SPSTEAMPULSELIVE ANALYTICS
PixelOver

PixelOver Steam metadata

Deakcor | Oct 13, 2021 | game

Released

11players observed · 9 October 2026 - 10:20:36 UTC

Animation & ModelingDesign & IllustrationUtilitiesGame DevelopmentEarly AccessSteam Store

  • Latest observed players11 · 9 October 2026 - 10:20:36 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

PixelOver metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players11 · 9 October 2026 - 10:20:36 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 13, 2021
  • DeveloperDeakcor
  • PublisherDeakcor

Genres: Animation & Modeling, Design & Illustration, Utilities, Game Development, Early Access

Company pages: Developer: DeakcorPublisher: Deakcor

Top Steam chartsTop 100 gamesGame directorySteam Store page

PixelOver Steam metadata

PixelOver metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1762550/metadata
Steam Storehttps://store.steampowered.com/app/1762550/
Steam Communityhttps://steamcommunity.com/app/1762550
PCGamingWiki search
IGDB searchSearch IGDB for PixelOver

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Not available

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • PixelOver 0.19.2 - Aseprite File Import - 28 September 2026

    Hello! This is the 0.19.2 release, adding Aseprite file import to PixelOver. Aseprite files can be imported flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. Roadmap and news Documentation and tutorials New features Aseprite files (.aseprite, .ase) can now be imported directly, with a dedicated import dialog. - Import mode : all visible layers flattened into one object, or one object per layer. - Import type : 2D or 3D animated images. Both settings are remembered for the next import. - Animations are created from the file tags, or as a single "All frames" animation. - Group layers create container objects, with their layers as children. - Layer tree, animation tree and a preview with a frame slider to check the file before importing. - The file palette is read and applied. - Note : tilemap layers and layer blend modes are not supported yet. The…

  • PixelOver 0.19.1 - Movable & Floating Panels - 21 September 2026

    Hello! This is the stable release of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. It also fixes IK synchronization and bones synchronization for 3D scenes. Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a tab from a dock to another one to move its panel. - Or right click a tab, and pick the dock to send it to. - New dock at the bottom right, next to the shader and the project settings. - A dock without any panel left hides itself to give more room to the others. - The layout is saved with the project, and reused for the new ones. Panels can also be detached from the interface with the "Make Floating" menu, to use them in their own window. - The window opens exactly where the panel was, closing it d…

  • PixelOver 0.19.1 RC 1 - Movable & Floating Panels - 3 September 2026

    Hello! This is the first release candidate of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a tab from a dock to another one to move its panel. - Or right click a tab, and pick the dock to send it to. - New dock at the bottom right, next to the shader and the project settings. - A dock without any panel left hides itself to give more room to the others. - The layout is saved with the project, and reused for the new ones. Panels can also be detached from the interface with the "Make Floating" menu, to use them in their own window. - The window opens exactly where th…

  • PixelOver 0.19 - Bezier Shapes & Lines - 11 August 2026

    Hello! This is finally the stable release of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Shapes and lines are drawn with a pen tool, edited point by point, filled or stroked with colors and gradients, and can be baked into pixels at any time. Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the deform tool, or numerically from the new point inputs. - Solid color or gradient fill. - Menu to align the shape with its origin. - Conversion menu : shape to mesh, and shape to image or animated image (bake the vector result into pixels). Added the bezier line object : same curve editing, but str…

  • PixelOver 0.19 RC 1 - Bezier Shapes & Lines - 30 July 2026

    Hello! This is the first release candidate of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the deform tool, or numerically from the new point inputs. - Solid color or gradient fill. - Menu to align the shape with its origin. - Conversion menu : shape to mesh, and shape to image or animated image (bake the vector result into pixels). Added the bezier line object : same curve editing, but stroked instead of filled. - Width curve to make the stroke thicke…

  • PixelOver 0.18.4 - Export Control Update - 10 July 2026

    This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more. Roadmap and news Documentation and tutorials Changes Animation folder structure : choose to export all animations in the same folder, a folder per animation folder or a folder per animation. Improved exported animations picker : pick whole animation folders or single animations from a tree. Advanced file name : reorder the parts composing the exported file names. Separated layers can now be exported in different folders. Auto rotation : pick up to 3 axes. With several axes, all direction combinations are exported and the axis names appear in the file names. GIF export improvement (especially when a palette is set in the layer). Added a setting for using the vertex color in 3D materials. Bug fixes Issue Reference Right clicking on an unselected track now unselects t…

