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Nefarium

Nefarium Steam news

Aegean Games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1801050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAegean Games

Nefarium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1801050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAegean Games
  • PublisherAegean Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Aegean GamesPublisher: Aegean Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Nefarium Steam news

Nefarium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Tutorial, Ability Codex Update & Save Slots - Game Update - August 25, 2022 - 24 August 2022

    - There is now a tutorial that happens when the game is started for the first time - All abilities are now dropped in the form of Ability Codices. These are dropped by bosses. - There are now 3 save slots that can be used to store different kinds of characters. - Added SPARKS to the dungeon.

  • Item Sets & Sound Effects - Game Update - June 22, 2022 - 22 June 2022

    - Added 4 new abilities - Added 11 new sigils - Added new sound effects to numerous things - Removed Sigils of Corruption, Reaper, Celestials, and Elements. These effects have been put on items instead as set effects. - The number of required items for the set effects on equipment has been increased (2/4/6 per tier, up from 1/2/3) - Decreased the loading screen time by a lot - Added new rooms - Changed the color and the lighting of the dungeon (once again) - Teleporting has been removed as it serves no purpose - Player level has been removed - Natural Health and Corruption regeneration are removed (might come back as passives later) - Nature typed attacks now have a chance of healing the player (instead of creating a small aoe around the player) - Abilities no longer have specific Element types, instead they use your primary element - Removed auto attacking - Corruption now starts at 0,…

  • More Monsters & Environmental Changes - Game Update - May 01, 2022 - 2 May 2022

    We got some new monsters and a better look for the dungeons themselves as well as the town. I will keep updating the way the town looks but for now I am happy with what I've added. Added 4 new monsters that can buff nearby monsters (these buffs are attack + movement speed, attack damage, increased armor, healing) Added 4 new "elite" monsters Elite monsters(Wardens) guard portals and doors found in the dungeon. Each has different effects based on the number of monsters surrounding them Added 3 new ranged monsters Added elemental versions of some monsters; Fire enemies have a chance of burning Ice enemies have a chance of slowing Nature enemies have a chance of lowering player's Corruption These chances scale with the player's elemental %, ie. if fire % is high, there's a high chance player won't be burned Added a new ability, Cleanse. Cleanse removes all the debuffs affecting the player…

  • Sigils and Item Sets! - Game Update - April 08, 2022 - 8 April 2022

    There are now item sets in the game with the addition of sigils! Sigils can be put into the Statue of Death and provide small bonuses on their own. Statue of Death can hold up to 4 sigils with a slot being unlocked at every 15th floor. Sigils: Reaper's Sigil Set Gain a burst of movement speed for 2.5 seconds after using Shadowstep Shadowstep's range is extended by 50% Shadowstep's cooldown gets reset after an enemy kill Elemental Sigil Set All Elements get a 25% increase Gain an Elemental Aura based on your strongest element Elemental attacks and abilities can critically strike. The critical strike chance scales with an element's strength Corrupt Sigil Set Enemy kills give 1% Corruption All abilities cost Health instead of Corruption. All Corruption gets converted to Health All attacks do double damage. Take double damage from all sources. Celestial Sigil Set Every third auto attack alw…

  • Patch Notes - Game Update - March 26, 2022 - 26 March 2022

    - Added an option to always show corruption bar above player - Fixed an issue where some monsters would spawn in weird places - Defence and block chance have been nerfed - Fixed an issue where trying to upgrade Celestian Ores and Crystals would make them disappear - Added an option to Mass Disassemble Legendary items - Added 2 new rooms - Overhead cages can now be clicked through - Forge has been moved to the Furnace interface (destroying things make more sense in a furnace) - The amount of coins dropped by monsters have been lowered - Added a furnace to the start of the dungeon, will likely be unlockable in the future with blacksmith levels - Added a loading screen to the dungeon - Added a brand new room type - Monster health now scales harder after floors 20 and 50 - Barrels and cages found in the dungeon now have a chance of dropping coins, ores, and crystals upon being destroyed - D…

  • Graphical Update & More - Game Update - March 22, 2022 - 22 March 2022

    Patch Notes: Base movement speed has been increased slightly Player model size has been increased slightly Almost every dungeon room has received a graphical update Wind has been removed as an element and is replaced with Earth Whirlwind is renamed to Firestorm and is now a Fire spell Leeching Strike and Drain Life are both classified as Earth spells Added multiple light sources and pillars throughout the dungeon Teleport VFX is now fixed Critical hits should be fixed Boss spawns are now fixed and will no longer cause the dungeon to not be proceedable Fixed the issue where the boss gate wasn't clickable Added an altar near the boss gate. Currently gives full corruption but in the future the % will scale with the amount of monsters that you kill in the dungeon Added an option to reset progress in the escape menu (demo only) All AoE ability damage has been lowered Monster health has been…

