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Fleshgait

Fleshgait Steam news

So It Appears, INC. | Feb 3, 2022 | game

Released

0players observed · 6 October 2026 - 04:14:28 UTC

ActionAdventureEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive

Fleshgait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive
  • Total reviews5
  • Release dateFeb 3, 2022
  • DeveloperSo It Appears, INC.
  • PublisherSo It Appears, INC.

Genres: Action, Adventure, Early Access

Company pages: Developer: So It Appears, INC.Publisher: So It Appears, INC.

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Fleshgait Steam news

Fleshgait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Control Update V1.17 - 23 December 2025

    Hello everyone, it's been a while!Significant Updates:Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.Unity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affected, it is a good thing this was addressed.Upcoming Improvements and Changes:Path line b is still in development. We now have a new seamless integration approach.Voice Acting, we will be introducing recorded dialogue to replace the much more jarring computer voices.Bugfixes for AI companions.Gener…

  • Status Update & Bugfixes V1.16 - 10 October 2023

    Status Update & Bugfixes V1.16 Sorry, it's been a while, here is where we are at! Significant Bugfixes & Adjustments : Intro Movie Some materials for credit text were set not to emit. Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle. Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera. Post-Fractal Tick now a plays damaging sound upon attachment. Fixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled. Balanced Stigmatized types raptured frequency (rooms should be able to be transversed without an almost certain guarantee that one has mutated). Main Menu Added scroll wheel suppor…

  • Prototype .533 Rail Hand Cannon V1.15 - 24 November 2022

    Happy Thanksgiving! Bugfixes & Adjustments: Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility. Fixed camera angles that weren't always triggering upon room change. Paused Menu now always saves options and graphic settings upon closing. Weapon Menu camera for the second handgun holster was fixed to focus on the weapon. Weapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed. The character wasn't always returning to idle after moving. An issue with the character resetting after weapon swapping (right after using the Weapon Menu this issue could arise). When disabling 3rd Person Perspective, the camera now reverts to scene default values and resets all fixed cameras, fixing some camera positioning and orientation. 3rd Person Perspective had an issue with the…

  • Crossbow Update V1.14 - 15 November 2022

    Bugfixes & Adjustments: Flashlight brightness was adjusted to be less overpowered. Alexander statue in the basement no longers allows any character to help push it. Boss fights no longer allow entry if side characters are still following. Post-Fractal Tick monster has been reworked, it will now attach more stable. Sound effects now play when it drains the character's health, alerting the player. Updated the Blue/Green Algae combination texture, making it easily distinguishable from the Green Algae. Gold Algae effects have been buffed. Now regenerates over 3x the amount of vitality & allows for the hp limit to be temporarily increased. Adjusted the dropped handgun extended clip scale. A clipping issue was addressed with the weapon menu and the carbine. The player would continue to play hurt sound effects if the game was paused during an enemy grab. A bug involving the Fleshgait's grab ov…

  • Old Cellar Ending V1.13n - 1 November 2022

    Happy Halloween! Old Cellar Ending V1.13n: Bugfixes & Adjustments: 3rd Person - An issue with the character reorientation, resulting in a spin. Reorientating would use the longer distance sometimes. Door alignment no longers uses offsets from the door, and is now relative to the character. Items held on the Item Belt weren't properly aligning their orientation with the character. Adjusted the scale of several items, as well as their base alignments, on the toolbelt. Raptured Mutation Type C ascension bug where the mutation wasn't growing. Alexis not overriding some triggers with Edwin's pathlines. Fractal Warrior grabs adjustments (trigger distance, trigger response time). The basement boss fight was reworked (AI and Animation graph), and now behaves more concisely and less erratic. An issue with weapon swap triggering a temporary soft lock on the character if a 2x4 was equipped. Fixed…

  • Fractal Proto-Queen Update V1.13 Release B - 14 October 2022

    Fractal Proto-Queen Update V1.13 Release B: Bugfixes & Adjustments: A few new camera angles & input adjustments. Tied up a few loose ends around NPC & enemy saving backend. Updated some enemy hitbox multipliers and damage effects. Reloading bug triggered when a single bullet was chambered, with no other ammo available. Reloading occasionally not triggering due to fire/aim stance enabled. Some collider adjustments. To decrease potential load time, the max number of saves per profile has been limited to 40 . Orion's purple tank-top bleed through into the leather jacket has finally been addressed. Some other minor changes/bug fixes. Additions: The basement has been fleshed out with specific gore types. Added in the Fractal Proto-Queen, whose event trigger we won't spoil. Heavy Stigmatized now raise from the dead until burned. Added another pathline-dependent dynamic NPC. More NPC pathline…

