- Update 0.21 - Changes for the Steam Tower Defense Fest - 29 July 2024
Hi everyone, This update contains some QoL changes and bug fixes. Changed the description of the training map. Improved path finding speed. Enemies can no longer "sneak" into your base by moving diagonally between buildings. A rectangle now appears on the wall's base while you're building. This is to make it easier to see the area covered by the wall. Fixed a bug that happened when clicking on some gems in the Status Effect Wiki. Fixed a rare bug that happened when workers attempted to return to the town hall. Display a warning after a unit is trained and the population cap is reached. Display a warning when woodcutters or stone miners have no resources near their buildings. Display a warning when the first enemy is hit. Made the cursor smaller. I hope you enjoy the Tower Defense Fest while we get ready to announce the game's exit from Early Access. Till later, André
- Update 0.2 - Final Obsidia map and important QOL additions - 4 February 2023
Hi everyone, This is final update for the Early Access version of the game. New Content New map "Overgrowth". A new enemy, the strongest one yet! New research "Aura Stacking", which unlocks Nimbus Towers. They are similar to aura towers but have a longer reach. Changes When placing buildings you can click on an existing building with the mouse wheel to select it's ghost. When placing buildings you can hold down Left CTRL or Right CTRL to "snap" to positions. It prevents movement over obstacles. Workers will always drop off a resource at it's specific building instead of the town hall. This allows you to lure workers away from the town hall. Increased the time between attack waves by 60 seconds. This is to place more emphasis on strategic gameplay. Remember that you can still start an attack wave early if you want. I hope you enjoy the changes. Version 1.0 is almost here! Till next updat…
- Update 0.19 - Spy on the next attack wave - 27 December 2022
Hi everyone, We've expanded the Attack Wave information panel to show the current and the next attack wave. This will help you prepare for the invulnerability and weaknesses of the next wave. Changes Improved the Attack Wave information panel by showing the next attack wave. Bugfix - the cursor sometimes remained as a "hand" when exiting the game and returning to the main menu. Improved the texture used on the Bunker. Moved the Main Menu icon next to the mini map. I hope you enjoy the changes and have a great new years' celebration. Till next update, André
- Update 0.18 - Lava Lanes, strategic maze building! - 10 October 2022
Hi everyone, Lava Lanes require careful placement of buildings without blocking access to the portal. If you struggle with this, or need a spoiler, I suggest that you watch our playthrough video. Lava Lanes playthrough video New Content New map "Lava Lanes". 3 new enemies. New research "Powder Keg", which gives a Pyro unit that sets off an explosive black powder keg! A button that activates the in-game menu is now at the top of the screen. When you choose a map to play, the previous map you played will be selected by default. Changes Bugfix - use the correct icons for Aura Towers. Place short mushroom stems to indicate where the edible mushrooms will respawn. Bugfix - take all enemy spawn loaction into account when checking if a new building would block the portal. Only show enemy health bars when they have less than full health. Properly centre the "train" and "retire" unit icons in th…
- Update 0.17 - Clicking accuracy improved - 8 September 2022
Hi again, We have improved the accuracy of clicking on buildings. Clicking the top part of a building did not always select it. Please let us know if there's any issues and take a few seconds to leave a review, we really need your feedback! Till next update, André
- Update 0.16 - Quality of life changes - 30 August 2022
Hi again, We've made quite a few quality of life changes. I hope you enjoy them! Please let us know if there's any issues and take a few seconds to leave a review, we really need your feedback! You can now immediately build over fallen trees and units can immediately move over it. All Steam achievements are now awarded with 50 gems each! The master volume setting is now also available while playing. The number of gems you own are now displayed in the main menu. If you have not finished the tutorial map, a yellow arrow will indicate where it can be selected. The building user interface has been moved slightly upwards, to make space for all the building icons below it. Some icons in the user interface has been improved. The cannon ball explosion now leaves a mark on the ground. Cleared previous map description when re-entering map selection screen. Some wording changes to the talking npc'…
- Update 0.15 - Bugfixes - 3 August 2022
Hi again, I fixed a problem with the guardians spawns of "Tranquil Valley". There was also a small chance of getting an error message when placing buildings on top of workers or guardians. Till next update, André
- Update 0.14 - Steam Achievements - 18 July 2022