  • Elemental Effects & More - Game Update - Feb 04, 2022 - 5 February 2022

    Sorry this took so long, but this is a big one. First of all, Elemental Stats: There are 5 new Stats. These are Fire, Ice, Wind, Radiant, Shadow. Fire: Burns the target for 5 seconds. Ice: Slows and Chills the target. Chilled targets shatter on death, dealing aoe damage. Wind: Creates a small whirlwind around the player. Shadow: Enemies take more damage Radiant: Enemies deal less damage All Normal skills, including auto attacks, can proc these effects, but their damage scales with their own elements. Patch Notes Added some 2h swords, they provide more damage and cdr but less attack speed (animations are not there yet) Added blood splatters on the floor when an enemy dies Added an outer glow to interactable objects on mouse over Added a small visual effect to monsters when they get hit Increased monster spawns within the dungeon Added an "out of combat" idle animation that triggers when…

  • Game Update - New Abilities & Adjustments - Dec 29, 2021 - 29 December 2021

    Total kills, deaths, dashes, ability usage, health gained/lost, corruption gained/lost, coins gained/lost, souls gained/lost are now being tracked Added a Noticeboard in town, it currently only shows the mentioned stats above Demonic Gaze's damage has been increased (by a lot) Removed ability: Swift Strike Swift Strike now triggers with Right Mouse Button. It costs no Corruption, might make it generate Corruption in the future. Still scales linearly with attack speed and damage Since Swift Strike occupies the RMB, interacting with objects using RMB is no longer possible. Only possible with LMB New ability: Drain Life - AOE -- Drain Health from enemies surrounding you -- Cost: 100 -- Level: 20 -- Base Damage: 1x -- Drained Health: 20% of all damage New ability: Imbued Blades - Active -- Increase damage by 25% -- Increase corruption cost of all abilities by 25% -- Cost: 0 -- Cooldown: 0 -…

  • Graphical Updates - Game Update - December 28, 2021 - 28 December 2021

    I've updated the look of almost every room and the town graphically. There is still a lot of room for improvement but it's good to get this out of the way now. For comparison, Old Town: New Town: Patch Notes Updated most of the town and the dungeon assets graphically Swift Strike's cooldown is now the same as basic attack speed and scales with attack speed Swift Strike's cost has been lowered to 10 Corruption Swift Strike is now available at level 1 Whirlwind's cost has been increased to 20 Corruption Whirlwind is now available at level 3 Whirlwind's base damage has been increased by 1.5 Fixed a problem with upgrading flasks Added a cat in town Added shields to the game Fixed Corrupted Spirit Removed the free soul button Removed the level up button Next up I'll work on adding more abilities and 2-handed weaponry. Wishlist Nefarium here and join my Discord server to keep up to date with…

  • Patch Notes - Dec 21, 2021 - 21 December 2021

    Passives as far as I can tell should now work and save properly Fixed teleportation issues with portals Added X to the corner to Blacksmith and Shop screens Fixed the black screen issues when entering the boss area Potion cooldown has been reduced to 1 second from 2 Potions have changed slightly, there are no more tiers. Vitality and Corruption potions are unlocked by default. Changed effects are: Vitality: Restore 50% Health Corruption: Restore 50% Corruption Equilibrium: Restore 25% Health and 25% Corruption Stoneskin: Restore 25% Health and take 30% reduced damage for 10 seconds Bloodlust: Restore 25% Corruption and 30% damage for 10 seconds Potions should now save correctly after exiting In preparation for attempting to diversify weapons: Longswords and shortswords have been buffed to include attack speed buffs (existing weapons that may be in the inventory or equipment won't have t…

  • New Rooms & Variety - Game Update - Dec 18, 2021 - 19 December 2021

    Here are the patch notes for December 18, 2021. General Crystals and ores can for real be used in the furnace now ESC menu can now be used to open Settings. Like the ESC menu, time now also stops when the Settings menu is active. Added an option in settings to toggle enemy health bars so that they always show up regardless of their health Added an option in settings to toggle a health bar above the player There's now natural health regeneration. Like Corruption, you will now regenerate 1% Health every 2 seconds (subject to change) Dungeon Drops from bosses now scale with floors. Floors 1-9 will yield 1 drop, 10-19 will yield 2, 20-29 3, etc. A new enemy type has been added, Treasured Soul, which drops more coins than usual when slain (yes I'm great at naming things) Small portals have been added throughout the dungeon. An elite monster (formerly known as a miniboss) guards this portal,…

  • Cauldron of Eternity & Furnace - Game Update - Dec 15, 2021 - 15 December 2021

    Buckle up, bucketload of changes this time around. Wishlist Nefarium here and join my Discord server to leave feedback! Cauldron of Eternity and the Furnace have been added. Potions have been completely revamped. We now have a more Souls-like approach. Potions and Flasks Only one type of "flask" can be equipped and used in a dungeon run Potion cooldown has been lowered to 2 seconds Flasks are upgradeable and the contents are switchable to another one outside the dungeon Base flask has 5 charges. This can be upgraded to 10 with Crystals and coins Flask charges reset to maximum on a bonfire, inside and outside the dungeon. 5 different types of Potions have been added this patch. These are: Vitality - Increases Health by 25% per tier Corruption - Increases Corruption by 25% per tier Equilibrium - Increases Health & Corruption by 15% per tier Stoneskin - Increases Health by 15% and reduces…

