- MegaFactory Titan - 1.0 Now Released! - 2 June 2026
Hello!MegaFactory Titan has finally released after a long journey in Early Access!First, a big thank you to everyone who played the game in Early Access. Your feedback has been invaluable in shaping the game into what it is today. An overwhelming majority of features added during Early Access came entirely from the player base. Additionally, your bug reports were crucial in finding so many issues that were eventually corrected!It's been a long journey, four and a half years in Early Access. Some highlights along the way:Wonderful portrait art by the talented Joel DuQue.Localization into 14 languages.A graphical overhaul with new features like Atmospheric Scattering, Screen Space Ambient Occlusion, Tone Mapping, and Film Grain, as well as tube lights to illuminate up your factory.Hundreds of new vehicles and structures to build and use.A tech tree that is not only over double the size of…
- 1.0 Changelist - 2 June 2026
1.0.0.0 (6/2/2026)- Proper storage priority system for warehouses. If you set the priorities of two different destinations on the same pull maglev network, maglevs will only deliver to the higher priority warehouse until it is full, and then it'll deliver to the lower priority warehouse. The priority system does not interface with push maglevs and vehicles.- Basic habitats have greater starting population capacity.- The world shows lands that are claimed by the Wildland Marauders so you know what is dangerous or not.- Combat vehicles can be set as a manual pickup or dropoff point for transport vehicles, so you can have ammo delivery lines set up for your attack fleet.- Tweaked spacecraft radiator lighting to look better and less flickery.- Characters talk in lore time of missions, rather than gameplay time.- Trade missions now mention the current fulfillment amount in their tooltip, if…
- MegaFactory Titan 1.0 Release Date - 5 May 2026
Hello!MegaFactory Titan, after 4 years in Early Access, is ready to release to version 1.0 on June 2nd, 2026.A huge number of features across over a dozen major updates have been added since the very first Early Access Release. Some highlights:Wonderful portrait art by the talented Joel DuQue.Localization into 14 languages.A graphical overhaul with new features like Atmospheric Scattering, Screen Space Ambient Occlusion, Tone Mapping, and Film Grain, as well as tube lights to illuminate up your factory.Hundreds of new vehicles and structures to build and use.A tech tree that is not only over double the size of what originally debuted in Early Access, but far more streamlined and readable.Weather: hydrocarbon rain and snow, both of which can be modified using the right weather control technology.Habitation and living considerations for the workers working your factory. Gotta keep those w…
- Update 0.9.7.0 - All GenAI Assets Replaced With Human-Made Art - 14 April 2026
Update 0.9.7.0 is out! All Generative AI assets are no more.New Art!All Generative AI assets have been replaced with human-made art! The new portrait art is done by the wonderfully talented Joel DuQue. Check out his art at http://joelduque.com/ or at https://www.instagram.com/jduqueart/! Some other gameplay changes in this update too:Mission ChangesAllied factions now sometimes place huge orders of resources, after you've proven you can produce it in bulk. This can be a challenge for you to scale up, but the payouts are much, much greater if you succeed!Mission rewards are chosen after you finish a mission. This fixes the case where you choose a reward, and then later realize you don't need it, but the reward is already fixed by the time you would get it.And finally, if you pay tribute to the pirates for long enough, they'll start giving you missions. They will not post jobs to the job…
- Hotfix 0.9.6.6 - 9 January 2026
0.9.6.6 (1/9/2026)- Reduced the frequency of crises.- 'Unit can't reach destination' message can show up globally now.- 'Other vehicles are fulfilling this vehicle's job' alert now lists out what vehicles or maglevs are doing so.- Bug fix - Destroying a main base of a factions no longer sells their land plot. All structures must be destroyed from that plot for them to lose that land. This prevents ally factions from keeping structures on land they don't own.- Bug fix - Turret UI rendered beneath move UI.- Bug fix - Fixed tube UI not updating sometimes.- Bug fix - Alerts, if cut off, still print out the verbose message when moused over.- Bug fix - If you can't relocate or destroy a structure, the option will stay, but it'll throw an error informing you why when you try to do so (rather than hide the option entirely).