Hi again, We've added the first set of Steam Achievements! They are rewarded when you either win or lose a map, but not if you exit halfway. If you choose to reset your progress via the Options menu, the achievements are also reset. Let us know if you like these achievements and also send us your ideas for more. New Content 23 Steam Achievements (you can view them via Steam). Thank you for supporting us and please leave a review to boost our visibility on Steam. Till next update, André
- Update 0.13 - Obsidia, the lava planet - 23 June 2022
Hi everyone, This time around we have a big update! The new world, Obsidia, is filled with lava, sulfur and mushroom shaped trees. The first map, Cinder Forest, introduces 6 new enemy types. New Content New map "Cinder Forest". 6 new enemies. New research "Cannon", which gives the cannon tower. A new resource, Sulfur is introduced. Talking npcs give useful information at the start of every map. The Options menu contains more settings, e.g. fullscreen windowed mode. You can also reset progress via the Options menu. Changes The tutorial map is completely reworked using talking npcs. Sulfur is required for training musketeers and building a cannon. More building ghosts allowed per player. Sulfur resources added to Neptune maps. Just a reminder that the tutorial map was reworked, so please try it if the game still seems confusing. We hope you enjoy the new map and especially the cannon towe…
- Update 0.12 - High Tide, a map with large flooded areas and Sea Serpents! - 25 May 2022
Hi everyone, We've completed the final map for Neptune! There are 2 new enemies and you must place Foundations to build on the water. If you survive the sea serpents you will unlock Gem Aura, which gives you aura towers. The aura towers temporarily add a status effect buff to normal towers, allowing them to do burn, freeze, poison or shock the enemies. So normal towers can now finally damage the mini boss! New Content New map "High Tide". 2 new enemies. New research "Gem Aura", which gives 4 aura towers. An aura tower has to be close to other towers to give them the status effect buff. Changes Units can walk over foundations once they are built. Allow house tower and house to be built even if the max population capacity is reached. The musketeer now cost less wood but more iron to train. Builder AI improvements. Allow combining towers on top of foundations. Set all units to receive shad…
- Update 0.11 - Two Islands, a map where the portal is out of reach! - 14 May 2022
Hi everyone, We've added a new map for Neptune where you have to use long range towers to defend the portal! There are 4 new enemies that will attack the portal. If it survives the onslaught you will unlock Foundations, which allows you to build on shallow water. Watch out for mini bosses that can only be hit by status effects! You should build towers that can reach the portal and use Gem Stacking to increase the range of your towers. New Content New map "Two Islands". 4 new enemies. New research "Foundations", which unlocks wooden and stone foundations. Starting with this map and going forward, some attack waves will contain a "mini boss". The mini boss is a larger unit that has more health and can only be hit with status effects! So "normal" towers won't do any damage to it! Changes Allow buildings to be placed on top of workers, enemies or critters, which always get in your way! Hide…
- Update 0.10 - Tropica, our portal to Neptune - 26 April 2022
Hi everyone, We've added a new world, Neptune, and it's first portal, Tropica. It's a beautiful island with lots of fishing spots and roving iguanas. There are 6 new enemies that will try to destroy your portal. If you survive the attack waves you will unlock Gem Stacking. Gem Stacking allows you to build 2 of the same basic towers on top of each other to increase it's attack range. New Content New world "Neptune". New map "Tropica". 6 new enemies. New research "Gem Stacking". Indicate resources that are out of range above drop-off buildings. Update Keyboard Shortcuts window. Add Iguanas that can be hunted. Add fishing spots. You can make shortcuts to buildings by selecting them and pressing Ctrl + number. To use the shortcut, just press the number. Changes Change number of units per wave for all maps, starting lower and ending higher. Add animated water to all maps. In multiplayer game…
- Update 0.09 - Misc - 4 April 2022
Hi everyone, This is a quick update that adds some features and solves a few issues. Features Added The icons on the worker toolbars now have a tooltip that describes the worker's job. The following towers can now be placed on top of each other, which will demolish the existing tower and kick out it's garrison. A fps (frames per second) indicator can be displayed by pressing F3. Issues Solved Workers on the edge of the map sometimes stopped responding (they tried to move to positions outside the map). Till next update, André
- Update 0.08 - New features and bugfix - 30 March 2022
Hi everyone, This is a quick update that adds new features and fixes a few bugs. Features Unlocked Research now shows detailed descriptions when you hover over them. Resource icons now have a tool tip that indicates the type of resource, e.g. wood, stone, iron, etc. Bugs Improved the working of the sliders. Tool tips sometimes stayed behind when shortcut buttons were used, e.g. "R" for opening the Research window. The Cost Window sometimes stayed open when shortcut buttons were used, e.g. "P" for opening the Portal interface. Till next update, André
