- New Gameplay on Steam & YouTube — 2027 Release Reveal - 10 June 2026
Dear players,On June 19, during the biggest fantasy festival in Poland - Pyrkon 2026, we will launch a new Steam event and show you the results of our work over the last year and a half.You will see new gameplay from the story mode of Dungeons of the Amber Griffin, available on Steam and YouTube. We will also reveal the final release window for the game: 2027.We know that the release has been postponed more than once, and we fully understand that this can be disappointing. However, these decisions come from a very specific goal: to deliver the game as we have envisioned it from the beginning, without cutting away the systems, atmosphere, exploration, and quality that make this project what it is.The game is already in an advanced stage of production, but we still need more time to finish the story mode, polish the content, optimize performance, and carry out proper testing. We want play…
- Polish Constitution Days 2025 - Devlog+Stream - 29 April 2025
We’re proud to be part of the Steam event celebrating Polish Constitution Day! For us, this day is more than just a date on the calendar — it’s a time to reflect on history, heritage, and identity. These values resonate deeply in the Kashubian culture we come from and aim to share through our game. On the lands of Kashubia, memory and tradition have always been kept alive — through language, stories, and the unwavering will to preserve our roots. That’s why we’re especially happy to join fellow Polish game developers in showing the world our passion, creativity, and love for native culture — the very spirit we’re working to capture in our upcoming game: 💛 Dungeons of the Amber Griffin 🎮 Over the past few months, we’ve been working hard behind the scenes, keeping many details under wraps so that we can surprise you in the best possible way once the time is right. But today, in honor of…
- The Plague of Pikas - 28 February 2025
The mist clings low to the ground, and the crisp air once carried the scent of damp moss and drying leaves. But this winter, something is terribly wrong in the land of Magical Kashubia. The wretched spiders, which should be slumbering in their burrows, have crept into the light. In the tutorial? They’re there. In the puzzles? Covered in webs. Even in the forest library, where knowledge should be sacred, they have shamelessly spread their silk, weaving thick nets between the books. They are the Pikas. Defiant, sinister creatures that know no mercy. When one falls to your blade, three more will scuttle out from the shadows, their legs whispering against the ground. They are not hard to kill—but do not let them swarm you. If they overrun you, no magic or steel will save you. Something has broken the ancient cycle of sleep and wakefulness. Something has driven these vile creatures from thei…
- The last edition of the demo - 22 February 2025
Dear players, This is your last chance to play the autumn edition of our game demo on Unreal Engine 5.3! In this version, you can read Kashubian tales, jump through traps, and battle Kashubian demons to the music of Percival Schuttenbach. The current game modes have been reworked and will return in an even more exciting form at the full release. A new game mode, "Challenges," will be integrated with the story mode, allowing players to use their custom-built party in the Amber Road mode. 📸 Below is a sneak peek of the new mode—we’ll share more details soon! Over the past few months, we have focused on improving game mechanics, optimizing locations, and enhancing character models (including new MetaHuman characters). We’ve also been working on NPC dialogues, quests, and building new locations. Our planned release date is June 2025, but we will officially confirm it in about 1.5 months, d…
- Golden Autumn - Dziady - 31 October 2024
As you already know, the game's release has been postponed to Q2/3 2025. We continue to work hard on the game's story mode, but in the meantime we have some surprises for you. We are pleased to introduce the new version of the Benchmark mode in the latest Unreal Engine 5.4.4. We have implemented AMD FidelityFX Super Resolution 3.1.1, which speeds up the hardware. Enjoy the autumn releases of the Percival map, Benchmark and Forest Library. We invite you to join us in testing and to share your results on our Discord channel. Players who share their measurements will receive a special role on the #benchmark channel and will be rewarded with exciting in-game items in the future. Help us catch bugs – create the world of Magical Kashubia with us. Kashubian Dziady – How Was It Celebrated? Bonfires and Fires at Crossroads: During Dziady in Kashubia, bonfires were lit to illuminate the way for t…
