- Two Small Fixes - v0.5.10 - 27 August 2026
v0.5.9Fixed boss spawning twice if intro cutscene skipped v0.5.10Removed default arrow key camera controls to prevent conflicts when rebinding arrow keys to movementI forgot to post information about the previous two patches so there they are.I hope you have a great day today!- Rudefrog 🐸 ❤️
- Frames, Fixes & a Pistol - v0.5.8 - 10 August 2026
v0.5.8NewAdded NVIDIA Frame Generation graphics settingNew players now start with a pistol in their starting loadoutUpdated to Unreal Engine 5.8.1FixesFixed key rebinding not working correctlyFixed the throwable slot being highlighted while having no throwableFixed a hole in the terrain near the Well POI
- Faster Throwing Update - 27 May 2026
v0.5.7Throwing now uses your offhand, so you no longer have to switch away from your weapon to throw grenadesTapping G now throws immediately, you no longer need to press G a second time to complete the throwAdded coordinate display to the minimapFixed a weird issue where the \ pulse could trigger the missile to explodeUpdated to Unreal Engine 5.7.4Updated to DLSS 4.5Hey everyone,I wanted to post a small update because I know things have been quiet for a while.EXOME is not abandoned. I took some time away from it, replayed it with fresh eyes, and I still strongly believe in the foundation: the movement, gunplay, atmosphere, enemies, and world.The current build is still very much the first major chapter of EXOME. Moving forward, my focus is to build more systems around the existing foundation, giving players more reasons to revisit areas, experiment with weapons, and approach encounters…
- More Bullets, More Balance - v0.5.6 - 24 November 2025
v0.5.6Increased ammunition capacity upgrade from 50% to 100%Reduced \ base health from 100 to 80Reduced scale of self damage from explosives from 0.5 to 0.2Reduced monster damage infliction scale from 1 to 0.75 for Normal difficultyReduced monster movement speed scale from 1 to 0.75 for Normal difficulty
- Update v0.5.5, Key Art, Roadmap - 21 November 2025
v0.5.5Moved dynamite pickup to be up with the other collectables in the Old BarnFixed resupply drone cancelling itself if deployed on something other than groundFixed an issue with not correctly waiting to spawn a new monster type till last wave of eventFixed an issue with boosted spawning ratiosUpdated Game Icon and Main Menu LogoHey everyone,Today I’ve updated EXOME’s key art and store visuals as well. The game has changed a lot since it first released, and the old artwork wasn't matching the tone anymore. This new look is meant to better represent what EXOME is today and where it’s heading.Also added more details to the roadmap because the last one was pretty vague: If you’ve been enjoying EXOME, leaving a review helps a lot. It boosts visibility and helps more players discover the game, which makes a big difference for a solo developer.Thanks for playing! More soon...
- Performance Update v0.5.4 - 22 September 2025
v0.5.4Drastically improved framerate during events by optimizing monsters in some key areasFixed flickering issue when ragdoll poses freezeFixed HUD markers appearing before being initializedVarious other improvements and minor fixes
- Major Update 1 Out Now! - 28 August 2025
Hey everyone,The time has finally come... I'm thrilled to announce that Major Update 1 is officially live!Years of hard workThis update represents years of hard work, remastering, refining, and listening to community feedback. A lot of that time was spend on deep systems work that isn't always visible on the surface. Rewriting core gameplay loops, overhauling AI behavior, balancing combat flow, optimizing performance, and adding in the framework that will carry EXOME forward.These were not quick fixes. They required tearing things down, testing, iterating, and building them back up in a way that I can now expand on more easily.Major Update 1 also delivers a long list of improvements, bug fixes, and quality of life changes that I believe make the experience more intense, more immersive, and ultimately more rewarding for both solo and co-op players.Thank youI want to sincerely thank every…
- Small Patch v0.5.2 (preview branch) - 23 August 2025
How to switch to the preview branch on SteamNavigate to EXOME in your Steam LibraryRight click -> PropertiesBetas -> Beta Participation dropdown, select the preview branchYou may need to restart Steam if it doesn't start updating automaticallyv0.5.2 - preview branchFixed - T.E.S.A. was unable to be deployed in some circumstances. Any new deployed T.E.S.A. will now dismiss any previously deployed T.E.S.A.Fixed - motion blur setting not displaying changed setting correctly in display settings panelFixed - multiple button click sfx can play when switching to the display settings panelFixed - throwables not replicating correctly when thrownFixed - sometimes clients will see host snap to looking rotation when moving instead of a smooth rotation to looking directionFixed - explosive projectiles will now do 1.5x explosion damage if the projectile was not able to arm before hitting something an…
