- **New Update Available: 124428** - 4 April 2025
**New Update Available: 124428** -- Fixed order line rendering being unreliable. -- Fixed ghost rendering for connectors in schematics. -- Fixed crash related to combat overkill. -- Improved reliability of projectile deletion during and after combat. -- Improved logic area repair/reclaim to prevent units getting stuck in a loop. -- Added the copying of belts with schematics. Schematics with belts must pass a range check to be placed. -- Fixed “floating” belts that could occur when placing schematics -- Fixed rotation of belts in schematics -- Schematic belts can no longer be placed in invalid locations
- Build 124216 - 10 January 2025
**Build 124216 release notes:** * Schematics: v1 (Note: This system is still in active development) - Select one or more buildings and press Ctrl+C to create a Schematic - Place the last created Schematic with Ctrl+V - Schematics currently support all stationary units except belts - Save/Load and belt support coming soon™ * Resources - Iron extracts at a rate of 4 per second, down from 8 per second - Steel now requires 2 Iron, down from 3 - Resources can now only be extracted by one extractor at a time * Early Access Scenarios - “Artillery Assault” removed - Learn: Artillery added to Early Access Scenarios menu (mission is still a work in progress) - Adjustments to Enemy Assault mission resources and difficulty * User Interface - Updated Help Menu layout and content - Updated Power layout in Unit Info Panel - Updated tutorial page scroll box clipping - Fixed some bugs that would prevent…
- New Update Available: 124109 - 24 December 2024
-- Crash hotfix
- Dec 23: New Update Available: 124102 - 24 December 2024
-- Multiple crashes fixed and bugs smashed -- Fixed recipe bug in Titanium Glass
- Dec 23 New Update Available: 124089 - 23 December 2024
- Fixed issue causing Resource Extraction EA Scenario not to load properly - Fixed issue causing Santa Hats to stick around when they shouldn't
- Dec 21 New Update Available: 124067 - 21 December 2024
GENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes UNITS - Redesigned Titan Gantry - Commander will now always build at 100% efficiency - Basic Fabs (Forge, Snapsync, Max, Silismith) now cost 18 Iron, down from 20 - Belts can now be anchored during placement with the "Place Belt" key (Default is B) - Anchors can be removed with Right Mouse Button - Double Clicking a belt section now selects all connected belts - All belt segments now indicate valid placement based on distance to allied units. - Valid allied units currently include: Commander, Stationary Units that have begun building - Updated Port Highlighting - Updated Placement Visual Effects for many units - Enemy units are no longer visible nor block placement until beginning building - Stretch (Connector) unit ghost and placement materials upd…
- Dec 18 New Update Available: 123994 - 20 December 2024
MAJOR BALANCE UPDATE Connectors: • Speed has doubled from 1/s to 2/s Resource Recipes: • Explosives cost: 2 Sulphur + 3 Water • Cable recipe: Iron removed • Drive Motor recipe: 2 Gears replaced with 2 Iron • Hard Coating moved to T1 Metal Fabs Laser tower: • Health 800->1500 Helga: • Build recipe: 150 T1 Lubricant + 100 T2 Carbon Cable Phillip: • Missile lifetime: 3 → 1.5 Reggie: • Missile lifetime: 3 → 1.5 • Speed: 1000 → 750 • Acceleration: Infinite → 600 Nova: • Speed: 450 → 600 • Acceleration: 100 → 150 • Range: 6000 → 7000 • Steel: 25 → 20 • Gears removed • Drive Motors: 6 → 10 Paladin: • Gears removed Shelly: • Build time: 60 → 30 • Gears removed • Range: 10000 → 12000 Buildings: Jetflux: • Now requires 20 Drive Motors Solar Panels: • Processors replaced with Copper Nuclear Power Plant: • Processing time: 2.5 → 0.6 • Uranium consumption adjusted (1 uranium per 0.6s) Additional Cha…
- Dec 16 New Update Available: 123940 - 16 December 2024
Input Improvements - Belts and Connectors can now be built using Click/Drag or the original two click method - Belts now favor the direction the cursor moved away from the initial placement location - Structures now rotate towards the cursor during placement using Click/Drag New Input Bindings - C -> Select Commander (Can be rebound) - Double Press C -> Focus Commander (Uses the same binding as Select Commander) - F -> Select Idle Fabber closest to mouse location (Can be rebound) - Double Press F -> Select All Idle Fabbers (Uses the same binding as Select Idle Fabber) - E -> Focus Enemy Commander (Can be rebound) General Fixes - Fixed issue that caused connectors to not be visible in certain situations
- Dec 16 New update available: 123914 - 16 December 2024
-Disabled building of Air Fab as it is not ready -Increased Vehicle Fab footprint -Improved performance of belts -Improved ballistics calculations -Shields now properly respect nuclear blast radius
- Dec 14: New update available: 123902 - 15 December 2024
-- turned off external library that was causing crashes for some players -- fixed some more potential player controller crashes -- turned off occlusion culling for performance boost -- made lasers properly aim in pitch
- Dec 13: New update available: 123888 - 14 December 2024
-Performance improvements
- Dec 13: New update available: 123872 - 13 December 2024