  • PixelOver 0.18.3 - Better mesh triangulation & z-order panel - 27 May 2026

    This update improved the Z Order panel but also fixed the 2D mesh triangulation and more. Roadmap and news Documentation and tutorials Changes Z Order panel improvement. Easy reorder with arrows or drag'n'drop. Added project settings for simple or advanced mode with extra customization. Before : After : Improved 2D mesh triangulation using third-party CDT library. Before : After : Added batch normal map generation support using multi-selection. Added a setting to disable animation keys advanced selection. Added a setting to automatically add a key on track creation. Bug fixes Issue Reference Fixed key duplication when rec key is disabled. Link Fixed auto rotation for sub layers. Link Fixed lights Z range not applied on reopened projects. (Removed for directional lights as it's not supported) Link Fixed light object undo/redo. (Not Reported) Fixed infinite loop in frame computation cause…

  • PixelOver 0.18.2 - 2D Lights - 2 May 2026

    This release is mainly adding 2D lights with normal maps on Image and Animated image. Roadmap and news Documentation and tutorials New features Added 2D light object. Normal maps on Image and Animated image. Light occluder. And ambient color for 2D layer. The asset pack used for the example : STRINGSTAR FIELDS Changes Added an export option to combine 3D auto rotation directions into one file. Added option to apply current animation track value to rest. Pivot presets can now be animated. Re-enabled drag & drop for objects in Pose Mode. Add option to choose which inputs auto-create an animation track: - Bone transform (always required) - Object transform - Object transform + deform - Any input Adjust input behavior in Animation Mode (unless auto-track is enabled): - replace the key button by a button to create the track, in this state changing the input value will affect the rest value -…

  • PixelOver 0.18.1 - Animation Improvements - 9 February 2026

    Hello! This is finally the stable release of the update featuring major animation improvements. The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system. Roadmap and news Documentation and tutorials Changes (RC 1 → Stable) Updated to Godot Engine version 4.6. (Beta 2 → RC 1) Added the ability to save and load animations. (Beta 2 → RC 1) Advanced animation selection (move, flip, and scale selected keys). (Beta 2 → RC 1) Improved drawing selection: using the same selection tool with right-click now subtracts from the selection. Added flip and rotation options to the selection menu. (Beta 1 → Beta 2) Added missing settings for custom canvas origin. (Alpha 3 → Beta 1 → Beta 2) Added locking for transform inputs. The last selected mesh deformation point value is now displayed and can be locked. (Alpha 3 → Beta 1) Upd…

  • PixelOver 0.18.1 rc 1 - Animation Improvements - 21 January 2026

    Hello! This is the first release candidate featuring major animation improvements. As previously announced, this pre-release implements the final animation feature: the ability to save and load animations. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 2 → RC 1) Added the ability to save and load animations. (Beta 2 → RC 1) Advanced selection for animation (move, flips and scale the selected keys). (Beta 2 → RC 1) Improved drawing selection, same selection tool on the right click will substract the selection. Also added flips and rotation on the selection menu. (Beta 1 → Beta 2) Added missing setting for canvas custom origin. (Alpha 3 → Beta 1 → Beta 2) Added lock for transform inputs. Also display last selected point value for mesh deformation and add ability to lock it. (Alpha 3 → Bet…

  • PixelOver 0.18.1 beta 2 - Animation Improvements - 20 December 2025

    Hello! This is the second beta release featuring major animation improvements. Significant improvements in the stability of the newly introduced features. The update is nearly ready for a release candidate, however, additional features such as animation object swapping and animation save/load will be added before. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 1 → Beta 2) Added missing setting for canvas custom origin. (Alpha 3 → Beta 1 → Beta 2) Added lock for transform inputs. Also display last selected point value for mesh deformation and add ability to lock it. (Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local. (Alpha 2 → Alpha 3) Animation improvements. - Added gra…

  • PixelOver 0.18.1 beta 1 - Animation Improvements - 28 November 2025

    Hello! This is the first beta release featuring major animation improvements. Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 3 → Beta 1) Added lock for transform inputs. (Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local. (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree…

  • PixelOver 0.18.1 alpha 3 - Animation Improvements - 5 November 2025

    Hello! This is the third alpha release featuring major animation improvements. Added graph editor and sub-tracks for vector/color channels. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. Res…

  • PixelOver 0.18.1 alpha 2 - Animation Improvements - 8 October 2025

    Hello! This is the second alpha release featuring major animation improvements. This update improves animation management with a new tree system and the ability to organize animations into folders. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. Added a parameter for drawi…

  • PixelOver 0.18.1 alpha 1 - Animation Improvements - 12 September 2025

    Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode, a huge change in how PixelOver handles animations. With this system, animations remain fully isolated from each other. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. Added a parameter for drawing tools to keep the object on top while drawing. Added copy/paste support for shaders. Improved animation track synchronization with object selection. Improved the Add Track dialog with a tab system (particle properties are now separated from other properties). Added an option in settings to choose th…