  • Pathlines V1.13 - 7 October 2022

    Pathlines V1.13: Bugfixes & Alterations: A duplication glitch on NPCs on the continue screen . Some FOV adjustments in various scenes. Some objects not showing with their proper camera(s) in various rooms. An issue with the Fleshgait logo aligning in the center of the screen during the Fleshgait intro scene. Character door opening triggering early during the Fleshgait intro scene. Some objects not being visible during the estate foyer room camera tour. Profile load screen resulting in a blank screen due to missing thumbnail (a default thumbnail is generated upon save game creation). Profile load screen initialization time was greatly reduced. Ascended grab has been adjusted. Fractal Warrior behavior redesign. They now pose more a lethal threat. Character's flashlight has been moved from Orion's jacket to her toolbelt (the flashlight beam no longer shines on notes, while still illuminati…

  • Raptured Mutations Patch V1.12 - 31 March 2022

    Raptured Mutations Patch V1.12 Bugfixes: Basement gear door puzzle item duplication fix. Several keyboard control issues. Fixed some event note activations on keyboard. Adjusted autosave rate for game balancing. Added missing vocal lines to several puzzle items (Pyramid Puzzle Pieces, Gun Safe Key #2, Drawbridge Key). Individual room boundary adjustments. Fixed several keyboard lock-ups (finishing up controller-keyboard hybridization). Proper map alignment on Alexis side-quest initiation. Interaction freeze on initial Alexis interaction on some controller formats. Another Alexis duplication glitch on the continue screen. A glitch where half-torso Stigmatized would not turn into Raptured. Unity Engine updates bringing more stability to Windows 7 & some DirectX support. New Additions: Two new Raptured mutations. Raptured mutations now vary depending on damage dealt to Stigmatized. Alexis…

  • DLSS Update V1.11 - 9 March 2022

    DLSS Update V1.1: Bugfixes: An issue where the character would remain grabbed, although no enemy was still grabbing. Character would be locked in place after breaking free from a grab . Door interaction collision adjustments. Alexis wasn't changing from running to idle states on certain actions. Alexis remaining in the running state when a new room loaded, now resets to idle. (This bug was reduced earlier, now removed completely). Alexis not properly removing held items. The scene system not disabling the partner system properly (Alexis would stop following, however the scene system assumed she was still following. Saved games with her first story arch completed will reset the scene system). An issue with skipping the second Alexis movie scene resulting in the drop-off point being placed in the wrong room. Fractal Locust now track towards the player when they are fleeing/watching the pl…

  • Ray-Tracing Optimization Patch V1.1 - 4 March 2022

    Ray-Tracing Optimization Patch V1.1: Bugfixes: Adjusted some door colliders, making opening some doors easier. Fixed an issue with some new enemy additions not properly removing themselves on scene change. Some remaining keyboard input not recognizing (when a controller is plugged in & in the weapon selection menu). Several walls weren't visible within some camera view spectrums. Added additional resource balancing (more ammunition and health items, saved games will update). Additional sound effects added to Fractal Lava and Fractal Warrior. Ray-Tracing performance improved (isn't at peak, but runs at a manageable framerate ).

  • Fractal Tick Update V1.09 - 27 February 2022

    Fractal Tick Update V1.09: Bugfixes : Keyboard grab struggle sensitivity increased, mouse movement now affects grab struggle. An issue with keys on the item belt not removing on key discard, as well as further triggering an issue with unlocking doors when a key was possessed on the item belt. Adjusted some foyer lightning. Added smoothing to fixed camera's tracking. Some music level adjustments. Missing keyboard controls on weapon selection, when a controller was connected. Switched tank controls to the default keyboard setting, instead of 3D-movement. An issue when walking backwards . Balanced Stigmatized grab, when multiple are grabbing the player. A soft-lock that occurred on certain circumstances from the continue menu. Added in the Fractal Tick. Once this parasitic enemy attaches to the player it will continuously drain the character's health. The best way to remove a Fractal Tick…

  • Fixed Camera Overhaul Patch V1.08 - 23 February 2022

    Fixed Camera Overhaul Patch V1.08: Bugfixes: A camera switch bug in the area outside the Sullivan Mansion where the character would instantly turn around on camera change (input would invert). A light near the mounted ram puzzle, which would sometimes be disabled depending on the graphics API. An issue with running speed being reduced if turning while in over-the-shoulder camera views. An issue where the Carrion Scavengers would stop moving after an attack. Tank controls have been adjusted. The turning radius sensitivity was increased. Fixed a typo in the struggle tutorial note. An issue with objects remaining / turning invisible on some camera shifts. Keys no longer need to be held in the left hand when unlocking doors. As long as the key is in the player's Item Belt, the door will unlock. A fixed camera overhaul. Fixed cameras now slightly pan towards the player. This removes blind-sp…

  • Carrion Scavengers Update V1.07 - 20 February 2022

    Carrion Scavengers Update V1.07 Bugfixes: The Raptured tentacles now properly play their grab animation. Tutorial and story notes now shut off the chest flashlight. (For readability. Can still be toggled if desired.) Fractal Locust were just passing through the ground upon death, they now properly explode. Camera controls were updated on the Hecate and the Sumerian statues. Adjusted some camera activation radiuses. An issue with the character not detecting obstacles beneath a certain height (prevents the player from being able to "walk-through" some colliders). Several costumes missing collision on the character's legs/feet. Added in new enemy type Carrion Scavengers. New random enemy jump-scare placements.

