- Dev Thoughts: PAX West 2026! - 9 September 2026
We are absolutely blown away by the overwhelmingly positive reception Minigunner had at the PAX West expo hall. Our booth had all 4 computer stations busy almost the ENTIRE TIME from Friday morning to Monday night. We never in a million years could've predicted the attention our humble little game would receive, I had to pinch myself when we had lines of people waiting to play. This was an unforgettable experience from all of us at the Minigunner booth. ❤️ We have big plans for future Minigunner content updates and our development roadmap. Thank you to everyone who's already helped us by giving invaluable feedback, suggestions, and finding pesky bugs to squash. Today we're releasing the Call to Arms Update, which contains many features that were first shown in our PAX showcase build. We're currently in the process of getting back home and settled, but are very eager to get right back to…
- The Call To Arms Update - 9 September 2026
Minigunner Build 0.9.1.0 Patch Notes This update brings the completely overhauled tutorial that was debuted at PAX west 2026! We have a bunch of new SFX for our enemies, and many improvements to the new player experience! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Added new SFX for enemies! You can now hear them charging up and firing their attacks, and each enemy has a unique charge up sound. Swarmer Slicer Beamer Spitter Splitter Sprayer Burster Sniper (also has unique SFX for the sniper laser lock-on!) Heavy Slicer Heavy Spitter Repeater (The remaining enemies will get their SFX very soon!) -Improved the VFX of killed enemies, the now have much goopier splats! -Added new SFX alerts to: Reactor taking damage Reactor taking damage at critical health Powerline disruption Drawbridge being raised -Buying an item you've never…
- Minigunner Build 0.9.0.6 Patch Notes - 24 June 2026
Minigunner Build 0.9.0.6 Patch Notes This small update brings some small more fixes and adjustments, many of which are in response to player feedback! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Enemies Mega Detonator -📡 Max health reduced by ~15% Anomalies Symbiotic Auras -📡 Added visual indicator over the healer enemy to make it easier to identify them at a glance Ice Pillars -📡 Reduced ice pillar HP in early threat levels 400 -> 300 Items -📡 Sprouting Amber Cleaned up item sprite so it looks a little less busy Bug Fixes If you want to report bugs or give feedback, join our Discord! If you want to check on the status of reported bugs, check out our Bug Tracker! These bugs have been squashed! -Fixed issue with some visuals not displaying correctly -Additional minor bugfixes
- Minigunner Build 0.9.0.5 Patch Notes - 20 June 2026
Minigunner Build 0.9.0.5 Patch Notes This small update brings some small fixes and adjustments, many of which are in response to player feedback! The Commando also got a mini-rework to his passive! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Fixed the range indicator that shows while placing a sentry not rendering correctly -Slightly lowered the opacity of the dark radial refill over your ability icon -📡 Increased volume of the reactor damage alarm -📡 Updated the font used in the shop's item descriptions to be easier to read (also center justified the item name text) Achievements Secondary Directive (Commando) Hit 20 different enemies with a single rocket barrage Requirement reduced 20 -> 15 Feeling The Rush (Commando) Fully fill your adrenaline bar in less than 20 seconds Requirement reduced 20s -> 25s Professionals Have…
- Minigunner Build 0.9.0.4 Patch Notes - 18 June 2026
Minigunner Build 0.9.0.4 Patch Notes This small update brings some small fixes and adjustments, many of which are in response to player feedback! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Adjusted the volume levels of various SFX -Fixed positioning of some UI elements -📡 Increased the speed of the reveal animation for unlocking new items -📡 Improved visibility of closed doors -📡 Added more prominent warning arrows to enemy spawnpoints on minimap Enemies -📡 Sniper Time needed to prepare before charging attack increased by 50% Anomalies -📡 Symbiotic Auras Healing strength reduced by 33% in early threat levels Items -Voltage Regulator Delay before electric field begins to decay increased 6s -> 10s -Explosive Detonator Dynamite drop chance increased 30% -> 40% -Precision Mining Beam This item is now able to lock on and da…
- The Hardcore Encore Update - 15 June 2026