- New Release Date: 2025 - 19 October 2024
Hello, I would like to share some information with you about our game. Unfortunately, with great regret, we have to announce that the game’s release has been postponed to 2025 (Q2/Q3). This year, we did a lot of hard work, but we faced many challenges beyond our control. Briefly, here’s what we’ve been dealing with: First, we had many Unreal Engine 5 crashes, which required us to dig into the project from scratch to find the causes. Most of them have been fixed. Implementing NPC Metahuman characters and linking their dialogues with quests took longer than expected. We managed to create a set of over 45 NPC characters, optimized 3D models with whom you can talk, trade, and explore the world of Magical Kashubia. Phew... Optimizing the project to raise the graphics level while ensuring it would still run on older computers also took a long time. We created many new stages – caves, dungeons…
- Dungeons of the Amber Griffin | Announcement Trailer - Remix Unreal Engine 5 - 2 August 2024
Hello, Travelers! It's been over two years since we first showcased the trailer for our game on Unreal Engine 4. Since then, our game has undergone a massive transformation. Now, we have transitioned to Unreal Engine 5, allowing us to reach an even higher visual standard. We have improved both 2D and 3D graphics, making significant enhancements and refinements. Today, we are thrilled to present to you the new version of the trailer – a remix that reflects the current state of the game on Unreal Engine 5. In the past few years, we have dedicated ourselves to intensive work on game mechanics and improving various elements to deliver the best and most polished experience possible. It has been a long and challenging journey, but we are now ready to launch our Kickstarter campaign. Your support is invaluable to us, especially with our small production team. We are also proud to announce that…
- Dungeons of the Amber Griffin - Experiments - 13 July 2024
We invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion. The first button, "All Attack," allows all characters to perform a melee attack. We are trying to set a separate cooldown for this option so that it is not too easy (to prevent players from pressing this button all the time). Additionally, we are testing the mechanics of binding keys 1, 2, 3, 4 – appropriately for 4 players, for example, 1 – all attack of the first character, etc. The second button, "Slowmotion," allows time to slow down. This is very interesting because this button not only makes gameplay easier during difficult battles but also helps in overcoming logical traps. We are trying to set a separate cooldown for this button to prevent players from abusing it, as it would ruin the gameplay. In the musical mode of the game on the Percival map, unfortunatel…
- Amber Benchmark 4K - Test your PC - 3 July 2024
We are pleased to introduce the new version of the Benchmark mode in the latest Unreal Engine 5.4.2. We have redesigned the location in this mode to better stress your computer in various configurations. We invite you to join us in testing and to share your results on our Discord channel: https://discord.com/invite/mWV3a3Nrzw Players who share their measurements will receive a special role on the #benchmark channel and will be rewarded with exciting in-game items in the future. Help us catch bugs – create the world of Magical Kashubia with us. Change log: - We have removed alcohol and stimulants from the game, - We have removed blood from the game completely, - We have updated the Ultra Dynamic Sky weather system and reworked the lighting on locations a bit, - We fixed a few small bugs, - We optimised the game (optimisation is ongoing all the time), - We reduced the difficulty level of…
- Best Indie Game 1st Award - Digital Dragons 2024 - 25 May 2024
We are thrilled to announce that our game, Dungeons of the Amber Griffin, has won 1st place in the Best Indie Game category at this year's Digital Dragons. This recognition is incredibly important to us, especially given the exceptional quality of this year's entries in the category. On this occasion, I would like to extend heartfelt thanks to the entire team who worked on the game and, of course, our community. Without you, the players, this would not have been possible. You have helped us countless times during playtests, providing valuable feedback and suggestions. Thanks to you, our game keeps getting better and better! This award is a tremendous boost of energy for us in our fight to preserve the endangered Kashubian language and culture. We feel that our mission is meaningful and drives us to continue our efforts. Additionally, we won a computer from AMD and are eagerly awaiting t…