-Fixed issue where connectors would lose visibility of the connection effects
- Update Notes for Dec 13 - v123863 - 13 December 2024
-Fixed issue where projectiles thought they were underground so they exploded instantly
- Update Notes for Dec 13 - 13 December 2024
-Extractors now show what resource they are extracting in the Info Panel -Steel now takes 3.5 seconds to build, down from 4 seconds. This should better indicate optimal resource inputs -Help Menu formatting improvements -Remove High Voltage (Blue) power to reduce complexity -Sky Arc (Power Transmission Tower) now has a larger power radius with increased construction cost -Fixed issue with terrain collision that allowed units to float through the air -Fixed issue with ground height calculations. Projectiles should now properly collide with the ground -Control Group crash fixes -Fixed elusive belt crash. Huge shoutout to @Southpaw and @Qmzn working through the night to find a reliable repro -Fixed crash when non-host disconnects
- Update Notes since EA Launch - 12 December 2024
123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission) 123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R' 123807 -Localization Improvements (Still more work to do) -Lobby visual improvements -Enemy ports no longer highlight when placing connectors. -Reordered 'Factory' build bar category to match the resource filter layout -Moved difficult to hit Artillery in EA Campaign mission "Artillery Standoff" to an easier location -Fixed issue where PVP games that are in progress allow you to attempt to join -Fixed issue where connectors could be placed on enemy belts. -Fixed issue where projectiles didn't fire out of the correct barrel for multi-barrel weapons -Crash fixes 123775 -Fixed crash when ordering the Commander to Pickup/Dropoff on a Donkey -Added padding to the Help Menu to try to fix usability for some users 12377…
- Early Access is Now Available! - 10 December 2024
The time has come, Commander. Industrial Annihilation is out now in Steam Early Access! From the creators of Planetary Annihilation and Total Annihilation, experience iconic real-time strategy action and deep factory-building gameplay in a unique blend of genres. Fair warning: We’ve launched into Early Access on the earlier side of the development cycle in order to involve our community when we can best affect balance and design changes. That means everything is in early stages including gameplay, visuals, audio, and game balance. The chances of running into bugs are also high. We want to be as transparent as possible about what we’re working on during Early Access, and the roadmap below is our current best detailed assessment of what we are working on to continue building and polishing the Industrial Annihilation. If you still want to be part of this community, discuss the plans on our…
- Early Access Arrives on Dec 10th! - 3 December 2024
We’re excited to announce that Industrial Annihilation is coming to Steam Early Access on December 10th! We’d be honored if you’d join us in this Early Access journey. Experience real-time strategy action from the team that brought you the Annihilation universe combined with deep factory building. Be sure to tell your friends and wishlist the game on Steam to be ready to go on launch day! To get access to the dev team and unique insights and sneak peeks into the game, be sure to join our Discord ahead of launch.
- Over $200K Funded on Kickstarter - First Stretch Goal Unlocked! - 30 August 2024
Our first stretch goal on Kickstarter has been unlocked - Industrial Annihilation will have an original soundtrack, and those who pledge at the Digital Deluxe Edition or above will receive this brand new music inspired by the Annihilation universe. We are less than $50,000 away from additional Custom Kickstarter Commander Skins - let’s keep the excitement going and unlock more stretch goals, with plenty of big surprises yet to be revealed!
- Industrial Annihilation - New RTS Combat and Factory Clip! - 29 August 2024
Check out an early glimpse of a factory base and combat in Industrial Annihilation, and be sure to head on over to Kickstarter for more info on how you can support the game and grab exclusive swag! https://kickstarter.com/projects/indannihilation/industrial-annihilation If you want more information on what you're seeing or have questions, the best place to go is our Discord: https://discord.gg/indann
- Support Industrial Annihilation on Kickstarter! - 6 August 2024
The entire dev team at Galactic Annihilation Inc. is excited to announce that we’ve kicked off a special Kickstarter campaign for our upcoming game, Industrial Annihilation! Be sure to check out the Kickstarter page and all of the incredible rewards: https://www.kickstarter.com/projects/indannihilation/133016859 The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihilation games with deep factory-building to deliver a blend of genres unlike any you’ve experienced before. As an independent developer and self-publisher, we are pouring everything that we have into this project, so your support means the world to us. Our community's passion for our game inspired this Kickstarter campaign, giving everyone a chance to support us and score unique perks like exclusive physical swag.