Minigunner Build 0.9.0.0 Patch Notes This content packed update brings the ANOMALY DIFFICULTY! An exciting new mode that completely changes how each run plays. This mode tracks progress uniquely to each mercenary, and it serves as the ultimate test for the C.M.C.'s finest! Speaking of C.M.C's finest, the ONLINE LEADERBOARDS are here! Measure up to your steam friends or all global players to see who can hit the highest scores and beat runs with the fastest times! The new MEGA DETONATOR enemy is also making an explosive entrance! This mini-boss is an absolute UNIT and will make quick work of your reactor if you're not careful. It can start appearing in the mid to late game portions of a run and rewards strategic players with heaps of scrap! We've also got quite a few balance and gameplay changes, some shiny new items, and more! Changes with the '📡 ' icon in front of them are changes or a…
- Minigunner Build 0.8.9.10 Patch Notes - 24 November 2025
Minigunner Build 0.8.9.10 Patch Notes This small update brings more fixes and adjustments, including some changes to the Slot Machine minigame! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Adjusted the volume levels of various SFX -📡 Added controller D-pad navigation support to ???'s MusicBoi2000 -📡 The MusicBoi2000 will now show 01:00 instead of 00:60 in its duration timer's display Transaction Stations -Slot Machine 🎰 Reduced scrap cost to play minigame by 50% Slightly lowered the easy rewards scrap payout, but the medium and higher rewards have stayed the same Sentries & Drones -Frostbomb Sentry Will now hold off on firing until sentry has turned to face towards its target -Marksman Sentry Will now hold off on firing until sentry has turned to face towards its target Items -Thermal Flare 💥 NEW: Also grants immunity to…
- Minigunner Build 0.8.9.9 Patch Notes - 18 November 2025
Minigunner Build 0.8.9.9 Patch Notes This small update brings more fixes and adjustments after the latest update, including more commando item adjustments! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Added a missing tooltip description for adrenaline rush status effect -Inventory buttons on transaction stations and supply crates now take you to your inventory page (before they were just opening the TAB screen) -Added a new player pop-up tip for bringing your mini-sentry with you into the underground -Added a new player pop-up tip for repairing the Steam Release Valve in the Frostblaster's arena room -📡 Made improvements and fixes to controller navigation in some menus -📡 Fixed first time tutorial pop-up using incorrect navigational indicators (thanks Jeej!) Bosses -The Frostblaster "Hot and Steamy!" buff (from Steam Releas…
- Minigunner Build 0.8.9.8 Patch Notes - 10 November 2025
Minigunner Build 0.8.9.8 Patch Notes This small update brings a few fixes and adjustments after the latest update, including a very neat gameplay addition for the Commando! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Various minor improvements to the ui and layout in character select -Added SFX for keycard doors being unlocked successfully (and unsuccessfully!) Achievements -The Goodest Boy 📡 Finding and picking up the lost shep pick-up will now add the 'Shep the Sheep' item to your inventory! This achievement has also been prioritized to show before "Full Steam Ahead" if you're unlocking both at the same time -??? Each run you win increases the chances of (Higher difficulty wins = bigger chance increases) Enemies -Splitter Attack charge up time increased by 8.5% Attack cooldown time increased by 50% -Sniper Attack cooldown…
- The U.I. of the Beholder Update - 4 November 2025
Minigunner Build 0.8.9.7 Patch Notes After 8+ months in the making, we're super excited to finally ship this giant update! It brings sweeping improvements to just about every screen in the game! We'll go into greater detail down below, but at a high level, we've made many changes to improve the experience of interacting with menus like the shop, character select, TAB screen, and more! Not only are they easier and more intuitive to view, but small details like navigating between buttons and special animations for various actions (like buying something in the shop) culminate to form a buttery smooth experience that we hope you'll love as much as we do! We also have various gameplay tweaks and improvements, including an eye-catching new general common item! (And possibly also a very squeaky one too!) Changes with the '📡 ' icon in front of them are changes or additions suggested by the com…
