- Concentrated Playtest - 19 January 2026
Concentrated PlaytestHello everyone,After the last playtest, I ran another session with a much smaller setup before the final open test. Just three players, longer sessions, and direct observation. This wasn’t meant to be a stress test or a balance pass. The goal was to sit back, watch people play and see where the game naturally pulls them in or pushes them away.Each participant played the demo for between 2 and 3.5 hours, which turned out to be enough time for both strengths and weak points to surface.General ExperienceAll three players managed to stay in the game without dropping out early. That doesn’t mean the game felt easy. It didn’t but the core structure was understandable enough to keep them moving forward.One player mentioned that even though they don’t regularly play strategy games, they were still able to spend over an hour without getting bored. Another pointed out that th…
- First Ever Closed Playtest! - 4 October 2025
First Ever Closed PlaytestHello,Last month, we held our very first closed playtest at our publisher’s office.It was a small but focused session to observe how players interact with Firearms Factory in a real environment. As a solo programmer, seeing people play something you’ve built from the ground up is both nerve-wracking and rewarding at the same time.We ran a short demo session that lasted around two hours. Here are some of the results from the post-session survey:When asked about the Overall Experience:8.3% rated it Excellent83.3% rated it Good~8.3% rated it FairWhen asked to rate the Game's Difficulty:16.7% said Very Difficult33.3% said Difficult41.7% said Normal8.3% said EasyMy initial thought going into the playtest was that the game might be a bit too tough, but I was happy to see the difficulty is landing in a sweet spot for most players, just below "Difficult."When asked to…
- In Memory of a Fallen Brother - 24 July 2025
Hello,We recently lost someone who meant a lot to this project, not as a developer, but as a true companion on this journey. Ilter Utku had been following the game since day one, when it was just an idea shared between high school friends. He believed in, and he never stopped asking about it, cheering me on, and waiting for the day he’d finally get to play.He never got that chance.That absence is loud. But we’ll carry on, for him too.PS: I’m taking a little more time to improve the gameplay and make sure the early access experience is the best possible.Sincelerely,Barkın
- Release Date Announcement - 5 January 2025
Greetings! Mark your calendars – Early Access is set to begin in 2026! In Firearms Factory, you must take control of your firearms factory to fuel the war effort. Design weapons with precision, manufacture them without mercy, and ensure their arrival on the frontline—failure is not an option. The Early Access version offers: A campaign titled Discovery of Fission. You will manage a German firearms factory during World War II, and more importantly, you will play a story in which you are responsible for the development of the German Atom Bomb Project. You will produce firearms for critical occupations, secure vital materials, and transport them to the factory to assemble the Bomb. Partnership! As a 21-year-old game developer, I am excited to announce that we (me :D) partnered with GameDev.ist to publish Triplex Terminal's first-ever game, Firearms Factory. To do not forget about the Relea…
- Firearms Factory is featured in "Land of the Crescent"! - 7 November 2024
Hello, Firearms Factory will soon enter the polishing phase. Before this stage, we also shared an Early Access Gameplay Trailer in honor of Land of the Crescent. It’s worth noting that the World Map section is still in a heavy development phase. Land of the Crescent - Barkın
- Letters from the Developers Front! - 22 April 2024
Greetings, We are nearing the completion of the initial early access version of the game. As you may recall, we had planned to release this version within the confines of 2023, but a series of artistic changes necessitated a significant rebuild of the game, leading to an expansion in production. This change required a complete overhaul of all elements related to one of the game's two core mechanics, the logistics. In the previous designs, logistic interactions were conducted through a corkboard with full-screen UI panels outside your factory now executed over a 3D world model. Transporting the weapons and ammunition you produce using roads, railways, or ships has now become much more enjoyable :) This update in production will provide us with a significant work area to further develop the game in the future, at the cost of some time for now. We will be sharing the game's release date in…
- Devblog #6 - 8 October 2023