- Small Patch v0.5.1 (preview branch) - 11 August 2025
How to switch to the preview branch on SteamNavigate to EXOME in your Steam LibraryRight click -> PropertiesBetas -> Beta Participation dropdown, select the preview branchYou may need to restart Steam if it doesn't start updating automatically v0.5.1 - preview branchJump has been reworked to trigger immediately based on some players feedback of a strange delay making it difficult to be consistentFixed - occurrence where a wild event would happen after attempting the boss fight and then quickly endFixed - strange issue with the boss barrier not rematerializing after an attempt of the boss fightFixed - issue where if the player accepted the default username color in the lobby, it would regenerate a new color once playingFixed - farm cave face painting will only account for close players nowFixed - pressing Enter during the intro dialog will focus the chat box and not allow holding F to sk…
- Major Update 1 Testing Phase Begins - 30 July 2025
Hey everyone,The preview is available to play right... now. ːsteamhappyːWhat's in this update?Just to reiterate a little, many of EXOME’s systems have undergone full reworks to support my long-term plans for EXOME’s future. In the initial build, many of these implementations were glorified prototypes. I didn’t put much effort into them at the time because I wasn’t sure if EXOME would find an audience. But it looks like it has and this means that many systems and mechanics needed to be reworked to be more modular. This will reduce the time required for future content and potentially allow for more frequent updates.The main goal of this update is to implement the boss fight and properly conclude this area. With modular systems now in place, Update 2 and future updates won’t take as long to develop. By taking the time to restructure things now, subsequent updates should be able to be relea…
- EXOME Roadmap - 5 March 2025
Hey everyone, I know it’s been a long time since the last game update (21 months ago), and I really appreciate everyone who’s stuck with me. As a solo developer, things naturally take longer - especially for a multiplayer game - but EXOME is not abandoned. I’m still actively working on the next update, along with foundational improvements that will support future updates as well. I understand the silence can be frustrating, but I’d rather show progress when it’s meaningful rather than make promises too early. Because of that, I’m not ready to give a release date just yet - I want to make sure everything is in good shape before announcing anything. What's Next: Public Testing Branch I also want to share my plans for how the next update will roll out. To ensure the best experience, I’ll be publishing a public testing branch before the full release of Update 1. This branch will be availabl…
- EXOME Dev Status: T.E.S.A. - 18 August 2024
Hi everyone! I hope you're all doing well. I want to introduce you to someone who will hopefully become a pivotal component in everyone's playthroughs, especially for the lone gunners. Now, you won't be so... lone. 😄 T.E.S.A. (Threat Evaluation and Security Android) - a fully functional combat assistant, designed to seamlessly integrate with your playstyle and support you throughout your journey. With her by your side, EXOME will hopefully become a little easier to navigate and a bit more engaging for solo players. There's also a sneak peek at the radial menu used to interact with her, which will help facilitate many other interactions in the game as well. As always, I'm so incredibly grateful for your support and for everyone involved in EXOME's amazing community here on Steam and Discord. 💖 This is just a small preview of the many changes and improvements coming. Thank you for your…
- EXOME Development Status: Grenade Launcher - 4 July 2024
Hello everyone! I'm excited to share a preview of the new grenade launcher. While not as powerful as the rocket launcher, it boasts a faster rate of fire. It's a semi-automatic weapon that offers more versatility at the cost of a smaller area of effect and damage. As you can see in the GIF, it still has an area of effect damage that you'll need to be wary of. I accidentally damaged myself while capturing the the GIF (ON PURPOSE OK)—lol. This is just a small preview of the many changes and improvements coming. I know many of you in the Discord have been eagerly awaiting more information about the update. Thank you for your continued patience. Work is in full swing to get this update out as quickly as I can! Oh and... Also, don't forget about EXOME's current discount in the Steam Summer Sale! Happy Independence Day everyone! I hope everyone stays safe this year and no alien invasions, tha…
- EXOME Development Status: Rematerializer - 25 May 2024
