- First Anniversary of Fuchian Chronicles! - 21 April 2025
Hello everybody! It’s been a while, huh? Hope you’re all doing well. It’s already been a whole year since Fuchian Chronicles came out of Early Access, so I’d like celebrate the occasion a little. How? For starters, the game is 40% off for the week, the deepest discount yet! But that’s not the main thing. As you may know, Fuchian Chronicles is a remake of my very first game, Space Fox Kimi. Looking back at it I can’t help but be embarrassed at its quality, and that I put it up for sale at all. But I’d like to think that just means I’ve grown as a developer. I’ve left Space Fox Kimi up for posterity all this time, and with Fuchian Chronicle’s anniversary, I feel like the time is right to make Space Fox Kimi free to play (if it's not yet, please give it a bit to let Steam make the change). Now you can see just how bad it was for yourself! Visual quality and gameplay improvements aside, the…
- Fuchian Chronicles - The Last Fox Fighter Now Available! - 19 December 2024
Hello everyone, hope you’re all enjoying the holiday season! I come bearing gifts, in the form of the Last Fox Fighter! Yes, The Last Fox Fighter is now available for free for all owners of Fuchian Chronicles (which is 25% off as part of the Steam 2024 Winter Sale!). Simply go to the DLC page and add it to your library, and you’ll be able to pick whether to play Fuchian Chronicles or The Last Fox Fighter whenever you launch Fuchian Chronicles. The web-playable itch.io version will remain free to everyone regardless of whether or not you own Fuchian Chronicles, and the full version will be available for $1 there as well. I know I previously said I wouldn’t sell it, but I feel this is a decent way to give owners of Fuchian Chronicles an added bonus without alienating those who are only interested in The Last Fox Fighter. Thank you for understanding. Newly added features in the release ver…
- Future of Fuchian Chronicles and the Last Fox Fighter - 23 October 2024
Hello everyone, I hope you’re all doing well! I know it’s been a while, but I needed some time to properly think things over and come to a decision. That said, this will be a longer post than usual so please bear with me. I’ll have a tl;dr at the end. First, the Last Fox Fighter. I previously said that there was one more major feature I’d like to try making, and I’m happy to say that it’s done! https://static.wixstatic.com/media/e4c1c1_f1491a2466ec48e7ac01a84197c6a3f8~mv2.gif Fuchian Chronicles had both ground and space combat, so I wanted the Last Fox Fighter to have them too. Now that the framework is more or less finished, I plan on making a few stages with a short story, and releasing the Last Fox Fighter as a free DLC for Fuchian Chronicles. The web-playable version on itch.io will remain in its current version, and only the Steam version will be complete with separate stages and g…
- DumDum Hotfix - 22 September 2024
Fixed a small bug where a character was still using dummy equipment after rejoining the party. Thanks to Nether for catching it!
- Status of The Last Fox Fighter - 16 August 2024
Hey there! It’s been a while, hasn’t it? Between commission work and a game jam, progress on The Last Fox Fighter was slower than I would have liked. That’s not to say there hasn’t been any, and the prototype has come a long way since my last update! https://static.wixstatic.com/media/e4c1c1_2e2e4cdaa5a44d93ac0b25355fd8deb2~mv2.gif New enemies, an upgrade system, cutscenes, there’s a lot of new stuff to see, and you can play The Last Fox Fighter in browser on itch.io! Most of the features I wanted to add are now in the game, but there is one major addition I want to see if I can make before I make a decision on the future of the game. So look forward to my announcement about that here! Speaking of making announcements and places to make them, at this point I’ve given up on getting back on Twitter/X. So from now on I’ll be on Bluesky and I’ll be gradually posting smaller updates there mo…
- Minor bug fixes for end of Chapter 4 - 15 July 2024
Fixed a couple of bugs regarding the end of Chapter 4 and the boss fight there: Fixed boss doing a certain thing more than once Fixed boss death animation not playing Fixed Yna's portrait not showing up in the post fight cutscene when she's present Thanks again to Akameka for catching this!
- Hotfix for gear not being returned to inventory - 14 July 2024
Fixed a bug where gear isn't returned to the inventory when some party members leaves the party for an extended time, and gave the dropship in Chapter 2 the ability to self heal. Thanks to Akameka for catching the bug and the suggestion!