- Performance Hotfix 0.9.6.4 - 22 December 2025
0.9.6.4 (12/21/2025)- Wreckage is named after the thing it used to be (rather than just being called "Wreckage").- Many structures show how many workers they need in their UI, and that UI indicates an error if there are not enough.- Improved some structure UIs to be more intuitive, and to indicate more clearly what they need and what they do.- Cloud Seeders tell you how many clouds they've made, and how much pollution they've removed through these clouds.- Pollution scrubbers and Workshops no longer need workers.- Power Storages have improved UI indicating charge and discharge rates.- When multiselecting units, it lists their names, and selecting from the list will select only that one.- Fog of war improved in minimap mode visually.- Production Queue flashes whenever you add new things to it.- Mac version now uses a universal binary.- Bug fix - Pie charts have proper units.- Bug fix - F…
- Hotfix 0.9.6.3 - 11 December 2025
0.9.6.3 (12/10/2025)- Once the raiders show up, the Conflux Market will acquire a small stock of Orbital Defense Turrets and shill them to you.- Cloud Seeders now have 1 augmentation slot.- Pollution scrubbers and augs switch to pollution view when placing them.- Temperature related structures and augs and floors switch to temperature view when placing.- Skycrapers have slightly extended range, and can now fit exactly a 2x2 land plot.- You can now use building breakers to target your own structures.- Powerplants now show their waste heat and pollution rates in their UI.- Subtle minor pricing tweaks.- A few recipe tweaks.- String tweaks.- UI tweaks.- Bug fix - App Icon now shows up properly on Windows.- Bug fix - Fixed worker placement UI radius not showing up.- Bug fix - Fixed worker placement UI showing up in incorrect places.- Bug fix - Fixed tubes sometimes thinking they had a spacec…
- Hotfix 0.9.6.2 - 9 December 2025
0.9.6.2 (12/8/2025)- Tweaked the crisis timer UI to be smaller.- Made it so the crisis countdown timer no longer flashes since it's there for a long time.- Consolidated main mission widgets so you don't get 2 mission reminders on the main mission when it involves trading.- Bug fix - Game Over screen had too many buttons.- Bug fix - Fixed flickering of internal heater tooltip.- Bug fix - Fixed habitats indicating that powerlines need workers (they don't).- Bug fix - Fixed allied factions not attacking with orbital warships.- Bug fix - Fixed allied factions not loading warships with ammo properly.- Bug fix - Fixed structures placing goods in off maglevs.- Bug fix - Fixed tubes not always getting updated when turned on or off.- Bug fix - Tubes no longer generate a floating warning if they are off.- Bug fix - Fixed tech tree steam achievement being achieved earlier than it should be.- Crash…
- Update 0.9.6.0 - Achievements and Terrain Gen Changes - 1 December 2025
Update 0.9.6.0 is out! There are now Steam Achievements, plus the terrain generation has been changed. AchievementsThere are now 18 Steam Achievements for you to try to earn! Terrain Generation ChangesTerrain generation beyond the initial starting location has been altered heavily. These changes will only show up in new games, not games started prior to 0.9.6.0.Megalakes now appear and can span huge swaths of land.Land in general, beyond the starting position, has many more smaller lakes and waterways. There is far less flat ground and far fewer flat "empty deserts" with nothing but ruins. You can no longer drive a rover in a single direction indefinitely. You will most likely hit terrain that blocks you temporarily until you find the long way around. The map is still infinite, but more complex now. Crisis ChangesEarly weather crises are now much weaker, and can't actually destroy your…
- Hotfix 0.9.5.3 - 18 July 2025
0.9.5.3- Keypad Enter can be used instead of the normal Enter key.- Enter and Keypad Enter are now reserved and can't be used as a keybinding.- Bug fix - Fixed delivery copters dropping stuff at your stash off, then sitting there unmoving.- Bug fix - Fixed flying cargo units stopping at your resource locations unmoving.- Bug fix - Fixed tube filters not working in some cases.- Crash fix - Fixed a crash when selecting certain ruins.- Crash fix - Fixed crash when combat units were destroyed.- Crash fix - Fixed a crash occurring sometimes in land-buying mode.
- MegaFactory Titan Automation Fest Sale - 14 July 2025
The Steam Automation Fest takes place this week, and MegaFactory Titan is participating in it! From July 14th to July 21st, the game will be 50% off! Check it out!
- Hotfix 0.9.5.2 - 12 July 2025
0.9.5.2- Bug fix - Fixed bug with being unable to finish build missions.- Bug fix - Clicking a dropdown button a second time will cause it to close, rather than reopening it.- Bug fix - When you have a popup from a dropdown button, tooltips for that button won't show up over that dropdown.
- Update 0.9.5.0 - UI Overhaul - 9 July 2025
Update 0.9.5.0 is out! It features an Interface Overhaul, and some smaller gameplay tweaks. Interface OverhaulThe UI has been redone. It is smaller by default, better for lower screen resolutions, and it scales much better to larger resolutions. Certain interfaces are larger by default, such as the 'escape' menu or options menu.The primary interface in-game has been rearranged somewhat to provide far more UI space to items you select. The global inventory collapses when an item is selected.Most windows that pop up now have most of their options and controls in the title bar. More windows have a search bar for easy searching.When you resolve a warning or error, you get a sound played, and a strikeout of the issue.The UI in general is now translucent. All the fonts and colors have been updated. Difficulty TweaksOn Sandbox and Easy Difficulties, there are no mission time limits. This optio…
- Hotfix 0.9.4.5 - 29 June 2025
0.9.4.5 (6/28/2025)- If you have an exploration unit selected, all ruins within its visual radius are highlighted with a green border.- Added a search box for the tech tree.- If you clear a vehicle's automation by manually setting a pickup or dropoff point, an error will pop up letting you know.- Solar farms have been moved earlier in the tech tree.- Notifications for ruins discovered properly select or highlight what is new, rather than simply selecting the rover that found the ruins. Or, in other cases, they open up the UI where you can locate the new item, and highlight it.- Notifications from exploring ruins, and from various other sources, always stick around in the bottom right corner.- Bug fix - Fixed missing button in quick locator.
