HIGHBLAST news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews43
- Release dateNov 19, 2021
- DeveloperIlikefrogs101
- PublisherIlikefrogs101
Genres: Action, Adventure, Casual, Indie, Free To Play
Company pages: Developer: Ilikefrogs101Publisher: Ilikefrogs101
HIGHBLAST Steam news
HIGHBLAST news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Update Coming Soon! - 1 April 2024
After months of remodelling and retexturing old Highblast assets, we are exited to say the new part of the game is almost ready. What will it include? The new update will feature the same base parts as the older version of Highblast but with improved graphics and playability. You will land your ship and deploy robots to take over an enemy base, taking over it's communications in the process. When game happen? The update will hopefully be out within a month, smaller patches will be necessary to make it more polished and we will try to fix any major problems as soon as possible. Any known missing parts will be listed in the update announcement and will be ultra high priority. Graphics Godot engine allows games to run very decent graphics on low end devices. We have included volumetric fog in the environment to make it feel more tense and interesting while playing. If the graphics run badl…
- 3.0a-2 - 2 February 2024
Slightly late announcement, this update is a few days old. Change notes: - Fixed missing colliders. - Added steam achievement infrastructure so we can add achievements back to the game.
- 3.0a-1 Quality Patch - 24 January 2024
Patch Overview Unfortunately, in order to meet the release deadline we set ourselves, we had to skip some clean up steps for the main update. Here they are now, hope the game's experience has improved. Main improvements: Fixed some collisions Rewrote the event triggers so that events are in order and timed better. There are now input tutorials. Improved the lighting with better global illumination (please report bad FPS). Updated the HUD. Robot can no longer exit the gravity ring. Training robots (the flying spheres) now roll around on the floor so you know when they're deactivated. Updated the Cakebot so it is holding a cake. Coming soon: Background music More sounds Better UI New levels and environments for the next main update. Thank you so much for playing! -Ilikefrogs101 & QuazarCG
- Highblast Version 3.0a is here! - 11 January 2024
Complete overhaul (Again) Highblast is now running on the Godot game engine, it is a lighter engine so the game should run smoother. Highblast has been an arc of game development learning for us, nothing has been complete until now. If things are not super polished, don't worry. More updates will be coming out as soon as possible. We wanted to have the game out by the new year so enjoy! Things to take note of: The current game-play consists of an introduction and tutorial. No achievements yet so don't go hunting. They are top priority and will begin to reappear soon. We now have a voice actor voicing the lines for Cakebot, your guide for the tutorials. The concept of controlling robots remotely is still the same. The space station will become your "home base" of sorts as new updates progress the content of the game. Please keep in mind: More coming soon! But first we have to polish this…
- Development Update 3 - 29 September 2023
Confirming the last post's speculation We know that Unity has taken a few things back and improved the situation. For people who need Unity, that's great. But we are not going back. This is now less about disliking Unity and more so because we've discovered how great the Godot engine is! It's just amazing, with more options for visual style combining it's 2d and 3d modes! Unfortunately learning how to use it properly will take a while but don't worry. This time around we will focus on Highblast's story which has been all planned out for a while at this point. Soon, we'll have all the skills we need to make a smooth, well put together game. Hopefully in a few months. Revamp pitch First on the list is to make a new story-based tutorial. You will arrive on a space station and learn where you are and get you bearings. Then you, the player, will go through battle tutorials and then be sent d…
- Highblast development slow down... - 13 September 2023
Unity Can No Longer be Trusted Dear community, share this with friends because this is important. Unity has announced that by the start of next year if a game has passed the installs and revenue threshold Unity will be paid 20 cents per install. Due to us not making any money off of HIGHBLAST we (may) not be affected by these changes but this still means Unity will send trackers with the game (probably) and we are not sure if we want to give that to players as we have no idea what they are element tracking. This does not apply to HIGHBLAST it applies to any Unity game still releasing updates. It also means that if we ever decide to release paid content for the game it (may) lead to losing money in the long term. We hope Unity goes back on the change for all of the developers that have much bigger projects then HIGHBLAST. This whole situation seems quite poorly handled so we may have got…
- Community Update - 9 September 2023
Next main update coming soon! It'll be mostly base and graphics updates with some miscellaneous fixes too. Sorry for the big gap in updates frequency we've been working on lot of stuff! Here's a quick render concept for the new models: Update is due this week. -QadarCG
- Update 15/7/2023 - 15 July 2023
