- Granser - Kickstarter - 23 September 2026
Granser - the sequel to the Skautfold series released Act 1 this april to amazing reviews, now I am running a Kickstarter to finish Act 2 and 3 in one go with a full OST by Josh Culler (Ostranauts, Underrail, Neo-Savanger) you can find the kickstarter here: https://www.kickstarter.com/projects/619768455/granser-act-2-and-act-3 It will start next week on the 30th of September for a modest amount.Please, if you EVER wanted to help me make my games this is the time to show your support! And if you somehow didnt see Granser before, Act 1 is on steam here: It reviewed extremely well and if you like JRPGS you should absolutely play it!
- Skautfold + Granser Bundle!!! - 23 June 2026
If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off!
- Granser Act 1 out now! - 13 April 2026
Granser Act 1 (of 3) is finally out! It is the sequel series to Skautfold, but the more accurate thing to say would be that Skautfold was the prequel to Granser's story and universe. Its tone is very different as its a JRPG and very Anime. If you like what you see, consider supporting it.
- Knight's End: Final epilogue chapter added. - 17 May 2022
-Added final boss. -Added 3 more combat aid characters. -1 New achievement With this, the Skautfold series is fully concluded. I must apologies for delaying this so long, it was a personal conflict to overcome. A most sinciere thanks to everyone who stuck with my series of messy experiments! Currently working on Usurper 2.0, a wide range of fixes and improvements, as well as rebalances. But as for the long term future.... "Granser" the sequel series to Skautfold is in production :) It will be far removed in time from Skautfold taking place in a new setting.
- Final Chapter - part 2 update. - 28 January 2022
-1 new story chapter. -2 more combat allies. -1 new zone. -1 new combat arena. -1 new enemy type. -20 new examine spots. -1 new song. Only one chapter left to the final conclusion of the series. Should be a week~ to finish.
- Final Chapter - part 1 update. - 19 January 2022
-First part of the finale story. -1 new zone. -3 new enemies. -1 new boss. -1 new song. -1 new friendly combat npc. -multiple bugfixes regarding targeting mishaps. -bugfix regarding incorrect sprite drawn in combat scenes.
- Patch 1.021 - 3 January 2022
-Target assist turned off for now while I add it as an option. -Parrying and certain actions would turn current target into your attack's target, this should never happen, if any other such behaviour happens please report it. Attack's targets should only ever change if the enemy dies before the attack can land. -Fixed the train section's battle arenas not appearing and defaulting to the test arena. -Fixed door and transition issues in the sunken zone. -Enemies added to the sunken zone.
- Patch 1.02 - 30 December 2021
-1 new boss-fight. -1 new summon. -1 new achievement. -4 new enemy arenas. The enemies for them will be added in the next patch alongside the 3 new enemies. -Bugs fixed regarding the bosses sprites displaying incorrectly.
- 1.011 Patch - 30 December 2021
-Bugfix regarding statue enemy -Typo fixes -Final boss/summon animated, will be made avilable to play next patch. Final act will be added area by area.
- Patch 1.01 - 27 December 2021
-1 new boss. -1 new song. -1 new summon. -1 new achievement. -bugfixes regarding summon fight trigger corpses. -bugfixes regarding inventory for new items. -bugfix regarding the infinite loop train rooms when attempting to go backwards. The final optional summon should be added in the next patch.
- 1.0 is here! - 26 December 2021
As of now the game is in 1.0 However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able to start on Border, the new series that serves as the sequel to Skautfold separated by thousands of years and quite a few light-years.
- 1.0 Patch - 26 December 2021
-New ambiance and music added for certain areas. -Certain areas are now available for combat. -Howard conversations added. -Gui changes for more clarity. -Overall bugfixes. -12 Steam achivements added.
- #Patch 20 - 21 December 2021
-The two new optional areas are now open. Find the Train ticket where you fight the crustacian boss. Take the ride, and explore. -For now the new areas have no unique music, lack some vfx, and all enemies are removed. -42 more examine spots, for old and the new areas. Once these areas are finished and their bosses are placed. All otpional areas are done, and I am moving on to the final section of the game. The end of the story, and the entire series.
- The official Pugware discord is now closed. - 20 December 2021
Due to a variety of reasons I decided to close the official Pugware discord. Going forward all game related discussions should be conducted here on steam only. For those who are still interested in hanging out, or suffer from Stockholm syndrome from the old server, or made some friends, enemies, or just enjoyed the insanity of it. There is a new server. Keep in mind I will NOT respond to any discussions or posts related to my games there. https://discord.gg/AJsym5tAyH Good luck.
- #Patch 19 - 18 December 2021
-147 examine spots adde to the game. Enjoy reading.
- #Patch 18 - 13 December 2021
-Fixed multiple crash causing bugs regarding the new enemies. -Fixed crash causing bug regarding the camera control, prevention implemented. -Hunter boss, and its system is now finished and active. -Overworld enemy depth miss-match fixed.
- #Patch 17 - 11 December 2021
-27 new rooms added, most of them are locked for now until the two new optional areas are finished. -Bug with new mobs getting stuck in combat now fixed. -New key items for the optional areas added. -Assets for 3 new enemies finished and added in. Not on the spawn list yet. Hopefully the next update will finally finish the hunter boss, and make it available along with the new areas.
- #Patch 16 - 2 December 2021
-5 new enemies added. -Multiple mob encounters now have a chance to occur from the start. -Spawn tables changed for two major areas.
- #Patch 15 - 27 November 2021
-Alphonse scene teleport shenanigans now have a visual effect alongside them to fit. -The first summon is now active and useable, acquired after beating the library boss. Costs 1 Yth stone to summon in a fight. -Yth stone drop rates raised across the board to enable summoning. -Summons will scale off Eld, baseline code for this is enabled, the npc to do so will be added soon.
- #Patch 14 - 25 November 2021
-Steam screenshots enabled. -Library is now combat enabled, enemies are added to match the change. -New boss added at the end of the Library. -New song added for the new boss. -New item, the first summon added. However summoning is not active yet as the system needs more added before it can be activated. It still cost Yth stones if you try to summon it right now so don't bother yet.