- Critical Update October 2025 - 5 October 2025
Important NoticeThis update includes Unity's fix for their new security vulnerability recently found.Please make sure to update the game before launching it again!New ContentLevel 3-2 is now released! Enjoy the new content and don't forget to share your frustration of not being able to finish it in the discussions! ːsteammockingːChangesNew portal model.The first portal on level 2-6 is now closer, easier to reach. Added a timer tick audio cue.Interactables are now view dependent. I’ve also added visual indicators so you can tell which object can be interacted with.Ground tiles redesigned to be more spacious with a new corner block.Changes to air vents behavior, it should now be easier to stay within them while on air.Water chunks will now be generated at runtime.The extraction platform for world 3 now expands its stairs when reaching near it.The bulb indicators at level 2-6 have been re-…
- Roll on Over: Update 13.2.0 is Here! - 18 December 2024
Hey, Ballers! I’m excited to share some updates to make your Being Ball adventure even better: Bobot Arrives Sooner! You’ll now unlock Bobot in the 4th level instead of later in the game. To make this possible, I’ve shuffled the level order and redesigned key areas. Now you can roll with Bobot earlier and enjoy the enhanced gameplay he brings! Rewind Ready! The rewind ability can now be unlocked in Level 2-1, giving you a second chance to correct those tricky moments. It’s time to roll smarter, not harder. Fixes That Matter! No more accidental Bobot surprises - he’ll only join you at the right moment. Abilities will stay unlocked once you earn them. Smooth and steady rolling ahead! I’ve worked hard on these changes to ensure the game feels more balanced and fun. This update has been carefully crafted to keep your adventure rolling in the best way possible. Whether you’re rediscovering o…
- Accumulated Update November 2024 - 26 November 2024
New Features Cutscene Transitions Introducing a new transition animation between scenes during cutscenes. Free Look Camera A modern way to look around the game world! Don’t worry—classic mechanics like rotating the view left or right are still available. You can choose your preferred option in the settings. Loading Screen Say hello to a fancy and adorable new loading screen. Rewind Ability Bobot now has the power to rewind the ball's position! This ability can save the ball from falling, provided you have enough energy. This ability isn’t available in the current game version but will be included in a future update! Additional Changes Increased energy consumption for the glide ability. 😈 The game now automatically loads into the first or last played level on launch. Menu background scenes have been permanently removed. The game engine has been upgraded to Unity 6. This is a significant…
- Update Notes for Dec 23 - 11 December 2023
Additions Added extra graphics option for real potatoes. Changes Camera smoothness has been increased for when the ball is occluded by some other big object. The “slopeness” of stairs has been increased, it'll now feel almost like a perfect slope. Fixes Fixed some pickups' idle effect won’t show up. Fixed loading animation alpha stuck at 100%. It should now fade in and out properly. Fixed a potential crash issue caused by some leftovers from a cutscene in level 2-3. Fixed leaves ball’s fallen leaves suddenly disappear. Keep Rolling
- Level 3-1 Releasing Now - 14 November 2023
Level 3-1 Releasing Now Hello everyone, I decided to release the first level in world 3 before the rest. The new levels are a bit different from the previous levels in world 1 and 2. We now have Activities! Every level will have at least one activity to be fulfilled before finishing the level and at least one side activity that is not mandatory. By releasing the first level now, I can get some feedback from you that'll let me adjust the upcoming levels that are still WIP. In hope that'll speed up developing times that has been reduced due to latest unwanted events that were forced on us.. :( Update Notes for Nov 23 Activities are now more informative. Fixes Fixed repositioning of the box on level 1-1 after the cut scene starts. Fixed spinners misplaced in level 1-2. Fixed interactable items won’t unregister themselves when they went too far on some specific scenarios. You can’t grab ite…
- Update Notes for Oct 23 - 9 October 2023
Additions You can now grab items. Added torches. You can grab them and use them to illuminate your path! (this will also take a greater role in future major update) Changes Changes to how resolutions are saved in the settings due to engine deprecation. You might need to reapply your resolution preference. Lots of core changes have been made due to that engine upgrade. Some things may behave weird.. Please report any issues! On screen keys indicators have changed. Toilet paper pickup time bonuses for low, medium, high and gold have been raised from 1, 2, 4, 8 to 3, 5, 10, 30 seconds respectively. Fixes Fixed a script error when unloading levels that can potentially stuck the game on a loading screen on (extremely) rare occasions. Fixed one of the three rotating spikes that jittered too much on level 1-3. Fixed a hidden area barrier not clearing away when its condition is being met in som…
- Update Notes for Sep 23 - 3 September 2023
