- The Nest Update is LIVE! (Save 20% Now) - 8 December 2025
THE NEST UPDATE: Our Largest Content Drop Yet!We are thrilled to finally release The Nest Update, which represents our biggest content drop yet, introducing new location and primary objective, character customisation and cosmetcis (Complete Subrifts to unlock), critical gameplay changes, and a comprehensive overhaul of our AI and audio systems.To celebrate the launch of The Nest Update, Macabre is now 20% OFF for a limited time! Now is the perfect opportunity for you and your friends to dive into the Rift and face the new challenges waiting inside the Crawler's Nest. Jump in today!The NestThe world of Macabre is shifting. Banjo has uncovered new organic structures spreading deep within the Rift, confirming the presence of a Crawler Nest. It appears the Crawler has begun building these structures to incubate and propagate corrupted life, twisting the remnants of those who came before int…
- Macabre nominated for Best Multiplayer at The Horror Game Awards - 30 November 2025
Macabre has just been nominated for Best Multiplayer at The Horror Game Awards 2025. It is a huge honour for our tiny Aussie team and a really nice moment for everyone who has been diving into the Rift with their mates since launch.Public voting is now open until 3 December, and every vote genuinely helps. If Macabre has given you a memorable run, a near miss, a good laugh or a proper scare with your squad, we would love your support.Vote for Macabre hereYour reviews, your clips and your feedback have shaped the game more than you know. Thank you for being part of this strange little journey with us.See you in the Rift.
- Macabre nominated for the 2025 Steam Awards in "better with friends" - 24 November 2025
Since launching into Early Access, you’ve been diving into the Rift, experimenting with tools, sharing close calls and discovering new ways to outsmart the creature together. Watching players team up, whisper their plans, panic, recover and somehow make it out alive has been one of the most rewarding parts of development.This year we have the chance to put Macabre forward for the 2025 Steam Awards in the Better With Friends category. It’s a perfect fit for what the game aims to be. A co-op horror experience where communication matters, where every run feels different and where mates can go from quiet stealth to absolute chaos in seconds.If Macabre has given you a moment worth remembering. If you’ve had a laugh, a scare or a close escape with your squad. If you reckon our little Aussie project deserves a spot in the awards. You can support us by casting your vote.And if you haven’t left…
- The Crawler Nest Update Arrives 8 December PST - 23 November 2025
The Nest The world of Macabre is shifting. Banjo has uncovered new organic structures spreading deep within the Rift. It appears the Crawler has begun building nests to incubate strange lifeforms, twisting those who came before into something far more disturbing.Banjo reckons it is trying to slow our progress and shield the Altar. He is not sure what these eggs hold, but it is your job to find out.The Crawler Nest update goes live Monday 8 December at Dec 8, 10 AM PST. (For our players in Australia, this is 5:00 am AEDT on Tuesday, December 9.)Kickstarter and in game Cosmetics!Kickstarter and early supporter cosmetic rewards will begin to rollout this week on a test branch so we can make sure everything is working as intended. Once verified, they will be included in the public build with the update.We have also added a range of cosmetics that can be earned in game by completing objectiv…
- Patch 0.1.4 (EA) – Smarter AI, Improved Missions, longer sessions & cinematics - 29 October 2025
New Build Live: 60b20526d1Having reviewed a lot of player footage and feedback, we found that some players were losing interest early on. This came down to a few factors, but most notably a lack of early challenge and variety. Our original intention was to ease players into Macabre with simpler objectives and less aggressive monster behaviour. However, this often meant players were not being challenged enough in those first sessions to stay fully engaged.This patch aims to fix that. The goal is to let players spend more time immersed in the Rift and less time in the menus. We have increased the overall game time to allow for exploration, added higher tier loot including equipment like the Flash Frag, Sonic Plunger, and Proximity Sensor, expanded early objective variety through a revised Rift Map, and replaced the knockdown system with automatic revives at shrines so you spend less time…
- Patch 0.1.3 (EA) - AI Improvements, Fixes, and Character Customisation - 10 October 2025