Hello, Let's take a brief look at the production aspect in this devblog: Production: The produced weapons have specific abilities; These abilities are determined through the decisions we make during the weapon's production process by adding components to it. For example, below, you can see a few components sorted by their technologies. Let's imagine we are making a rifle; if we attach the "basic iron sight" component, it is expected to have a much shorter range compared to the others. Let's add a top-tier scope to this rifle instead of a basic iron sight. In that case, what would you expect? It could be an expectation for the range to increase significantly, but: However, it may also be necessary to reconsider the type of ammunition the scope would utilize to harness its full potential. In response to this change, if you still plan to use a 9mm bullet with the rifle, an improvement in a…
- Devblog #5 - 10 May 2023
Hello, Game modes, or as we call them, Story Packages: Discovery of Fission We will offer multiple story packages at Firearms Factory. These packages are gameplay modes that depict specific historical periods, and come with a series of tasks and events that correspond to them. Let's discuss the first story pack, called "Discovery of Fission" which we will present to players at Next Fest, before the game's release. In the Discovery of Fission story package, as indicated in the above description, you will manage a German Weapons Factory during World War II, and more importantly, you will play a story in which you are responsible for the development of the German Atom Bomb Project. In this context, you will be expected to complete tasks such as manufacturing weapons to be used in the occupation of key areas to gather all the materials required for the project, and safely transporting the m…
- Devblog #4 - 14 January 2023
Hello, Scavengers in the Firearms Factory; Scavengers Loading Screen by Pelin Tekin Scavengers Where will we scavenge? - A supermarket or a shelled hospital full of potential enemies? - Now you can also be on an abandoned battlefield. Watch out for landmines. What will we get? - Food, medicine, First-aid kits, jewelry, fuel, and other valuables. - You should give tactical orders to your platoon correctly for your purposes. What will we encounter with? - Of course, the enemies and their leftovers. Landmines, weapons, and others. - You can also interact and trade with civilians in civilian areas. Your Platoon - You can equip your platoon with special weapons of your own making. - If you have enough defense and the ability to do damage, you can move through to the target area. - Ultimately, it would be best if you took good care of your platoon. You may experience losses, it may not be so…
- Devblog #3 - 1 November 2022
Hello, Logistics in the Firearms Factory; Logistics Loading Screen by Pelin Tekin Logistics Where are we heading to? - To a designated seaport or to a barracks itself? - Is it urgent? So we take it to the frontline? What are we supplying? - Gun or ammo? Are we going to send the supply in a single run? - What if we lose the whole supply in a single ambush? We are supplying with...? - We are going to carry a serious load. Will the truck be able to carry it? Do we need a more powerful engine? - Maybe just high-octane fuel is enough to operate... When are we arriving? - This is a very complex subject. Maybe we don't want to arrive in time. The conflict may have slowed us down. Are we stuck in the mud? Are we going to just leave the truck and run away? Concept Art by Pelin Tekin See you in the next Devblog...
- Devblog #2 - 27 September 2022
Hello, How do we produce the best weapon in Firearms Factory? Gun Production Loading Screen by Pelin Tekin Gun Production Where will this weapon be used? - Is the weather scorching on the frontline, on the contrary, is there a dry and harsh cold? - Wet clay, mud, dust, rain, or snow; How is the weather there? Who will use this weapon? - Indeed, let's say you made the most suitable heavy machine for the frontline, but what if the people who will use it are paratroopers? Let's look at a different example; maybe the army that will use it is starving. You don't want to kill them. Who will this weapon be used against? - If the enemy has thick armor, it would not be good to design a weapon that does not have very good penetration, maybe you will have to be judged. What were their expectations from this weapon?? - Let's say you have designed the lightest submachine gun. What if the belligerent…
- Devblog #1 - 6 June 2022
Hello, We've not wanted to deprive awaiting players of the development progress for Firearms Factory therefore we started a Devblog series. We will talk about the systems, and mechanics that will exist in the game, without revealing their surprises. Workers and Their Behaviors - Name Surname: Ella Schläfler - Ethnicity : German - Blood Group: A rh (+) Ella is a prisoner of war. Rumor has it that she attempted to ambush a Russian logistics network as a 3-women platoon and was captured as injured. Now, she works as a slave in a firearms factory that funds that logistics network. It seems that; The factory healed Ella's wounds and has made her be able to work again. They must have found a way to remind her of her favorite food and good old times. After all the trouble they went through, that factory may have acquired a considerable amount of German intelligence. In Firearms Factory, it is…