SPSTEAMPULSELIVE ANALYTICS
Tea For God

Tea For God Steam metadata

void room | Jul 19, 2023 | game

Released

0players observed · 22 September 2026 - 02:37:33 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)2,820
  • Revenue (VGI)$38,635
  • Review score95% positive

Tea For God metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)2,820
  • Revenue (VGI)$38,635
  • Review score95% positive
  • Total reviews93
  • Release dateJul 19, 2023
  • Developervoid room
  • Publishervoid room

Genres: Action, Adventure, Indie

Company pages: Developer: void roomPublisher: void room

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tea For God Steam metadata

Tea For God metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1764400/metadata
Steam Storehttps://store.steampowered.com/app/1764400/
Steam Communityhttps://steamcommunity.com/app/1764400
PCGamingWiki search
IGDB searchSearch IGDB for Tea For God

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 88 positive, 5 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Captions available, Gamepad Recommended, Steam Cloud

Achievements

Not available

Platform releases
  • Steam 19 July 2023

Latest Steam announcements

  • "Tasks" - the endless mode - is now available - 28 April 2024

    "Tasks", the endless mode is now available. Making "tasks" happen required lots of changes in the game and engine. The actual content (including tasks) was just a part of it. For most of the fixes in the main branch, I tended to write them down and have the list as actual as possible, but I did not include into the release notes the changes done on "endless mode" branch. Therefore, the list below contains almost solely content changes: - added endless mode (tasks) - tasks available: - exploration - interface box search - item hunt - hacking interface boxes - data core retrieval - system stabilisation - stop the intrusion - new passive EXMs: - weapon collector (weapon loot is way more often) - energy retainer (on each shot you get free energy to the other hand) - build in magazine (all weapons you have have magazines) - firepower (greater cost/chamber, even more damage) - emergency reviv…

  • The endless mode is coming - 22 April 2024

    The endless mode is coming soon. If you're looking for it in the game, it is called "tasks". You can switch to it without finishing the story but I strongly recommend playing the story first. The endless mode took a bit of time to develop as it required significant parts of the game to be modified to support the idea of missions/tasks. As it is now, it is a playable framework that will be extended in the future. Having "tasks" in the game makes it possible for me to have more and smaller content updates. Just add an enemy or two. Weapon nodes, new weapon types, EXMs, devices, items. I sometimes jokingly called the "tasks" mode "a remix". It uses lots of the stuff from the main story but mixed and rearranged. This wouldn't be fair though, as there is some new content in it. There are new upgrades (both passive and active EXMs), new unlocks (unique to the tasks mode), new weapon nodes and…

  • The interface boxes and tasks reasons - 26 March 2024

    I wanted to have some devices to operate for the endless mode. The problem is that I wanted to avoid adding completely new stuff that would not be seen in the already familiar locations. That's unless I would add that there as well. I needed something that could be reused for various purposes or could just work as a decoration. Enter interface boxes. These are devices that hang on walls. If they're important for the task, they will open automatically if required. This is all justified by the narrative/lore. The first tasks you are given are about reconnaissance. You wander around the place, automatically scan the surroundings and transmit the data back to your ship. When you get back and there's enough data gathered (hidden "intel points" currency) you are given access to more advanced tasks. The narrative packs it into a reusable description, something like: "Data analysis of backgroun…

  • The task structure of the endless mode - 15 March 2024

    The endless mode is going to be divided into, what I initially call, chapters. The idea is that chapters are completely different parts of a bigger story. And each should end with some mini story arc but the core of the chapters are going to be tasks. As I'd like to avoid just a pure mix of various tasks, I came up with a system that helps the game to choose which tasks to offer to the player. The basic idea is that the player should start with simple tasks that narratively provide some knowledge about places to visit and things to do, then they may choose to do these more complex/advanced tasks which provide even more knowledge until they do a single task that is a climax. I divided the tasks into three tiers and to make it possible for the game to choose which tasks/tiers are available, I introduced a hidden currency - intel points. If you collect enough intel points, you get access t…

