SPSTEAMPULSELIVE ANALYTICS
Ozone Wipeout

Ozone Wipeout Steam metadata

CitrioN | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieSimulationEarly Access

  • Steam app typegame
  • Steam App ID1792150
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCitrioN

Ozone Wipeout metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1792150
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCitrioN
  • PublisherCitrioN
  • Parent gameNot available

Genres: Adventure, Indie, Simulation, Early Access

Company pages: Developer: CitrioNPublisher: CitrioN

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ozone Wipeout Steam metadata

Ozone Wipeout metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1792150/metadata
Steam Communityhttps://steamcommunity.com/app/1792150
PCGamingWiki search
IGDB searchSearch IGDB for Ozone Wipeout

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Progress report: February 2023 - 9 March 2023

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in February 2023. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Improved mod creation pipeline Further extended mod system Created main menu and mod selection menu Extended and implemented my own serialization system with the mod system to work around a big limitation in Unity’s serialization system when using runtime code injection via the mod system Set up basic character mod Brainstormed game logo design ideas Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. New Menus With the course on UI Toolkit in January I felt comfortable to start the creation of the various menus. After a couple iterations due to new things I learned after the prev…

  • Progress report: January 2023 - 12 February 2023

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in January 2023. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Finished setting up the new computer Took an online course on Unity’s new UI system called UI Toolkit Started codebase for new UI implementations Updated project to Unity version 2022 Lots of project restructuring Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. Project Management Most of January (likely also February) was filled with work related to getting the project organized and restructured. I wanted to do this for a while now but with the new computer and essentially a clean work environment I decided it would be the best time to do that when switching from one computer t…

  • Progress report: December 2022 - 15 January 2023

    Happy new year survivors, Welcome to the monthly progress report covering the major aspects I worked on in December 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Finished first implementation of new road mesh generation asset to improve road quality Added guardrail generation to roads Replaced road textures Lots of feature/task planning for 2023 New computer setup and organization Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. New Road Generation System I finished the switch from the old road mesh generation system to the new one. The intersections now work and I also managed to implement the generation of guard rails where the road angle exceeds a certain threshold. There is still quite a bit of work related to roads to be d…

  • Progress report: November 2022 - 4 December 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in November 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Added new weather and time of day system Significantly improved the road network generation speed Created world generation v1 tech demo with automatic benchmark system Started working on algorithm for road network generation inside towns Started implementation of new road mesh generation asset to improve road quality Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. Road Network Algorithm With the road network generation taking up the majority (80 - 90%) of the world generation time I decided to spend a good amount of time to improve the efficiency of the road network generation…

  • Progress report: October 2022 - 7 November 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in October 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Implemented new (finite) world generation algorithms featuring Worlds up to 64km² or ~25miles² Mountain ranges as natural world borders Mountains and hills with forests and meadows Future points of interest position evaluation Road network to connect all points of interests Implemented new vegetation renderer Used UI Toolkit (new production ready Unity UI system) to create world generation setting menu for upcoming tech demo and get experience with the new system for future UIs Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. Procedural world generated with new algorithms World…

  • Progress report: September 2022 - 4 October 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in September 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. More tweaks to high definition render pipeline (HDRP) setup Researched and planned upcoming zombie implementation using UMA (Unity Multipurpose Avatar) Researched new asset to improve world generation Took about a 2 week break due to covid Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. General I started off the month by doing more tweaks to the high definition render pipeline settings along with a lot of testing to make sure to stay within the performance requirements. There are a couple more systems left to be updated to HDRP before I can integrate them back into the game,…

  • Progress report: August 2022 - 4 September 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in August 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Researched and tested new high definition render pipeline (HDRP) for improved visuals Upgraded project to use the HDRP Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. In the month of August I decided to switch from the builtin to the high definition render pipeline which offers significantly better visuals. With the summer break until mid August the pipeline switch took up all the remaining development time of the month so there isn't a lot to talk about in this progress report. Switch To High Definition Render Pipeline (HDRP) After my summer break I wanted to continue working o…