- The Sentries and Drones Update - 18 February 2025
Minigunner Build 0.8.9.6 Patch Notes This long anticipated update brings a huge new shipment of robotic companions to the shop. Each sentry and drone has unique strengths that can turn the tide of battle in your runs! Need more single target damage for boss fights? Why not pick up a Marksman sentry or Scattershot sentry! Need more AoE for large groups of enemies? Use a Flamethrower drone or a Frostbomb sentry to control those crowds! With so many options to choose from, there's a sentry or drone for every situation! We've also given some tender care and love to some of the Engineer's items, with a rework to the Experimental micro-rockets and a ton of exciting improvements to some of his legendaries, he is going to be eating good this update! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Standardized the way we describe the pla…
- Ending the year right! - 22 December 2024
Minigunner Build 0.8.9.4 Patch Notes This small update brings a festive new shop and medical items to the game! We've also made quite a few fixes and adjustments after the commando update, including some changes to achievements. Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Merry Gloopmas! General -Added seasonal decorations to the shop! -Added new festive item icons for all of the shop's medical items! -Standardized health and healing descriptions, now all mentions of 1/2 health will read as 0.5 health -New and tweaked Commando SFX -📡 Small & Large First Aid items now show how much health they can restore before you purchase them -📡The TAB stats screen now shows your run's selected difficulty Festive health item icons! Achievements -Ready for More Complete wave 16 in normal mode (Previously wave 20, but that's impossible in normal m…
- The Commando Update - 16 December 2024
Minigunner Build 0.8.9.0 Patch Notes This update brings the highly anticipated fourth playable character to the game: The Commando! Armed to the teeth, he has the tools for any situation! Mow your enemies down with laser fire or clear a path with sheer explosive force. Learn more about him in the patch notes below! This update also includes a pretty big shift in the game's difficulty levels, making the game easier and faster for new players! Lastly we also have a TON of new achievements to unlock the Commando's shiny new class items, some of which are easily our new favorites in the whole game. Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Unleash your potential with the Commando's impressive arsenal! General -New Mercenary: The Commando -Updated Difficulty tiers to better distribute challenge, and make the game more accessible to new…
- The Pressing Matters Update - 1 October 2024
Minigunner Build 0.8.8.0 Patch Notes Hey everyone! For this update we wanted to focus on quality of life features, tutorial improvements, and filling a gap in the item roster when it comes to reactor survivability, similar to how we improved the accessibility of area of effect items in the Luck of the Draw update. The goal is to give you more agency when it comes to reactor defense, and letting you make build decisions that have a noticeable payoff later on. We're also adding a brand new transaction station to the underground: the Hydraulic Press! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Added extra visual flair to getting legendary items from crates or transaction stations -Improvements have been made to player movement to eliminate the jitteriness that would sometimes occur -Updated mercenary descriptions in character s…
- The Bomber Boss Update - 4 September 2024
Minigunner Build 0.8.7.0 Patch Notes Why do I hear boss music...? The ABYSSAL WARDEN can give you the answer! This massive update brings an intense new boss fight, as well as a ton of boss fight system polish! We've added a lot of art to various aspects of boss fights, including the boss arena environments, the elevator descent loading screen, the boss intro screen, and more! We also made various gameplay and item balancing improvements that we're really excited about, not to mention the addition of a few new items and achievements. Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Brace yourself for an intense fight! General -NEW BOSS: The ☠️ ABYSSAL WARDEN ☠️ This boss can be encountered in the fourth bossfight after defeating wave 16, and will be quite the formidable foe! -The new boss introduces a new hazard: Plasma Chains! The boss wi…
- Minigunner Build 0.8.6.7 Patch Notes - 25 April 2024
