- Hotfix and end of event - 2 November 2023
Corrected a NavMesh issue in The Hotel which prevent the monster from moving around. With Steam Scream wrapping up, pumpkins have been removed from the game.
- FULL RELEASE: 4th map and return of Halloween - 25 October 2023
Hey everyone, This Halloween, I've got something special for you: The Minka. It's an old Japanese house, complete with a creaky oriental deck, that too-quiet tatami room, and a pitch-black cave. I promise, it's designed to make you jump out of your seat a time or two. With the release of this map, I'm saying goodbye to the early access stage. It's been a wild ride, especially with those pesky Unity hiccups recently. The game might not have blown up the charts, but every moment spent building it has meant the world to me. Your thoughts, comments, and even the critiques has been a huge help. So, here's a big thanks for diving into the scares with me. If you're up for it, venture into The Minka. And hey, keep the lights on this Halloween, just in case! What's new: All new map The Minka. Updated footstep sounds for tiles. Return of the pumpkins! The Minka An eerie Japanese house, carved int…
- Lockpicking - 6 January 2023
Not all loot is easy to get to! All Omnitools now come pre-loaded with the Lockpick Module. Use it to unlock chests and doors or simply as an alternative to searching for the keys! What's new: All new Lockpick Module! Updated graphics for Omnitool tabs. Locked chests added to all maps. Textured light for the flashlight. New in-game tutorial entry for Omnitool module swapping. Main Menu TUTORIAL tab renamed to GAME GUIDE. Lockpick entry added to GAME GUIDE. The House Locked door between kitchen and corridor (Easy Difficulty). Added 2 chests filled with loot. The Hotel Fixed an issue where the monster could pass through a locked door. Added 3 chests filled with loot. The Metro Locked second door into the middle room (Medium Difficulty). Removed key for the rooster door. Added 3 chests filled with loot. Until next time, Tom
- Hotfix - 9 November 2022
Fixed a small issue that caused Carry Weight to display as zero on non-server players.
- Passive Skills - 9 November 2022
Unlocking new characters finally makes sense! All characters now have a passive skill. The first six ones have been given Athletic, which increases your stamina by 20%. The more interesting passives to spice up your gameplay are tied to the unlockable characters: Tech-Savvy: 25% reduced module cooldown. Muscular: 10% increased carry capacity. Cold-Blooded: 20% less visible to monster. Minor changes to the Main Menu UNLOCK menu Jumps to first locked item, if any. Skipping out-of-season unlockables. Passive skill added to the description of characters. CHARACTER menu New window with description and passive skill of selected character. Small delay before reverting displayed character, when cursor leaves portrait. Wave Theme Looking at the ocean is relaxing, so why not bring a piece of it along with you? The new wave theme can be unlocked with 10 Copper and 15 Plastic. Until next time, Tom
- Omnitool Themes - 29 October 2022
Getting tired of looking at the same old Omnitool screen? Sure you are! Introducing themes — The way to personalize your Omnitool. Oh, and since Halloween is incoming we have a special treat for you; a pumpkin theme. Keep on exploring, knowing that you're exploring in style! Best regards, Gear Inc.
- Version 0.2.0 - 25 October 2022
Features Addition of a third map: The Metro. Addition of a 9th character: Esther, the VAMPIRE. New resources: Wire and Rubber. Limited seasonal resource: Pumpkin. Minor Change Added a unique footstep sound for metal.
- Halloween Event - 15 October 2022
Hello Scavengers, it's only been a month since the release of FROM FEAR, but with Halloween quickly approaching, a spooky event is in order! The Metro Starting from the 25th of October you'll be able to explore a completely new map: The Metro. It boasts dimly lit hallways that'll send shivers down the spine of even the most experienced scavenger! Keep your eyes peeled and you might even come across two new types of resources: Wires and Rubber. Pumpkins? Pumpkins! Pumpkins have started sprouting up on all maps. What seemed like an isolated case has quickly grown into a large-scale infestation! Collect enough of this exotic resource and you'll be able to unlock a new character: Esther, the vampire. More unlockables to spend your hard-earned pumpkins on will be released closer to Halloween. Pumpkins will be available from October 25 to November 1. Until next time, Tom
- Difficulty Selection! - 19 September 2022
Hi there everyone! I read that some players had difficulties with the game, so I decided to introduce some options to make the experience more accessible. The following difficulties can be selected when creating a lobby: Easy 25% increased grace and invisibility duration for monster. 0% chance to add extra aggro at the end of a hunt (Mega hunt starts at 10 aggro). 5% reduced speed when chasing players. Normal This used to be the default. Hard 20% decreased grace and invisibility duration for monster. 100% chance to add extra aggro at the end of a hunt (Mega hunt starts at 10 aggro). 2.5% increased speed when chasing players. Monster starts at 2 aggro. This update also contains a fix: Fixed a bug that caused crates in the first level not to be lootable.
- Hotfix - 17 September 2022
Fixed an issue which made it impossible to join through friend list or invite. Creating a private lobby now works as expected.
