SPSTEAMPULSELIVE ANALYTICS
Dead Metal

Dead Metal Steam metadata

Monotone | Aug 30, 2023 | game

Released

0players observed · 23 September 2026 - 05:39:35 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)660
  • Revenue (VGI)$7,772
  • Review score95% positive

Dead Metal metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)660
  • Revenue (VGI)$7,772
  • Review score95% positive
  • Total reviews22
  • Release dateAug 30, 2023
  • DeveloperMonotone
  • PublisherMonotone

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: MonotonePublisher: Monotone

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dead Metal Steam metadata

Dead Metal metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1783080/metadata
Steam Storehttps://store.steampowered.com/app/1783080/
Steam Communityhttps://steamcommunity.com/app/1783080
PCGamingWiki search
IGDB searchSearch IGDB for Dead Metal

Reviews, pricing, and metadata

Review summary

Positive

95% positive, 21 positive, 1 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 August 2023

Latest Steam announcements

  • Universe Exploration patch soon - 30 June 2025

    Probably the largest patch since the graphics overhaul is reaching its testing phase soon so I just wanted to post here to let people know progress is still happening. Brand new universe exploration UI with a much more modern feel should make the game feel more approachable to new players, there will also be fuel cost for travel as well as randomly generated events while traveling that could be anything from traveling merchants to combat encounters in your vessel and much more. Solar systems will accurately depict what types of planets are in them from the universe map while planets actively rotate around different types of suns (some of which have effects on the levels in the solar system). The player can now also see what missions are available in what systems and make travel choices based on that, though the missions also have time limits before resetting as well meaning you have to…

  • Bug Fix Patch - 31 March 2025

    Patch notes -Snow Mines level was spawning without enemies sometimes -Skirmishes would occasionally not end when all enemies were defeated -Skirmishes would sometimes spawn without enemies -Fixed issue with cover/shops blocks routes to new rooms That's all for now, there will probably be another bugfix patch next weekend but those seem to be the major issues that were found. Thanks for playing!

  • Ophioc Ship Patch - 29 March 2025

    This patch is primarily adding a tile set called Ophioc Ship, it houses a few new enemies and a few old ones from the Ophioc faction. There are some new hidden mechanics on the level as well that I won't list here! Here is a screenshot of the new level alongside a few of the new enemies. On another note, this patch took a lot longer than I expected it to. I am also starting a new job next week which I'm very excited for but will most likely reduce the time I have to spend working on Dead Metal. But don't worry I'm hardly done working, just trying to set low expectations for the timing of the next patch. Speaking of the next patch, finally finally finally getting the new wave defense mode into the game. It would have made it into this patch but I keep finding bugs with it. I think it would be best to focus on it for its own patch as opposed to releasing it alongside the tile set. I am ho…

  • New Skirmish level type and new boss - 29 November 2024

    The patch todays main feature is a new gamemode called skirmish, this plays out much more like a standard turned based strategy game level where there are a set amount of enemies in a room and you have to kill them all to get out. These levels can currently spawn on most any planet or ship that generates and should be relatively easy to find though they are a bit rarer than the normal exploration missions types. These levels can spawn quite barren as well as with a variety of cover and enemies, it is fairly random how difficult they are though I haven't found it to be unfair in my own testing. Very happy to hear feedback about difficulty though. I wont include any of the new bosses screenshots or how to find the boss as I like to have some mystery waiting for players to discover, but its a low/mid tier boss that should be relatively easy to accidentally bump into on a playthrough. Vario…

  • 4k Resolution issue fix - 9 September 2024

    It seems the big graphics update patch broke 4k support, this patch is fixing that and a few other more minor graphical bugs. Thanks for playing!

  • QOL Patch - 5 September 2024

    Small QOL patch fixing a few graphical bugs introduced with the last patch -Walls on Snow and Ship levels will have less (hopefully none) errors in how they generate -New combat text that is easier to read -New item tooltips -SMG no longer gets stuck in animations after shooting -Sniper no longer defaults to left idle sometimes -Escape key once again allows you to go from galaxy back to universe and an unrelated change -tier 1 missions made slightly easier to ease new players into the game As always thanks for playing!

