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Monster Girl Manager

Monster Girl Manager Steam news

∇ | Apr 25, 2023 | game

Released

0players observed · 25 September 2026 - 07:17:37 UTC

CasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Monster Girl Manager news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews118
  • Release dateApr 25, 2023
  • Developer∇
  • Publisher∇

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: ∇Publisher: ∇

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Monster Girl Manager Steam news

Monster Girl Manager news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.23 Patch Notes - 20 July 2024

    Bugs: -Fixed some typos -Fixed Bleed not being removed from monster girls in battle every turn.

  • Patch Notes v1.22 - 15 June 2024

    Bugs: -Fixed some weekly species text not displaying -Fixed Masonry Trowel from removing extra bleed stacks -Fixed big chop, bubble burst, blizzard breath being able to target the back monster girl despite only damaging the front two monster girls. -Fixed the second half of the bee's ability. They should now give bonus camp heal and energy restore. -Fixed an issue where robots were unable to hack the vending machine event. -Fixed robot and ghost having swapped event text for the coffin event -Fixed a text issue on the forcefield event that gave everyone the ability to skip the event. -Fixed the volcano event having duplicate text -Fixed a missing capital letter in the dandere first mile stone text. -Fixed the coffin event displaying robot and ghost skill skips for the wrong species. -Fixed a number of events showing the incorrect girl's name when a skill skip could be used. QoL: -Earplu…

  • v1.21 Patch Notes - 25 May 2024

    Bugs: Fixed the text for the vending machine event when using a robot girl to bypass the skill check. Fixed a few weekly dialogues getting cut short for the following species: Angel, Neko, Kitsune, Slime, Arachne, and Lamia. Fixed a few personality dialogues getting cut short. Fixed a few cutscene dialogues showing in the wrong order. Fixed a few NPC dialogues showing in the wrong order. Fixed idle pose skill graphic alignments for larger species. Example: pipe smoke on centaurs and arachne You can no longer go to the weekend without completing the shrine tutorial by clicking where the next week button would appear during the opening cutscene. The town clock will no longer briefly show in the opening cutscene. Fixed an overlap between the last item slot and the embark button in the dungeon prep screen. This would make players remove the last item from their cart when they entered the du…

  • v1.20 Patch Notes - 12 April 2024

    Bugs: -Fixed an alignment error for equipment text in the dungeon map screen -Fixed station and dungeon prep screens incorrectly reading the GUI_TEXT file for stat names -Fixed earplugs and immunity idol not triggering unless the given status was buffer -Fixed a number of typos in the GUI_TEXT and BATTLE_TEXT files. -The position keys inside the GUI_TEXT have been changed to BackPos, MiddlePos, and FrontPos to avoid being picked up by the back button UI

  • v1.19 Patch Notes - 3 January 2024

    ​ Bugs: -Fixed some display errors with boss texts -Fixed some rounding errors with enemy stats -Updated some skill tooltips -Fixed a crash that could occur if you only had a single monster girl and triggered the lich's resist death -Fixed the return to town confirmation box after defeating the lich. -Fixed tracking dart triggering on enemies moving forward rather than backwards -Fixed tracking dart giving trapped instead of hunted -Fixed acid spray not showing damage

  • v1.18 Patch Notes - 2 January 2024

    Bugs: -Fixed drop off ignoring charmed and accuracy -Fixed animation issues with orb overflows that could cause crashes or freeze enemies in their hurt animation

  • v1.17 Patch Notes - 2 January 2024

    Bugs: -Fixed a crash that could occur if you hovered an enemy while casting self targeting monster girl skills -Fixed being able to press the dungeon button through the return x button in the next week screen. -Fixed issues with monster girl's not drawing their allies when attacking them with charmed -Fixed fire resistance damage reduction triggering twice -Fixed drop off drawing harpies in the wrong place and not drawing damage -Fixed smoke scud drawing too high -Fixed a crash caused when an enemy was swapped backwards into an empty spot and then killed. -Fixed a firebat sprite issue Buffs: Drop off can no longer be resisted.

  • v1.16 Patch Notes - 31 December 2023

    Bugs: -Fixed random enemy targeting effects such as fireworks and beaver tail from occasionally ignoring size 2 and 3 enemies -Fixed beaver tail triggering when the holder swapped backwards rather than forwards -Removed the ability to move off of an event after it triggered if you held down the movement keys. -Fixed stairs and campsites rapidly retriggering if you held down the movement keys while leaving them. -Fixed being able to use consumables while travelling -Fixed being able to use firewood on existing campsites and stairs -Fixed size two enemies drawing themselves a second time when targeted by a multihit move. -Fixed an issue where multitarget skills wouldn't trigger on kill. -On kill effects should now check if any enemies died, not just the target. -On kill effects can now trigger multiple times if you kill multiple enemies with one skill. QoL: -Updated Drop Off description -…

  • v1.15 Patch Notes - 29 December 2023

    Cloud saves should now be working. If you are modding the game, please check your cloud saves settings so you do not accidentally overwrite your mods. Bugs: -Fixed an issue where after a werewolf transformed, end turn effects triggered a second time. Nerfs: -Multi-trigger skills like dual axes and rapid kicks have been refactored to put them in line with other skills. They still trigger on hit multiple times, but no longer have multiplicative damage.

