- Reverting to pre-tutorial fix—reworking fix packaging - 7 October 2025
Fixing the tutorial on Windows introduced a packaging error, so we're reverting to the last known-good package for now while the tutorial fix is reworked.
- First bug-fix updates post "multiple AI players" - 20 August 2025
P1 BUG—FIXED: Some attacks incorrectly blocked as "Groups with no Power cannot be Destroyed!" The Illuminati will say anything to avoid losing. Among other impacts, this bug caused the tutorial to halt after a few minutes; glad this is sorted out. P1 BUG (Partial Fix): Mac users encountered crashes related to custom ambient audio tracks which should play for each different Illuminati on their turn—those audio pieces are disabled for now. P2 BUG (Partial Fix): Post-game return to Main Menu exposed CCG features in progress—now functions normally, though the "Choose your Deck" screen appears rather than the splash page. New bugs reports: P1 BUG: Some AI players are not being recognized as having won the game after meeting their special victory conditions (respectively the Servants of Cthulhu destroying 8 groups and The Bermuda Triangle collecting all Alignments). You may not have won as ma…
- Major Update: 1.2 - 7 August 2025
Twice as many simultaneous players, from 2 to 4! 5 new AI Illuminati to play against, for a total of 6! - The Bavarian Illuminati, who want power - The Gnomes of Zurich, who want money - The Bermuda Triangle, who want to collect one of everything - The Discordian Society, who want to make things weird - The Servants of Cthulhu, who want to destroy everything ...and the original AI conspiracy, The Network, who want to advance techology. Plus: Many bug fixes, some new cards in the 2020 era, and a few graphical niceties. More to come in 30 days or less!
- Major Update Preview! - 28 June 2023
We've been quiet on Steam for far too long—apologies for that. After the frenzy of bug-fixing following our 1.0 release, we thought it best to pull back and be super thorough in our test-fix-validate cycle. After working a lot on process and execution, we have something worth sharing. After making almost 100 improvements to ILLUMINATI, we're currently 6 more changes—both bug fixes and enhancements—and one Player's Guide away from calling this our 1.1. That's close, but we've been close for a little while now. We've brought so much goodness to the game since the previous Steam build that it seemed worth giving you an almost-1.1 release right now. The community around the game that's grown up on Discord has been super supportive in finding bugs, pointing out edge-case rules we'd overlooked, and generally helping things along—they've helped us turn new builds very quickly. If you ever want…
- Tutorial Hot-Fix - 26 February 2023
Fix: Tutorial stuck on step for "Assist".
- Quality-of-Play redux, and more - 25 February 2023
Everything from the "Quality of Play" update from earlier this week, plus a few more improvements and fixes as well, noted below with a + beside them. CHANGES + If odds are 1 or lower, don’t roll—just end attack. - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationship with new puppets it later came to control. + Fix: AI is mis-weighing possibilities. + Fix: Group with action qualified to in…
- Reverting from "Quality of Play" update - 24 February 2023
Apparently the Network is putting all its resources into downloading Sons of the Forest and can't pay enough attention to Illuminati to beat any human players at the moment—or the AI simply took a rock to the head and needs some help—so we're reverting to the previous build while we look for a solution for either or both problems. Sorry for the confusion!
- 2023 02 22 Quality-of-Play fixes - 23 February 2023
Bug fixes and playability improvements: - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationship with new puppets it later came to control. - Fix: Player not given opportunity to play Plot in defense. - Fix: Some Plots could not be played when expected. - Fix: Attack to Destroy Alignment bonuses are not shown in attack widget. - Fix: Could still attempt to attack with a 0-Power card by begin…
- 2023 02 16 Edge-case Minor Bugs patch - 16 February 2023
New build available! Right-click the game’s page in your Steam library and select Properties. On the Updates tab, confirm you have Build ID 10565205, or launch the game and check its splash screen for Rev 1561. CHANGES - Fixed non-critical error in BTAttemptPrimaryStrategy - Fix: Bonus Resistance not getting removed after previewing a card with special resistance. - Added widget element to hold Resistance bonus modifier widget - AI fix for freeze when attempting supporting move. - Adjusted AI card takeover weighting and decision making. - Various minor AI fixes. - Newsfeed: Added "New Turn" Notification. - Newsfeed: Added AI auto takeover notification. - Revised “Assist” button logic further to properly consider defender’s cards and attack privilege. - Addl. “Assist” button logic adjustments - Art on map is now sharp and clear. Check it out. - Fix: Adding Swiss Bank account through a su…
- 2023 02 08 Special Victories patch - 8 February 2023
New build available! Right-click the game’s page in your Steam library and select Properties. On the Updates tab, confirm you have Build ID 10504045, or launch the game and check its splash screen for Rev 1544. BUG FIXES: - Cthuhu victory percent calculation fix. - Gnomes don't always receive bonus for Corporate Power 4. - +10 Plots couldn't be played in defense of a private dossier. - Illuminati special abilities to attack Alignment or Attribute not working. - Attack planner can report a target's Resistance as +4 when target has a special Resistance. ALSO: - Changes to better allow Windows to change its resolutions and video options. - New setting to disable texture streaming in video options.
