Overview
SQUIDS - Battle Arena comes from BitBen and is published by BitBen. Steam currently lists it for Coming soon, so SteamPulse focuses the page on launch metadata, followers, regional audience, and store setup rather than unreleased player counters.
Store reviews and relationship
SQUIDS - Battle Arena has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
SQUIDS - Battle Arena is available in 29 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent | 4 GB RAM GB RAM | Intel HD 4600 or equivalent | 1 GB available space |
| Windows | Recommended | Not listed | Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent | 8 GB RAM | Nvidia GTX 550 Ti or equivalent, 2GB VRAM | 1 GB available space |
| macOS | Minimum | OS 10.10 or later | Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent | 4GB RAM GB RAM | Intel HD 4600 or equivalent | 1 GB MB available space |
| macOS | Recommended | OS 10.10 or later | Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent | 8 GB RAM | Nvidia GTX 550 Ti or equivalent, 2GB VRAM | 1 GB available space |
| Linux | Minimum | Linux | Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent | 4 GB RAM GB RAM | Intel HD 4600 or equivalent | 1 GB MB available space |
| Linux | Recommended | Linux | Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent | 8 GB RAM | Nvidia GTX 550 Ti or equivalent, 2GB VRAM | 1 GB available space |
Recommendations and store value
SQUIDS - Battle Arena currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
