- Tormentis v0.8.15 – Movement and Trap Improvements - 20 September 2026
Hello everyone,Version 0.8.15 is now available! This update improves directional movement, adjusts the costs of several traps and makes large obstacles faster to destroy. Directional MovementDirectional controls are now more reliable when moving along walls and around corners.Heroes are less likely to get stuck on obstacles and corners. Movement preserves the intended direction more consistently and valid targets are no longer unnecessarily overwritten. Trap CapacityThe capacity costs of several traps have been rebalanced. Destructible ObstaclesLarge blocking decorations now require fewer hits to destroy, opening blocked routes faster during combat. Thank you for your feedback, and good luck on your next raids! Your Tormentis Team
- v0.8.14 – Movement and Dungeon Improvements - 9 September 2026
Hello everyone,Version 0.8.14 is now available! This update makes movement smoother, improves combat readability and fixes several dungeon issues. Movement and DodgingDirectional changes are smoother, with less stopping and getting stuck, plus better sliding along walls and around corners.Dodge rolls stay more reliably on walkable ground, respond more cleanly to obstacles and no longer cause movement problems afterward. Monsters and VisibilityMonsters now react more reliably when you are in melee range, even when you are outside their field of view.Monster health bars now consistently face the camera, making them easier to see during combat.The area where obstructing walls are hidden has been expanded, giving you a clearer view of the fight behind walls. Dungeon FixesFixed gaps in the walls of some dungeon rooms. Thank you for your feedback, and good luck on your next raids! Your Tormen…
- Tormentis v0.8.13 – Dungeon Ratings & Gameplay Fixes - 31 August 2026
Hello everyone,Version 0.8.13 is now available! This update introduces a new dungeon rating system for player feedback and fixes several camera and movement issues. Dungeon RatingsAfter a successful attack, you can now tell us and your opponent whether you would play a castle again: Yes, Maybe or No. You can also select up to two positive and two critical tags. This gives builders useful feedback and helps other players choose their next castle. Bug FixesCamera controls in the castle editor no longer open unexpectedly and can be shown or hidden whenever you need them.Fixed the movement and animation behavior of fire mortars.Movement near chests is now more reliable because chests are correctly treated as obstacles. Thank you for your ratings, your castles and your continued feedback! Your Tormentis Team
- Tormentis v0.8.12 – Gameplay Fixes, UI Improvements & Localization Updates - 17 August 2026
Hello everyone,Version 0.8.12 is now available! This update focuses on gameplay fixes, smoother movement, UI improvements and updated localization data across the game. HighlightsAdded new level 50 requirements for new monsters.Improved movement behavior: dodges now follow the player's movement direction.Fixed several League and Adventure panel layout and close-button issues.Fixed weapon swapping and improved inventory handling.Fixed Markdown rendering in chat.Fixed the Sawblade sound issue.Corrected the Glass Cannon calculation.Updated localization data for all supported languages. Thank you for playing Tormentis and for your continued feedback! Your Tormentis Team
- Major Update V0.8.11 - Monster Families and New Traps - 11 August 2026
Monster Rework, New Traps, and Destructible DecorationsThis update makes castle battles much more dynamic. Monsters should no longer merely fight side by side as individuals, but complement one another through clearly defined family mechanics. At the same time, new traps expand your castle-building options, while destructible decorations can change cover and routes during an attack. Monsters Now Fight as a FamilyThe biggest change in this update is the new interplay between monsters. Cold, fire, lightning, and physical beasts now each have their own identity: Cold and undead monsters control movement, create frost zones, and mark heroes for coordinated attacks. Fire monsters and demons scorch heroes and ground areas, ignite prepared zones, and force attackers to keep moving. Lightning monsters build up visible charges and turn them into short, dangerous bursts of damage through discharg…
- New Update V0.8.10 - Equipment Comparison & Future Units - 5 June 2026
Dear Players,Another update, V0.8.10, adds a few bug fixes and some new features that you've been requesting for a long time.Castle Editor: Show/Hide WallsWhen creating castles, you can now hide the walls, making it easier to place units.Real Inventory ComparisonThe equipment comparison has been completely revamped. It now incorporates the calculated values of all equipment, including active talents. The new indicators are displayed in three levels: slight, medium, and significant change.Result Display Added Current Inventory StatusDue to numerous requests, we've also added a display so players can immediately see how much inventory space they have left after completing a castle. This helps you decide when to return to the blacksmith to empty your inventory.Planning Future UnitsAs already mentioned on Discord, we are currently working on the new monsters. We plan to group the monsters…
- New Update V0.8.9 - Movement & Bugfixes - 31 May 2026
Dear Players,Unfortunately, some major issues crept in when we improved the dodge skill controls in version 0.8.5, which unfortunately worsened overall movement. This update, version 0.8.9, primarily addresses these problems, and we've taken the opportunity to implement some additional performance improvements, so that even larger castles now run much more smoothly on mobile devices.In addition to numerous minor bug fixes, several suggestions for improvement have also been implemented. The hero can now be rotated in both the inventory and the two appearance menus.Furthermore, the reforging menu now displays which properties are available for the selected item.Further bug fixes at a glance:- Fixed occasional display error in the League list- Fixed translation error in the Adventure Editor- Fixed laser damage from Laserheart- Fixed empty castles without rooms in League and Exploration- Fi…