- Minor Patch (Windows-only) - 6 February 2023
Removed debugging messages from Windows build.
- UPDATE: New Fixes & New Features! - 6 February 2023
New build available on PUBLIC branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm you have Build ID 10485407, or launch the game and check the splash screen for Rev 1538. NEW FEATURES - When a rival attacked one of their Private Dossiers, the attacked group's details (basic stats, Alignments, special abilities) were unavailable to other players. Now the Private Dossier list at the top of the Groups table shows any dossier while it's under attack—it is auto-selected, showing its details. When we introduce Plots and special abilities which allow dossiers to be exposed and re-hidden, all of your rival's exposed dossiers will appear here—or disappear, if once hidden. (Other players may not directly attack a rival's exposed dossier, though failures to take over a group through a dossier will still make it Neutral.) - New ACTION…
- New Build: Speeding Plot uptake; More dead bugs - 26 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab and confirm that you have Build ID 10406519—or launch the game and check the splash screen for Rev 1522. - Dossier can sometimes show enlarged or misplaced Global Power badge. - Bad math: Resistance variable not getting updated properly when adding Plot to attack. - VictoryCheck/Bonus indicator not updating immediately when a Plot changes a card, failing to account for what might have been an additional Bonus—like when a Corporate group is given enough Power to count double toward victory for The Gnomes. - General bonus to 'attack' (whether Control, Destroy, or Neutralize) not applied—see Space Eggs, for example. - The "Public game" toggled should be enabled by default whether host or client, but we should remember how players set each one. - When th…
- New Build: Minor Fixes Digital Boogaloo - 25 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10397371, or launch the game and check the splash screen for Rev 1516. FIXES - Returning to main menu from Card Browser, Credits, or pressing ESC still triggered login - "Join game" did not fully complete login process - Special Ability text for Groups: corrected semantics, showing CONTROL and DESTROY in all caps ISSUES - Disabled texture streaming, which may demand greater CPU usage from older or lower-end Windows PCs. Still investigating texture-stream tuning.
- New Build: Minor Fixes - 25 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10395672, or launch the game and check the splash screen for Rev. #1509. Updates - While playing a game without login, human-led attacks now report as Illuminati short name - Fixed return to main menu after game triggering Steam / Epic login - Game Start sounds now same length, reducing overlap with 1st Turn Start sound - Added Plot-type icon to upper-right corner of Plots Known Issues - Returning to main menu from Card Browser, Credits, or pressing ESC still triggers login attempt
- New Build: Bug fixes; plus Solo or AI Play, no login required - 24 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10364001 or launch the game and check the splash screen for Rev. #1506. NEW FEATURES - Removed the login button we used to show before the Main Menu—if you want to play solo or with an AI, you should never be asked to log in to anything, whether or not the game is launched from Steam. Once you want to play with another human, then you'll be asked to log into something. NEW FIXES - Newly controlled card went to already filled placement - Global Power icon could be set to "large" in the group-list HUDRows. - Adding Plot as modifier to a group's attribute did not trigger victory check. - Updated Attack Protection power-structure labels to Proximity Protection, now represented as +10 (as in every other game of Illuminati) v…
- New Build: In-game rules & -50% CPU load in last "Crash on launch" patch for now - 20 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10364001 or launch the game and check the splash screen for Rev. #1501. Third and final-for-now optimization to reduce likelihood of "crash on launch" problems, as well as general CPU / GPU load. In local testing, CPU load at launch registers 50% less than it did the day before, and between 25-30% less in the middle of a game. If you had a problem with the game before now, please try it again and let us know whether or not you're able to get in. I don't feel comfortable declaring victory yet, though Windows PCs from 2015 with 2 GB GPUs should now be able to run the game just fine. We especially want to know if we're wrong. Side note: Several people are reporting very strange behavior—being asked to login to an Epic acco…
- New Build: AI update and other tweaks + "Crash on launch" patch #1c - 19 January 2023
Second major optimization pass to reduce likelihood of "crash on launch" problems as well as general CPU / GPU load. Expect a third pass by end of week. Also: - AI now understands defensive immunities - +4 Resistance for sharing Alignments with master not dropped when Neutralized - Added special abilities to Robot Sea Monsters (1980s, 1990s), including a bonus to Destroy Coastal Places! Watch out, Japan. - Evil Geniuses for a Better Tomorrow (1980s-2020s) should not have been Secret - Move modifiers no longer scale down to be absurdly tiny when showing multiple digits.
- Update Notes for 2023 01 13 1 - 14 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10320007 or launch the game and check the splash screen for Rev. #1482. NEW FEATURE - New special ability for Robot Sea Monsters (2020s): +4 to DESTROY Government, Corporate, or Coastal BUG FIXES - Clarified tutorial message on benefit to Reorg. - Disabled Cancel button during tutorial. Thanks again! More soon.
- Update Notes for 2013 01 12 1 - 13 January 2023
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10311232 or launch the game and check the splash screen for Rev. #1479. BUG FIXES - Added "Press Space" to continue, rather than a fixed timer for every tutorial message. - Ensured that tutorial groups and plots don't come up in the rest of the game, once we set you loose to finish in Solo Mode on your own. Thanks for your feedback, everyone! More soon.