Cosmos Conquer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateMar 4, 2022
- DeveloperPaweł Wiecha
- PublisherIguana Mercenary
Genres: Casual, Indie, Simulation, Strategy, Early Access
Company pages: Developer: Paweł WiechaPublisher: Iguana Mercenary
Cosmos Conquer Steam news
Cosmos Conquer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Summer Sale 2022 Stream - 23 June 2022
Hey everyone! Summer Sale 2022 is just starting and you can get the game for 50% OFF for the next 2 weeks! In addition, we will be conducting a giveaway of the game on Twitter. Please check out our livestream to find out more! We will be doing a Summer Sale stream of the game for the next few days, in order to showcase the game to all those that will find the game. We'll be also announcing the giveaway mentioned above, so stay tuned and keep watching!
- Dev Friday #50 - New Changes in the Upcoming Update - 10 June 2022
Hey everyone! We're finally back with some more updates on 'Cosmos Conquer'. I'm working on a new update with a lot of changes. It includes some interesting stuff, however we'll not see a new Civilization Type - at least not in today's Dev Friday! Stay tuned and see for yourself what I've prepared! ALIEN INVASION CHANGES With the latest update, Alien Invasion were added. This is definitely the largest mechanic so far and it definitely impacts the player's game. Because of that, I've went ahead and ensured that it is more balanced and interesting for the players. First of all, spawning rates were changed. If there's an Alien Base active, Aliens will spawn twice as fast as they do currently - meaning that a successfully invaded settlement has to be quickly cleared from the enemies or they'll keep growing in numbers! In addition to that, Aliens will now spawn in a very slow rate even if th…
- 'Alien Invasion' Update - 11 May 2022
Focusing on our development, we've forgotten to look further and beyond ourselves. Now, we'll be paying the biggest price for our mistakes. Giant shadows emerge from the sky as the screeching, unknown sounds start filling the Humanity's Empire. Our greatest fear and dreams have been confirmed - we are not alone. Tonight, 'Alien Invasion' update goes live! It's an extensive update so we'll be covering quite a bit of changes today. Let's get right into it! TYPE 3 CIVILIZATION As it was announced in the previous 'Dev Friday', Type 3 was added to the game. Now, you will be able to conquer and settle entire Milky Way together with surrounding galaxies. There are many new buildings and technologies which will help you to reach your goal. If you want to know more about this particular topic, read more here: ALIEN INVASION A new event was added into the game. If an alien invasion happens, struc…
- Dev Friday #48 - Type 3 finally in the game! - 29 April 2022
Hey everyone! It's finally time for another 'Dev Friday' and first details on the upcoming update. The next Dev Friday will be on 13th May and that's also when the update launches. A lot of things will change, so stay tuned! Today we'll discuss one of the more major changes, which is the addition of Type 3 civilization. So, like it is visible on the screenshots, Type 3 is finally available. In this civilization type, we'll enter local galactic cluster where the Milky Way is located and explore the universe on galactical level. Now, you will be able to conquer and settle entire Milky Way together with surrounding galactics. New buildings and technologies will help you in your conquering. Wormhole Traveling, Asimov's Device and Quantumverses - those are only some of the technologies that will unlock new buildings for you! When it comes to the buildings themselves, Intersol, The Deunire an…
- Dev Friday #47 - 'Deep Space Silence' Update - 2 April 2022
Hello everyone! It's finally time for the next update! This time, we're stepping into the deep, unknown dark of the universe, in 'Deep Space Silence' update. We've learned about some of the new features in the last Dev Friday. If you haven't read it yet, check it out now: here. If you did, you know there's still some stuff to share. New Event The game receives a new event type. So far it has only been a Riot, however there's something new to fight with in your quiet, peaceful Settlements.. maybe they're even too quiet? 'Signal Loss' is a new now a new Settlement Event in the game. Signal Loss is slightly more likely to happen than the Riot and influences the player's gameplay quite significantly. If the player loses a signal from a Settlement, no action can be done until the signal is restored. Some info also disappears, such as info about Settlement yields. Those mean no way of control…
- DEV FRIDAY #46 - General Fixes and Changes - 18 March 2022
Hey everyone! 'Cosmos Conquer' has released in early access just two weeks ago, but we're not stopping there! I've prepared new features for the upcoming weeks and I hope you enjoy the changes! Today, we'll be focusing on version 0.7, which will be released as an update to the game in two weeks. Stay tuned, we're releasing the update on April 1! And that is not an April's Fools joke! For now, let's see what's some of the new features in this update. This update focuses mainly on fixes and smaller features that would be pretty useful, but did not make it to the early access or were suggested in player's feedback after playing the demo and early access. Its general task is to make the experience better for the players and make the game clearer and more enjoyable. So what has changed? First of all, some new indicators were added across the game. Most noticeably, an icon is now visible over…
- 'Cosmos Conquer' Now Live in Early Access! - 4 March 2022
Welcome everyone! 'Cosmos Conquer' is now available in Early Access and you can purchase it now on Steam for $7.99! The game is available on Windows and and for the week following the launch it will be 10% off. Get yourself your copy and let us know what do you think about the game! We expect to update the game pretty soon and slowly go towards the full release. Please have in mind that the game is in Early Access. It can be bought directly on Steam! You can watch the gameplay from the game here: Let's recap the changes in this version of the game! Full changelog list can be found on Discord. EARLY ACCESS RECAP: - Added game tutorial - Added functional Steam stats and achievements - Added Steam Auto-Cloud - Added Commanded Ships - Added Scavenge Points - Added Settlement Riots - Scout and Settle actions now scale with the game's progress - Added pause menu in the game - Added keyboard s…
- Playing Cosmos Conquer Early Access - 21 February 2022
Hey everyone! It's time for Steam Next Fest and we want to share some exciting news with you! As you know, early access comes live on March 4, 2022. The release is in 7 days! We're looking forward to your feedback and we hope that you enjoy the game. For this happening, on Friday, February 25th, 5PM GMT+1, we're planning on playing the game live. This livestream could be pretty lengthy and we hope you'll have a great experience! Thanks and join us on Friday!
