- The public test of our new game Disaster Area has been opened! - 29 December 2022
The public test of our new game Disaster Area has been opened! Now you are invited to have a public test. You can go to the store page to take the test for free! https://store.steampowered.com/app/2257170
- The new game is being prepared for small-scale Alpha test - 17 October 2022
In three months, the game which includes cooperation, exploration, etc., has completed the development of the basic framework and a small amount of playable content. Currently, programmers are frantically improving and repairing the online code, and actively preparing for the first Alpha test in November. After this test, a preemptive experience version will be launched on the Steam platform within 2 to 4 months, while the official edition is expected to be launched in 2023.
- The game will become free - 26 August 2022
Since the basic framework of the game is poor, it is difficult to carry out subsequent updates, so all updates will be stopped and no fees will be charged
- Level update - 13 August 2022
The new level has been launched and some changes for game. However, due to lack of testing, there will be some little bugs, but they will be fixed as soon as possible
- Stage 2 update - 26 July 2022
The contents added (changed) in this update are as follows: -Added a backpack system, which allows players to put some props in their pockets instead of holding them in their hands. Use the I key to open the backpack, which can be tested in the tutorial level -UI minor changes, which have become clearer -Added two diffuse modes for the flashlight -Set minor changes, added customization of ray tracing and more subtle adjustments to adapt to more hardware, And the settings will be saved, which does not need to be changed every time -RainyNight level AI small repair, reducing the move bugs .........
- New version with Unreal engine 5 launched - 25 June 2022
Thecollector has been updated to Unreal Engine 5 version. The main purpose is to prepare for the development of the next story. However, based on the Unreal Engine 5, the following updates have been made to this version: -Global illumination (lumen) system is added, which can realize dynamic diffuse reflection, color overflow, ambient light shading, soft shadow, specular reflection and other, but effects at the expense of 50%~80% of the frames. It is on by default -Temporal super resolution (TSR) is added to replace the traditional anti aliasing, which is similar to DLSS but does not require the support of special graphics cards -The physical system has been rewritten. Since the change of ue5 physical system is more unstable than that of UE4, the physical system has been rewritten from the upper layer, which will reduce the performance requirements of the game on the CPU, but some error…
- Current work - 19 June 2022
First of all, our new work has been in a relatively stable development stage, and then there is only waiting! For the sake of quality, we will introduce front-end technologies such as ray tracing, DLSS, and some motion capture (if your GPU does not support DLSS, we aslo provided TSR, which is a supersampling technology based on the engine and is applicable to almost all GPU) Secondly, regarding TheCollector, we are taking time to migrate it from Unreal Engine 4 to Unreal Engine 5 and provide continuous updates.
- Next step plan - 8 May 2022
Simply and clearly state two sentences: 1. The current project is under slow and very unstable development 2. This game will take the initiative to get off the shelf after a period of time (There is only one reason, that is the quality is too low, and the cost of modifying the underlying code is too large and meaningless)
- A new and high-quality project has been started - 30 April 2022
This is a forward-looking game based on unreal engine 5. The role modeling in the game is also based on the high fidelity digital people made by epic company's software, which are the "next-generation" tools. Due to the short-term nature of the forward-looking game, I am able to do complete high-quality work alone. Relatively speaking, this is also a hard work , but I will show it to all players as soon as possible
- All scheduled levels have been launched - 13 March 2022
The three planned levels: Tutorial, Rainy Night and FerryGate have been developed, and they will be the first official level. In addition, the game will continue to provide new levels, including special editions of some festivals. The release of additional languages will be delayed by 1 ~ 2 weeks
- A new version will be released soon - 9 March 2022
Hi, it's long time no see. Is there anyone else here? If so, I'm sorry to keep you waiting too long! Recently, I am getting busier and busier. Not only is it because of the approach big examination, I am forced by my school and parents to increase my study time, and the time I can use is getting less and less. I have to devote almost all my spare time to what I love. Moreover, I have reflected on myself before. I found that I was always eager to succeed, but I was unwilling to pay, so that I released the previous demo as an official version. As a result, the refund rate exceeded 50%, and even exceeded my ability to integrate the huge background story into this small independent game, which received a lot of ridicule. But now it's not like this anymore. In the past few months, I spent a lot of time learning game design, engine development, visual baking, and even dubbing. I intend to see…
- The Game Release Plan - 14 January 2022
There is a bad news. The release of the beta version will be delayed for 1 ~ 2 weeks. Maybe you don't care about it, but I still want to say sorry. I didn't expect to spend more than half of my time on environment baking and performance optimization, which seriously slowed down the development progress of the game. However, it will be worth the leap in game screen quality (as shown on the cover) and the smooth operation of the lowest gtx750ti. In addition, the game has a total of four chapters. In view of the slow development progress, only two chapters will be provided temporarily after the official version release, and the rest will be opened later (including additional chapters). Finally, in order to meet the new content, the old FerreGate package may be taken off the shelf and replaced by the new Chaotic Nightmare.
- The beta version will be released soon - 3 January 2022
First of all, I wish you a happy New Year! The first chapter of the remake mentioned last time is about to be completed. In order to ensure the quality, we plan to open the invitation for the beta. This version includes the content of the first chapter, the content of the “Test Land” and a large number of interactive playing methods, including AI. People who are willing to participate in the test are also invited. (please wait for the game for detailed playing methods, which will not be introduced here) -The beta version is expected to be released around next week and will be open to less than 100 people (whether purchased or not, you can apply for testing)
- New plot, New playing method, New game - 12 December 2021
Finally, I will to get rid the previous game that is like a shit! About the plot -Due to cost reasons, this game is no longer associated with the plot related to S.L.O.N, which means that this game will have a completely independent plot About playing -The game has abandoned the amateur play design of the previous version. Now it has added a large number of decryption elements and rich plot, and has been transformed from the previous open game to a linear plot game About release time -The official version is expected to be released at the end of January
- Important update work - 29 November 2021
According to the data in the past three days of sale, we found a large number of malicious refunds from China (the current version of the game process is about 60 minutes, but most of these people spend more than 60 minutes in game before refunding, so this is "thought-provoking" T n T). It was originally intended to stop sales in China and eliminate the impact, but considering that there are still many honest players, we prepared a major change (extending the game time and fundamentally solving the problem), including but not limited to the improvement of the plot, map update, AI algorithm upgrade, UI remake, and more. so this update work will keep more than 20 days. Thanks to all the players who have been silently supporting this game ^v^ In addition, the following four languages will be added after this update -French -Italian -Russian -Japanese
- The game has been officially released! - 26 November 2021
After half a month's feedback with testers, the game is finally on sale! The current pricing in America is 5.99$
- Optimization for large screen - 21 November 2021
Now the marking system will no longer display errors on some large screens
- Optimization and bug repair of game auxiliary functions - 19 November 2021
-When the computer is turned on, the game will be suspended to avoid the characters running around during the use of the computer -At present, the word "REC" is displayed only in the recording state of the camera, so as to avoid the problem that the camera does not start recording until it is held up for a few minutes -The new identification system will mark the prop that can be picked up and target location on the screen to avoid the situation that the road cannot be found -Reduced the damage of enemy AI and increased the number of AI -More complete support for English -The new performance optimization algorithm reduces the fluctuation of frame number -Increased battery use time -And some other minor changes
- Your game time? - 17 November 2021
In order to optimize the game experience, increase or reduce difficulty and process duration, we now collect participants' game time (from the beginning to the end of the game plot). Please contact us [email protected] Or leave a message directly below. Your visit takes time (insiders can contact the author directly)