- Hotfix for cutscene bug in Kiluc asteroid field - 13 July 2024
Fixed a bug where a cutscene in Kiluc Asteroid field couldn't progress as intended. Thanks to Szarekh the Silent King and Akameka for pointing this out!
- An Update - 10 June 2024
Hey there, hope you’re all doing well! It’s been a while, hasn’t it? I’ve been busy trying out and learning different game engines to use for my next game. After trying out GameMaker2 and Unity, I eventually decided on Godot and am in the process of making a small game with it. What game you ask? A top down twin-stick shooter set in the Fuchian Chronicles universe! https://i.imgur.com/6Q55VUN.gif The Last Fox Fighter (working title) is still in its prototype stages and I’m still figuring out how to add the features that I want, but I’ve made good progress in the 2-3 weeks I’ve spent on it! Normally I’d list out what’s in the prototype right now here, but you can see for yourself. The prototype is publicly available on its itch.io page, and you can play it in your browser! I update the game whenever I’ve added enough new features to justify an update, and feedback is always welcome! I sh…
- Transformation bug in the demo fixed! - 16 May 2024
Fixed a small but likely progression breaking bug in the demo where one of the enemies transformed into the wrong one, making the fight nigh impossible. Thanks to josbey7 for catching this one!
- Fuchian Chronicles Now Out of Early Access! - 19 April 2024
https://i.imgur.com/C0OLCpP.png Thank you for waiting, Fuchian Chronicles is now out of Early Access! Here’s a list of changes from the old public version and the new one (many of these changes were already available in the playtest beta): - Menu, battle, and dialogue UI has been overhauled - Databank is now complete and expanded with new entries - New character portraits for Fitz, Arlette, and Ferdi - New weapon: Heavy Incinerator - New equipment mods, including mods to make mid-game heavy weapons more effective in the endgame - Trophies now have pictures - Heavy weapons re-balanced a little As mentioned in the beta release announcement, this new update requires a new save due to some additional functionality. Saves made in the beta playtest build will still work, but some equipment (specifically helmets, trauma kits, and heavy weapons) might lack the proper mod slots, but you can buy…
- Minor update to Playtest Beta - 9 April 2024
I was thinking back a little and thought that the finale of Chapter 4 was a bit lackluster, so I went back to rework it a little. It's not MASSIVELY different, but I think the new boss fight is more interesting than before. Other than that, a new weapon has been added to the game: the Heavy Incinerator! You will be given it when you pick up new gear in Chapter 4, and can purchase it from the supply vendor afterwards. Please note that this update only affects the opt-in playtest beta, which can be accessed by entering the code "foxesgokonkon" in the betas section of the game's properties in your Steam library. If you get the chance, please check it out!
- Playtest Beta Now Available! - 3 April 2024
Hey everyone, hope you’re doing well! Turns out the previous announcement isn’t the last one before full release, but there’s a good reason for it! A playtest version of the final build of Fuchian Chronicles is now available for anyone who’d like to help me playtest one more time and catch any bugs that I’ve missed (or if you just want to play the final build early, that’s fine too!). It includes all the previously shown UI/walking animation updates, a brand new logo/main menu, expanded Databank, new portraits, and a few tweaked/expanded scenes. Aside from bug fixes and perhaps one or two more tweaks, this should be the final version of Fuchian Chronicles. I hope you like it! https://i.imgur.com/nI6YF9d.gif To access it, right click Fuchian Chronicles in your Steam Library, click “Properties”, click “Betas” on the left, and enter the code “foxesgokonkon”. That will unlock the “devtestbu…
- Pre-Release Update 3 - 14 March 2024
Hello everyone, and welcome to what should be the final update prior to Fuchian Chronicle’s full release! This will be a text heavy one so please bear with me here. I’ve fixed all the issues I mentioned in the previous updates, and addressed another one of the major complaints that I got: https://static.wixstatic.com/media/e4c1c1_adbdddf97f3741539435a5117b7b4a58~mv2.gif New walking animations! This was an issue that was first brought up near the start of development, and I thought I had fixed it with a sprite update. The feedback I got however, made it clear that the lackluster animation hadn’t been adequately addressed. I hope that this new update goes further towards fixing that issue. Now I’m back to adding new content to the game and playtesting to make sure everything is in order. I’ve already showed most of the new stuff I’m adding in the previous updates, but there is one thing I…