  • About the endless mode - 7 March 2024

    As I am working on the endless mode for Tea For God, I'd like to share some details describing the initial release and plans for the future. The current mode will be still available as "story mode" and it will be possible to switch between the two. My main idea about the initial release of the endless mode is to setup a main loop for a mode that can be worked upon. With all the basic elements in place, it will be possible to provide more gradual updates more often. New weapon nodes, new EXMs, new enemies, new places. Some of the new content may appear in the story mode but most will be unique to the endless mode. One of the important features that also required certain changes in the engine is the idea that it should be possible to select a task, do it, come back and select another one while in-character. No exiting to the menu, etc. To make it possible, all the tasks will currrently st…

  • v 1.0.9 (#391) - 5 January 2024

    changed sound volumes to have more even soundscape added compressor for sound effects channel only (before was only a general compressor that was affecting all the channels) modified some sound effects that had discomforting crackling sound fixed bug when some samples were played too loud for a brief moment fixed sound crackling fixed restarting the game from a chapter where the game was interrupted fixed pause when starting the game

  • v 1.0.8 (#383) - 19 December 2023

    fixed no distance updated when using smooth locomotion changed "A文" to make it more clear that it is a language selection added "or" between image-based and text-based input prompts (for open overlay info) tweaks for recentering view fixed game switching to demo for older builds

  • mid-October update - 23 October 2023

    I went to Poznań Game Arena recently with Tea For God. I wanted to check if it really won't affect the sales and it didn't. But I decided to make a prototype to test if there would be some interest in a non VR game. I called the prototype "Subspace Scavengers" as I decided to reuse the gameplay idea from an abandoned project. If I would to make it into a game, I would at least know what to avoid now and what to focus on. The prototype itself was also made to test new features I've been adding to the engine. The two most important things added is a different way to create rooms/world and an animation system. As the new room generation system depends on meshes I still need to find a good way to fit it into impossible spaces system, to adjust to a given play area size. The animation system could be used to work with imported and animated meshes. This should come in handy for some things I…

  • v 1.0.7 (#360) - 18 September 2023

    added fail-safe for lost arm past "up" fixed creating the same map cell twice when loading particular game saves fixed crashes on loading fixed no enemies when loading a save in "outer rim"

  • v 1.0.6 (#357) - 5 September 2023

    restored "corrosion showers" in "beneath" fixed loading save games at the initial section of "beneath" fixed cases when the player could get embedded into ground when using smooth locomotion

  • plans for September - 1 September 2023

    I took some vacations recently that I was looking forward to for a long time. This is the reason why there were no updates for the game. For the next few weeks I should be mostly focused on porting the game (submissions). During the waiting time I don't want to start any bigger tasks for Tea For God but I should be adding some small content (EXMs, weapon nodes, enemies). Most of that will find its place in the main story for time being. But the main reason for adding them is the next big task. And for that I decided to focus on the endless mode. I want it to be the main thing (once you go through the main story but you can speed that up with using infinite health or desolate modifiers). The endless mode will give me an opportunity to add more different content. The main story has its beat, pace, things coming one after another. With endless mode I can add anything and have a greater fre…

  • v 1.0.5 (#355) - 1 September 2023

    - added a blinking effect on shield when it has low level of energy - exit in beneath is visible from a greater distance - enemies pause for a moment when the player should look at the elevator in "up" - player is reminded about the elevator in "up" after a while - fixed horizontal scaling preview - the grid in options always shows how it would look like with the currently selected horizontal scaling - fixed missing collision at the train platform in prelude - fixed incorrectly ending tasks that could lead to a crash - fixed crash on checking if a path is valid when part of the world got removed

  • v 1.0.4 (#349) - 12 August 2023

    This is a quick update with one important change (+ a few smaller ones): fixed a few never-ending level generation cases fixed proximity mines and shields attached mid-air (where doors appeared) fixed turn counter rendered in the place of real time fixed typo for dock screen One thing that I often do mention are crash fixes. Mostly because they would be dry "fixed some crashes" and I only mention them when they were something really specific.