- Update 0.07 - Bugfixes - 26 March 2022
Hi everyone, This is a quick update that solves the following issues: When enemies lose a status (e.g. frozen), they don't immediately regain their movement speed. Clicking the Portal shortcut icon or pressing "P" will now open the Portal's user interface. Lowered the difficulty of the map "Gem Quarry". I've also posted a playthrough of Gem Quarry at: https://youtu.be/ZL2qWtT85uo Till next update, André
- Update 0.06 - Gem Quarry, the final map on Zahar - 25 March 2022
Hi everyone, We've added the final map for Zahar. The map will test your ability to survive with almost no wood! Luckily we've modified the Prospector to enable it to find gem formations. With the extra gems you must buy wood at the Portal. If you complete the map you will gain Black Powder, which enables you to train Musketeers. New Content New map "Gem Quarry". 2 new enemies. New research "Black Powder". A new unit, Musketeer. The musketeer can be trained in the Barracks. A new tower called "House Tower" for the Musketeer. Changes The Prospector can now find gem deposits. Each deposit drops a large gem worth 5 ordinary gems. Gems will now fly towards your mouse cursor after lying on the ground for a few seconds. You can still pick them up manually if you need them in a hurry. Bugfixes The game sometimes displayed an error message when going back to the main menu. Instead of picking a…
- Update 0.05 - Ant Farm, the second map on Zahar - 14 March 2022
Hi everyone, We've added another map for Zahar! The map is full of dangerous ant hills, so be careful when mining! If you complete the map you will gain the Prospector. A prospector turns rock mounds into iron or coal deposits. New Content New map "Ant Farm". 2 new enemies. New research "Prospecting". Prospector, a new unit that searches for iron and coal in rock mounds. The prospector can be trained in the Furnace building. Changes Combined towers now cost 10 gems. Some improvements made to the tutorial map. "Close" buttons added to some in-game menus. When scrolling through building ghosts using the scroll wheel, the building's name is now displayed. A bug that sometimes required the mine to be placed in the wrong location was fixed. When training defenders, to help you decide how many to train, the towers' occupation levels are displayed. The mine is now a movement obstacle. Scorch m…
- Update 0.04 - First map for world "Zahar" - 4 March 2022
Hi everyone, We have completed work on the first map for Zahar! Along with the new map there are several new enemies, harvestables and a new research item to obtain. When you research "Arbalist" you will be able to train fighters with crossbows and build a new tower. New Content New map "Oasis". 6 new enemies. New research "Arbalist". Arbalist, a new fighter that uses a crossbow. New tower for arbalists. New harvestables: sand strider, gazelle and desert berry bush. Workers (except hunters) can now be scared by animals and will run in panic. Allow placing multiple buildings by dragging the mouse. Sand strider eggs can be harvested but workers will run from sand striders. Keyboard assignments are now visible in game (not yet editable). Changes "Force Start" button to start the attack wave earlier. On the map selection screen, indicate which maps the player already completed. On the "Game…
- Update 0.03 - Status Effect Wiki - 22 February 2022
Hi everyone, We made an in-game Wiki that lists all the status effects and their combinations. Status effects like Freeze and Burn appear when a Gem Tower hits an enemy. New Content The Status Effect Wiki, which lists all the status effects. A deer with emerald antlers that drops a large emerald when killed. A puff of smoke appears when construction is complete. Changes Added a screen frame to the minimap. It's now easy to see where the camera is located. Multiple buildings around the mouse cursor becomes see-through. This makes it easier to spot gems on the ground. When an enemy is hit by a projectile it is temporarily pushed in that direction, but it snaps back to it's original position. Tutorial maps will have the word TUTORIAL on it's preview image. Coming soon We are currently working on the first map of the world Zahar. The map will contain 6 new enemies and new terrain. Keep send…
- Update 0.02 - Tutorial map, UI improvements - 8 February 2022
Hi everyone, Welcome to our first Early Access update. Although the game is intended to be hard, we've decided to make the first map a little easier. Instead of 50 enemies, only 30 will spawn per wave. Maybe everyone can now survive the snails ;-) Although we've added a tutorial map, don't forget about our gameplay videos on the ButtonSoft YouTube channel. The videos are meant to show more advanced strategies. New Content Tutorial map. It's the first map on Terra. The map is a single player map. Changes We've added tool tips to the research window. We increased the icon and font size of several UI items (e.g. building interface). For Tranquil Valley, we've decreased the number of enemies per attack wave. The Job Sliders were improved. Resources are displayed in a larger font. Bugfixes Minor bugfixes were done. Thanks for buying our game and making it such a success. Till next update, An…