- Pre-Release Update 2 - 12 February 2024
Early update announcement this time for a few reasons. First, more art! https://i.imgur.com/zfE8SwW.png Getting art for all party members was one of my priorities in this final phase of development, and with Ferdi and Arlette’s portraits completed, that’s that part finished! Some of their dialogues have also been updated, namely their introductions. A handful of other recurring characters may get more art later, but there are more pressing matters at the moment. If you’ve been following my social media (@ShenTzuGames on X/Twitter), you’ll know that I recently got a lot of feedback for Fuchian Chronicles. I’m extremely grateful for this, especially since they pointed out several major issues I had not considered. Unfortunately some of them simply can’t be feasibly fixed at this stage given my limited resources, but I am committed to improving what I can, starting with updating the UI. ht…
- Pre-Release Update 1 - 18 January 2024
First update after Fuchian Chronicles’ story officially concluded! If you follow my social media (@ShenTzuGames on X/Twitter, u/ShenTzuGames on Reddit), you’ll see that I’ve been much more active in posting stuff from the game. Now that development of the game proper is winding down, I have more time for these things and making more promotional material, so look forward to those! That’s not to say there aren’t changes to the game in the works. For starters: https://i.imgur.com/BxQDEPD.png Character profiles! They’re mostly done now and I will be/have been sharing them over time on my X/Twitter. Not every named character will have one, but I did make one for most recurring characters, as well as a few of the important ones. That said… you may have noticed who the profile is of: Fitz! I originally didn’t have much planned for Fitz, and even planned to kill him off in Chapter 2 (hint: he c…
- Chapter 7 hotfix - 7 January 2024
Fixed a bug where a certain encounter could automatically fail. Please do let me know if you encounter any other bugs!
- Chapter 7 now available! - 15 December 2023
Thank you for waiting, Chapter 7, the finale of Fuchian Chronicles, is finally here! https://i.imgur.com/KyKWWl8.jpeg After the events of Chapter 6, the future of the Empire is shrouded in uncertainty, but now a new operation is planned to end the war once and for all. Will it succeed? If so, at what cost? And what will it mean for Kimi and her crew? In addition the new chapter, several things have been changed/balanced and a few bugs have been fixed. The demo has also been updated with these changes where appropriate. They are as follows: - The map in the ending scene of Chapter 5 has been redone for consistency - Healing items and skills now show approximately how much they restore in their description - The “Transfer Energy” ship skill now transfers 50 energy instead of 100. - Enemies are slightly harder to stun. - Fixed enemies dropping the wrong weapons when killed. - Settings for…
- Chapter 7 Update 3 - 17 November 2023
There’s a lot that still needs to be done, so only a quick update this time. I took a break from script writing to add in what I already wrote and tested the events up to what I have finished. Here’s a sneak peek at what’s in store: The bunnoid homeworld Moki! https://i.imgur.com/3XAdhbp.jpeg All that's left are the final cutscenes and the post-game area and the dialogues related to those, which have already been planned out. There’s still a lot there to wrap up, so I expect there’d be a lot more writing ahead for me. That’s it for this time. Barring any major event, I plan on releasing Chapter 7 mid-December at the latest, so look forward to that! Cheers, ShenTzu
- Chapter 7 Update 2 - 20 October 2023
Time for another update! Sorry this one’s a bit late, I was caught up in writing and it completely slipped my mind. Speaking of which... I’d say the script is about 2/3s done? I’ve written about 14k words so far, and I’m honestly not sure how much more there will be. Chapter 7 is the finale so there’s a lot to wrap up, including all the variations based on your actions throughout the game as well as the different endings. The main thing I want to ensure is that the endings are satisfying, and I will be working towards that. It just might take a while. In the meantime, new characters! https://i.imgur.com/MYHmddY.jpeg The bunnoids aren’t the only one improving their weapons/armour tech, the GFE has some new toys too! Though depending on how things go... they might not be only pointed at the bunnoids. That’s it for this update! I will try and finish the chapter by mid-late November, but wi…