  • Update 1.0.3 + roadmap - 10 August 2023

    Another update mostly about fixes but there are some other changes as well. The most important change is proper preparation of play-area size that is based on boundary points. It works now on SteamVR/OpenVR and OculusAPI. I will be investigating OpenXR as well. Other non-fix changes are related to some gameplay mechanics. Hitting (melee) is now easier as the speeds were lowered. You can get health and ammo from hitting small robots to make it consistent with hitting other objects. If the last hit is a kill and you have appropriate EXM installed, it won't give extra bonus for a normal hit. Also, melee kills provide loot now (same as other kills). During the game, some people may encounter strange devices on walls that have a running circular pattern or just red lights. The read lights are "dead end" but the running pattern is an indicator that the world is being generated. I've seen play…

  • v 1.0.3 (#345) - 10 August 2023

    added preparing play-area when playing on Quest on PC this workaround works currently only for SteamVR and OculusAPI fixed "mean machine" modifier fixed some game scripts running when exiting game and starting new (or loading game state) fixed bringing permanent EXMs through "another chance" chapter fixed metal pilgrims in burial scene to move based on location, not time fixed flashing door to repair hangar in "prelude" fixed horizontal scaling preview ammo/health for hit is given only if not given for kill improvements for melee easier to hit, particle effects on getting ammo/health on every hit added small robots can be used to gain energy/health via melee added weapon sights customisation options (color + outer ring radius) added "please wait" info when region is being generated melee kills provide loot

  • preparing play-area from boundary - 10 August 2023

    Since Quest link has been introduced there was one thing that was a bit problematic. It was impossible to read “play area”. It was incorrect, too big, rotated, reaching outside the actual boundary. I reported it only to learn that there were other developers before me who also reported the issue but it has not been fixed. When providing details for the bug and possible solution I found out that Oculus API is reading the boundary points correctly. The only problem was that the play area instead of being the biggest rectangle that fits INTO the boundary was just a rectangle that contained the boundary (with orientation just “as it is”). The same results I got for SteamVR. For OpenXR it was also additionally offset but it seems that it was only because OpenXR by default has a centre in point 0,0,0 while Oculus API allows for offset centre. I had everything I needed to try to implement an a…

  • Update 1.0.2 + roadmap - 3 August 2023

    This update is mostly fixes but there are some changes about unlocks. For run-based mode, unlocks can be unlocked only if there's no run in progress. You have to either fail or finish the game or - you can end the current run from the unlocks menu. I was a bit reluctant about this change as a long time ago I specifically made unlocks available during run as the unlocks do not affect the current run. But there were side effects I found attractive - if you buy an upgrade, consecutive permanent upgrades in the game will cost less. I have no idea why I liked this idea as it encourages to exit the game, buy stuff using menu and go back to the run. Although it adds a bit of tinkering, it works strongly against the immersion. Another change is that all EXMs that were installed during a run are available to unlock from the unlocks menu. Before it was only about the EXMs that you had on yourself…

  • v 1.0.2 (#340) - 3 August 2023

    - unlocks in run-based mode can't be unlocked mid-run - all EXMs that were installed during game are available to be unlocked - added "swap joysticks" that swaps movement and rotation joysticks for sliding locomotion - fixes for unlocks menu - fixed "no crouch allowed" being replaced with "auto crouch" - fixed rotating elevators in "breach" when no rotating elevators were allowed - fixed crash when loading a savegame next to the train station and in there was a platform bridge close to the start of outer rim - fixed keeping player from walking through walls code that was actually forcing to be in the wall when exiting turret - fixed reading refresh rate for Quest Pro - fixed creating new player profile - fixed incorrectly displayed "degree" symbol - more visible exits on map for "beneath" and "breach" - lowered memory used by the game: - music is dynamically loaded (and unloaded) when n…