  • v1.14 Patch Notes - 29 December 2023

    Bugs: -Reverted the engine version to the older ide, as the new version changed how save files were handled. This caused monster girls to load each other's stats and clothing. -Fixed the first and last station upgrades having their effects swapped. Now the first upgrade will properly reduce motivation costs, and the last upgrade will improve stat efficiency. -Fixed the first post office upgrade not properly lowering dungeon consumable prices.

  • v1.13 Patch Notes - 28 December 2023

    Bugs: -Fixed a draw error when a vampire transformed into a bat -Fixed start turn triggered artifacts being ignored after a werewolf transformed -Fixed draw errors with the werewolf's beast form -Fixed some pixel errors on the werewolf boss and werewolf beast form. -Fixed the Prepared tooltip to indicate it generates a gray orb if you do not already have one.

  • v1.12 Patch Notes - 27 December 2023

    Bug Fixes: Ice Skates no longer randomly target an enemy, and Instead apply bleed to all enemies. QoL: Skills that gave guaranteed crits now give the Bullseye status effect. The Bullseye status effect is represented with a target icon, and makes the next attack crit. The effect will not decay after end of turn, meaning you can now save these crits for later. Please note I had to update the game to work with the new version of Gamemaker, so I apologize in advance if there are some bugs that occur due to this change. I'll be closely watching for any reports.

  • v1.11 Patch Notes - 4 July 2023

    Fixed a bug where skills that needed to recalculate their hitchance due to triggering extra effects were not getting the benefit of hitchance boosting skills like eyedrops or eagle eyes.

  • v1.10 Patch Notes - 1 July 2023

    Bugs: Fixed an issue where if a monster girl ran out of lifeforce right after defeating a dungeon boss for the first time, the death cutscene and story cutscenes would display at the same time.

  • v1.09 Patch Notes - 25 June 2023

    Bugs: Fixed Golem hair palette for the 10th species variation Mods: Doubled the canvas size of all biped species tail sprites

  • v1.08 Patch Notes - 23 June 2023

    Bugs: Fixed a typo in a story cutscene Added punctuation to some events In the cracked ice event, flyers will no longer trigger twice Fixed a draw error with the arachne move sprite QoL: Added an exit button to the graveyard menu

  • v1.07 Patch Notes - 18 June 2023

    Bugs: Removed the extra sprites folder In events with both stat checks and species checks, the species check will be prioritized even if they have lower stats than their teammates. Fixed moths being checked twice for "start turn" triggered equipment after swapping Fixed mousetrap causing infinite damage against large enemies.

  • v1.06 Patch Notes - 16 June 2023

    New: Added colored ear sprites. Theses sprite are used by the lamia and the dragon. Bugs: If a monster girl used a helpful skill on a teammate with the retarget status, the skill will no longer retarget to the enemy. Palettes will now only use the base palettes for indexing colors. Fixed river rocks moving into other images quickly. Modding: Rewrote the species palette system to make it easier for modders to add more colors, as well as define palettes for specific variations. Now instead of indexing specific palettes to a species, every species has a unique palette for every variation. This also allows changing previously hardcoded colors, such as the bee's wing color or centaur's hooves. The way it works is: rather than have every palette be a separate sprite and calling an internal list to assign them, The palettes have been wrapped into a single sprite for each species variation. Dis…

  • v1.05 Patch Notes - 12 May 2023

    Bugs: Fixed Steam screenshots taking two screenshots The high and low luck options settings have been relabeled to properly indicate their effect on drop rates

  • v1.04 Patch Notes - 9 May 2023

    Bugs: Fixed ghosts and slimes changing skin color when you changed their hair color Fixed an issue where the death cutscene could cause a crash if you moved save files to a new device QoL: Added more hair colors for slimes

Patch notes and updates

S.noRelease datePatch nameGID number
120 July 2024v1.23 Patch Notes5969041959972979532
215 June 2024Patch Notes v1.226890025005354564079
325 May 2024v1.21 Patch Notes5741605105615705770
412 April 2024v1.20 Patch Notes6474562312185901176
53 January 2024v1.19 Patch Notes5410576585175449051
62 January 2024v1.18 Patch Notes5410576585174257305
72 January 2024v1.17 Patch Notes5410576585172102398
831 December 2023v1.16 Patch Notes5410576585167314558
929 December 2023v1.15 Patch Notes5410576585159594949
1029 December 2023v1.14 Patch Notes5410576585158197249
1128 December 2023v1.13 Patch Notes5410576585156826260
1227 December 2023v1.12 Patch Notes5410576585153349970
134 July 2023v1.11 Patch Notes5124582150149512176
141 July 2023v1.10 Patch Notes5124582150139458840
1525 June 2023v1.09 Patch Notes5124581515265828666
1623 June 2023v1.08 Patch Notes5124581515256738033
1718 June 2023v1.07 Patch Notes5896948309851734834
1816 June 2023v1.06 Patch Notes5896948309842150521
1912 May 2023v1.05 Patch Notes6557848386946493823
209 May 2023v1.04 Patch Notes5138087875095687208

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