- Christmas On Mars update (v0.1.013) - 13 December 2022
Small update for Christmas. The Mediterraneum Maze (day version) is now covered in snow. The people of Scalabria want to feel what it's like to live the conditions people usually experience in Earth's northern hemisphere at Christmas time. PATCH NOTES v0.1.013 (Christmas On Mars update) NEW - Christmas on Mars! The Scalabrian citizens on Mars still celebrate the milennia-old event originating on Earth. The dome's weather technology at the Scalabria Amusement Park allows for a simulation of the conditions associated with the Earthly tradition, meaning the whole park will be covered in snow for a few weeks! CHANGES - Improved in-game HUD font KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and so…
- Patch notes v0.1.012 - 2 December 2022
Patch notes v0.1.012 CHANGES - Grenades now have a shorter fuse. - We have removed map voting after a match so we can solve some issues with it. FIXES - Fixed a bug where the UI buttons would become unclickable with the mouse (e.g. the Respawn button). - Fixed a bug where the UI elements would sometimes disappear. - Fixed an issue where you wouldn't be able to sprint in some situations even if you had enough stamina. KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- The Buzz update (v0.1.011) - 2 November 2022
Even though we've been working on big features planned only for the full release in May, we've also been working on bringing you some more content even during the remaining months of Early Access. The first major update is out now, and you can read the patch notes below. We're also planning to release two other major updates during Early Access, introducing some new interesting gameplay mechanics. We'll tell you more about them once the time comes. We'll also be releasing minor updates during Early Access and their release date will depend on when we finish the features contained in said updates. PATCH NOTES v0.1.011 (The Buzz update) NEW - New map: Generator. Located under the Scalabria Amusement Park, the generator is the source of energy for the whole park. Some parts of the room will malfunction from time to time, since maintenance on the whole park has been overlooked for years by…
- Devlog v9.0 (August) - 6 September 2022
Devlog v9.0 (August) TL;DR 1. NEW WEAPON SET + SKIN SETS 2. 1 NEW MAP 3. 4 NEW MAP CONCEPTS (PROVISIONAL) 4. SPECTATOR MODE 5. SCALABRIA SKIRMISH (TOURNAMENTS) 6. PLAYER LEVEL PROGRESSION 7. LOADOUT SYSTEM 8. COSMETICS STORE 9. PLAYER PROFILE 10. UPDATED STEAM PAGE We've been a bit quiet lately since we've been working on larger tasks. Here's a devlog about what we've been working on and what our plans are. --- 1. NEW WEAPON SET + SKIN SETS The Arnus-Fjelsyn Arsenal (AFA) weapon set is a joint project by the Fjelsyn Republic and the Arnusian League, which was created right after the Fjelsynese-Klargian interstellar war. The weapons in this set will have different stats and work slightly differently from the Kystrel Arms weapons. It is not simply a re-skin of the Kystrel Arms set (the one currently in the game). - Kystrel Arms Collection (default Kystrel Arms skin set, currently in the g…
- News! - 12 August 2022
No update this week, as we're currently developing some features/content which take a bit longer to be completely ready (maps, for example). Some of those features will come out while still in Early Access, others will come out on the day we leave Early Access (May 13, 2023). We're also working on things you can't see in the game, like marketing plans, production plans, events, and more. Even though there's no update, we will still be playing today at 7pm UTC, so join us! Join the Discord! https://discord.io/universe51
- Patch notes v0.1.010 - 5 August 2022
Patch notes v0.1.010 NEW - Added a map voting screen at the end of matches so you can vote for the next map. - Added "light HUD" option, which removes the helmet overlay from the HUD. - Added pick-up audio for all power ups. - Added sound effect for when a projectile nearly hits you. - Added audio feedback for when you're hit by a projectile. CHANGES - Slight changes to the functionality of the post-match screens. - Slight changes to the respawn screen. KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Patch notes v0.1.009 - 28 July 2022
Patch notes v0.1.009 NEW - You can now adjust the player viewmodel in the settings menu. Includes an "old school" mode. Demo video: https://youtu.be/Ap_kmsIrW78 CHANGES - Slight visual and functional changes to scoreboard and post-match stats screen. - Gameplay messages about power ups are now the same color as the respective power up, instead of just white. This is for easier and quicker identification during fast gameplay. - Ranks now display properly to everyone. Still no leveling system (it's in the works), so for now everyone is unranked. - Slight changes to multiple aspects of the game in order to achieve better networking. FIXES KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Tannhäuser Nights! - 28 July 2022
Come join us for another Tannhäuser Night tomorrow at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
- Tannhäuser Nights! - 22 July 2022
Come join us for another Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
- Patch notes v0.1.008 - 13 July 2022
Patch notes v0.1.008 NEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls. CHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle. FIXES - Solved issues related to data carry-over between sessions (equipped weapon, ammo) KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in wate…