  • PixelOver 0.18 - 2D & 3D Text Objects - 2 August 2025

    Hello! This is the stable release introducing both 2D and 3D text objects. Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Changes (RC1 to Stable) Added a new input to animate the percentage of visible characters in text. (RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects (Link) Improved the color input buttons in the palette for better usability. Bug fixes Issue Reference 3D lights are now correctly applied to all sub-shaders. Link Exporting now properly waits for frame computation when using sub-shaders. Link Prevented number input fields from returning NaN values Link Fixed material preview and palette generation from material. It now correctly uses the layer's lighting settings for palette creation. (Reported on Discord) Corrected inverted camera rotation for Front and Back views. Link Fixe…

  • PixelOver 0.18 RC 1 - 2D & 3D Text Objects - 17 July 2025

    Hello! This is the first release candidate version adding 2D and 3D text objects. Please note that pre-release versions may be unstable. How to access pre-release versions (For itch.io users, you can get a Steam key on the download page.) Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Bug fixes Issue Reference Fixed inverted Front view and Back view camera rotation results. Link Fixed missing resynchronization with canvas when undo a layer deletion. (Not reported) If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

  • PixelOver 0.17.1 - Bone System Improvements - 30 June 2025

    Hello! Here is the stable version with improvements to the bones system and mesh deformation. Roadmap and news Documentation and tutorials Changes (RC2 to Stable) Added a smooth tool for polygon deformation mode. (RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: After: Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection is now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference (RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed). (Not Reported) (RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels. (Not Reported) (RC2 to Stable) Fixed an issue where some frames could be skipped d…

  • PixelOver 0.17.1 RC 2 - Bone System Improvements - 16 June 2025

    Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: After: Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection is now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference (RC1 -> RC2) Fixed drawn image disappearing when scaling. Link (RC1 -> RC2) Fixed multi-key selection between tracks and optimized track selection. Link (RC1 -> RC2) Fixed missing images from MTL. Link (RC1 -> RC2) Re-added the lost ability t…

  • PixelOver 0.17.1 RC 1 - Bone System Improvements - 15 May 2025

    Hello! Here is a first release candidate version for an improvement of the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference Fixed loaded animation tracks with incorrect interpolation. Link Fixed disappearing image when using the back option on depth displacement. Link Fixed line display when using tiled mode. Link Fixed incorrect pixel/meter scale in sub-3D layers. Link Fixed denoise usage on a layer with a sub-3D layer. Link Fixed crash and synchronization issues when using multi-selection. (Not Reported) If you encounter any bug…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1762550
Live current players11
SteamPulse tracked peak11
Live count (today's peak floor)11
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateOct 13, 2021
DeveloperDeakcor
PublisherDeakcor
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations186
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1762550/

Short description

PixelOver is a pixel art animation tool that transforms your artwork into pixel-perfect renders. Animate in real time with keyframes, bones, inverse kinematics, and pixel-accurate transforms for pixel perfect sprites, GIFs, and spritesheets.

About this game

Pixel art animation software PixelOver is a pixel art oriented animation tool designed to turn your artwork into clean, pixel-perfect renders. Use real-time effects like dithering and indexation, then animate with keyframes and bones while keeping clean results thanks to pixel-art resampling. Main features Import images, GIFs, and 3D models Layer-based workflow with pixel-art effects: indexation, dithering, pixel-perfect lines, color cycling , and more Parent-child transform system for building clean hierarchies Real-time animation with keyframes and bone rigging Inverse kinematics (IK) for faster posing and character animation Mesh deformation for flexible 2D animation and advanced rigs Export to images, GIFs, or spritesheets

Supported languages

English, French, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

PixelOver's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

PixelOver's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records PixelOver at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$19.99$19.99No discountSteam Store

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3LoveChoice2769 October 2026 - 08:52:47 UTC1,139
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8Brotato12,8379 October 2026 - 13:43:22 UTC23,754
9Wallpaper Engine - Editor Extensions00