  • Orb of Celestials - Game Update - Dec 08, 2021 - 8 December 2021

    Orb of Celestials Orb of Celestials is here! Every 5 levels you can pick a passive skill and upgrade it to take better advantage of it. The Orb requires souls that you get from killing monsters. Right now there are 8 passives available, the number will increase as time goes on and more gets added. You can only pick one passive skill out of the two in the same level bracket. My own thoughts are some of these passives are rather "boring", and while that's not a bad thing I wouldn't mind looking into changing Fervor/Voracity/Bulwark/Fleeting later on to make them more interactable, such as giving the bonuses in smaller percentages which would build up to the bigger number after each enemy killed. (ie. Fervor gives 1% Attack Speed per enemy killed, up to 10%) Level 5 - Fervor & Voracity - Fervor gives 10/20/30% Attack Speed. - Voracity gives 10/20/30% Cooldown Reduction. Level 10 - Shadow S…

  • Game Update - Bank Chest & New VFX - Nov 21, 2021 - 30 November 2021

    Bank Chest I've finally gotten around to adding a Bank Chest to the game. You can see the chest directly to the south of you in the town. The Chest currently can hold up to 30 items. In the future this number might be increased but right now it's mostly there for testing purposes. There is currently not a way to withdraw/deposit X amount of items, so everything is either in or out. Other Changes/Fixes Added a Mass Disassemble window. Blacksmith level 2, 3, and 4 is required to mass disassemble common, rare, and epic rarities respectively. There is no confirmation box but will probably add one later if necessary When the Forge/Anvil/Bank interfaces are open, clicking on an item in the inventory will send it straight to the Forge/Anvil/Bank Added new animations for almost every current skill Added a new type of mini-boss that can spawn in the dungeon, will likely make it so the mini-boss…

  • Mass Disassembler - 24 November 2021

    The Blacksmith brought a new feature a couple days ago, called the Forge where you can disassemble your items. I'm pretty happy with how it works, but I thought it would be nice to add an option which searches through your whole inventory and finds every item with the selected rarity and disassembles them all a the same time with just one click. There isn't a confirmation box or anything right now but something like this probably requires one eventually. You can Playtest Nefarium right now for free since an Open Beta is going on. Feel free to join my Discord server and let me know if you have any feedback. Discord server: https://discord.com/invite/6vQYS7yBFA Don't forget to Wishlist Nefarium to help me with its development and keep up to date with how it's going!

  • Playtesting Now Available! - 23 November 2021

    Playtesting is here! You may now request access to playtest Nefarium! This has been in development for months, and while it's still missing some important features, I wanted to get a first version out of the way in order to collect some feedback from a variety of players. Don't forget to check the chest for free starter items! Your ability bar is keybindable in the settings, you can drag and drop abilities into it once you unlock them. Clicking on the bar to use the abilities right now is not a thing, but it can be. What features are missing and are on my to-do list? - Sound/Music - More bosses, more monsters - More abilities, more items - Appearance changer + female model - Better animations overall - "Puzzles" or rooms with more variety in them, as well as traps And more! Your goal begins in the dungeons. Each dungeon is randomly generated and once you leave it you can't return to it.…

  • Game Update - Disassembler - Nov 21, 2021 - 21 November 2021

    A way to get rid of the excess items is soon coming to the game. The way it works is simple. You put an item that you picked up during your adventures in the dungeons into the Disassembler, and the Disassembler will provide you an ore of the same rarity as the item that you are disassembling. The ore amount depends on the tier. An example, if you're disassembling a tier 3 rare longsword, then you will receive 3 rare ores. Preview of the disassembler I might add a way to "Mass Disassemble" items so that every item in your inventory with a specific rarity gets disassembled instantly, though I'm not sure if that's exactly a safe thing to implement so I'll be keeping an eye out for this. Don't forget to Wishlist Nefarium to keep up to date with its development!

  • UI Update! - Nov 18, 2021 - 18 November 2021

    I've finally gotten around to updating the game's User Interface! Some might have slipped through the cracks which I hopefully will fix eventually, but overall I'm very happy with how it turned out. Below you can find some comparisons of how it used to be and how it is now. There is still a lot to improve on but I will take a break from the UI part now to focus on other parts of the game. Old - The Bottom UI Bar, Equipment and Stats Windows New - The Bottom UI Bar, Equipment and Stats Windows Old - Item Upgrade Screen New - Item Upgrade Screen Don't forget to Wishlist Nefarium to keep up to date with the updates and announcements!

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2022Patch Notes - Game Update - March 26, 20224258723269516317855
221 December 2021Patch Notes - Dec 21, 20215320438099054609949
324 November 2021Mass Disassembler4224935490633338951

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