SPSTEAMPULSELIVE ANALYTICS
Star Zeal 4x

Star Zeal 4x Steam metadata

Akuu Digital Entertainment | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1791630
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAkuu Digital Entertainment

Star Zeal 4x metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1791630
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAkuu Digital Entertainment
  • PublisherAkuu Digital Entertainment
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Simulation, Strategy

Company pages: Developer: Akuu Digital EntertainmentPublisher: Akuu Digital Entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Star Zeal 4x Steam metadata

Star Zeal 4x metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1791630/metadata
Steam Communityhttps://steamcommunity.com/app/1791630
PCGamingWiki search
IGDB searchSearch IGDB for Star Zeal 4x

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, HDR available, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Star Zeal 4x is Still Alive! - 18 September 2026

    First of all, apologies for the super long period in the dark without any updates. There are multiple reasons for this, though the main one is that I realized development was far off from where I thought it was. So I decided to go quiet(except for the discord) until I got enough done to at least be more confident the release is near and have the ability to update and market the game more easily. Between the second closed alpha release two years ago and this update, there has been a massive amount of work completed which you should be able to tell from the new store page trailer. Anyway, this is not a dev log(which will come shortly) it is rather a quick news post to let everyone know the game is absolutely alive and kicking. Also to coincide with the new trailer and all round refurbishment of the steam page, so don't forget to check those out in the main store page. I did have a persona…

  • Mid Closed Alpha Dev Log. - 1 July 2024

    This is an unplanned dev log as there has been an important conceptual gameplay issue dealt with after closed alpha v2.0 was released, which is also what has delayed closed alpha v3.0. I have made some changes to colony functionality related to how players use/"exploit" them. It technically affects only a small section of the game that has to do with how the colony and planet management works but it does have a very large impact on gameplay, so I thought it best to write about it. Colony Changes: The colony management window has been essentially replaced with a new one. Colonies work in a more indirect and independent way now, while the player picks more general level options for whatever types of colony is possible on said location. The reason I made this change at such a late stage was due to realizing that having so much control over how colonies work creates a lot of busy work for t…

  • Closed Alpha Phase 1 v2.0 (Exploration) Released & Testing Underway. - 29 April 2024

    The second build has been active for almost a week already. This one begins by opening up the game some more. Officially enabling the exploration and some of the logistics. Now the player(tester) can explore the starting star system as opposed to being stuck in orbit like in the first build. Enabled/Unblocked Functionality: -Ability for fleets to travel, IE: FTL. -The starting system, including the possibility of going into the asteroid belt. -Part of the start loadout window and ability to spend some starting points. -Science survey scan orders from orbit of planets. Newly Added: -Logistics, ability to collect objects like crates and send into the cargo hold, which is unlike mining and salvaging. Fixes and Improvements: -Added ability to set ships to direct travel near to objects in full 3d view by mouse click instead of having to use the moving tool/pointer. -Many fixes to fleet movem…

  • Closed Alpha, Phase 1 v1.0 Officially Released. - 12 March 2024

    The first build of the closed alpha has been finally released and testing well underway. It was technically active since the start of March, but I waited until some initial private feedback came through from the first of the testers. I intended it to be a stealth release of sorts, which is why it was so quiet around here for the first two months of the year. About the first ever released build of Star Zeal 4x: The initial feedback was quite short since most of the game was blocked off, however it was better than I expected and all the basics are seemingly in order. Essentially, what I wanted to test in this first build was whether or not the game runs as intended and I was not merely dreaming it before I uploaded. There will either be one or two more versions in phase one and then I will move on to phase two. Public release into early access will come at the end of phase 4. The next bui…

  • Closed Alpha Roadmap + Minor Update - 1 November 2023

    First, an apology for the ongoing delay in releasing into closed alpha, which was meant to be out last month. There was simply more work to do than I expected, a common occurrence throughout development. However, and most importantly the scope is not being cut, nor reduced in any way. A small update on development: This is not an actual dev log because the work being done now is almost all repetitive. Mostly refining and standardizing the UI, art and some bug fixing. The previous log was stated as the last one until release after all. Either way, certain things have changed and I wanted to mention it before getting to the crux of the news. Screenshot of a science order, in this case a survey scan on a planet from its orbit. Screenshot of the within solar system view. The dimmed color of some of the planets, moons and the star is to show they have not been scanned at least once yet. The…