PATCH 0.1.3 (EA) New Build Live: 6afcb49ec This update focuses on improving the Crawler’s AI and overall gameplay responsiveness. We’ve been carefully monitoring how players interact with the monster across different environments and behaviours.This patch fine-tunes its navigation, awareness, and pursuit logic. Making it smarter, fairer, and more dynamic in its reactions. The goal is to make every encounter feel unpredictable and earned. These changes are built directly from player testing and feedback. 🛠 Fixes Fixed automatic “Loot All” triggering when bound to \ Fixed voice key rebinding not working correctly in the lobby Fixed Space Shifter rotation persisting on clients Fixed post-processing effects persisting after death Fixed bed and prop collisions in outposts Fixed Crawler getting stuck on staircases Added new pawn blockers for reported jump exploits Fixed outpost collisions fo…
- Patch 0.1.2 (EA) - Jump🦘, AI Behaviour Improvements, and Progression Balance - 4 October 2025
PATCH 0.1.2 (EA)Jump, AI Behaviour Improvements, and Progression Balance New Build Live: c93d4001f 🧠 AI Improvments: The Crawler EvolvesThis patch brings major improvements to the Crawler’s behaviour. It now reacts more intelligently to your actions. If you’re loud or reckless, it will get more aggressive. But if you play it smart, stealthy, and careful, you’ll have better control and more opportunities to outwit it.We’ve fixed a range of bugs with pathfinding and sensor detection, and polished the AI logic. This is part of an ongoing update plan to make the Crawler feel unpredictable, reactive, and satisfying to outplay. 🦘 You Can Now Jump (Yes, Finally)The long-requested jump is here. We’ve implemented it carefully to maintain the tension. This is not a parkour sim. While you can now jump over smaller objects and gaps, you’ll still need to think strategically about your movement. It…
- Patch 0.1.1 (EA) -Intensity & AI Improvements, Kill animations & Major bug Fixes - 30 September 2025
G’day everyone. This update restores the intensity and AI behaviours to be closer to the demo experience, while also bringing a wide range of bug fixes, gameplay tweaks, UI updates, localisation, and audio improvements.Previously the game was starting on the most forgiving setting by default. That meant easier AI, frequent knockdowns instead of deaths, and fewer kill animations. With this patch, the default setting has been revised to bring back the fear you felt in the demo. Knockdowns are now far less frequent, which makes the game more brutal and brings kill animations back into play.Here’s everything included in Patch 0.1.1 (EA):BugsFixed ragdoll sometimes falling through the map.Fixed crash that could occur for some players upon entering a match.Fixed issue with XP event being applied incorrectly to the host instead of the client when interacting with Biosafe and Cairn.Fixed loadou…
- Make Macabre Scary Again – Difficulty, Intensity and Kill Animations - 29 September 2025
TLDR; The original demo intensity is still in the game, but right now it only kicks in on Nightmare difficulty. Lower settings add knockdowns and simplified AI, which reduce tension and chance for kill animations. The next update will make the demo intensity the default.We have seen some of you mention that Macabre feels less intense than the demo, and we totally understand where this confusion is coming from. During Alpha and Demo testing we received a wide range of feedback. Some players felt the game was too punishing, while others wanted it harder.To address this, we added five difficulty settings that can be changed on the fly for each run. On the lower settings, the monster is more forgiving and players get a knockdown chance (essentially an extra life).The issue is that we've made the game start on the lowest setting by default, and then unlock higher difficulties after each succ…
- MACABRE NOW USD $9.99 + UPCOMING FIXES - 27 September 2025
Hi everyone,We’ve been listening closely to your feedback since launch. One thing we’ve heard loud and clear is that the launch price of $24.99 felt like too high a barrier for players who just want to jump in with their friends and have a good time.We know Macabre will be worth every penny in the future, but right now our focus is on making sure everyone feels they are getting value for their money on day one. The whole point of Early Access is to get as many people into the game as possible. The more players we have, the more data we can gather, the more feedback we can receive, and the better we can make Macabre together.To lower the barrier to entry, we’re reducing the price of Macabre to USD $9.99, with full regional pricing applied.We want Macabre to be a community-driven project. Every bug report, every idea, and every shared experience in the Rift helps us shape the game into so…
