- Weekly Status Report - 17 September 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 98%NPC Relations & Events▰▰▰▰▰▰▰▰▰▰ 100%Added capturing villager costing friendshipAdded incorporating / ransoming prisonerFixed not spawning impact when hitting rocks in desertFixed not transfering villager from source village correctlyFixed duplicate villagersFixed not removing invalid NPCs correctlyFixed not displaying properties and relations of prisoners correctlyFixed prisoners from generated maps having relativesFixed prisoners fighting each otherFixed not being able to talk to prisoners that are hostileNew Content & Requested Features▰▰▰▰▰▰▰▰▰▱ 98%Added talent Spell Tempo reducing the mana cost of the next spell per rank: 0% -> 20%Added converter for campaign to new data structure (to avoid progress loss)Added event cinematic for campaignAdded story texts for campai…
- Weekly Status Report - 10 September 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 98%NPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 98%Added villagers dropping carried item when reaching destinationAdded items to all production buildingsAdded villagers being in workplace when entering villageAdded deduplication logic for prisonersRemoved predefined villagers as workersChanged prison door into passable doorFixed freeing prisoners not working correctly if village does not belong to playerFixed not loading map / enemy npcs correctlyFixed spawning in prison of village when entering villageFixed paths not leading to entrance of windmillFixed wrong artificial map of tavernFixed navigation mesh not considering trees of terrainFixed candles not being considered in navigation meshFixed appearance of prisoner changing sometimes when put into prisonFixed prisoners moving out of…
- Weekly Status Report - 3 September 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 98%NPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 90%New Content & Requested Features▰▰▰▰▰▰▰▰▰▱ 98%Added work dependent itemsAdded managing workers for all buildingsAdded missing stairs to buildingsAdded companion speeches when gatheringFixed stable build preview not working correctlyFixed having negative lichsilver after loading gameFixed not updating navigation mesh when building structuresFixed placing wrong rocks in desert biomeFixed colliding with air when in desert mapFixed not always generating the same terrain details with the same seedFixed not spawning impact vfx when hitting terrainFixed point of interests of hand crafted maps not being placed correctly depending on rotationFixed not generating navigation mesh for grounds next to walls correctlyWorkplace dependent item
- Weekly Status Report - 27 August 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 98%Added teammate looting / gathering for player if has enough friendshipAdded modular event "meeting" as templateAdded alternative interior detection (instead casting rays in all directions)Added different items depending on resource for storageReworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of only scripted events) \NPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 90%New Content & Requested Features▰▰▰▰▰▰▰▰▰▱ 90%Added networking workersAdded networking village structuresAdded networking village storageAdded buildable structures to villagesAdded rotating objects with ground during placementAdded finding workplace of workerAdded buildable farms to villagesFixed not being able to select workers for structures in game buildFixed not removing pre…
- Weekly Status Report - 20 August 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%Added slider for taking / storing items from / to village storageAdded "back" function to every action in Manage Village UIAdded new data format for dynamic event UI \Reworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of only scripted events) \Changed that the campaign is shown in the event UI \Fixed that audio could not be found in cinematic video rendererFixed that audio selection would break sometimes in cinematic video rendererNPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 90%New Content & Requested Features▰▰▰▰▰▰▰▰▰▱ 90%Added averaging height of walls that are turned into grounds in terrain generationAdded mountain conquests having higher height differences in terrain generationAdded simple interior detection to adjust rain soundChanged…
- Weekly Status Report - 13 August 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%NPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 90%Added new UI mode for player to manage village and use actions (management / diplomatic / social / hostile) \Reworked cinematic event UI to handle player selected actions \Reworked value calculation when lords / villagers interact with each otherBasic test of event generators (should be tested again when everything is complete)Fixed that lords could select themselves as target for eventsFixed big tree in Rabenholz not blocking projectilesFixed that Augustus in Rabenholz (Soulless general) could be cheesedNew Content & Requested Features▰▰▰▰▰▰▰▰▱▱ 80%Added villagers working on farmAdded villagers bringing gathered resources to storageAdded showing resources in storageAdded new VFX + SFX for farmingAdded new carry animationAdded storage…
