Gameplay PvP design. Implementing a small 3v3/5v5 arena brawl system. Placing AI around the world. About the Game Kwaza Games LLC Release Date: January 1st 2027. Action and Tab-Targeting Interactions NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids. Real World Player Housing Purchase a land, and build, or buy a template-house model. Place shrines for Pantheons you would like to welcome into your domain, and gain Trade-Feature buffs. Arenas 0pen-World PVP (& Crime System - That would flag a player for PvP) Open World Boss Fights Each of the 23 Dimensions have unique open-world bosses, and Battleground bosses empowered by mythological pantheons; Celtic, Greek, Norse, Egyptain, Kwaza Metaverse. Trading Go to real solo dungeon location (IRL), unlock them, explore them, sell your loot for gold or keep them as powerups. Sailing Become a pirate and roam the open-sea of each Dimension. The Game World Size: -NeverRage exists in one of 23 realms and is one of many potential Home Castles for Avatars. Each Landmass has 2 Castle Land Plots, which are divided by a battlefield. World Building Rules: We want players to see each other often. The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler. This allows you to carry on stealth and sabotage missions, to roam the seas and create the snowball effect that will trigger the open-world battleground event. Progression: Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage. Company-Wide Da…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

NeverRage's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

NeverRage's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NeverRage at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
DayZ32,57423 September 2026 - 13:57:32 UTC78,739460,377Bohemia Interactive
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
NARAKA: BLADEPOINT23,17023 September 2026 - 08:59:42 UTC385,770302,33024 Entertainment
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Warframe57,25023 September 2026 - 12:52:05 UTC181,509676,031Digital Extremes
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Cyberpunk 207732,85123 September 2026 - 14:07:53 UTC830,387932,948CD PROJEKT RED

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