- Cosmos Conquer Playthrough Watching + Q&A - 21 February 2022
Hey everyone! It's time for Steam Next Fest and we want to share some exciting news with you! As you know, early access comes live on March 4, 2022. The release is in 8 days! We're looking forward to your feedback and we hope that you enjoy the game. For this happening, on Thursday, February 24th, 4:30PM GMT+1, we're planning on playing a recent playthrough of the game's Developer. The Premiere happens via YouTube and can also be watched here, however we encourage you to watch it with us on Steam! Afterwards, there's going to be a short Q&A session during which the developer will respond to the questions the Discord community had. Thanks and join us on Thursday!
- DEV FRIDAY #45 - Tutorial, New Civ Type And Much More - 19 February 2022
Hey everyone! We're two weeks away from the release of 'Cosmos Conquer' in early access! I hope you're excited for it as much as I am! There's a lot to cover in this update! Because of that, we'll present some of the new features today and some in a special Dev Friday Commentary during Steam Next Festival in which we're participating. So what secrets is this yet-to-be-named update hiding? Let's find out! First of all, the game's tutorial was added! During the game, there's a special UI window in the top section of the screen. That window will show information that will guide you throughout the game. I've improved some of the messaging and extended the tutorial already, so it should have a lot of important basics covered. It has all you need about yields, structures, game objects and more. To activate a tutorial, you have to do a certain action that triggers the tutorial - for example cl…
- Type 0 is now available! - 4 February 2022
Another month, another update! It's time for the last Alpha update before the grand, early access release! Our demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday: CHANGELOG: 0.5.2044: City icon updated Added loading screens Added ending era choice Era 0 now starts in 5500 BC Updated bug with displaying wrong text on era jump Fixed era jump Fixed saves management between era jumps Fixed forced loading memory leak Fixed repeated rewards with idlers Fixed incorrect land detection in era 0 and 1 0.5.2043: Decreased ‘Era 1 Jump’ Cost Fixed projects requirements in era 0 Removed bugs with incorrect techs costs 0.5.2042: Ou…
- Alpha Update 2 is here! - 7 January 2022
Hey, a new update is here! It's time for the second Alpha version update! There's only one more before the early access of the game, so stay tuned! Soon, on January 31, 2022, we're releasing a demo version of the game. Make sure to wishlist and follow the game to get notified when the demo comes! Anyway, this update is called 'Alpha Update 2' and some major additions were in it, such as technologies and projects. Everything is explained in the latest Commentary Dev Friday: CHANGELOG: 0.4.1072: Steamworks basic functionality added; Steam integration. 0.4.1071: Added menu interface and its basic functionality (especially game setup and options). Added basic options functionality and saving. Translation keys updated. 0.4.1061: Player now gets Research/Karma bonus for scouting another planet. Amount of slots per object dropped by 30%. Object-related actions now take the amount of slots into…
- Dev Friday #41 - Technologies and Projects, Menu Overhaul - 26 December 2021
Hello everyone! One Alpha update is done, there's two more to go! After two updates, we'll start covering the Early Access version that will go live on March 4, 2022. If you didn't have a chance yet, wishlist the game now! In Alpha Update 2, we will cover some exciting news about Technologies and Projects and their role in the game, as well as we'll talk about the Menu that has finally arrived! So, let's get to it! In 'Cosmos Conquer' both Technologies and Projects will be an important element in every part of the gameplay. You'll find yourself using those mechanics quite often. Technologies are responsible for your civilization's growth and development. There are technologies that allow you to construct newer, better buildings, but there are also some that will grant you remarkable yields' bonuses. The technologies can be divided into the standard technologies and bonus technologies. A…
- Alpha Update 1 is finished! - 10 December 2021
Hey, Dev here! It's time - the first update for the game is now here! We've finished the first ever update for 'Cosmos Conquer' and we're closer to the early access release of the game. In this update called 'Alpha Update 1' a lot of basic mechanics have been added. Everything has been captured in details in the latest Commentary Dev Friday: CHANGELOG: 0.3.1013: Added progressing Celestial Bodies - the more structures player places, the more will shop on an object (development spritesheets). All projects costs increased by 50%. Added autosave notification. Temporairly disabled Options button in main menu (prototype purposes). Updated translation keys Logo change Prepare bases for Civilization Advancement Code cleanup and optimization. 0.3.1012: Added number formatting for projects (a comma shows up every 3 digits now). 0.3.1011: ‘Construct Structure’ actions are now for the highest stru…
- Dev Friday #39 - Basic Game Mechanics Overhaul - 26 November 2021
Hello Steam! Today we'll talk about 'Cosmos Conquer' in general - you don't know any details yet! In this post, we'll introduce an entire game concept and basic mechanics that will be included in the game. You'll need some knowledge of those mechanics to play the game efficiently. So what does the game offer? The entire game is divided into eras. A new era starts whenever the player advances their civilization. This can be done through projects (which we'll cover more in the next update). Each era brings up different map, shows different interface and has different objects to interact with. This simulates the concepts of Kardashev Scale. Kardashev Scale is a scale classifying civilizations into types based on the amount of energy they are capable of consuming. The game main progression mechanics are based exactly on that. Players will go through Civilization Types (eras) one by one and…
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