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Bocce Time! VR

Bocce Time! VR Steam news

Deep Dive Interactive | Jun 17, 2022 | game

Released

0players observed · 21 September 2026 - 23:12:24 UTC

CasualSimulationSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Bocce Time! VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews44
  • Release dateJun 17, 2022
  • DeveloperDeep Dive Interactive
  • PublisherDeep Dive Interactive

Genres: Casual, Simulation, Sports

Company pages: Developer: Deep Dive InteractivePublisher: Deep Dive Interactive

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Bocce Time! VR Steam news

Bocce Time! VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Match Settings unlock all new options and support for up to 4 teams! - 28 January 2023

    Hello, everyone! Today's patch is a major one! The most requested feature since Bocce Time's release has been the ability to play with 3 or 4 teams, allowing for free-for-all matches when playing with a small group of friends. As of today, that playstyle is completely supported! You can now have up to 4 teams in play at a time, each with up to 4 balls to throw. No longer will you have to play 2v1's or round robin style when in a lobby of 3 players! But, wait, there's more! A new "Match Settings" section has been added to the menu when in multiplayer games that gives the host new options to change up the flow and feel of the game. Additionally, the Half Pipe court has had a small but significant rework where the central beam has been made hollow, allowing balls to roll under it and opening up all kinds of options when deciding how to throw your balls into play. For more information check…

  • Bocce Time now supports up to 8 players! - 12 December 2022

    Hello, everyone! Today's patch is a small but significant one! 8 player support has arrived! This first iteration of 8 player support is still limited to 2 teams, so with 8 players you could have a 4v4 where each player gets a single ball. The plan is to expand support for up to 4 teams in a future patch, which would also allow for 1v1v1s among other team configurations. As always, we'd love to have you join the game's official discord! It's the best place to meet new players and to participate in the game's ladder matches, tournaments and new leagues! For more information check out the full patch notes below: Expanded multiplayer support to up to 8 players! You can now play with up to 4 players per team. Added integration between the game and discord. When players are searching for a Quick Match in game, a notification will be pushed to the #lfg channel in the discord so players know s…

  • Player Avatars Have Arrived - 1 November 2022

    Hello, everyone! Today's patch is another big one! Player avatars are finally here! This first iteration allows you to customize your player head with different head, hair, facial hair, eye, eyebrow and glasses combinations, with more options to come in future updates. The avatars are animated and lip synced to your voice in game. Of course, I know some of you love the Potato/Tic Tac avatar style, so that option still exists for those looking to rep the OG look. Beyond the avatars, the UI for the game has been completely overhauled as well! This new UI will allow for more options to be added and a nice community tab where players from the community discord can have their names and avatars posted for max bragging rights when they win community tournaments! If you'd like to get in on that action, be sure to join the game's discord! For more information check out the full patch notes below…

  • New Park Available! Head on down to Serafin Pier! - 26 September 2022

    Hello, everyone! Today's patch is a big one! The game's second park, Serafin Pier, is now live on the main branch for all to experience! The pier is an atmospheric new location (screenshots below) full of new courts to challenge you and your friends. Speaking of friends, if you're running short on competition, you should join our growing discord where you can find more people to play with or compete in community tournaments! Other patch notes include: Many physics improvements, most notable is that balls no longer roll farther while in contact with walls. Player voice audio no longer scales volume by distance. This will return in a future update as an option. Balls that land in the starting throw area will now return to your hand to be thrown again, so accidental drops will no longer penalize you. Botty has had his AI improved all around. He's a bit more accurate across all difficulties…

  • Introducing quick match queuing and community tournaments! - 30 June 2022

    Hello, everyone! Today's patch is a small but significant one that adds some much needed functionality to the game. You can now queue up for a quick match and then jump into single player to enjoy yourself and maybe unlock some ball designs while you wait for an opponent. This should significantly increase your chances of finding an opponent as previously players were likely to stop searching for a quick match if an opponent wasn't found immediately. Now players can enjoy playing against Botty while they wait! In other news, I'm planning to start hosting tournaments every weekend, with the first starting this weekend! If that's something you'd be interested in, be sure to join the discord to sign up! Other patch notes include: Notifications now render in front of everything else, including physical objects to maximize legibility. Some visual effects like ball trails that would sporadica…

  • Road Map for Bocce Time! - 24 June 2022

    Hello, everyone! I'm Anthony, the solo developer working on Bocce Time! I've got big plans for the game going forward that I'd love to let you in on, so without further adieu, let's jump right into it! In the coming months there are 3 main things I intend to implement into the game: The ability to play against a bot while in queue for a quick match. A second park (at the beach!) with another half dozen courts or so. Player avatar customization. Beyond that I'll be listening to the community very closely for feedback regarding quality of life features and physics changes people would like to see. With that in mind, I'd love to invite everyone to the game's discord where our budding community is taking shape. There's a LFG channel to try to find matches and weekly tournaments are currently in the planning stages. If things go well, there will be a lot more in the game's future, as well! I…

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