Hi everyone! Work on this update has been going very well! Everything is coming together nicely. I needed to build a new materialization system to support something that I have yet to announce (probably the second coolest thing that will be in this update). I've heard everyone's feedback about it taking too long to respawn, so I'm reducing the duration of the rematerialization by 10-15 seconds. I still need to do some playtesting with this to get a feel for the right balance. I'm also adding a boosting feature that will allow you to hold and speed up the process. There is a catch, however. The boosting will cost you MTR per second. (I'm also changing CR, which stood for credits, to MTR, which stands for matter - it does the same thing, just a different name.) The cost of the boost will be dependent on your progress, to balance it with late-game content. I'm always excited to share new s…
- EXOME Development Status: Ballistic System - 26 April 2024
Hey everyone! I just wanted to show off the new ballistic system. There are several things happening in this GIF. First, the most obvious is the tracer round (with a slight spin). The sniper rifle currently in the game will be getting tracer rounds in this update. Secondly, notice the bullet drop and the aim elevation used to compensate for it. Lastly, there's an upward ricochet occurring immediately after the hit. I think these features together will increase the "cool factor" of the weapons quite a bit. I already know they make headshots really satisfying, if I do say so myself. This system will also open the door to more conventional and futuristic weaponry in future updates. Most of the work I've been doing recently has been focused on setting up framework systems for future content. Unfortunately, I still can't give a solid release date for the update. That being said, I'm doing my…
- EXOME Development Status: Rocket Launcher - 19 March 2024
Hello everyone! Here's a preview of the new rocket launcher that I've been working on. It's designed to deliver high damage area-of-effect to help deal with groups of monsters. But here's the catch: it has limited ammo. You'll have to time your rockets well; ammo conservation will be more important with this weapon. This is just a small preview of the many changes and improvements coming. Stay tuned for more news on the update! What does 2024 have in store for EXOME? Here's all the confirmed content so far: EXOME Development Status See you soon! RudeFrog Studios
- Happy New Year from RudeFrog Studios! - 2 January 2024
As the year ends and the next one begins, I want to express my gratitude for your incredible support throughout 2023. Your backing has been invaluable, thank you. Wishing you and your family a happy and healthy New Year in 2024! Dodge Rolling Quick Peek I also wanted to share a quick peek at the upcoming dodge-rolling mechanic. You can roll in any direction you feel necessary, but be mindful of your stamina. This feature adds a significant level of survivability, provided you time it right. What does 2024 have in store for EXOME? Check out all the confirmed content currently in the pipeline in the latest news announcement: EXOME Development Status Stay tuned for news on the upcoming update! See you soon! RudeFrog Studios
- EXOME Development Status - 2 November 2023
Hello everyone! I hope you're all doing well. It's been a while since I last shared any news, and I want to extend my thanks for your continued patience. I've been working hard on a major update for EXOME, and I'm excited to provide you with a brief insight into what will be included: New Procedural Event System: One of the major developments has been the implementation of a new procedural event system. This system will introduce dynamic and unpredictable outcomes to the platforms, ensuring that no two playthroughs are alike. New Weather System: From torrential rainstorms and snowstorms to scorching heatwaves, the weather will not only influence the visual aesthetics but also alter gameplay dynamics. For instance, a sudden downpour might decrease visibility and intensify combat, while clear skies could make things more manageable. New Difficulty System: I've also been working on a diffi…
- Small Patch v0.3.2 - 19 May 2023
v0.3.2 Fixed issue with vsync turning off after respawning Fixed issue where players and monsters could spawn underneath the map Added confirmation dialog after changing Display Mode or Resolution setting Platforms should deactivate correctly now Fixed an edge case where clients would look like they're falling Added Weapon Volume slider setting Fixed shotgun muzzle flash Fixed shotgun rack sound not following player Fixed switching weapons quickly getting stuck in a loop Fixed being able to hold two weapons at once in the same hand Fixed strange issue where player left hand would be pointing to origin of map Fixed issue where sometimes client wouldn't be able to hear grenade explosion Reduced max limit for spawned natural monsters
- Small Patch v0.3.1 - 6 May 2023
v0.3.1 Added Max FPS setting in Display Settings to address the community's concern with high GPU usage