- New Update 0.8.7 - Improvements to the Editor and Auction House - 28 May 2026
We've released a new minor update containing several improvements and bug fixes.The editor menus have been graphically redesigned for a clearer and more user-friendly experience. Several areas of the auction house have also received a visual update.In addition, several bugs have been fixed: The trap menu in the editor now functions correctly, the castle level calculation updates properly after changing themes, and issues with loading castles have been resolved.Thank you for your feedback and have fun playing!Oliver
- New Version 0.8.6 - Controls & Bugfixes - 27 May 2026
Dear Community,Last week I saw an advertisement for an expensive premium service that developers can integrate into their games. This service collects player bug reports and sends them to a server, allowing developers to be notified and fix bugs as quickly as possible. Unfortunately, it was outside our budget, but I really liked the idea.Therefore, we integrated a very manageable, custom-built solution into the last update, V0.8.5, which sends bug reports to our server. Within 48 hours, over 80 reports were sent, attributable to 16 bugs. This was somewhat alarming, as these bugs had never occurred in my own test runs. However, all bugs were successfully fixed… that alone would be reason enough for this new version, V0.8.6!Based on the extensive feedback received over the past few days, I've focused on control issues, primarily concerning clicks, mouse positions, and the dodge skill. The…
- New Update V0.8.5 - Progression & Balancing - 25 May 2026
Dear Tormentis Players,Over the past few days, we've primarily focused on making adjustments to significantly improve the player experience on the journey to level 50. The new update, V0.8.5, includes further controller and Steam Deck support, as well as a rebranding with a redesigned logo and new graphics.Adjustments to Defense CostsWith the help and feedback from new players, we've been able to improve the player experience on the way to level 50. Previously, it was nearly impossible to keep your castle defenses at the player's level.The costs for improving defenses have now been tiered to better suit the player's experience. Players up to levels 25-30 can now relatively easily upgrade their defenses to match their level. Only after that point does resource management become more challenging.We hope this will provide you with a much more enjoyable player experience, without the feelin…
- New Update V0.8.4 - Weekend-Events & new Fog of War - 18 May 2026
Dear Community,Over the past few days, I've been actively monitoring the levels played and observing the loot, and I'm now very pleased with the drop rates. It's time for another update, V0.8.4, which brings a few unexpected changes!Weekend EventsIn addition to your positive feedback on the revised drop rates, some players have also commented that you need a lot of certain items to reforge and enchant equipment. I'll take this into consideration and continue to monitor the situation closely.However, I've decided to make a spontaneous addition and implement one of the features that was originally planned for much later. With the new version, there will be four weekend events running in the coming weeks.Double Experience - All dungeons will award double experience points. This event is perfect for new players to make significant progress.Double Chance of Legendary Items - The chance of fi…
- V0.8.3 - Enhanced Hero Visuals & Improved UI - 4 May 2026
Dear Community,Over the past few days, I've primarily focused on modifying the controls for the Hero, Auction House, Smithy, and Editor menus. This led me to an idea for implementing the visual customizations for equipment that you've requested.Improved ControlsThe bottom menu has been completely redesigned. Buttons are now spaced further apart, labels are always visible, and the Editor's usability has been significantly improved. A color indicator now shows the dungeon's current state. Accordingly, there are now separate buttons for saving and validating/playing.The frequent dialogs regarding changes in the Editor have also been revised. You'll now only be asked about unsaved changes if you've been actively working on the dungeon.Extracting ModelsThe artisan now has a new function for extracting models from legendary items. This process destroys the legendary item, but you'll always be…
- Update V0.8.2 - The big Balancing - 26 April 2026
Dear Community,The last few weeks of balancing have been challenging. I set out to balance Tormentis on many levels for the future, and some areas were particularly demanding. It was important to me to minimize nerfs and preserve the value of existing and improved gear as much as possible.The goal was to implement such a step while still in the ongoing Early Access phase and not postpone it until after the release.General BalancingThe base stats of all gear no longer have random variations. This makes gear more comparable in the future. New items will now be generated at the upper end of the random range.Talent bonuses have been slightly reduced. In return, legendary items can add higher values to primary attributes.Weapon Type and Skill BalancingGreatswords have a 12% base damage bonus to compensate for their lack of range.Many skills have been adjusted and strengthened. Skills for w…
- Update V0.8.1 - improved rewards for PvP and castle defense - 1 March 2026
Dear Community,Thank you for the detailed and critical feedback over the past few days. It has clearly shown me the remaining weaknesses of Tormentis. I would like to address these in the next updates, even before balancing.Improved Rewards for PvP and Successful Fortress DefenseAttacks on player-held fortresses will be rewarded even more. A new material, Ember Fragment, will be available, awarded for successful attacks as well as successful defenses. These rewards will be sent via a trade message and can be collected along with gifts from friends.This will be the first step towards rewarding a strong and effective defense.New Recipes at the BlacksmithEmber Fragments will be required in new recipes at the blacksmith, which can be used to craft rare (yellow) items. The unique aspect is that you can choose two attributes during crafting, which will be guaranteed on the new item.Changes to…
