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IRON EVIL

IRON EVIL Steam news

Iron Evil Studio | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID1795100
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperIron Evil Studio

IRON EVIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1795100
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperIron Evil Studio
  • PublisherAurora Punks
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Iron Evil StudioPublisher: Aurora Punks

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

IRON EVIL Steam news

IRON EVIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • IRON EVIL IS GOING EARLY ACCESS - 24 February 2023

    It's been a while, Villains and Henchmen! While we already stated this in our Discord community about a month ago it's only fair we do the same here! IRON EVIL WILL BE ENTERING E A R L Y A C C E S S SOON... What does this mean for you? To celebrate this the Playtest will be open for all to join for a while and we are resetting the leader boards on our discord biweekly, but we are also constantly thinking of new ways to interact with our community, and so from today until next Friday we will have a Fan Art Contest! The Rules The rules are simple, within the next week we will take submissions on our discord server and on the Steam community page, by the end of the week we will pick out our favorite submissions but also have a community favorite winner, the two winners will receive a very Special Physical Surprise in their mail, hand made by yours truly. What about the GAME? Aside from tha…

  • Beta 0.1.3 - 7 November 2022

    New features Circuit Rush! This new mechanic triggers under certain conditions, for the player this is every time they trigger a "Perfect dodge". Certain parts will only give benefits while Circuit Rush is active. Additional parts - Nitro boost: Circuit Rush grants you temporary movement speed. - Second wind turbine: Circuit Rush heals the player slightly over time. The Future We've done a lot of work on this latest patch to lay down ground work for future content, Circuit Rush will add more exciting possibilites for future parts, we've added UI elements that will make it easier to convey information to the player as well as many background features not worth mentioning or simply being kept secret until we are ready to show you them! Until next time Evil doers!

  • Beta 0.1.2 - 21 October 2022

    Bug fixes - Sound settings no longer need to be reset upon looping. - Compressor has been tuned to no longer send you out of bounds. - Fade out no longer messes up menu's. - Fixed issue with TorN not dying under certain conditions. - And a few minor ones. Additional Content - Spawn room now features a device the player can choose to buy or save their cash for future shops. - Added Grenade Device.

  • Beta Update - 14 October 2022

    New Name! As mentioned before we were going to change the name of the game from Clönk to something else, to help people better find the game. The new name has now been decided and the new name is IRON EVIL! What do you think of the new name and the new logo? So what this means is that everything will be renamed to the new name IRON EVIL both here on Steam and Discord aswell as other social platforms will now be named after the new name. The logos might also change to the new very fancy and flashy logo. Participating in Dreamhack Indie Expo The newly renamed and baptized IRON EVIL will appear on Dreamhack Beyond! We're excited to see our game appear there. For this we want to reopen the playtesting for the game during the weekend! To see more of IRON EVIL keep an eye out for the game on Dreamhack. Beta-Playtest is Open We know that you've been waitiing long and hard for the playtests to…

  • Devlog #7 - 30 September 2022

    Answering some FAQ About the Beta version We've heard your questions about when the Beta patch is going to come out so let me give you some clearity and oversight. As stated in earlier Devlogs: we're closing in on the Beta-stages of development, well I can tell you now that we're officially in the Beta-stages! Which also means that the development can and will shift drastically, so keep that in mind as we move forward with the game. We're not ready to release a patch yet and you can probably expect them to be further apart from each other moving forward but they'll be bigger as a result. The place to find out about when and how is here on the devlogs that we put out, here we'll inform you about future plans and our progress. Discord is also a good place to seek info since we'll be posting the same info there plus you can even ask questions. How can I play the game? Sadly we've closed th…

  • Devlog #6 - 16 September 2022

    New Patch We will be rolling out a new Patch today with some of the things that are left from the Alpha stages. We have been focused on getting the last things done like Improvements to the hub room and other rooms. Soon we can proceed and move onto the next stage which is Beta. We're almost there and we hope you are as excited as we are for what is coming up next. Design Ideas To be perfectly clear, these are some of the ideas we've come up with or are testing currently, and they are subject to change. They are not in the game as of yet and we cannot say when/if they'll be. This is just to share some of the thoughtprocess we have and give you a chance to express what you think of it. Challenge Rooms Challenge rooms are a new type of rooms that would add some extra decisions in choosing which direction to proceed in. These rooms will be a bit harder to clear and and more rare than norma…