- Digital Dragons 2024 - Indie Showcase Finalist - 20 May 2024
We are honored to have been selected by Digital Dragons as finalists for the Indie Showcase. On this occasion, we are pleased to present you with an update on our game. Over the past few months, we have been working hard on new features in Unreal Engine 5.4.1: We started creating landscapes using PCG. We implemented AMD FidelityFX Super Resolution 3 and performed a lot of optimization work on the game. We upgraded our game to the latest version of Unreal Engine 5.4.1, paving the way for amazing technological advancements. We developed a modular house-building system, which you can see in the streamlined story mode of the game. We implemented Nanite Terrain Tessellation, which includes 3D indentations in the terrain. We changed the Tutorial location (improving descriptions and the location itself). We improved other locations, and spring has arrived on Percival's map! Additionally, we ar…
- Polish Constitution Days - 3 May 2024
We are proud to announce that our game is taking part in the ‘Polish Constitution Days’ event on Steam organised by Acram Digital and supported by CD-Action magazine. On the live broadcast we prepared, you can see footage of the game's emerging story mode, new locations in the game and some combat. In the coming days, we will present you with the latest version of the game on the latest version of the Unreal Engine 5.4.1, in which you will see the technological innovations that we are implementing in the game, among others - a new benchmark mode, which will allow us to measure the performance of computers, - terrain tessellation (new in EU 5.4.1), And a sample with Meta-Human characters, which we are trying on to show good quality NPC characters in the game's story mode. We will try to make the new demo public for testing in the coming week. We are slowly approaching the preparation of…
- Baltic Showcase - Digital Vikings - 28 February 2024
Hey, winter is leaving the land of Magical Kashubia for good. Due to our nomination in the Best Upcoming Game Art Style category at DevGamm 2024 in Gdansk, we are inviting you to another game demo. This time there will be a few changes waiting for you: - we have removed virtually all blood from the game, - we have changed the naming of snuff to magic leaves (we do not want to imply the consumption of substances that are not healthy for players), - the music mode map has had its day ;) - we improved the collision of crates, - we increased the reaction intervals of monsters, - we turned on the light on the Tutorial map, because a lot of players are losing oil for the lamp (this mode will still be improved), - a few other little things. Feel free to play and visit our channels on Discord. Share your gameplay experience with us. Share your game times in Puzzle and Speedrunning mode with us.…
- Percival Schuttenbach Gameplay [Winter Edition] - 30 December 2023
Christmas and after Christmas! But that's nothing dear - we still have a little surprise for you at the end of the year :) It's been a while since we showed gameplay in the game's music mode. Take a look at the winter edition of the game to the rhythm of Percival Schuttenbach - "Dance of the Dead!". See how the game master Dżin (en: "Genie"), deals with monsters and gets the maximum amount of skulls ;) Of course, the author of the game is very skilled and knows all the tricks in the game, but don't worry, we have prepared varied game modes for you to gain the knowledge and experience you need in battle. In addition, you can feel the winter atmosphere by running through traps in Speedrun II. Until mid-January, you can still pick up presents from under the Christmas tree in the game's Benchmark mode. Let the night sky full of stars illuminate for you the pages of books written by the Kash…
- Merry Christmas! - 22 December 2023
Merry Christmas! We have prepared some snowy highlights in the game. So look out for presents under the Christmas tree in Benchmark mode and we wish you many beautiful and magical moments in a family atmosphere! - we added a Christmas tree and presents under the tree on the Benchmark map, - we added Santa hats for skeletons on the Percival map, - the Percival map is all snowed in, we added some spiders, - we reduced the amount of starting equipment for character classes, - we have increased the regeneration speed of Mana, - we added snowballs on the Benchmark map so that you can throw snowballs :) - we fixed the replenishment of snuff and oil lamp in the Tutorial mode, - we have started the implementation of FSR3 - maybe before the end of the year we will be able to test it publicly, - we added freeze frames and "new" tags in 2d screens, - we fixed blurred images in some books, - we fix…