  • Fractal Locust Update V1.06 - 19 February 2022

    Fractal Locust Update V1.06: Bugfixes: Save game auto-updater would repeat steps. A few enemies weren't targeting Alexis when being followed. Some sound balancing. Adjusted some camera control methods. Added in the Fractal Locust enemy. These swarming enemies are more of a nuisance, but large numbers can pose an actual threat.

  • Vulkan Patch V1.05 - 16 February 2022

    Vulkan Patch V1.05: Vulkan is now supported! Launch the game using the Vulkan graphics API from Steam's launch options upon pressing play!

  • Health Wrist-Band & Bugfix Patch V1.04h - 16 February 2022

    Health Wrist-Band & Bugfix Patch V1.04h: Fixed Hecate puzzle to properly reflect which puzzle pieces are in its hand. Pentacle key would be discarded even though there was still a locked Pentacle door. (If discarded) The Pentacle Key will be re-added into the character's inventory, or their hand if the item belt is full (if an item is already being held, it will be dropped). Adjusted some item orientation on the item belt. Adjusted some puzzle pieces scale when held in hand / on belt, and when in the scene. Fixed some door linkage issues (would lead to the wrong room, wasn't game breaking, but was time consuming). Nerfed the Stigmatized and the Raptured enemies base attack damage (should be more reasonable, shouldn't cause instant death when surrounded). Fixed the second praying statue puzzle completion / removal movie scene to properly show the statues move (was outside the active room…

  • Raytracing Update - 13 February 2022

    Patch V1.04: Bugfixes : Fixed a state lock-up with Alexis when given Algae. Fixed a duplicate Alexis glitch when game is continued from the game over screen. Removed an issue where Alexis wasn't properly dismissed in the scene manager when dropping her off. Fixed a locked door linkage, where one side of a boarded door was not linked with the other sides number. Doors that are blocked by a statue are now locked / unlocked with the movement of the statue. Fixes an issue with the character getting stuck going through a blocked door. Adjusted character grab alignment during first boss fight. Dynamic camera offset for boss grabs. Music wasn't looping during first boss fight. Fixed an issue where the character wasn't updating animation during first boss intro movie scene. Key is now automatically picked up at the end of the first boss fight (no longer need to search around for it). Item held…

  • Costumes & Bugfixes - 12 February 2022

    Patch V1.03: Bugfixes: Floor 2 Foyer - Pentacle door linking glitch fixed. Camera misalignment when disabling third-person perspective in specific areas. Sound effect playing upon new room entry, while carrying a 2x4. Fixed a bug with the continue system not working, if recently used precision aiming. Added multi-controller support (any controller plugged in can be used without having to remove another). Keyboard tank-control toggle no longer disables 3D movement on a controller. Removed an issue where the keyboard input wasn't affecting movement while aiming. An issue with some puzzles not recognizing completion. Left arm not reaching out to grab items, when the character is in a wounded state. Refresh-rate setting wasn't updating the frame-rate to reflect. New unlockable costumes, which are earned for completion of a campaign, have been added. We have adjusted the costumes to now be e…

  • Bugfix Patch V1.02h - 10 February 2022

    Bugfix V1.02h: Fixed an issue where the first Stigmatized encountered would trigger sound effects early. Fixed the save file selection menu to display files in order by last date edited. Fixed an issue where some game files would load incorrect file data. Time played added to save file selection menu. Added in boss taunt subtitles. Fixed a glitch where players could sometimes run past an event trigger in the second outside area. Improved collision on dressers. Fixes an issue where dressers which hold items rarely would respond to interaction.

  • Bugfix Patch V1.02f - 9 February 2022

    Bugfix Patch V1.02f Several camera angle changes. Several camera distance trigger changes. Opening area movie scene trigger updated, character pathfinding updated (should no longer lead the camera through the rocks). Added a physics bound to a statue in the Mansion Foyer. Endgame scene adjustments, boundary removal upon completion, finished game rewards know to trigger. Fixed a menu cycling issue on controller. Some performance optimization, general frame-rate increase. Added subtitles to some minor dialogue, such as background vocalizations. Added a missing subtitle to a scene examine speech.

Patch notes and updates

S.noRelease datePatch nameGID number
114 October 2022Fractal Proto-Queen Update V1.13 Release B6402455182506938112
29 March 2022DLSS Update V1.114247463006800257931
327 February 2022Fractal Tick Update V1.094246335832517125685
420 February 2022Carrion Scavengers Update V1.074246335198901392968
519 February 2022Fractal Locust Update V1.064246335198898257446
616 February 2022Vulkan Patch V1.054246335198890113987
716 February 2022Health Wrist-Band & Bugfix Patch V1.04h4246335198886897537
813 February 2022Raytracing Update6154735015626525066
910 February 2022Bugfix Patch V1.02h4235075565597567261
109 February 2022Bugfix Patch V1.02f4235075565594439402
118 February 2022Subtitles Update4235074931863912211
127 February 2022Bugfix Patch V1.01e4235074931862985217

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