- Patch notes v0.1.007 - 7 July 2022
Patch notes v0.1.007 (James Bond update) NEW - Added a bunch of new avatars. Go to your profile to change your avatar (expand the profile box in the main menu and click the astronaut helmet). - You can now invert the vertical axis on your mouse. Go to the controls settings to do this. - Post-match screen now shows your stats for that match. CHANGES - Changed Gameplay Messages for clearer meaning. - Slight visual rework on the scroll bars. FIXES - Scoreboard now displays player names and teams correctly. - Fixed an issue where tickets would go into negative numbers. - Fixed an issue where you could respawn even if your team had 0 tickets if you had died when your team still had some tickets left. - Fixed an issue where some shots wouldn't trigger on-hit particle effects. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't…
- Patch notes v0.1.006 - 1 July 2022
Patch notes v0.1.006 NEW - Credits screen (accessible by clicking the big logo in the main menu). CHANGES - Gameplay messages (bottom left while in-game) now state the amount of XP/Score earned. FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Tannhäuser Nights! - 1 July 2022
Come join us for another Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! For this week we're trying to stress test the game in terms of networking. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
- Patch notes v0.1.005 - 27 June 2022
Patch notes v0.1.005 A minor update to start the week, as promised. CHANGES - Increased Ticket Power-Up respawn time from 20 seconds to 40 seconds. - Increased accuracy and headshot damage (PDW-2 Pistol). - Increased damage (KAP-13 SMG). - Increased damage per pellet (H-3 Shotgun). - Increased hip fire spread (HMR-14 Sniper). - Increased audio attenuation distance for gun shots. FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Tannhäuser Nights! - 24 June 2022
Come join us for the second Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! Join the Discord! https://discord.io/universe51
- Patch notes v0.1.004 - 23 June 2022
Patch notes v0.1.004 Some big changes this week, including a scoreboard, kill feed, and improved networking. NEW - Added scoreboard (default key - Tab). - Added kill feed. CHANGES - Greatly improved upon the recent networking issues. FIXES - Fixed an issue related to picking up ammo while reloading. - Fixed a collision issue in Mediterraneum Maze Night. - Fixed an issue where you'd lose mouse control after leaving the settings menu while in-game. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Tannhäuser Nights! - 16 June 2022
Come join us for Tannhäuser Night tomorrow (June 17th) at 7pm UTC! We'll be making this a weekly event where you can chat with the developers about U51:TW! Join the Discord! https://discord.io/universe51
- Patch notes v0.1.003 - 16 June 2022
Patch notes v0.1.003 (minor update) NEW - Added pick-up sounds for HP, Ammo and Invulnerability power-ups. - Added kill notify sound. - Added headshot notify sound. CHANGES - Replaced Felsineum Plaza elevators with bounce pads. - User settings now load right as the game starts, instead of when you skip the Release Notes screen. - Minor map changes. - Minor weapon rebalancing. BUGFIXES - Fixed a bug where sometimes clicking "back" from the settings menu would take you from in-game to the main menu or get you stuck in a black screen in case you were already in the menu. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
- Patch Notes v0.1.002 - 6 June 2022
Sorry for the long radio silence in the past couple of weeks. We've been working on a lot of issues both in the game (bugfixing and new features) and in the team (organization and planning). Patch notes v0.1.002 NEW - Full support from 16:9 up to 21:9 aspect ratio. - New buttons for adding/subtracting 5 tickets when creating a server. - Capped frame rate in the menus. - Added an "unready" button. - Added visual shot feedback to all surfaces. - Created an anti-idle system so players don't stay dead forever. - Added 2-second respawn immunity. - Resolution settings. - Tutorial screen with basic gameplay info. - Added pickup one-shot sounds to some pickups. - Ragdoll is now calculated according to the body part hit. CHANGES - Slightly reworked the functionality of the respawn timer. - Removed friendly fire. - Gameplay balancing. - Level graphic improvements. - HUD graphic improvements. - Ch…
- (VERY IMPORTANT) Version 0.1.001 Release notes - 15 May 2022
IMPORTANT There was an issue with the keybinds. We've pushed an update but it didn't completely solve the issue. You need to go into settings -> controls -> click reset -> click apply and then it should work fine. Sorry for the inconvenience. We're trying to solve this as quick as we can. Dying while on the pause menu will keep the pause menu on top. You can still play it if you press pause key and then "Resume", although with a dead widget on top. You have to rejoin the server to make it go away. After a match ends, pressing Menu->Settings->Back will get you the pause menu and the only result from that is a black screen. The only way to solve it is to Alt+F4 and start the game again. There's a bug where your cursor will stay on the screen and block aim control. You have to wait for someone to kill you and then you'll get to the respawn screen without any respawn button. You need to pre…