- Macabre Early Access Out Now! Roadmap + Tutorial - 26 September 2025
We’re thrilled to finally share Macabre with you. Grab your mates, step into the Rift, and see how long you can survive together.Remember, this is just the beginning. Now is the time to have your say. Get involved in the community, share feedback and ideas, post art and clips, or simply check in from time to time. Every contribution makes a difference.We’ve done everything we can to polish the game, but with so many new players jumping in on different hardware setups, there are bound to be bugs and even crashes. We will be on high alert over the next few days to fix issues quickly, and we will continue refining the experience based on your feedback.If you run into problems, join us on Discord, post in Steam Discussions, or use the in-game bug report form. The community is quick to help, and so are we.As an independent studio made up of a handful of friends, we cannot thank you enough fo…
- Macabre Release Date and Price Announced — SEPTEMBER 26, 2025 3PM PDT - 17 September 2025
Macabre launches on Friday 26 September 2025 at 3PM PDT Launch times: 3 PM PDT6 PM EDT11 PM BST6 AM CST (Sat 27)8 AM AEST (Sat 27) Price: USD $24.99 (regional pricing applies) Launch offer: 10% Launch Discount. Don’t miss out! We had to wrestle the Rift into submission (classic anomaly), but the new date means you’ll have the whole weekend to dive in. From our small team in Australia, thank you for every wishlist and word of support. Early Access is how we finish Macabre with you. What to Expect in Early AccessCo-op stealth horror for 1–4 playersAdaptive monster that learns from youRandomised maps, objectives, and intense scares every runProgression that carrys forward across sessionsA bloody good time with mates!This is the foundation of Macabre. We plan to continue refining and expanding it during Early Access. including new maps and biomes, additional monsters, continuously improved…
- Macabre Launch Date & Trailer Revealed - 3 September 2025
It is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out!Our Journey So FarFor anyone curious, this all began five years ago. My mate and I started working on Macabre late at night after our day jobs. We had no idea how to make a game, only a shared love for horror and multiplayer experiences, and the belief that we could figure it out.Those early years were slow, full of experiments and mistakes, but we kept grinding away. Then came our Kickstarter. Thanks to the incredible support from thousands of you, we were able to quit our jobs and go full time. That support also allowed us to bring on another developer, which meant Macabre finally had a real team behind it.Even with that momentum, we were still just three full-ti…
- Step Into the Rift: Alpha 3 Live - 27 August 2025
New Build Live: aff8628869G’day Riftwalkers,The day has finally come. Thanks to your support as early backers and Insiders, Alpha 3 is now live and ready for you to jump into. This is the first time many of you will be entering the Rift, and we cannot wait to see what you discover.Alpha 3 is our biggest step forward yet, with new missions, smarter AI, rebuilt comms, and plenty of polish to make the experience more immersive. It is a true milestone for the project, and it would not exist without your help.What’s new:Procedural Mission System: Five new Primary Objectives of varying difficulty. More on the way.AI behaviour and animation overhaul: Three difficulty levels. Smarter searches and clearer tells.Big animation update: New cinematic deaths, new search animation, smoother transitions throughout.Expanded Rift: New points of interest and outposts. Overhauled flora for an Australian bu…
- Macabre Alpha Test #03 Begins Soon: Get Ready to Enter the Rift! - 21 August 2025
🔑 The Macabre Alpha Test #3 is Here!Hello Riftwalkers, the wait is over. Macabre Alpha Test #3 is about to begin, packed with major updates and improvements shaped by your feedback. We can’t wait to see what chaos unfolds. Make sure you are in the Discord to grab the password and share your clips with the community! 4:00 PM PDT (26 August - USA West Coast) 7:00 PM EDT (26 August - USA East Coast) 12:00 AM BST (27 August - UK/Europe) 9:00 AM AEST (27 August - Australia) *Playtest will run for 1 week. Approx. 10 GB download. ✨ What’s NewThanks to everyone who took part in the last two Alphas. Your feedback has been invaluable. Here’s a taste of what’s coming in Alpha #3: New Procedual Mission System: 6 brand new missions to challenge your survival skills. AI Behaviour & Animation Overhaul: introducing 3 difficulty levels for more dynamic encounters. Environment Updates: expanded Rift wit…
- The Rift Closes For Now - 7 July 2025