  • Progress report: July 2022 - 1 August 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in July 2022. As always, if you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Extended procedural temperate forest biome generation Conducted new tech demo testing Created and integrated new navigation mesh generation into world generation pipeline UMA (Unity Multipurpose Avatar) asset research Began new AI implementation Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. In the month of July I conducted another tech demo testing with a few selected testers. The tech demo focused on performance optimizations, the look and feel of the generated forest biome and the new drawer mechanics. The testing went well, I got valuable feedback and performance was better t…

  • Progress report: June 2022 - 3 July 2022

    Hello survivors, Welcome to the monthly progress report covering the major aspects I worked on in June 2022. If you do prefer bullet points and not read everything in detail you can skip the sections after the TL;DR part. Feel free to follow on any of the social media platforms or join the discord for more in depth and more frequent update posts. Integrated more immersive scavenging mechanics Reworked integration for realtime procedural vegetation Added basic biome assignment/distribution to the world generation pipeline Setup temperate and boreal forest biomes Implemented new terrain shader Integrated automatic biome based terrain texturing Immersive scavenging With looting/scavenging being a major aspect of the game the goal is to make this experience as immersive as possible. I've previously tried the commonly used UI based inventory/container approach but that didn't feel very immer…

  • Welcome survivors! - 1 June 2022

    Hello survivors, Welcome to the first Steam post for Ozone Wipeout. I would like to use this first post to give you a little bit of insight on the current state of the game, its development and what to look forward to in the future. If you prefer not to read everything in detail you can skip the sections after the TL;DR part. Majority of core systems for the world generation are in place and working well allowing me to switch focus to gameplay and mechanics going forward With the performance impact of the generation part of the game being lower than expected the change to a photorealistic art style was possible and will be pursued Gameplay mechanics and art style implementation will be the main focus for the next few months Monthly news posts on Steam going forward covering the development progress since the previous news Feel free to follow on any of the social media platforms or join…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1792150
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperCitrioN
PublisherCitrioN
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Ozone Wipeout is a post apocalyptic zombie survival game in a procedurally generated open world. Staying alive is your only goal which is much easier said than done. Harsh weather conditions, zombies and resource scarcity are only a few of many things you will have to deal with.

About this game

Ozone Wipeout is a post apocalyptic zombie survival game in a procedurally generated open world. Staying alive is your only goal which is much easier said than done. Harsh weather conditions, zombies and resource scarcity are only a few of many things you will have to deal with. Zombies Zombies are an ever present threat to your survival. Use stealth to avoid zombies or take them head on in a fight. Zombies are persistent so every zombie you kill is one zombie less to worry about. Clear zombies around your base to worry less about the constant threat of being attacked in and around your base. Scavenge Utilizing what you find in the world helps you increase your chances of survival. Finding essentials like food and water are important for your day to day survival but also tools and weapons are important to ensure long term survival. Explore a procedural world, find and explore farms, ranches, gas stations and other buildings or points of interest. Decide where to go based on what you need and your survival strategy. Day & Night Cycle Sleep at night in a secured bed, in a tent or simply on the floor or use the reduced vision of zombies at night to scavenge for resources. Make sure you have a light source on hand if you plan on doing anything at night. Dynamic Weather Weather can massively impact your decision making and survival chances. Bad weather may force you to stay inside buildings to avoid getting in deadly situations. Weather conditions such as rain can directly impact your health condition like increasing the risk of catching a cold. Crafting Craft items from various resources you find in the world. This ranges from fortifications for your base to makeshift weapons to protect you in a pinch. Creating any item comes with the cost of spending valuable time of your day so always consider if your time is best spend crafting something new or doing something else such as scavenging for food instead. In Depth Injury System Fighting the undead can not only result in death but also comes with the risk of injuries such as bruises, lacerations and scratches that require treatment. Always have a bandage handy or clothing you can use to make an improvised bandage wit…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Ozone Wipeout's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ozone Wipeout's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ozone Wipeout at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.