- Weekly Status Report - 6 August 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%NPC Relations & Events▰▰▰▰▰▰▰▰▰▱ 90%\ Event generator for lords \ Event generator for villagers \ Villager interaction for events Added villagers adding events to themselves based on their unfulfilled needs/problems \ Reworked all ~100 positive and negative interaction events to better fit the game Reworked target selection for event generator to be more sophisticated and believable instead of just random \Reworked event selection for event generator to be more sophisticated and believable instead of just random \ Reworked some positive and negative villager properties and their weights for interaction calculation New Content & Requested Features▰▰▰▰▰▰▰▱▱▱ 70%Added rotating buildings to be more realisticAdded desert biome objects to terrainAdded village structures to sav…
- Weekly Status Report - 30 July 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%NPC Relations & Events▰▰▰▰▰▰▰▰▱▱ 80%Added event generator for lords \Added event generator for villagers \Added villager interaction for events \Added error message for tooltip if villager is already assignedAdded prisoner handling UI mode + tooltip to relation windowAdded residents tooltip when selecting workers to relation windowAdded new happiness calculation for villagersReworked calculation of villager interaction eventsFixed selecting in relations window not working correctly while using controllerFixed sound bug in relation window (relation window would use cinematic renderers audio listener)Fixed selecting villager not working correctlyFixed villager interaction events being always the same valueFixed villager interaction events bug where both had positive outcom…
- Weekly Status Report - 23 July 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%NPC Relations & Events▰▰▰▰▰▰▰▰▱▱ 80%Added UI for structures and workers to the relation windowAdded being able to assign workers in the relation windowAdded assigning residents to relation windowAdded prisoner handling to relation windowAdded error message for tooltip if villager is already assigned \Added prisoner handling tooltip to relation window \Added assigning residents tooltip for relation window \Added selecting trade goods as resource for buildings to relation windowAdded new calculation for building efficiency with all workers and used resourcesAdded new area "Characteristics" to relations windowReworked scalings of attributes for characteristicsNew Content & Requested Features▰▰▰▰▰▰▱▱▱▱ 60%Added ladder (art) in/out for new interior mapsAdded generating interi…
- Weekly Status Report - 16 July 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%Added new crime: kidnappingAdded a marker for the next village leader if current leader is deadAdded the ability to pay for crimes at the next village leader if the current leader is deadFixed leader of village not being determined correctly when in world of other playerFixed being able to capture already captured enemies again when in world of other playerFixed capturing enemies not always working correctly when in world of other playerFixed enemies not always despawning when captured by other playerFixed not updating leader marker when new leader of village is determinedFixed villagers not stopping movementFixed not loading prisoners correctly when in world of other playerFixed prisoners having quests when in world of other playerNPC Relations & Events▰▰▰▰▰▰▰▰▱▱ 80%Add…
- Weekly Status Report - 9 July 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%NPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%Added resetting dead prisonersAdded new leader selection when current leader is capturedFixed being able to hand over prisoners as criminalFixed duplicating lords / leadersFixed prisoners counting to population of villageNew Content & Requested Features▰▰▰▰▰▱▱▱▱▱ 50%Added automation of buildable generated structuresAdded automation of buildable handcrafted structuresAdded resource requirements for building structuresAdded new shader + animation for buildable structuresAdded VFX + SFX when building structuresAdded prototype UI for worker assignmentBuildable structures
- Weekly Status Report - 2 July 2026
To-do Patch v0.8Attention: All changes are for the upcoming v0.8 build.Simulation, Strategy & Management▰▰▰▰▰▰▰▰▰▱ 90%Added prison guardAdded being able to hand over prisonersAdded artificial map for castleAdded siege troop entering siege campAdded siege camp mapAdded assault troop attacking and conquering village in background simulationAdded resources needed for buildingsAdded UI system for buildable structuresAdded english localization for buildable structuresAdded confirming building of structuresAdded asset outline for buildable structuresFixed troops in overworld destroying nearby camps not always working correctlyFixed npcs not parrying capture chainsFixed npcs always breaking chains too earlyFixed being able to take key npcs and players as prisonersFixed being able to hit chained targetsNPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%New Content & Requested Features▰▰▰▰▱▱▱▱▱▱ 40%Imprisoning…
- Weekly Status Report - 25 June 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▰▰▰▰▰▱▱ 80%Added taking prisoner success / failure logicAdded npc despawning when taken as prisonerAdded new item for taking prisonersAdded chains projectileAdded target stun effect during capture attemptsAdded precomputing possible village paths in overworld to reduce loading timesAdded mesh for chains VFXAdded chains projectile / loop / break / success VFX + SFXAdded research tree for lords of villagesReworked overworld navigation mesh generation to no longer use navigation mesh obstaclesReworked some skill tree UI background functionsFinalized / Reworked some research abilitiesFixed peasants in overworld choosing unreachable destinationsNPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%New Content & Requested Features▰▰▰▰▱▱▱▱▱▱ 40%Taking prisoners