The Macabre demo is now offline, but not before over 100k games were played!Thanks to everyone who played, streamed, or sent in feedback. You helped us make a massive leap in performance and stability. Early on, we uncovered several crash and performance issues across different setups.Because Macabre is built in Unreal Engine 5, we’re using some of the latest tools in game development. That’s exciting, but it also means we need broad testing to catch issues that only show up on certain hardware. Your support helped us track those down much faster than we could have alone.Thanks to your reports and logs, we patched key issues and reduced crash rate by 67%!We’re now back in development, applying everything we’ve learned and preparing for the next big update.Want to be part of Future tests? Wishlist Macabre on SteamSign up for playtests Thanks again for all the support. We’ll see you back…
- PATCH 0.0.10 (Alpha) – Performance, Movment, Unstuck & Stability - 20 June 2025
New Build Live: 3e9c91aG'day Macabros This update brings our biggest round of improvements yet—focused on smoother performance, tighter controls, and better overall stability. While there’s still work ahead, this patch marks a major step forward in refining the Macabre experience. If you run into any issues, please let us know by filling out the feedback form—we're listening, and your input helps shape what comes next.🔧 Performance BoostsWe’ve made major improvements under the hood—players should now experience smoother performance across a wider range of hardware. We've also expanded video settings so you can better control visual fidelity and framerate.Please make sure you delete: GameUserSettings.iniLocated in: C:\\Users\\{Your user name}\\AppData\\Local\\Macabre\\Saved\\Config\\Windows🛠 Crash & Stability FixesThanks to your crash reports and logs, we’ve tracked down several hardwa…
- The Demo Lives On – What’s Coming Next for Macabre - 18 June 2025
What’s Next for Macabre After Steam Next Fest?It’s been just 24 hours since Next Fest ended, and it's only now starting to sink in what a massive milestone this has been for our tiny indie team.Against all odds, Macabre placed in the top 50 most-played demos of the entire Steam Next Fest, standing shoulder to shoulder with industry giants and massive teams. We even made it into Trending on the main store page.That’s an achievement we’re incredibly proud of, especially considering the scale and resources of many of the other games featured. The Rift Was BusyHere’s what happened during the week:73,572 matches played55,237 deaths58,319 fragments collected44,066 items purchased from Banjo33,106 objectives completedSeeing so many people jump into the Rift has been surreal and humbling. But as with all good horror stories… there were a few bumps along the way. What We LearnedFirstly, thank yo…
- PATCH 0.0.9 (Alpha) – Performance Patch #1 ⚙️ - 14 June 2025
New Build Live: 1d6dc6d We’ve just rolled out a major performance-focused patch! Over the past few days we’ve been combing through your crash reports and parsing server logs to pinpoint the biggest bottlenecks. Thanks to your feedback, we’ve tracked down and fixed several crash-causing issues—so you should *Hopfully notice significant performance improvements across the board. Remeber you can also turn on FSR Frame Generaton in the Video SettingsIf the game is crashing on launch, try deleting your GameUserSettings.ini file located at: C:Users\/AppData/Local/Macabre/Saved/Config/Windows Please continue submitting crash reports and feedback via Discord or the in-game form so we can keep improving! 🛠 Performance & Stability Fixes Addressed multiple crash scenarios uncovered by your reports Optimised lighting, weather and procedural spawn systems for smoother framerates Fine-tuned collisio…
- PATCH 0.0.8 (Alpha) - 40K Matches! Tutorials, Performance and Stability - 12 June 2025
Thank you to everyone who played the Demo Playtest—your support has been incredible. In just three days:39,900 matches played29,310 deaths32,296 fragments collected22,071 items purchased from Banjo (he’s thrilled!)Performance & Crash UpdateWe’re excited to see so many positive reviews and are hard at work addressing your feedback.One key issue has emerged: crashes and performance drops on certain GPU models and driver versions. We optimise constantly, but this playtest exposed a wider range of hardware than ever before.To tackle it, we’ve created scripts to parse server logs and pinpoint the problematic hardware/driver combos. Rolling back or updating your GPU drivers has helped some players—please try that as a temporary fix, then test this patch and let us know if performance improves.Your crash and bug reports via Discord or the in-game form provide vital data points to help us resol…