- Major Update 0.9.4.0 - Localization and Graphics Update! - 4 June 2025
Update 0.9.4.0 is here! MegaFactory Titan is finally available in 14 different languages: English, French, Italian, German, Spanish, Brazilian Portuguese, Czech, Polish, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, and Traditional Chinese! Update 0.9.4.0 also brings major graphical improvements, technology tree changes, and many quality-of-life improvements. Localization MegaFactory Titan is now available in 14 languages: English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Ukrainian, Polish, Czech, Japanese, Korean, Traditional Chinese, and Simplified Chinese! Graphical Improvements The loading screens have been replaced with views of Titan from space. The loading screen for loading or starting a new game is dynamic, and animates as the loading screen progresses. Portraits have been improved. Many models have been improved. Powerplants sometimes spit f…
- Hotfix 0.9.3.9 - 26 March 2025
0.9.3.9 (3/25/2025) - Tweaked some bonus package timings. - Tweaked initial trade requests. - Tutorials improved. - String fixes. - Balance - Pollution is slightly less of a problem in the early game. - Balance - Intersection acceleration boosted. - Further improvements to goods intersection behavior. - Full screen popups (Infolinks, Store, Tech Tree, Job Board, Message Backlog, Ledger, Vehicle Tracker, Structure Tracker) no longer pause the game and are no longer modal. - Some models tweaked. - Bug fix - Fixed particles looking strange at certain angles. - Bug fix - Fixed a broken tutorial. - Bug fix - Fixed escape not working sometimes. - Bug fix - Clicking on main mission wasn't zooming to trading post.
- Hotfix 0.9.3.7 - 14 March 2025
0.9.3.7 (3/13/2025) - Fixed regressions from earlier versions. - Improved goods behavioral AI while in Intersections. - Movement and acceleration of goods in Intersections improved. - Intersections are less glowy. - Bug fix - Fixed Intersections passing off goods to the next graph node long before they should be able to. - Bug fix - Empty advice strings fixed.
- Hotfix 0.9.3.6 - 13 March 2025
0.9.3.6 (3/12/2025) - Opening up any fullscreen UI (tech tree, infolinks, etc.) causes the game to pause. - Missions tooltip gives more info on the mission, and shows tips on how to interact with the mission. Interaction with the mission widget tweaked to be more intuitive. - Mission UI now gives quick errors on what you have missing or what is currently not working with your mission. - Advice appears in tooltips for missions with errors. - Bug fix - Numerous string fixes.
- Hotfix 0.9.3.5 - 6 March 2025
0.9.3.5 (3/5/2025) - Added a tooltip to the filter button which mentions exactly which filters are in use. - In the filters UI, current filters are added to the top of the list / buttons, so you can disable them easily. - Many alerts have short advice blurbs added to the tooltips on those alerts. - Added more alerts to mining vehicles if you don't have a proper mining setup. - Added alerts to producers which don't have what they need to start operating. - In a new game, your inventory stockpile widgets start by showing your necessities and fuel. - Altered start game camera. - More tooltips for new players. - Tweaks to starting bonus package timing. - Tutorials tweaked. - In new games, players start with a tiny mountain of basalt in addition to their water ice. - In new games, you don't start with extra rovers or building breakers, instead they come a little bit later as a bonus package.…
- Hotfix 0.9.3.4 - 27 February 2025
0.9.3.4 (2/27/2025) - Perf - Improved some lagging UI elements. - Perf - Improved some tutorials that were taking up perf time even after being completed. - Perf - General improvements to performance. - You can send vehicles back to storage with the Deconstruct mode. - Building breakers send an 'idle' message if they have nothing to do. - In the new game screen, faction early game bonus packages are split out from the starting items for clarity. - Tweaked tube tunneling model sharpness. - Reordered some UI elements. - Bug fix - Starting to pay off your debts will trigger the loan interest payments. This prevents players from receiving the grace period money even if the loan is already paid off. - Bug fix - Some incorrect strings fixed. - Bug fix - Auto-gathering from ruins will no longer gather from locations that are unexplored. - Bug fix - Corrected a number of strange tube connection…