- Oppcium - Update Build 11281 - 15 May 2022
Patch Notes: - Fixed a visual bug where you could sometimes see through Specimen-01. - Added a new small event to the game. - Coming close to doors will now also unequip grenades. - The visuals/animations of all glass cabinets have been vastly improved. - Coming close to a save station will now automatically unequip grenades. - A check mark will now appear in the inventory for every item once that said item has served its purpose. - Fixed a visual bug of one of the infected. - Fixed a gravity bug with one of the infected. - Save Game Menu can now also be closed with Right-Click. - Combined all gems into one single slot in the inventory. - Combined all paintings into one single slot in the inventory.
- Oppcium Update Build - 11275 - 2 May 2022
Patch Notes: - New event/ mechanic added to the game: - New event added to the game: - 3 new "Special Corpses" have been added to the game. - Improved the visuals of a puzzle in The Outer Perimeter. - Improved the visuals of a puzzle inside the S02/47-B Facility. - Sounds made by Specimen-01 have been improved. - Recharging a flashlight/ lighter can now only be done when they are at 25% or lower. - Removed a voice line from the game. - 3 new location signs have been added to the game. - Increased the cost to fabricate the Anti-Matter Grenade: 5 Metal Scraps, 3 Batteries, 3 Gunpowder. - Increased the cost to fabricate the Sound-Maker Grenade: 4 Metal Scraps, 2 Batteries, 1 Gunpowder. - Decreased the cost to fabricate Data Crystal/ Battery. - Further performance improvements have been made in The Outer Perimeter.
- Oppcium Update Build 11271 - 24 April 2022
Patch Notes: - 3 new animations have been added for Specimen-01: getting hit by the Anti-Matter grenade, hiding when in pain, and, a roar when Specimen-01 finds the player. - Added a new tip in the map menu that specifies that you can get additional tips by hovering over map markers. - The puzzle screens can now also be closed by pressing the "Right-Mouse Button" - Changed the buttons for the Anti-Matter/Sound-Maker grenades and their tooltips in the inventory. - Whenever a menu is closed it will always make a closing sound. - A new "Special Corpse" has been added to the game. - Optimization improvements have been made in the Outer Perimeter. - Fixed a bug where an achievement would be granted to the player when entering the "Credits Menu." - A sound was added when the player refills the lighter with gasoline. - A new sound has been added to Specimen-01. - The range of the effect of the…
- Oppcium - Update Build 11268 - 18 April 2022
Oppcium - Update Build 11268 Patch Notes: - Added menu tabs for each menu in the game. This was done to give the player easier access to different menus without having to close them and then open the intended one. - Overhauled the "Game Controls" menu. - Overhauled the "Game Settings" menu. - Fixed a map marker for a specific puzzle. - Fixed the voice lines for a specific puzzle. - Fixed a bug where the game would freeze when a certain clue is inspected and the inventory is opened shortly. - Added sounds when switching floors on the map. - All menus can now be closed with the "Right Mouse Button". - Added 14 new location signs within the game. - Added a new puzzle to the game.
- Oppcium - Update Build 112642 - 7 April 2022
Update Build 112642 - Patch Notes: - In a previous update I mentioned how the player can have a grenade in their hand and if they were to pick up an item by pressing "Left-Mouse Click" they would automatically also throw the grenade. This issue has now been fixed by having the character know when it's close to an "Item" and automatically put the grenade that's in hand back into the inventory. - Fixed the bug where the "Anti-Matter Grenade Blueprint" would dissapear if the player was sprinting. - Fixed the "Transit Station" achievement. - Fixed the "Hidden Cache #3" achivement.
