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Sword of Shadow: Revolution

Sword of Shadow: Revolution Steam news

Phantom Studio, Not The Moon Studio | Nov 25, 2025 | game

Released

0players observed · 25 September 2026 - 03:27:50 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sword of Shadow: Revolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateNov 25, 2025
  • DeveloperPhantom Studio, Not The Moon Studio
  • PublisherNot The Moon Studio

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Phantom Studio, Not The Moon StudioPublisher: Not The Moon Studio

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Sword of Shadow: Revolution Steam news

Sword of Shadow: Revolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Notification of a Major Project Update - 31 January 2026

    Notification of a Major Project Update for Sword of Shadow: Revolution. After analyzing the current state of the project, a decision has been made to completely redesign it technically and conceptually. Key Changes: - Technical Transition: The game will be migrated from Unity to Unreal Engine 4 to achieve stability, performance, and visual consistency. - Gameplay Concept Shift: The project is transitioning to an Extraction shooter with base building and defense elements. - System Removal: The city-building system and large-scale settlement management will be abandoned in favor of a deeply developed personal fortress-shelter. - Gameplay Cycle: The main focus will be tactical forays for resources, their evacuation, and subsequent fortification of the base to repel attacks. These changes are due to the need to relaunch the project with a clear genre and technological identity. The current…

  • What is an Alpha Version? - 22 November 2025

    Hello everyone,Many of you might be asking: "Why alpha? Why not polish the game to perfection and release a full version?"The answer to this question is both simple and complicated. I am a solo developer, and getting the game to the state I envision in my dreams requires immense resources: time and money. Unfortunately, I don't have the means to spend several more years on this completely alone.That's why I've made a decision that didn't come without some sadness. I'm releasing the alpha version now. The project you see before you is not a finished product. It's a sincere, albeit imperfect, foundation. It has many unfinished features, rough edges, and shortcomings. Its current state is just a starting point, a base for development.But in this decision, there is also hope. Hope that by seeing this foundation, you will want to help me build upon it. Your support and feedback are not just…

  • Open Alpha Testing is Live! - 22 November 2025

    Friends, the moment is here! The Open Alpha testing for our game starts today at 18:00 MSK!We invite each of you to look behind the scenes of development and test the earliest version of the game. Your help is invaluable right now!Please be understanding: in the Alpha, you will likely encounter bugs, unoptimized elements, and unfinished content. This is normal for this stage!If you come across an error or have suggestions, please let us know. Your feedback is the most important tool to help us make the game truly great. Thank you for being part of this journey!Start Time:Moscow (MSK): 18:00US Eastern (EDT): 11:00 AMFrance/Italy (CEST): 17:00

  • OPEN ALPHA TESTING STARTS NOVEMBER 22 - 10 November 2025

    OPEN ALPHA TESTING STARTS NOVEMBER 22The Not The Moon Studio / Phantom Studio team is pleased to announce that the open alpha testing for the game starts on November 22.Launch Schedule:Moscow Time (MSK): 18:00US Eastern Time (EST): 10:00US Pacific Time (PST): 07:00Italy (CET / CEST): 17:00France (CET / CEST): 17:00This stage is crucial for stabilizing gameplay and improving performance. We invite everyone to participate and help us in this effort.Feedback and Bug Reports: During testing, you may encounter errors, unoptimized elements, or other issues. We would be grateful if you report them to our team.Please direct all your reports and suggestions through our official community:VK Group: \https://vk.com/notthemoonstudio]Thank you for your help in developing the project.We look forward to seeing you in the game on November 22.

  • Pre-Patch 0.0.1.4 Changelog - 10 November 2025

    Core Changes This update marks a full transition from a strategic top-down view to a survival game with direct character control. We've added the core gameplay loop: resource gathering, progression, and need management. Completely overhauled graphics, sound, and UI, alongside massive performance optimization.Gameplay (Core)Added a mini-prologue and tutorial.Added direct character control (top-down view).Removed strategic camera control.Added world interaction, wood and stone gathering systems.Added an inventory system (temporarily limited functionality).Added beta systems: Needs, Health, Armor, Stamina, and Skill progression.Added Level and Experience systems for world interaction.Reworked the building system, changed prices and building interactions.Added system language auto-detection and a 3-minute auto-save feature.AudioCompletely overhauled day/night ambient sounds, environment sou…

Patch notes and updates

S.noRelease datePatch nameGID number
110 November 2025Pre-Patch 0.0.1.4 Changelog1815580768401661

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