- Major Update V0.8.0 - League System, Bestiary & Loot - 16 February 2026
Hello Community,The next major version, 0.8.0, is finally live! As announced in the last news update, this version focuses on the new League System and the Bestiary.New League SystemThe new League System places a new emphasis on actively attacking player fortresses. Each day, you receive entry tickets that allow you to attack opponents and collect Crowns (the new trophy points).A League season will initially last two weeks. This is a manageable timeframe, allowing for more sustained play, and at the end, you'll receive currency for the League Shop based on your ranking. In the future, Essences will also be available for purchase there to enhance individual monsters in the Bestiary.Furthermore, failed League attacks no longer result in a Crown loss—you no longer risk a lower ranking after a League attack.Opponents can also be respawned, but this costs League Entry Tickets and thus reduce…
- Version Change from V0.7 to V0.8 - 13 February 2026
Hello Community,The next major version 0.8.0, will be released sometime next week. Contrary to the original plan, this version will only include the new league system and the bestiary. This is because urgent adjustments to the loot system are necessary and are more time-consuming.The season starting this coming Monday using the old processing method (V0.7.x) will not be completed or processed. Instead, the first season using the new processing method will begin during the update.Since there are a significant number of server-side changes, some technical issues with league games under the old version 0.7.x are expected. We will make the new V0.8.0 version the minimum requirement as soon as possible.At this point, I would like to thank all the players who dedicated so much time to the beta and helped us with bug fixing. This has been instrumental in ensuring that the automated processes h…
- Dev Diary: Update V0.8.0 Preview - 5 December 2025
Dear Tormentis Community,Unfortunately, I won't be able to release update V0.8.0 before Christmas; it's now planned for January/February. I was ill for several weeks and was only able to do very little work on Tormentis.Current status: The Bestiary is almost complete. Every monster already has upgrades to various attributes such as damage, health, critical hit chance, etc. The higher the monster's rarity, the more upgrades are available. In the Bestiary, you can upgrade monsters with Essences. Each monster has its own unique Essence, and these will not be tradable. However, they don't take up inventory space and are part of the future "long-term grind" of Tormentis, as players have long requested. In the future, Essences will primarily be available for purchase in the League Shop, along with rare cosmetic customizations (the plans for these remain unchanged).However, behavior changes fo…
- New Demo & Update V0.7.2 - 17 October 2025
Dear Community,Today's update is just a small service update to improve a few translations and prepare Tormentis for upcoming events. Like last year, there will of course also be Halloween and Winterfest events.For this purpose, we've created a new demo version of Tormentis that runs on its own instance and isn't tied to any versions of the live instance. This means demo players will no longer play on a server with live world players. This has caused many problems in the past, which was also the reason for the temporary deactivation of the demo.However, I'm very pleased that a free demo is now available again for all those interested in Tormentis.Otherwise, I'd like to give a brief outlook, as work on the next major update is in full swing. In the next few days, I'll present the first screenshots of the bestiary and describe its functionality in detail. This way, we can all discuss feed…
- New Update V0.7.1 - Indicators, League-Token & more - 28 September 2025
Dear Community,After the last major update was relatively bug-free, we would like to correct the last minor issues with today's update and also implement a major community request. Attribute Indicators on ItemsA major community request was a visual indicator of how well attributes have been rolled. Perfect values on attributes on items are now marked as a white dot, and almost perfect attributes as a gray dot. League Tokens (temporary until the new league system)Since the new league system will not be implemented until version 0.8.0, it will be possible to collect tokens in some league battles until then. League fights will be rewarded with tokens at random.This will be completely reworked once the new league system is implemented with the next major update. Complete Changes item stats perfect (white) nearly perfect (grey) roll indicatorsintermediate solution to occasionally add leagu…
- Early Access Schedule - 25 September 2025
Dear community, Tormentis has been in Early Access for over 14 months now, and I'm very happy to have brought it this far together with you. Even though we regularly update the roadmap in Discord, it's time to transparently and publicly present the rough schedule up to the 1.0 release so that all players can get an overview and see what the focus will be in the coming months.In recent weeks, the internal schedule has been revised, and the planned transition from Early Access to the 1.0 release has been set for mid-2026. Outlook Version 0.8.0The next major update will include the overhaul of the league system. This topic was discussed in detail with the players in Discord. Key topics included: who plays with whom in a league (multi-league system), how long a league should last, and how time-consuming the league (or the game) can be to compete in the upper ranks.The Bestiary will be imple…