- Oppcium - Update Build 11263 - 6 April 2022
- 16 animations have been added to the lighter. 8-Directions for Walking/Crouching. - All Steam Achievements now work. - Walking forward animation with a grenade has been improved. Regards, Mikami
- Animations Update - Build 11262 - 3 April 2022
Hello, I have been working recently on animations, and I'm pretty happy with how they came out. I was not expecting it to take such a long time though but I finally managed to finish the animations for the grenades. Hopefully, you guys will like it too! Oppcium Build 11262 - Patch Notes: - In total, 17 animations have been added to the game, including 8-direction animation when crouching and walking while holding and throwing grenades - Throwing a grenade will restrict movement for 0.4 seconds. - Accuracy when throwing has been increased by 47%. - When running, the lighter and Anti-Matter/Sound-Maker grenades will automatically be placed back in the inventory. Also, while running, the player can not use the lighter and Anti-Matter/Sound-Maker grenades (a tooltip will pop-up and notify the player). - When inspecting an item, the lighter/flashlight and the Anti-Matter/Sound-Maker grenades…
- Oppcium - Build 11251 - 20 March 2022
Hello. It has been a while since the last update. Life got in the way and I had to focus on other stuff, but I am back now and ready to work some more on Oppcium. For now, I decided to work more on the first chapter of the game and polish, add new mechanics, make the game the best it can be. I will continue to closely monitor feedback and adjust the game in order to make it more interesting and easy to get into. Without going too much into detail, here's what the new update has to offer: Build 12251 - Patch Notes: - A yellow beacon is now hovering over all lore items. - Added more tooltips in the "Controls Menu" that state that you can check if you have any grenades by looking at your belt. - A sound has been added whenever an in-game notice appears on the top-left corner. This is to emphasize to players that useful information is displayed on the screen. From previous playthroughs, pla…
- Oppcium Update Build 11248 - Patch Notes - 16 December 2021
Oppcium Update Build 11248 - Added map markers in the game. This change was added to give players more guidance and to ensure they always have a clear goal. This change was also mainly implemented to make the game more enjoyable and more accessible. The map markers are now present on the Map and they will guide the player from the start of the game to the end. - All map markers have a tooltip related to what you have to do at a specific location. - The game will always notify the player when a new map maker is added. Keep in mind that this change did not take out much of the difficulty of the game, it was never meant to come from puzzles, but from enemies. - New voice lines were implemented into the game. - Fixed a bug where Specimen-01 could not see the player properly when hiding in the courtyard behind the grassy squares with the animal statues in the middle. - Added a map to the ins…
- World's First & Contest - 11 December 2021
Hello. I am making this post, first of all, because someone finished the first chapter of the game. Which is quite a surprise for me. I did not expect someone to finish it in the first week of the launch. I was expecting somewhere between 3-4 weeks. The reason behind that expectation is because of how hard the game is and how much patience, dedication, and improvisation it requires in order to finish it. I was wrong! With that being said, it's awesome to see someone finish the product that you worked on so hard and for such a long time. It's why I made this game! Don't expect this to be all the Oppcium will have to offer in the future. Stealth is a core mechanic, yes, but the game will have intense action scenes, mini-games, weapons, more enemies, and other stuff that I do not wish to spoil. I'm going to leave a SPOLER ALERT and link the video: https://www.youtube.com/watch?v=FNl9Fpj0kE…
- Oppcium Update Build 11247 - 9 December 2021
Oppcium Update Build 11247 - Patch Notes: The valves in the Eastern Storage Area now make significantly less noise. Some of the paintings are now located in areas that are more likely to be found organically by the player. One of the glass cabinets no longer requires any keycards in order to be accessed.
- Oppcium Update Build 11246 - 9 December 2021
Oppcium Update Build 11246 - Patch Notes: - Increased the size of the glow/highlight of items and changed the color to green to make items even easier to spot. - Added a map to the game. - Added a tooltip that tells the player to Right-Click when an inspectable item is next to the player. What to expect by next week: - Map objective markers. - DEMO.
- Oppcium Update Build 11244 - 7 December 2021
Oppcium Update Build 11244 - Patch Notes - The lighter's duration is increased from 10 minutes to 100 minutes. - Better player guidance is added at the beginning section of the game. - Fixed the lighter text inside the inventory. What to expect in the coming days: - A map. - A demo.
- Before You Buy - 5 December 2021
Hi. Before you decide whether or not to buy the game, you can have a look at the intro of the game from a YouTube Channel called AllGamesWorldHd. The channel is a Steam Curator and I did not give him any tips on how to play the game or what to do. But the gameplay he shows works perfectly because you still can't see what you are up against. I want that to be a surprise for players. Thank you for showcasing and playing the game @AllGamesWorldHd! More gameplay: Thank you Addmai01!
- Early Release - 5 December 2021
Hello. I am making this post to let you know that I decided to release the game earlier than it was planned. The only problem with the launch is the steam achievement system. It does not work for one reason or another but I am looking into it. Othan than that the game should work as intended and shouldn't have any other issues. Good luck with your investigation!