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Wallpaper Engine73,2299 October 2026 - 17:02:00 UTC150,2711,008,495Wallpaper Engine Team
YoloMouse - Cursor Changer12,7639 October 2026 - 12:51:05 UTC13,7932,996Dragonrise Games
Blender11,6969 October 2026 - 08:15:17 UTC16,23886,547Blender Foundation
Aseprite5,6499 October 2026 - 12:41:29 UTC7,07227,057Igara Studio
ShareX3,3599 October 2026 - 16:12:55 UTC3,7468,265ShareX Team
Krita1,8449 October 2026 - 16:48:38 UTC1,9687,752Krita Team, Krita Community Contributors
Live Wallpaper1,2119 October 2026 - 10:49:30 UTC5,699739Fionnshare
RPG Maker MZ1,1829 October 2026 - 16:09:05 UTC1,4872,226Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Mouse X1,0548 October 2026 - 19:58:42 UTC1,054434CenterPoint Gaming
Stream Avatars9549 October 2026 - 15:43:10 UTC1,3882,426Travis Miller
RPG Maker MV5769 October 2026 - 06:27:59 UTC1,3618,798Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Wallpaper Animator5509 October 2026 - 15:42:22 UTC86523Kinett

Utilities

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine73,2299 October 2026 - 17:02:00 UTC150,2711,008,495Wallpaper Engine Team
OBS Studio28,4729 October 2026 - 14:07:54 UTC32,36056,066OBS Project
Crosshair X22,8139 October 2026 - 06:09:20 UTC87,92844,617CenterPoint Gaming
Soundpad15,6109 October 2026 - 14:33:27 UTC39,857103,014Leppsoft
YoloMouse - Cursor Changer12,7639 October 2026 - 12:51:05 UTC13,7932,996Dragonrise Games
Crosshair V26,2109 October 2026 - 13:45:32 UTC11,00210,735CenterPoint Gaming
Lossless Scaling5,8949 October 2026 - 11:48:32 UTC20,89935,976THS
OVR Advanced Settings5,3549 October 2026 - 15:07:15 UTC6,0835,044OVRAS Team
DSX5,3278 October 2026 - 19:59:33 UTC9,1047,880Paliverse
Desktop Mate4,1179 October 2026 - 16:13:29 UTC18,3198,762infiniteloop
HudSight - crosshair overlay3,5209 October 2026 - 16:56:40 UTC4,2255,733Eduard Kozadaev
ShareX3,3599 October 2026 - 16:12:55 UTC3,7468,265ShareX Team

Game Development

GameLatest observed playersTracked peakReviewsDeveloper
YoloMouse - Cursor Changer12,7639 October 2026 - 12:51:05 UTC13,7932,996Dragonrise Games
Aseprite5,6499 October 2026 - 12:41:29 UTC7,07227,057Igara Studio
Godot Engine2,4209 October 2026 - 16:53:27 UTC2,6768,561Godot Engine
小黑盒加速器1,3157 October 2026 - 19:12:52 UTC11,0479,797Qing Feng Beijing Technology
RPG Maker MZ1,1829 October 2026 - 16:09:05 UTC1,4872,226Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
RPG Maker MV5769 October 2026 - 06:27:59 UTC1,3618,798Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Beam Eye Tracker3279 October 2026 - 12:58:35 UTC525850Eyeware Tech SA
GameMaker2479 October 2026 - 08:51:34 UTC5832,926YoYo Games Ltd.
Substance 3D Painter 20262339 October 2026 - 14:21:24 UTC24568Adobe
RPG Maker XP1959 October 2026 - 11:07:30 UTC1,4161,979Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Substance 3D Painter 20251779 October 2026 - 17:11:00 UTC299265Adobe
RPG Maker VX Ace1539 October 2026 - 00:05:24 UTC1,0065,135Gotcha Gotcha Games, KADOKAWA, Yoji Ojima

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS136,8039 October 2026 - 15:44:04 UTC399,748Not availableBULKHEAD
Valheim121,4109 October 2026 - 16:16:44 UTC498,478533,888Iron Gate AB
Project Zomboid65,5389 October 2026 - 15:25:47 UTC122,811486,203The Indie Stone
Slay the Spire 257,6309 October 2026 - 11:05:26 UTC574,638199,438Mega Crit
Palworld51,1839 October 2026 - 16:34:54 UTC2,101,535451,088Pocketpair
VRChat49,3829 October 2026 - 17:18:28 UTC74,217269,026VRChat Inc.
R.E.P.O.23,3589 October 2026 - 15:28:06 UTC266,908427,626semiwork
Path of Exile 216,8009 October 2026 - 10:36:14 UTC578,562226,998Grinding Gear Games
BeamNG.drive16,5129 October 2026 - 10:59:49 UTC44,232392,944BeamNG
ARK: Survival Ascended15,2559 October 2026 - 08:41:33 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Schedule I14,2619 October 2026 - 17:10:31 UTC455,652297,022TVGS
Phasmophobia13,7459 October 2026 - 16:40:09 UTC112,241840,280Kinetic Games

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