Our first update for the game is out! It features the fixes & changes below. General Changes Small style changes to the skybox materials. Fixes & Changes to Level 2-1 Fixed moving platform in left wing area (moving & rotating platforms) going out of sync with other platforms after a long while. By doing so, a new bug was discovered and immediately squashed! Fixed jittering while on the small platform attached to the big wooden wheel in level 2-1. Additions, Fixes & Changes to Level 2-2 Changed the ground blocks at the start area to bush blocks so it’ll absorb the impact of the ball thus making it easier to land on it. Puzzle hints got redesigned and now, hopefully, is much less vague. Added some more pickups. Fixed pickups position too high above the wooden planks. First respawn point has been relocated to the beginning of the floating planks array. Added a new respawn point just before…
- Being Ball Release - 30 August 2023
Being Ball is Releasing Now! I am excited to announce the full release of Being Ball! Play Unique Levels Now you can complete levels in a beautiful cube world as a rock, leaves or wooden ball! 12 Unique levels are ready for you to investigate, solve, complete and explore, with 6 more challenging levels coming soon! Get Some Help Unlock Bobot's power with he's 4 unique abilities to complete more advanced puzzles! Bobot can help you find hidden areas to get some shiny loot! As long as you keep him energized. Score Fast Compete with your friends by beating levels as soon as you can! And don't forget to clean the area from scattered toilet papers.
- Update Notes for Aug 23 - 30 August 2023
Being Ball is now Released. Added ratchet sound to the submerged rotating lever. Fixed broken links (after 3rd party tool upgrade) that causes internal conditions to be skipped for objects (such as switches, bridges, lasers, interaction hints, cutscenes etc) in levels 1-1, 1-4, 1-5, 2-2 and 2-5.
- Update Notes for July 23 - 9 July 2023
Added missing sounds. Changes Velocity threshold changed for some objects to make them emit an impact sound when the impact is a bit low. Changed the wooden rickety stairs collapsing sound at level 2-3. Teleporters now use a new sound as well. Camera view changes to the initial cutscene in level 2-6. Gates on levels 1-3 and 2-4 will remain open after their corresponding puzzle is complete. Fixes Snooker balls now use a proper sound when hitting each other. Fixed garbage bin lid (sometimes) falls through the ground. Fixed a sneaky curvature script error. In-game console auto-completion is now fixed. Fixed a script error preventing the game from fully launching the first time. Fixed an odd issue preventing the settings menu from showing up only in Linux builds. Performance improvements to some segments in levels 1-1, 1-3 and 2-1.
- Update Notes for May 23 - 28 May 2023
Additions Added Hebrew localization in the settings page. Added a “under the hood” support for some other languages so if the game will load with their corresponding CSV file beside the game's executable, they will become available in the game. So you can add your own translations to the game. If you think the translation is pretty good, please feel free to contact me and I’ll see how to incorporate it into the game. Linux users may have issues launching the settings page. If so please report for bugs. Respawn points can now direct you in the general forward direction to progress in the level when respawning the ball. Added missing basic sounds. This is still WIP so things might sound a bit off.. Changes Changed the menu’s fonts to Google Noto Sans. Fixes Small performance boost.
- Update Notes for April 23 - 1 April 2023
Additions Added voices for the three buddies that help you get Bobot for the first time in level 2-3. Added more missing sounds to basic objects. There’s still work to be done. Changes Shield ability has changed. Improved leaves ball falling leaves effect. Some machines' sound loop will start from a random seek position rather than the start. In-game console replaced with a new, simpler one. Fixes Credits will now also scroll when there’s a level loaded (and paused) in the background. Fixed overly stiff grass patches near garbage bins. Fixed a texture not being rendered in the level summarize screen. A flipping platform on level 2-1 will now be reset when the ball gets respawn. Fixed misplaced lantern in level 1-6. Remarks So April is here and it bring along with it a few exciting holidays 🤩 which means less "office time". I do my best to release updates consistently :) There's still w…
- Update Notes March 23 - 8 March 2023
Additions Added a chest box that unlocks the last Bobot upgrade in.. well, I’ll let you find it yourself :). Added sounds to the wooden “valve” that’s responsible for opening gates. Added fire mechanics. Added more color variants for rails. Added missing thumbnails for levels 2-5 and 2-6. Added missing background music for levels 2-3, 2-4, 2-5 and 2-6. Changes Changes to the base of the wooden “valves”, it shouldn't be in-your-way too much now. The mass of (any) ball debris now reflects the actual ball mass. Removed the necessity of using curvature offset scripts in (some) VFX’s. Thus reducing the load on the CPU a bit. Fixes Fixed wrong impact sound for 2 rails in level 1-2. Fixed random missing UI elements when requesting them. Fixed ball detectors malfunction sometimes after level start.