  • Devlog #5 - 2 September 2022

    New Art-style So there's quite a bit happening in the background for the game right now. After Gamescom we got a lot of posivite feedback from people which is always nice to see. But it has also made some things more clear to us, especially the about the current state of the Art-style has at the moment. Regarding the art-style, you've seen a bit of what we're after with our current shader which had a massive impact on how people percieved the game and a lot of positive feedback with it. But we shall not stop there. There'll be an update to the art-style yet again for the game which will improve the feel and look of the game even more and get us closer to what we want the game to be! If we're lucky enough we could even get another team that can be specifically dedicated to giving the game a new fresh look. So when the update comes with the new art-style, you should expect a whole new fee…

  • Devlog #4 - 19 August 2022

    New Patch v1.5.1 As you may have already noticed there's a new patch available for the game, introducing some new mechanics and further improving the experience. You can look up on the list of updates/changes in the Patch Notes for 1.5.1 that'll come later. This time around we focused more on some features that our players have been asking for a while now. We wanted to give the player more tools to work with, so we added a dodge function to improve movement/positioning, and introduced a map showing info on the upcoming rooms. We also updated the rooms changing and adding more to them. Even the boss behaves differently with varying attacks that are now more distinct and readable than before. Check the "How To Play" tab to learn about the new functions. When you make a "Perfect Dodge" in action We hope you'll try out the new stuff in the patch and tell us about your experience with them.…

  • Devlog #3 - 29 July 2022

    Exciting stuff on the horizon, you who have been waiting for a new update on the game won't have to wait for much longer. We will share a bit of our development process in these devlogs and if you'd like feel free to share your thoughts on these ideas with us. Demo & Gamescom Yes you read that right, we're planning on having Clönk making an appearence on Gamescom. Our goal is to have a new cool version for you to try out when Gamescom starts. We're working hard trying to change, fit and implement new ideas and your feedback into the game. We hope that we can show you some of the things we have planned for the game then. The new version that we want to roll out together with Gamescom is what we want to be the Demo version of game going forward. So don't fret that the playtest will end. You'll have a Demo you can play to your hearts content. It'll feature more of the things we'd like the…

  • Devlog #2 - 15 July 2022

    It is hard to keep quiet about what you're working on, especially when it's about things you want others to experience. It requires a lot of patience if we're going to be honest. We have a lot of cool ideas and hopefully we will be able to share them with you soon but for now at least we can show you what we're thinking about. So how about we show you an idea or two we've been talking about and give you a bit of a look into the development process? Design Ideas To be perfectly clear, these are some of the ideas we've come up with and they are subject to change. Dashing & Dodging So we've heard a lot of your feedback during our playtest, especially on Arctic Game Week and Nordsken. Dashing was the most requested feature and we agree! We've been thinking about how we could implement such a feature. A normal dash was the first thought, like a quick sprint in one direction to avoid being ca…

  • Devlog #1 - 1 July 2022

    Greetings everyone! So where are we now? We have moved into a phase where we're fighting against the bosses of our ancient relic code and assets to make better and more shiny ones! This is in order for us to be able to work better and save ourselves a few more braincells. In other terms: an extreme overhaul of the project, which also comes with improved performance. It might not sound like much but we're excited to be able to move into the next stages in development which require us to do this. New timestop icon yay! Playtesting We are glad to see that you've enjoyed the playtest #2, joined in on our social platforms and even participated in some friendly competitions. We appreciate every and all feedback we've gotten from you. For that you have our thanks! While it has been great having you all play the game, we will soon be closing the current playtest for the game. But fret not, ther…

  • Patch Alpha v1.3.1 - 7 June 2022

    Hello everyone! For you who have access to the Alpha Playtest we've come with an update based upon the feedback we recieved recently. The following is a list of what we've added/fixed for the patch v1.3.1: Balance Changes Part: Aim Assist - Increased homing strength - Removed range decrease - Removed bullet spread increase Part: Scatter Muzzle - Now fires 5 bullets instead of 3 - Fire rate decrease reduced to -40% Part: Wall Repellant - Decreased bounce amount by 1 Added splash damage to explosions Reduced boss jank Reduced HP on Sniper Enemy Content Updates Reworked UI to have better gamepad support Improved part card text formatting Improved shop UI Icons for parts with missing icons Added timer during gameplay Control scheme now changes automatically Improved visibility on destructibles Bug Fixes Fixed shop exploits Fixed granade collision Fixed some creates retaining it's color duri…

Patch notes and updates

S.noRelease datePatch nameGID number
17 November 2022Beta 0.1.34732747437216494479
221 October 2022Beta 0.1.24714731755415961872
37 June 2022Patch Alpha v1.3.14469272893511447837

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