New features of this update: The new scoring system has been implemented! You now earn points when completing a mission. Every enemy killed is +10pt The shorter the round is the more bonus points you get. Every one of your own bots killed is -10pt Patch notes: -Assigned enter button to the Robot menu's "Select" button which has an annoying habit of disappearing on some devices. -Fixed old code causing victory to trigger when only one enemy is killed. -Fixed 3 objects in the level foundry that were not able to be placed. -Self destruct is now BACKSPACE. -Workshop and store page updates. Menu screen score is stuck at 15 points, this is a known issue and will be fixed next update. Any other bugs should be reported to the steam forums! Next planned features: -Drone and robot UI review and remaster. Plans have been made. -Drone weaponry. -Base vulnerability (weak points in the structure to s…
- Development Update 2 - 12 July 2023
It's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below. Issues that we're aware of: - Robot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models o…
- Development update. - 2 July 2023
Development: Many people are confused about multiplayer and what the game is about. I will tell you this. We completely restarted development a number of months ago because we lost the original files and it was a poorly put together test bed anyway. Now ilikefrogs101 and I, QadarCG want to make this into an actual game that is fun to play. Multiplayer is planned but we are far from it. Right now we are live developing it into something usable and fun. It will have a story, multiplayer, FPS and space simulator vibes. Gonna say it, we are just 2-3 people with some free time and this game used to be a Karlson clone. Please, if you see this, come back to the game in a while and see if we've made progress. In time, Highblast will be a fun game, this is what early development looks like I guess. This whole project is for fun but we do want a playerbase so you can give feedback! I will be post…
- Quick Fix 24/6/2023 - 23 June 2023
The last update was pretty broken so this should make it more playable. Hope you enjoy. We've fixed the lights, navmeshes and doors etc... Base models and colliders were also fixed up, we constantly update them but this time they broke quite a bit. Brief oversights before the final build and what not. A patch has been very delayed so here, have our patch! Any small bugs you find please post them in steam forums, we'll be aware of the game breaking stuff. :) -QadarCG & ilikefrogs101
- Update 20/6/2023 - 20 June 2023
Level Foundry Changes: -Mesh issues fixed. -Vertical grid (y axis) snapping changed to 6 units. -You can now make multilevel bases with ramps. -A reactor core must now be at the centre of every base (used as a power supply, sabotage will be coming soon ;) -Mouse sensitivity fixed. -Simple base collision models have been made to avoid getting stuck in things. This will have more updates later to fix clipping. -A button to add to planet map was added so you can access your levels from the main menu. Game-play Improvements: -Player health system rework (mostly internal coding stuff so new content can be expanded on later). -Opening cut scene can be skipped. -Minor big fixes that we can't remember. -Visuals slightly updated. Feedback in discussions or discord would be good. Thanks for playing! -QadarCG & ilikefrogs101
- Additions and Fixes 30/5/2023 - 29 May 2023
HIGHBLAST now has rockets? Yup! Working ones! In the past week we have made a lot of improvements in the beta which have now been pushed to the main branch, plz enjoy! Feature Fixes and Additions include: -Drone landing is more "immersive". If your a fan of mars rovers than please send feedback. -Drone Communications distance limit. (Further away from dish, the more static you have on screen.) -Drone controls upgrade. -IXTV9 now lands when you start each level. -FX improvements. -Map editor improvements. -You can now win the game if all the enemies are defeated! Return to the ship when the mission is complete. -Frame rate jitters improved. - Map Editor Clear Confirm - Map Editor Save File Overwrite Prompt - Map Editor Maps Now Appear On Level Select Screen - Various Bug Fixes - Achievement Fixes - New Achievements Feedback in discussions or discord would be good, thanks! -QadarCG & ilik…
- Recent Changes Overveiw - 17 May 2023
Hello Commander! A lot has been happening recently! There are bunch of annoying bugs that have been flushed out and we've been smoothing out code for workshop support and new update material in the future. We have a lot of plans for story and combat and upcoming features! Recent additions to the game include: -New Robot type enemy -New railgun Weapon. (Right click to charge and Left click to shoot) -Anti-drone Gun -Spaceship interior -serious lighting and FX improvements -Level editor -Setting menu -Model cleanups -Sound FX testing -Performance improvements with canvas displays. -Player no-clip fixing Expect these things in upcoming releases for the next while: -End game state (you won (sorta important in games (; brackets))) -Improved map sections -Player Control improvements -Ship landing animation -Drone Communications Dish -Drone weapons -Weapon scale correction -More SFX -Death var…
- Important patch to fix gamebreaking bugs - 3 May 2023
Very important lol also got steam workshop fixed
- New Beta Update - 25 April 2023
New Weapon Models, New Weapon (Flame thrower) and development started on a map editor (should be ready by next weeks update)
- New Beta - 2 March 2023
New Beta Released With Some of the basic features to be featured in the remastered version of the game
- DEVELOPMENT HAS BEGUN AGAIN!!! - 22 February 2023
Me and some other people have started redoing it to fix it up and not make it... bad
- 6.0.0 - 2 May 2022
Bug Fixes: - Fixed the nickname enter thing Changes: - Changed Some UI Elements Additions: - Some New SFX - Drone that the player can use - Drone Enemy - More New Story Maps - 2 New Achievements
- Buttons are fixed again sorry - 25 April 2022
Buttons are fixed again sorry
Patch notes and updates
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