Minigunner Build 0.8.6.7 Patch Notes This small patch contains a variety of fixes and improvements from playtesting and feedback from the Freezer Boss Update. Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Tweaked and Improved defense drone visuals for each damage level to pop out more -Increased the leash range of attack drones deployed by the CANARY Drone Pack -Updated the threat level text on the TAB screen to be more like the display in the game view -Updated visuals for the Pressure Release Valve -Minor tweaks and fixes to the Frostblaster's attacks Transaction Stations -📡 Increased the speed of the scrap reward number for all the minigames in the Break Room (Card Matching Table, Slot Machine, and Spinning Dart Board) Items Herbal Medicine -This item can now stack! (with two stacks you have a 100% chance to heal after eac…
- The Freezer Boss Update - 21 April 2024
Minigunner Build 0.8.6.0 Patch Notes We hope you brought a sweater! The Frigid Frostblaster is here!! This boss features entirely new combat mechanics and some devastating ice-cold moves. We've also given defense drones a mini rework and have implemented steam cloud saving functionality! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Winter is coming! General -NEW BOSS: The ☠️ FRIGID FROSTBLASTER ☠️ This boss can be encountered in the third bossfight after defeating wave 12, and will be quite the formidable foe! -New Arena Mechanic: The Steam Release Valve In the Frostblaster's chamber you can find a damaged Control Station that you can repair by spending some scrap. Once repaired you can interact with the big red valve to fill the room with superheated steam, and gain the STEAMY buff! -New Buff: Steamy ♨️ This buff grants you increased…
- Minigunner Build 0.8.5.1 Patch Notes - 24 February 2024
Minigunner Build 0.8.5.1 Patch Notes These small patch contains some tweaking around the weakest transaction stations in the underground. Our goal is to buff them to make them more enticing, and more competitive choices amongst all the other keycard room options. Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! General -Updated the look of C.M.C. crate props around the map to make them more consistent and distinct from the background. -Added a warning light in the Mining Lift room that illuminates some crates that could be hard to see before -📡 Added Minimap and T.A.B. screen icons for the Industrial Scrapper Transaction Stations -Industrial Scrapper (Outpost Surface) Increased uses per threat level 2 -> 3 📡 Updated visuals to be more eye catching -Trade Computer (Sleeping Quarters) Decreased required input slots 3 -> 2 -Drone Fabricato…
- The Safe and Sound Update - 20 February 2024
Minigunner Build 0.8.5.0 Patch Notes This update introduces a lot of new sounds to the game! We are very happy with most of them, but a few are placeholders until we can work with a sound designer in the future and have them take a pass at them. We are aware of an issue where if too many sounds are going off in quick succession they may interrupt each other. We plan to fix this in an upcoming update, so thanks for your patience! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! All eyes on the prize! General -Added new sound effects for the following: Beamer Brigade Bugle Activation Train Warning Train Incoming Train Passing Various Explosions (Dynamite toss, Drillmines, Satchel Charges, etc.) C.A.N.A.R.Y. Drone Pack Activation Firing a Bee Bee Hitting Enemy Firecracker explosion Stacked Deck Cards Hitting Enemies Blinding Bulb Activation…
- The Keycards and Catacombs Update - 16 January 2024
Minigunner Build 0.8.4.0 Patch Notes Introducing a wide variety of underground rooms that hold special terminals to buy, trade, and duplicate items, giving you way more agency over your builds! We're also rolling out some spicy system adjustments to streamline the progression of each run! Changes with the '📡 ' icon in front of them are changes or additions suggested by the community! Explore the catacombs! General -Added new rooms to the underground mines! These rooms are in a new area behind a locked blast door. You can unlock it by defeating the boss and restoring power, or you can force it open early by paying some scrap to do so -The rooms have interactable objects inside that you can use in various ways, giving you an added level of agency and decision making when it comes to your item builds Interactable Interface -Bosses will now drop a keycard upon death (and an extra keycard i…