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Asterism: Apex of War

Asterism: Apex of War Steam news

HorseFeathersGaming | Mar 5, 2022 | game

Released

0players observed · 6 October 2026 - 02:36:50 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Asterism: Apex of War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateMar 5, 2022
  • DeveloperHorseFeathersGaming
  • PublisherHorseFeathers

Genres: Action, Indie

Company pages: Developer: HorseFeathersGamingPublisher: HorseFeathers

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Asterism: Apex of War Steam news

Asterism: Apex of War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Just posting a sneak peak of enemies and bosses you will see in Apogee - 27 March 2022

    There are 49 total enemies and bosses throughout the 14 levels of gameplay (not counting any retextured enemies). There are 7 unlockable power ups with the game lasting around 20 hours of content. Here are a few of the enemy's photos below. A lot of hard work went into making this game and I hope you enjoy it. {STEAM_CLAN_IMAGE}/41313041/...

  • Patch 1.6 - 13 January 2022

    --Changed reload mechanism to allow reloading during a clip. --Added a brightness setting. --Turned ammo drops into generic ammo that any gun can pick up. --Replaced jump animations with more fluid ones. --Adjusted third person view shooting to be more accurate. --Fixed a glitch where when you died in third person view you could see through the ground. --Got rid of some enemy rubble blocking projectiles. --Tutorial text made easier to read. --Remade first person view to be more immersive and got rid of camera clipping. --Changed clipping planes. --Added new boss to Pythrium. --Made some buildings brighter on the inside. --Fixed a bug with some turret damage. --In mission logs fixed a bug where multiple text typing sounds would occur. --Added mission bounds on tutorial. --Fixed a bug with interactions. --Gun reload volume lowered. --Post process transitions used to help bloom be more flu…

  • Power Up Patch - 9 December 2021

    --Added damage sense on camera. --Added damage camera shake. --Smooth third and first person aiming --Add sub-boss to Setyuu --Add sub-boss to Gathar --Add sub-boss to Pythrium --Add sub-boss to Beakrum --Add sub-boss to Boergamon --Add sub-boss to Mars --Added 7 power ups for the player, all unlocked by defeating sub bosses -speed up -place turret -phantom walk -jetpack -warp -time dilation bubble -place shield --New dynamic crosshair --New player HUD --Added effect to menu buttons --Recalibrated a few AIs to make them more random --New in level menu design --Added a start tutorial level --Added pre-mission character loadouts, unlockable as you progress through the game

  • Big Update Coming - 20 November 2021

    Next update will be a large one. We will be adding a new power-up system where for each power-up you must defeat a new boss to unlock it. Some examples will be on one of the Nano levels, there will be a new boss and if you defeat him you will be able to choose in the pre-mission loadout screen to warp around. This adds a more exciting aspect to the games movement and gives six more bosses to fight. On top of this there will be a new crosshair, this one is dynamic and reacts to what you do such as shoot or reload. Also a new much better looking HUD.

  • Patch 1.5 - 10 November 2021

    --Added footstep sounds that change based on what you're walking on. --Added menu sounds for hovering above buttons. --Added door sounds. --Replaced the VFX for portals inside of levels such as level three. --Adjusted the grunt AI. --Added a new death animation for the Renegade.

  • Patch 1.4 - 9 November 2021

    --Replaced Grunt with new character, much better quality. --Replaced the end part of level 1 with a more unique area. --Replaced the warden tower with a new updated version. --Corrected a mistake with Xbox one controller support, integrated and working fully now. --Added some special skies for some of the planets, will be working to make each different planets sky be unique. --Replaced the Renegades character, the hover tank now adjusts its thrusters to the terrain through line traces. --Character now starts maps with the first gun type. --Changed main menu buttons to a better button interface. --Fixed some UI scaling issues on the low end screen resolutions.

  • Patch 1.3 - 5 November 2021

    --Fixed some saving issues. --Save system is now fully operational, everything is saving properly. --Increased some projectile speeds to add difficulty. --Fixed some turrets on level 1, they were not firing. --Added an autosave system.

  • Patch 1.2 - 1 November 2021

    --Decided to rebuild the save system for quality of life. This currently includes saving enemies that have been destroyed, so you no longer have to fight the same enemies twice. The player character save will be added fully next update. --Fixed a line trace sky issue. --Fixed the player shooting themselves. --Got rid of the jamming gun system, didn't feel like it would be a fun mechanic. --Increased the health of some enemies in the beginning levels.

  • Patch 1.1 - 30 October 2021

    --Improved the early game AIs to provide more of a challenge. --Increased Brawler fire rate. --Fixed a glitch where when a player grabbed a weapon they sometimes looked at the ground. --Added in Key bindings that you can set through the options menu. --Added some more enemies on level one, two, and four. --Retextured some early enemies such as the the Grunt and Renegades. This was to bring the quality up to standard with later levels in the game. --Fixed the players aim being a hair off from where your crosshair was pointing. --Added a death screen for the player. --Added a skip button during the mission briefings that lets you see the whole text without waiting for it to type in.

Patch notes and updates

S.noRelease datePatch nameGID number
110 November 2021Patch 1.54186653626163352575
21 November 2021Patch 1.24186652357039632219
330 October 2021Patch 1.14186652357032154101

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