- Small Update - 17 September 2022
Features: Show unlockable maps during map selection. Fixes: Fixed a bug where music settings would not work.
- Small Update - 17 September 2022
Added some description to store content. Fixed issues with LOD in hotel bathroom.
- Minor Changes - 16 September 2022
Minor reduction of monster speed. Monster invisibility duration increased slightly. Added copper to Hotel description.
- Early Access - Release Date - 13 May 2022
From Fear will release on Steam the 16th of September, 2022! With special attention to player feedback, From Fear has changed and evolved since the demo was released. Here are some of the features and improvements that early access has in store: A second, larger map: The Hotel. A bus where you can drop off your resources. An Omnitool with various modules to aid against the monster. An in-game store where you can unlock new map and modules. Completely reworked monster, which no longer pose a constant threat. Join our Discord Community to stay updated. Thank you so much for being a part of this, - Tom
- Unlocking - April Progress - 1 May 2022
April has been a busy month where I focused on making the in-game store functional. Here you will be able to spend the resources you collect while exploring the various maps. Unlocking Major new features in the game will be available through unlocking. These could be quite expensive, but you're allowed to deposit resources over time. Voting With the addition of multiple maps, comes the need for a map selection. Now, you and your friends, will be able to vote for the next map in the Lobby. Join our Discord Community to stay updated. Until next time, Tom
- Second Map - March Progress - 1 April 2022
In the From Fear demo you were presented with a single map. A small derelict house in the forest, but you wanted more. You wanted bigger! And so I'm really excited to present: The Hotel With a size 2-3 times greater than the first map, this destination is a must for all scavengers! It's filled to the brim with resources (and secrets), but thread lightely as your fear still lurks in the shadows. Key features: Huge courtyard Wide, airy corridors Private suites Messy dormitory The Hotel will be released with early access later this year. A New Resource While exploring The Hotel you will eventually come across a completely new resource: Copper! Use it to upgrade your Omnitool and unlock new levels. Randomized Loot For early access, closed cardboard boxes (in the first map) and suitcases (in The Hotel) will have a chance to contain one, or more, randomized resources. For you as a scavenger,…
- Fear of Spiders - January Progress - 1 February 2022
The monster's behavior and third fear have been the primary focus of January. Some work still remains, but core features have been implemented and is ready for early access! I would like to use this occasion to also announce that the game's release date have been narrowed down to Q3, with a more detailed date coming soon. Monster Phases The monster in the demo posed a constant threat, which left little room to actually search for more loot. This will change quite drastically for early access. The monster will now turn invisible from time to time. While the monster is invisible you can safely explore (although you'll still hear footprints and the monster will track noises). Just be careful when the monster suddenly materializes. There will also be a rare phase where the monster is much more aggressive and no player is safe! Third Fear The much anticipated Fear of Spiders/Insects is now a…
- December Progress - Early Access - 1 January 2022
Hope you're all staying safe and had a great holiday season! December have been an eventful month with huge changes and progress made to the game. While the demo will no longer get more updates, rest assured that we're getting closer to the release of early access every day, with a release date coming later this year. Big features and changes made during December: Crouching With the ability to crouch, you can better hide from the monster. Use the newly added half-walls and stacks of loot to observe the monster without being spotted. Transition from Car to Bus After a poll held on the game's Discord, players choose to replace the car with a bus. You will now be able to enter and leave anytime during the game, but so can the monster... Two monitors inside the bus (front and back) will display requirements to finish the level. These will be, in order: Collect the fuel. Gather alive players…
- Final update for the Demo - 7 November 2021
Halloween is over, but a couple of major features still found their way into the demo. Drop Loot Player can now drop their loot using the X key. You need to have at least one item in your inventory before you can drop it. All items are bundled together in a chest. If there is a key item in your inventory, the box shows as red. A chest is also spawned for dead or disconnected players. Fuel System Revamp Now that fuel cannot disappear from the level anymore (through dead or disconnected players), the amounts have been changed. Single player now needs 3 fuel tanks, 5 for two players, 7 for three players and 9 for four players. Spectator Mode Instead of going for a classic spectator mode, where you can check out what other players are seeing, I opted to go for something a little more interactive! Shortly after bleeding out, a "Fear Spectator" will be spawned above your head. The dead player…
- Demo Launch - 27 October 2021
Demo The demo is finally here and I'm really excited for all of you to try it out! Version 1.0.3 The demo will continue to get minor updates and patches until Halloween. A more significant one, 1.0.3, have just been released. Baiting Lots of players have commented how the monster could be baited around the car to simplify the game. Few changes have been introduced in regards to this: The fear realm now build up much slower. (30 seconds, instead of 5 seconds) Staying in the realm will slow down the player over time. This effect is minor at first, but increases faster and faster! Once 30 seconds have passed, the player will no longer be able to outrun the monster. More settings Some highly requested settings have been added to the in-game settings menu. These are: Mouse sensitivity General volume Menu music (volume) Version 1.0.5 A few significant changes have been made to make the monste…