  • v 1.0.1 (#337) - 27 July 2023

    Two bugs made it through. Both are now fixed. crash on weapon nodes pre-early ending when reaching the train station Both features were tested but not tested enough. The circumstances for the crash seem to be weird but the nature of the crash was quite straightforward. The "pre-early ending" was due to an update to the demo version. Decided to end the demo earlier with more of "the journey begins" moment rather than "now you left the turret". And with changes, I was testing both versions. It was working fine but the timing could be better. Tweaked it and tested both versions again. And then I added a fail-safe for a very unlikely scenario in Demo. Tested the demo and thought that this scenario is so unlikely that without breaking the game internally, not even intentionally as a player, it may not happen, I haven't tested the full version. I'm really sorry about that it this is a lesson…

  • Update 1.0.1 + roadmap - 26 July 2023

    The time after the release was quite busy and I know that I have lots to do now. With the game and with getting the game to the people. In the first update, I fixed some of the bugs as well as changed a few things in the game. About the bugs - there are still plenty of them to fix and they will be my main focus right now with smaller updates coming more often. The experience mode is no longer available in the full game. It was confusing, there were no explanations. Was ending abruptly and if you tried the actual game, after a few minutes you were going through the same environment. It has been moved to demo which is now shorter to focus on the impossible spaces. I plan to update the demo to show a different part of the game but this will require some bugs to be fixed that have not yet been fixed. One of the noteworthy changes is the weapon stats related. Before it was quite hard to tell…

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2024v 1.0.9 (#391)5410576585186068692
219 December 2023v 1.0.8 (#383)5409450219990689916
318 September 2023v 1.0.7 (#360)5480373588796912620
45 September 2023v 1.0.6 (#357)5141476355676563930
51 September 2023v 1.0.5 (#355)5141476355660805558
612 August 2023v 1.0.4 (#349)5839532486219215585
710 August 2023v 1.0.3 (#345)5839532486210651109
83 August 2023v 1.0.2 (#340)5124585319847190110
927 July 2023v 1.0.1 (#337)5124584686246132500
1026 July 2023v 1.0.1 (#333)5124584686242961741

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1764400
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 19, 2023
Developervoid room
Publishervoid room
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews88
Negative reviews5
Total reviews93
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1764400/

Short description

God Emperor is held in a place beyond our world. Explore a huge strange complex while fighting hordes of robots. All while you keep walking around your room, bringing the immersion to another level. Customise your experience into an intense shooter, a roguelite explorer, a relaxing trek.

About this game

Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own room. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer. In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations. Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside. Key features Use your own feet to move, no teleporting, no sliding. Adjusts to your play-area, no matter how small or how big it is. Customize your experience, make it as easy or as hard as you desire. Procedurally generated world with a linear story and handcrafted key scenes. Impossible spaces Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play-area. Procedural generation It's the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play-area. The procedural generation doesn't stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more. Play-area As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1.8m x 1.2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft). Customizable experience There are three main game modes: Experience. Off…

Supported languages

English * , French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Czech, Polish, Japanese, Korean, Portuguese - Portugal, Russian, Ukrainian, Hungarian, Catalan * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
13Captions available
60Gamepad Recommended
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Tea For God's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tea For God's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tea For God at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Dota 2380,52522 September 2026 - 03:40:30 UTC1,291,328
3Counter-Strike 2433,30322 September 2026 - 03:40:06 UTC1,818,368
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,271
6Extremely Realistic Siege Warfare Simulator1712 September 2026 - 11:06:40 UTC373
7Love is All Around 21822 September 2026 - 03:35:38 UTC2,873
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
9下一站江湖Ⅱ-纯玩法DLC(免费)《绝代双骄》00

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2433,30322 September 2026 - 03:40:06 UTC1,818,3689,826,471Valve
Dota 2380,52522 September 2026 - 03:40:30 UTC1,291,3282,758,031Valve
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS162,13722 September 2026 - 03:40:31 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS162,13722 September 2026 - 03:40:31 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.