SPSTEAMPULSELIVE ANALYTICS
The Resolve

The Resolve Steam metadata

Rus K | Coming soon | game

Coming Soon

GameSteam Store content

CasualSimulationEarly Access

  • Steam app typegame
  • Steam App ID1778020
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRus K

The Resolve metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1778020
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRus K
  • PublisherRus K
  • Parent gameNot available

Genres: Casual, Simulation, Early Access

Company pages: Developer: Rus KPublisher: Rus K

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Resolve Steam metadata

The Resolve metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1778020/metadata
Steam Communityhttps://steamcommunity.com/app/1778020
PCGamingWiki search
IGDB searchSearch IGDB for The Resolve

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Great Delay & Progress Update - 31 January 2022

    Hey Everyone, It's been a while contrary to me saying that I'll try to keep updates consistent. I've had a struck of bad luck in terms of my health that has in return meant that I'd have to delay the game by a couple of months, there has been progress. But the progress has been slow. I'm speaking w/ Steam to try and get the date moved, I can't say when ATM because it's still in talks but It'll probably be later rather than sooner. I'm writing this with a massive migraine so please excuse the type. Lets jump into the update. New UI New Tiles Rework - Made the code my dynamic making it easier in the long run to have updates and new additions. Path Finding -> This is giving me the most greif. I dont want to implement standardised pathfinding as this would slow the computational nature of the game. I've gotten most of it figured out but there are just a few more bits left to do. Cars and AI…

  • Dev Blog [6] - A Restart & UI - 28 December 2021

    Hi Everyone, Apologise for the delay in posts, I've gotten a little burnt out on the project for a couple reasons; I didnt have a specific plan of action I didn't have a structure for the code so it became very complex I wasn't very happy with the look of the game Because I wasn't happy with the look, I wasn't sure on how to implement certain functionality without having to redo the whole game UI So what does that all mean? It mean's I restarted the game. I started from scratch and have focused on areas that I'm not very good at first; UI. Those are temporary however; I think they are more inline with the concept of what will allow the game to progress further. I've still got some experimenting to do in order to find the "sweet" spot with the UI, sizing. Colours, etc but definitely a good start. Plus I will be able to easily amend them as rather than importing PNG's, they are PDS (photo…

  • Dev Blog [5] - Neighbouring System - 15 November 2021

    Hi All! Not much this week unfortunately, I've been fairly busy with work meaning there that there hasn't been much time to work on the game, however, I spent some time yesterday creating a neighbour system, which will allow me to progress with 1). the road creation as if there is something blocking the location of the road, then we obviously don't want a road to be spawned there, and 2). it'll help with the new approach I'm taking with the road creation (which I'll discuss when I actually get it started/working). This is in the prototyping scene that I have, I haven't migrated any of the assets which is why it looks so boring and with only primitive objects (cubes): The little cubes surrounding the big cube are the neighbour objects (linking points) A gif to show the system in action: The neighbour system is all created procedurally. All thanks to the new grid system I've implemented,…

  • Dev Blog [4] - Road Pathfinding Experiments! - 30 October 2021

    Hi All, Hope you're having a great weekend! For the past week(2 actually) I've been banging my head over getting the car working correctly and I think looking back I was approaching this wrong, its not the car that should be getting the list of positions its able to move to, but there should be a manager (of sorts) that would provide the car with the information that it needs in order to be able to "properly" traverse and *hint hint* find its path. So, I'll quickly explain a couple things that I tried (encase you're curious to the process, if not, skip this) I tried to implement a parent/ child relationship between the spawned roads, e.g -> the starting road would essentially build the list of child roads, and then provide that list to the child nodes so they are aware of all the roads in the list this was.. functional but problematic.. if the road was straight : A ----- B, it worked fi…

  • Dev Blog [3] - Let there be roads! - 16 October 2021

    Hello! This week It's all about the road system! Update Comfort Mechanic Implemented fully! (Buildings/Roads Reduce comfort) I've started the development of the roads ( The main focus this week ) Have a look at how the roads look below (bare in mind, the quads are just a place holder) To give a quick explanation to how they work, very brief and quick -> A player places the road with the middle mouse button (if they have enough money), the road is placed and becomes aware of its surroundings say a radius of 1, if there is a tile within that radius, the placed tile is registered to its neighbour. I'm not entirely satisfied with this approach, firstly its slow, calling every frame to check for a collision is not really the best approach but it works, I have a solution in mind but It'll probably take a couple head bangs on the table to get right. Secondly, I'm not really sure how to get the…

  • Dev Blog [2] - New Buildings! - 8 October 2021

    Hello everyone! A quick update regarding week 2 of activities - I've booked some time off work so this allowed me to focus on the game a little more. https://media1.giphy.com/media/O7BtZQ0ceoVz4pDdC7/200.gif New Additions; I've refactored the core of the code to optimise the game and improve the quality of code (I kind of just threw everything together to get a MVP) I've added a couple new buildings which I think have greatly improved the look of the game and the actual world itself, have a look below. Update: Fully Configured Commercial Buildings I've started work on the new comfort mechanic of the game (read below) I've started playing around with the road system but there is still much to do (also read below) There's something that I've been considering though, I want a 50/50 split between comfort and regular buildings, I want the worlds to be beautiful; Greenery, Parks, all that sor…

  • Dev Blog [1] - The Beginning! - 2 October 2021

    We are live! The excitement that I am feeling is insane, but lets get it together and write a serious dev blog, the first one at that! https://media4.giphy.com/media/MCuXzay5gpEmWSGZ8Q/source.gif Expectation during the early access stage of this game; Frequent, Weekly /Bi Weekly (depending on progress) dev blogs to keep you updated to the status of the game. I will hold "scratch pads" with the community to see what YOU think I should implement into the game. Those are the two main points, they are set in stone. But there are a couple others things, once properly planned of course, which will be taken into effect. A little bit about the game; Its a procedurally generated, idle clicker/city builder. I started the development of this about 2/3 weeks ago as I wanted something more from idle clicker games (ironic really). I aim to implement quite a few different features, one of the main thi…

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2021Dev Blog [6] - A Restart & UI4224938027318079712

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1778020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperRus K
PublisherRus K
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Procedural Generation, City Builder, Idle Clicker.. Yes.

About this game

A Procedurally Generated, Idle Clicker, City Builder! The Resolve is a new take on idle clickers, for players who want just a little more interaction with their game but still holding the core values instilled by idle clickers. Let your imagination run wild and enjoy the relaxation that will flow through you. ** Features ** City Customisation - Create your perfect world Relaxing Sound Track - Perfect after a long stressful day Building Customisation - Design the interiors of the buildings to increases your economy or comfort Hidden Challenges - Can you find them all? Procedurally Generated - Never ending? Yes Developed by : Rus K

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Resolve's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Resolve's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Resolve at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.