  • Graphics Update Finally Arrived! - 31 August 2024

    Hello everyone, its finally here. After a solid 4 months of work basically every single piece of art has been redone and it looks a lot better. A lot of bugs have been fixed as well but I was so focused on art that I don't have a great change log for that. Instead I will just post some examples of the new art below! As you can see these are some pretty huge upgrades from the prior art and the steam page has been adjusted to show it off as well. I will be paying very close attention for any bugs caused by this patch as a lot of assets were deleted and replaced, I have successfully played through the game with all bosses cleared once but I intend to do it again to make sure there wasn't anything huge missed. Work will begin almost immediately on a new tileset and a wave defense mission type, the next patch will most likely be in November sometime including all of the above plus a boss or…

  • Update on graphics improvement patch - 25 July 2024

    Hello, I know I said there would be an intermediate patch with about half the new graphics but the new graphics combined with the old ones look.... silly. So I'm burning through all of it and hoping to be done by August 20th. Progress is still going well and part of the delay is coming in the form of scope creep, for instance now we have shadows rendered under most units and objects. This is a WIP preview of the new art with shadows included, right now all the player character art is done as well as half the tile sets and 4/5 of the units. While it might be a little later than Aug 20th this will be the largest patch yet in terms of effort put in. After that its back to content content content as Im going to be adding a new mission type as well as another tile set before the end of the year. A few bosses should be making their way in as well. That's it for now, just letting it be known w…

  • Graphics Overhaul - 25 May 2024

    As was teased at in the last update, the next patch has a rather large graphics overhaul for the in level graphics. This includes new unit models new enemy models and new tile sets for all the levels. Right now I have just finished all the character models and am moving on to redoing some of the less sightly (made earlier in the development process) enemies. I'm hoping to patch about half the new graphics in about a month and then do the other half a month after that. As far as new content goes the second of the two matches will be including a new wave defense mission type which will have a snow variant and a abandoned vessel variant. This will feature a few new enemy types as well. Once the art overhaul is done adding the 5th tileset/ 7th boss fight in will be the priority though that's too far out to give a reasonable time frame. That's all for now, just wanted to keep people updated…

  • Snow Patch Live! - 5 April 2024

    Snow patch is live! A new tile set with new enemies and a new mechanic to get ore faster for upgrades. Ill be fast and go right ahead with the changes below: -Ice planets added to planet list -Ice planets can now spawn 'Snow Mine' levels which have a new mechanic to get ore faster -Some new abilities added for players -Bug with Hulking Masses not dying correctly fixed -Bug with spider mines not moving correctly in MP -Some more QOL changes The new mission type was still a bit too buggy to make the cut, though that will be coming soon along with part of what will be a large art overhaul starting with character models. Below I have an example of the new art coming!

  • Pre Snow Patch Bug Fixes - 26 March 2024

    Fixing a good number of bugs unrelated to the actual snow patch Bug Fixes - Space Pirates with shotguns' blast sometimes would go through walls - Enemies no longer moonwalk occasionally - Bug causing med kits to become unusable until you hit escape fixed - Yellow targeting frames animations no longer freeze - 'q' options popup now goes away when it should - Now a quest progress popup when you do certain missions and complete an objective - Level up available popup when you click a suit with a level up available (people were not noticing level ups) - Tooltips added to stats on the main inventory screen - Ophioc spore cloud pools sometimes overlapped with other cover - Bug causing turn order to be broken when a 2x2 sized mob died fixed - Sound added for infected screamers - Starting rooms for Ophioc and Zenar levels was too big - 2x2 sized mobs health bars now always go away upon death Th…

  • Snow Patch Coming Soon! - 17 March 2024

    The next and first major patch of Dead Metal is coming up around the corner, its taken a little longer than expected as last I posted I said it would be ready in mid March at the latest. Now I'm thinking end of March or at worst early early April. This patch will include a bunch of new things listed below: -New tile set and planet type to explore -Snow Ore Mines, which contain ways of getting ore for upgrades much faster than previously -6 New player abilities to be unlocked -2 New base enemy types -Various bug fixes generally to do with MP or the tech items introduced in the last patch Here is a screenshot below of the new tile set: I'm looking forward to releasing the patch and will have another post on what content is coming after once its out! Thanks for playing!