- Demo Launch [Winter Edition] - 9 December 2023
Discover Magical Kashubia! Winter has arrived, so get your leather gloves and hoods ready. A new obstacle course in ‘Speedrunning’ mode is waiting for you to test your skills. Both the music mode and the ‘Benchmark’ mode have been covered in snow. During the Playtests we fixed bugs and made improvements – thank you for your help! Although we have officially ended the playtests, we are still improving our game. We look forward to your feedback and suggestions. We have introduced a major change regarding spells, shaking up the existing balance of gameplay. Feel free to experiment! In Magical Kashubia, it is not Santa Claus who brings the presents! Gwiôzdor replaces him on Christmas Eve. For the naughty ones – coal and a rod, for the good ones – something sweet. In the past, in Kashubia, St. Nicholas was mainly associated with wolves. He was their protector, but also defended people agains…
- Playtest Patch 6.1 - 13 November 2023
Dear Players. Thanks to your hard work in the dungeons, we managed to catch a series of bugs in the game. Some of them are simpler to correct, while others are a bit more difficult. The latest update fixes a series of bugs and introduces a basic key remapping option for now. Full list of changes: - added key mapping option in the manual - not 100% finished yet (we will add AZERTY switch), - we fixed the sound of scrolls spawning cage, roots and ice, - we fixed the mushroom in benchmark mode, - we fixed the invisible wall on the Speedrunning map, - we fixed the marker on the tutorial map (behind the lighthouse), - we moved the button on the tutorial map, - we changed the description of using the lantern/oil (in the future we will add the ability to click the item on the lantern), - we lowered the damage from trap fire - fireball, - we increased the damage from the cold ball from traps, -…
- Playtest Launch - 4 November 2023
Hi Everyone! After a long and hard crossover with Unreal Engine 5, we are finally firing up Playtests! We have prepared game modes for you: Tutorial, Music Mode (with music by Percival Schuttenbach), Puzzle, Speedrun and Benchmark. We hope there is something for everyone. As this is a Playtest version, we are very much interested in your feedback. We hope you will catch bugs (let's hope there are as few as possible) and that the performance of your computers can withstand Software/Hardware raytracing. We are also keen on your feedback on gameplay balance, difficulty of puzzles and controls. In the game under Events, you will find information about the rewards you receive for completing tasks. We will try to fix bugs on an ongoing basis so as to release a demo with a new map in music mode in November. The campaign mode will be available in Early Access after fundraising on the Kickstarte…
- Puzzle Game Mode [UE5 Gameplay Reveal #4] - 21 October 2023
In the upcoming playtest version of the game, there will be a Puzzle game mode. Your task will be to solve the puzzle of the crypt. A number of puzzles and hidden buttons native to games of the 1990s await you. . This stage of the game is designed to test the difficulty level of the puzzles that will be available in the full version of the game. We'll let you in on a little secret, but shhhh... players who solve the puzzles in the playtest version will be rewarded with interesting ... shhh By the way too, you will be able to test the latest version of the game in Unreal Engine 5.3.1, in which we have enabled Lumen+Nanite and DLSS3.5 - DLSS Frame Generation, DLSS Super Resolution, DLAA, NVIDIA Image Scaling and Reflex. With this solution, we can take advantage of the potential of dynamic lights, which are especially useful for building atmosphere in the underground. Tests on older comput…
- Speedrun Game Mode [UE5 Gameplay Reveal #3] - 7 October 2023
Take a look at another short video of our game. In the upcoming version there will be a new game mode "Speedrun". This mode is about running across the map in time and, of course, surviving ;) For this we use game mechanics i.e. traps, buttons and objects. . The current difficulty level of this mode, is set quite high. You can complete the route by walking slowly and carefully, but a dynamic time trial is the premise of this game mode. Player feedback is important to us, as it determines the balance of the gameplay. So we can't wait for you to show us your running times :)