- Weekly Status Report - 18 June 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▰▰▰▰▱▱▱ 70%Added new ability Channel ManaAdded village research options (game design)Added research tree (WIP)Added for spell Channel Mana: impact and channel VFX + SFXAdded conversion of existing combat attributes, villager professions, and character traits into additional secondary base attributes (e.g., farming, social, etc.)Finalized village resources optionsFixed finding path to target in background simulation of overworld not always working correctlyFixed troops in overworld not always finding shortest path to destinationFixed active troops in overworld not always despawning correctly which may lead to fps drops in the overworld over timeFixed siege troop camps dissolving too earlyFixed siege troops not always spawning when siege camp dissolvesFixed not showing cooldown correctly when spell is no longer usableFixed troops in over…
- Weekly Status Report - 11 June 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▰▰▱▱▱▱▱ 50%Added new village layout templateAdded siege troops moving towards destination in background simulationAdded siege troops creating camps in background simulationAdded caravans moving into siege camps in background simulationAdded siege camps dissolving when target village is conqueredAdded siege troops leaving when siege camp dissolvesAdded siege troops moving back to source village when siege camp dissolvesAdded path finding algorithm between villages in overworld for long pathsFixed wrong source village of assault troopFixed troops in overworld not finding path to destination if destination is too far awayNPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%New Content & Requested Features▰▰▰▰▱▱▱▱▱▱ 40%Village buildings now influence the game's simulation
- Weekly Status Report - 4 June 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▰▱▱▱▱▱▱ 40%Added spawning siege troopsAdded siege troops forming siege campsAdded source / target regions to overworld troopsAdded caravans bringing supply to siege campsAdded siege camps spawning assault troops when receiving supply from caravansAdded duration to siege camps after which they dissolveAdded procedural terrain editor toolAdded terrain path editor toolAdded siege troop / camp textNew village layout (experimental)Fixed siege camps always being hostile towards playerNPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%New Content & Requested Features▰▰▰▰▱▱▱▱▱▱ 40%Lords can now siege and conquer other villages
- Weekly Status Report - 28 May 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▱▱▱▱▱▱▱ 30%Villages will now have access to more resources to manage, giving lords additional strategic options. (Game Design)Redesigned how players interact with and progress through the new village resource system. (Game Design)Added/Redesigned template village with new resources \NPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%New Content & Requested Features▰▰▰▰▱▱▱▱▱▱ 40%Added new stealth talent stunning with attacks / abilities from rightAdded new stealth talent silencing with attacks / abilities from leftAdded new stealth talent critting with attacks / abilities from topAdded english description of new stealth talentAdded playing sfx when bandits / plunderers rob village in overworld and close enoughAdded 2 new VFX + SFX for new talentReplaced talent silent steps with new stealth talentChanged timing at which stealth is removed during an att…
- Weekly Status Report - 21 May 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▰▱▱▱▱▱▱▱ 30% Added village guards destroying camps in background simulation of overworldAdded spawning troups when camp is destroyedAdded village guards in overworld destroying camps in live simulationFixed overworld troups of destroyed camps attacking each otherFixed not spawning combat vfx when guard attacks campFixed bandits not always fleeing when camps are destroyedNPC Relations & Events▰▰▰▰▰▰▰▱▱▱ 70%Added lords and leaders being able to interact with each other and the player with the new event system (calculation still unbalanced needs testing)Added that interacting with events increases or reduces relations between leaders and the playerChanged Relation-Window to display the new data structureSplit Npc properties into two seperate lists for positive and negativeSplit NPC events into two seperate lists for positive and negative (…
- Weekly Status Report - 14 May 2026
To-do Patch v0.8Simulation, Strategy & Management▰▰▱▱▱▱▱▱▱▱ 20% NPC Relations & Events▰▰▰▰▰▰▱▱▱▱ 60%Added generating npc relationsChanged lords / faction leaders to only have other lords / faction leaders as family members initiallyFixed not loading all npcs of map correctlyFixed faction leader using only lord / faction leaders as family members not working correctlyNew Content & Requested Features▰▰▰▱▱▱▱▱▱▱ 30%Changed hide in shadows to always make invisible regardless of range for a certain amount of timeAdjusted hide in shadows descriptionIntegrated talent silent steps into ability hide in shadowsRedesigned talent silent stepsImproving ability Stealth
- Weekly Status Report - 30 April 2026
Vacation Notice – Back on May 7thHello everyone, Just a quick update from us: We’ll be on vacation until May 7th.During this time, responses or updates may be a little slower than usual. If anything urgent comes up or you have any questions, we’ll still be reachable and checking in regularly. Thank you for your understanding and continued supportYour Dev TeamTo-do Patch v0.8Simulation, Strategy & Management▰▰▱▱▱▱▱▱▱▱ 20% NPC Relations & Events▰▰▰▰▰▰▱▱▱▱ 60%New Content & Requested Features▰▰▱▱▱▱▱▱▱▱ 20%