  • Added Tech Items - 20 January 2024

    Patch Notes -Tech items now added and can drop from appropriate mobs -When you equip a tech item you gain a 5th ability on your equipped suit -Currently 10 tech items in the game though more will be added over time -Tech items only drop on lv 3 or higher maps (with a few exceptions) Today I'm happy to announce that tech items are in the game, items which give you a 5th ability per character when equipped meant for further customization. A few minor bugs were also squashed as well: -Crash when certain items were used on a certain boss fight -Limited per mission use abilities now correctly display "Out Of Charges" pop up when you are out of charges for the mission. Post this I'm going to start work on a new tileset and a new set of mobs for that tileset. The new tileset will be for mining posts on a new type of planet which is currently just being called "Ice Planet". Along with the new t…

  • Multiplayer Stability Patch - 16 December 2023

    As you may or not have noticed there have been a multitude of small patches going out this month and that will continue until the new year when I go back to working on new features. These patches are improving the multiplayer experience in terms of bug fixes and general stability. ---PATCH NOTES--- -Music now correctly plays on a certain boss -Creating a new dead metal suit in MP will no longer overwrite money -Clients should no longer sometimes get 2 level ups instead of 1 -Correct type of loot box (art not contents, the contents were always fine) will show on each players screen in MP now -2x2 Mob movement is now correctly synced across the board in MP -Psystaff mindbruise effect now correctly updates health bar on other players screens when it damages something -Energy knife stab no longer leaves an incorrect poison effect on enemies on other players screens -Footsteps should now cor…

  • Small Bugfix Patch - 9 December 2023

    PATCH NOTES -bug that would leave the game in a null state if you quit the tutorial at a specific time then re logged into that save fixed -various small MP desync bugs fixed Just a small patch with some bug fixes, nothing to see here. Thanks for playing!

  • Star System/Galaxy screen overhaul - 5 December 2023

    As I said in the last patch notes my least favorite piece of the UI was the map enter screen better known as the navigation tab. The UI art for it was lacking and it didn't add any depth of gameplay other than to try to convince the user that at some point real and meaningful universe generation might be on its way. And while I can't yet say that the universe generation is anywhere close to what I want yet, this is the start of bringing it towards that point. This is what I've been working on for the last few weeks since the last patch and while I don't think its a final version of how it will work I do much prefer the art and now the universe generation will name star systems and will generate permanent planets. These planets will eventually matter a lot more (and there are only 3 types of planets at the moment) as only certain levels will spawn on certain planets, I just don't feel th…

  • Quests and Bug Fixes - 20 November 2023

    Quests are finally in the game and they seem to be working well from the testing Ive done, you will now have a main quest that will generally tell you how to progress in the game as well as 2 side quest slots you can obtain from talking to NPCs in the station. The screenshot above is an example of one of said NPCs. More of these will be added over time of course along with more quests and content. These quests will also aid players in finding hidden side bosses that have yet to be found by anyone. Right now there are three new NPCs to talk to as well as the Kale the merchant on this NPC page, you will have to come through this screen to buy and sell items. There are plans for more merchants with different kind of items for sale in the future as well. PATCH NOTES -3 new NPC quest givers have been added to the game -Main quest has been added to the game -A total of 10 side quests and 3 ma…

  • Level Generation and Party Follow - 23 October 2023

    Ive been spending some time trying to figure out how to reduce movement woes between rooms when you have to control all 4 party members in single player. I have two solutions that will hopefully work together to resolve this issue. -A large portion of level generation was rewritten to cause much much shorter distance between rooms -You could press X to call your party to you already but now its in much much better working order and (hopefully) less plagued with bugs. I'm hoping that solves it for now, more changes (like a lot more) will be coming to level generation over time but I think this will resolve my primary issue with levels at the moment. More changes coming soon and as always thanks for playing!

