Tep The Destroyer TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews49
- Release dateJul 9, 2022
- DeveloperMalignant Potato
- PublisherMalignant Potato
Genres: Casual, Indie, Strategy
Company pages: Developer: Malignant PotatoPublisher: Malignant Potato
Tep The Destroyer TD Steam news
Tep The Destroyer TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch - 25 December 2023
Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.
- Patch Notes May 30, 2023 - 31 May 2023
Fixed an error where the difficulty selector in the options menu was not functioning on all maps. This is now corrected and should also work for all game modes.
- Update May 29, 2023 - 30 May 2023
Some minor adjustments and the beginning of a rework to the music selection. Additional adjustments will be posted as these changes are finalized.
- 12/10/2022 Update - 10 December 2022
Small update to add a minor performance improvement.
- Updates Notes: 11-25-2022 - 26 November 2022
Introducing new casual mode. Although TEP the Destroyer was designed to be an intensive and difficult tower defense game that requires excellent planning and resource management, we recognize that some players prefer a more casual experience. The new casual mode offers the following changes. 1. Fewer Bosses 2. Fewer creeps that shoot back 3. Better spread of creeps to make them easier to manage. 4. Money over time at a rate of 1 per second. This is to help make up for the lost economy with the lower creep count. 5. End of round bonuses also to help make up for lost economy. 6. Higher starting money to allow for more diversity at initial set up. 7. Wins in casual mode will also count towards progression in standard mode. This is for those who are stuck on a particular level and would prefer an easier path. What casual mode is not 1. AFK Mode - Although the new casual mode is significantl…
- Update 7-30-2022 - 30 July 2022
A few minor bug fixes. Small adjustments to the tutorial.
- Hot Fix 7-17-2022 - 18 July 2022
Hot Fix: Some of the non-English subtitles were not functioning correctly. Slight adjustment to the start up process to correct.
- 7-16-2022 Update - 16 July 2022
Campaign mode: Pursuit - Spawn times were incorrect and caused a long empty space between some creep waves. Campaign mode: Blockade - Incorrect turrets were assigned which could make completing the map slightly more difficult than it should be. A few other minor fixes and adjustments.
- Patch Notes 6-5-2022 - 5 June 2022
- Some performance enhancements for those playing with machines that are near the minimum requirements. - Changes to several turrets to make it more apparent if they have been upgraded. - Minor bug fixes and balance adjustments.
- Weekly Update Notes 5-15-2022 - 16 May 2022
Turrets will keep targeting priority after being upgraded. Previously, upgrading would reset the targeting priority. Added difficulty rating on a few more challenger maps with some balance adjustments as well.
- Patch notes for 5-8-2022 - 8 May 2022
Fixed a bug where ability power can exceed 100. Fixed a bug where upgrades were not working correctly due to some previous changes in the last update. Updated the particle turret explosion effect. It now has a better look and more properly reflects the proper explosion radius. Proper balancing of the survival maps is in progress. Once a map has been properly adjusted a difficulty rating is being added to the selection menu. Currently five levels are complete. The rest will be completed in stages over the next few weeks.
- Update 5-1-2022 - 1 May 2022
Fixed a bug that made some turrets fire too slowly. This was most obvious on the Rocket turrets. Fixed the save system so playing a previously completed level does not mistakenly reset your progress back to that level. Made volume levels persistent so you no longer have to adjust the volume settings each level. Fixed animations on a few turrets so they build correctly. Adjusted the upgraded Ultimo and Maximo turrets so you can visually see that they are upgraded. Added tool tips in a few areas of the UI. Major improvement to localization. Tool tips and popup descriptions now localize properly. Balance adjustments to wave spawning logic on several levels. Several other small bug fixes and adjustments.
- Patch Notes 12/17/2021 - 18 December 2021
Removed the temporary pathing and added new pathing for most space maps. Continued work on map balancing and progression for campaign maps. A few minor adjustments and fixes.
- Patch Notes 11/28/2021 - 29 November 2021
Major rework of the audio system so it functions as intended and sound quality is better. Volume sliders now make more sense as part of the audio rework. Mortar turret has been retired. New turret Maximo has been added and functions much better as an "Ultimate" grade turret. Range indicator for the turrets now properly shows the effective range. Range indicator texture has been adjusted to more easily see effective range. Music is now set to auto start. Fixed Reinforcements and Submit to Authority abilities so they fully despawn. Added Path Arrows at the beginning of the round. Added recharge time to the description of abilities. Bug added to the survival mode mission selection window. Added a reset progress button to erase campaign progress. Fixed some localization issues in the tutorial level. A few balance adjustments with more to be done in future updates. Special Notes: - Volume ad…
- Hot Fix 11/22/2021 - 23 November 2021
Minor bug corrections with previous patch.
- Hot Fix 11/22/2021 - 23 November 2021
Hot fix for a few bugs that only affected a few levels.
- Large Update to Tep The Destroyer 11/21/2021 - 21 November 2021
Ui change to allow for smoother level advancement from one scene to another. NOTE: This is a total rework and will reset your progress in the campaign. Added blood death effect to land creeps. Fixed campaign audio and added localized subtitles. Complete rework of Main Menu (Simplified Navigation). Adjusted look and feel of health and shield bars. Fixed Bug with the EMP which was allowing turrets to be stacked in the same space. Adjusted Canons to shoot 4x faster but with reduced damage for similar power output. Tutorial Reworked. Reworked a space boss to be better suited to its purpose. Added and Localized skip buttons in the tutorial.
- Hot Fix - Bug Fixes - 18 November 2021
*Fixed bug with level unlock *Fixed bug with certain ships not behaving normally
Patch notes and updates
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