- Small Patch - 27 December 2022
Fixed some light bulbs misplaced in level 2-6. The non-spawning splashes seems to magically fixed itself. Issue was related to Unity's VFX graph.
- Update Notes for Dec 22 - 23 December 2022
Additions Added a check in bindings page to determine incomplete actions. You will now receive a prompt indicating missing bindings for particular actions. Level 2-6 is out for testing. Changes Realigned a bit the two annoying rails separated by a bridge at the end of level 1-2. Changed the 3 “boxes buttons” with a newer object detector variant. It’ll be easier to align a box on top of it now. Changed the button on level 1-4 with the newer object detector. Fixes Fixed a crash when recycling the small rock balls obstacle in level 1-5. Known Issues Water splashes stopped working. will investigate but be aware this is not game breaking issue :) therefor priority is low. Further Notice Please be advised that this is the last update that features new levels until full release and we are now entering the"tweaking & fixing" phase in which, at some point, a release date will be determined. Happ…
- Update Notes for Oct 22 - 30 October 2022
So the holidays are gone and updates are back! This month's update brings a new level for you to test. As you can tell from the latest levels, some things aren't done, like decorations, vegetation and in some places some pickups missing. This is to make level development a bit faster leaving all those missing elements to the fine tuning and tweaking at the end. I hope you enjoy! please report any issue, here or at the Discord channel. Additions Level 2-5 is now available for you to test. Please provide feedback, any feedback.. Changes Added a “forgiveness threshold” to the jump ability to allow the ball to jump up to ~200ms after it leaves the ground. Changes to lasers to make them look better when they reflect a surface. Fixes Fixed shield ability’s pickup still spawns after subsequent plays of level 2-4, even if you have already picked it up and finished the level. Added a workaround…
- Patch Notes B8.0.1 - 21 September 2022
This patch only includes a few fixes: Fixed shield ability effect won’t scale by the size of the ball. Fixed force applied to the ball when its size is set to
- Update Notes Sep 22 - 19 September 2022
Additions Added a duplicate protection for key rebinding. You can now swap keys when prompted. Also added a way to remove binding for a specific key. Should you want to, for example, to clear the alternative binding for “Roll Right”. Added a simple guide to certain situations. Level 2-4 is out. You can now unlock the shield ability! Changes Game will try to calculate the best UI scale based on the screen height upon first launch. Level locked condition changed to include new levels when all previous levels are completed. Added a progress bar in prompts. Added a 10 seconds timeout when rebinding a key. Changed the keys in key rebinding pages to user friendly fancy icons. Big overhaul to the hints & prompts system. Big overhaul to the on screen key binding glyphs. Fixes Settings will now load earlier to let new UI changes take effect prior menus show up. Fixed a script issue causing some…
- Update Notes Aug 22 - 25 August 2022
Additions Added UI scale setting. Added ball zoom setting. To see the change live, make sure the ball is in control before launching the settings page. Added a key rebinding page in the settings. (Duplicate protection is still a WIP) Changes UI Sound resources optimizations. Settings page now uses alphanumeric text. Few changes to the Summary page. Removed mouse cursor, navigation controls and redundant pause menu screen. Just press the back\cancel buttons to navigate back in menus and skip cutscenes (without prompt). Fixes Pointer input is now disabled when the cursor is not visible. Preventing it from unexpectedly highlighting UI items. (This issue was fixed prior mouse cursor removal) Fixed a potential issue preventing UI sounds in settings page to play when the main menu scene is not the first scene that loads. (which is not currently possible anyway) :) Fixed bypassing level bounda…
- Linux Builds Are Back - 10 August 2022
Hi all! Just a small patch to let you know Linux builds are back. In this patch there's also one change: Sokoban puzzle difficulty at level 2-3 has been slightly increased.