  • MP Usability Update 1 - 8 October 2023

    The last patch fixed a lot of issues with the normal game UI (outside of levels) and this patch is mainly another UI focused one. The multiplayer interface to get into a lobby can be confusing and buggy, this patch as well as another one coming this weekend are seeking to fix that. -You will now be prompted upon launching the game to create a user name for multiplayer, this username will appear when you join a match lobby now so you can see who is in your lobby and in which slot. -You can change above mentioned username from the multiplayer screen, you will find a new button on the bottom right of that screen. -Fixed bug caused when the AI Boss was killed -Fixed issue with game loading other saves bots in strange conditions -Fixed issue causing the new UI screen to go blank when no abilities are selected on your bots -Fixed issue with multiplayer just giving you the tutorial level on sp…

  • UI Redo - 15 September 2023

    So the majority of the negative feedback I've gotten has to do with the UI... And I agree, it needed work. This update fixes a lot of those issues but not all of them quite yet. The multiplayer lobby host/join system is still in need of an update but the in game UI and starting tutorial is far easier to use/navigate with this update. The Inventory / Stat screen got a 100% rework as well as the days of walking around the station to reach different UI pages is gone. Its all navigated from a (hopefully) easy to use computer monitor that both looks nicer and feels much more intuitive. This is the a look at the new stat screen, all the other UI menus will be updated to this quality over the next week though they already have the same general layout with the different menu options on the bottom of the screen. Coming up next: 1) First off as stated above my next project is the host/join in mul…

Patch notes and updates

S.noRelease datePatch nameGID number
131 March 2025Bug Fix Patch1795283637949146
29 September 20244k Resolution issue fix6242640076612870473
35 September 2024QOL Patch6242640076597877296
426 March 2024Pre Snow Patch Bug Fixes5686430301734622445
516 December 2023Multiplayer Stability Patch5409450219980386520
69 December 2023Small Bugfix Patch5395938616802663550
75 September 2023Multiplayer UI Fixes5141476355675934746
84 September 2023Balance changes and Network Fix5141476355673752269
93 September 2023Small Post Launch Hot Fix Patch #45141476355669185716
102 September 2023Small Post Launch Hot Fix Patch #35141476355665882249
111 September 2023Small Post Launch Hot Fix Patch #25141476355661457610
1231 August 2023Small Post Launch Hot Fix Patch #15141476355657630073

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1783080
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateAug 30, 2023
DeveloperMonotone
PublisherMonotone
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent95%
Positive reviews21
Negative reviews1
Total reviews22
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1783080/

Short description

1-4 player co op roguelike with turn based combat and an emphasis on exploring randomly generated dungeons in order to find loot and complete missions

About this game

Dead Metal is a 1-4 player co op roguelike where you take control of a squad filled with humanity's only hope, Dead Metal Suits. Robotics melded with psionic power capable of mass destruction as well as the ability to organically learn. Proceed through randomly generated levels filled with enemies secrets and most importantly loot. Build up your squad and build more prototype suits to replace the fallen, unlock new abilities by testing out different stat combinations to discover new play styles. ---FIGHT--- -Fight against hordes of both human and alien enemies as you seek to master the use of new technology -Unleash a wide array of unique abilities to vanquish your enemies -Use positioning to your advantage as you line up enemies for attacks while dodging the enemy attack patterns ---UPGRADE--- -Unlock new passive stats on your robots by finding rare ore out in the universe -Get to the max level of 10 in order to see a Dead Metal Suits full potential ---CRAFT--- -Modify your weapons using currency in an attempt to make the best gear in the galaxy -Collect rare currency to use the top modifications for your loot

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Dead Metal's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dead Metal's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dead Metal at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
R.E.P.O.8,91023 September 2026 - 05:50:39 UTC266,908420,693semiwork
BeamNG.drive8,64423 September 2026 - 05:29:56 UTC44,232392,944BeamNG

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