  • Dev Log 10, Part 2: Finalizing Research and UI for closed alpha. - 17 August 2023

    Dev Log 10 Part 2: Research, Design and general UI. This log should really be the eleventh one since its a couple months after the previous update. However, I will stick to my rule this time and finish off the final dev log before closed alpha release, thus it is part two of dev log ten. There are other reasons for my choice, but that is irrelevant, no need to waffle on about in the intro. Lets get on with it. 1: Finalizing the core of procedural research: A quick primer for those who don't know: The research system is procedural and partially physicalized. This means techs are generate not predefined and the logistics system is involved with research projects, which exist within the game world. It also means you can lose research projects, even to enemy action. Please note that empty/open spaces and blocks in the UI are there on purpose. It is for features temporarily disabled for clos…

  • Dev Log 10: Finalizing before closed alpha: Part 1: Logistics. - 6 May 2023

    I have decided to release into closed alpha first before early access, for obvious reasons. The game is too complicated for a straight up public release even in its limited early access. Also, since this phase of coding was the last remaining major section that needed a lot of work, it should mean that no more long delays will happen between logs/updates. So I will begin with what took so long in part 1, the logistics system: Due to hubris, I decided to add a logistics earlier on in development, and not a regular type of abstracted system you find in most 4x games but a physicalized one. IE: The ships and colonies transport and or hold the resources in a specific amount to do stuff with. What could go wrong, its only a bunch of numbers in some lists, no big deal right? Wrong! Even the tiniest of mistakes can cause massive problems for efficiency up to the point of completely freezing th…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1791630
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperAkuu Digital Entertainment
PublisherAkuu Digital Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Star Zeal is a space based 4x strategy and rpg hybrid. A mixture between a procedural, open ended RPG and a space civilization builder. Go on an adventure with your character and their faction whilst making friends, enemies and exploring a vast galaxy.

About this game

About This Game Star Zeal 4x is an open world space based strategy and rpg hybrid with elements from the 4x genre and survival mechanics sprinkled on top of it. Highly emergent gameplay within an open world persistent galaxy is the core purpose of the game design. Unlike more conventional 4x strategy games, no conquest meta exists, you are free to role play your character and faction outside of an optimal path for success. Exploration: -Explore a procedural galaxy including generated and handmade star clusters like our own with the Sol system in it. -Diverse factions both procedural and hand made, each with their own starting scenarios. -Discover and exploit rare resources on planets, dangerous areas deep in space and even anomalies you might regret encountering. Characters and RPG mechanics: -The player has a main character representing them. Your character is also customizable and can die, and be replaced by successors. -Characters will have special abilities and can even attain and use special items. -The AI are also lead by such generated characters who's personalities will affect both yours and their faction in all manner of ways including diplomacy, tech generation and war. They can also be encountered in full 3d tactical engagements. -Multiple roles for your leaders/characters including commanders, captains, governors, agents and civilians. Massive 3D galaxy: -Star Zeal 4x features a full 3d play area. Even star clusters and other positions in the galaxy are in 3D space. -Extremely vast and mostly realistic distances and sizes for objects. It is possible to get lost and run out of fuel, so be careful. -Full 3d ships and tactical engagements. -Pausable real time combat and changeable game speeds. Unique ships: -Ships are one of the main stars of the show, each ship that has been built will be unique, not merely the design with its own history. -Ships can also have their own cargo. Logistics, colonies and complex resources: -Resources and other cargo are not abstracted completely, they are moved to the location where it is they are needed. -Each population, whether on planets or in space are counted as an individual entities, required…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas ilícitas Atos criminosos
steam germany16Gewalt Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Star Zeal 4x's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Star Zeal 4x's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Star Zeal 4x at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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