- Onboarding & Tactical Systems Update - 28 September 2026
Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.127.3):Fixed Issues & New FeaturesTraining & OnboardingTraining Campaign Integration: Added the first three missions of the Training Campaign along with their direct manual links.Overlay Documentation & Video Access: Added direct UI buttons on the TR quad edge to access official manuals and training videos.Training Popovers: Implemented a new Popover notification system for training missions.UI/UX, Display & Station ControlsQUADS Numerical Input: Rotating and slider QUADS nodes now accept direct number input (e.g., depth).Countdown SFX: Added a unique audio trigger when the station countdown timer reaches zero.UI & Menu Optimizations: Implemented general UI QoL updates across the Single Miss…
- Dev Diary #3 - 21 September 2026
Commanders, Admiral Kraken here with another tactical briefing on the latest build arriving to your sub-surface fleet.Our engineering officers have been hard at work expanding operational onboarding, refining station input controls, and delivering crucial back-end stabilization. Today’s deployment brings core documentation access directly to your command consoles alongside vital physics and campaign adjustments.Training Campaign & In-Game Manual Integration To ensure all commanding officers can fully master the boat's systems, the first three missions of the official Training Campaign are now fully integrated. Commanders can now access comprehensive technical manuals and dedicated training video links directly through new UI overlay buttons on the TR quad edge. Onboarding documentation is now immediately at your fingertips without leaving your station.Precision QUAD Input Controls Fine-…
- Bridge Systems & QoL Update - 31 August 2026
Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.123.2):Fixed Issues & New Features.Audio & Crew SystemsAuto Crew Voiceovers Integration: Added full voice-over support for the in-game Auto Crew system.Voiceover Toggle Settings: Added a new setting allowing commanders to toggle Autocrew Voiceovers ON/OFF in the settings menu.UI/UX, Display & NavigationECDIS Charting Tools: Integrated a series of new design and charting tools for the ECDIS system to improve spatial planning and navigation.Minimalistic QUAD Display: Added a new minimalistic design option and hover integration for station QUADs, toggleable in the settings menu.Settings Restructuring & Dynamic Elements: Reorganized settings tabs and sections for better navigation, including dyn…
- Dev Diary #2 - 24 August 2026
Commanders, Admiral Kraken here with another tactical briefing on the latest updates heading to your sub-surface fleet.Our engineering team has been hard at work polishing station interfaces, refining electronic navigation tools, and bringing authentic audio feedback to your bridge. The next build delivers key Quality-of-Life enhancements directly to your command consoles.Auto Crew VoiceoversAn attack submarine runs on clear communication. The Auto Crew system now features full voiceover integration, giving you distinct audible feedback as your crew executes station commands across the boat. You can easily toggle these voiceovers ON or OFF in the settings menu to match your operational preference.ECDIS Charting ToolsNavigation and tactical spatial planning just received a major upgrade. We are introducing a new suite of charting design tools for the ECDIS (Electronic Chart Display and I…
- Documentation Update: New Manuals & TMA Guide - 10 August 2026
Hi Submariners.While the dev team is taking a short break, we wanted to drop a major documentation update to keep your tactical skills sharp.Our public documentation server has just been updated with key revisions and new dedicated chapters across multiple handbooks.Access & Download the Updated Manuals Here: https://docs.waveops.io/mnw/What’s new in this update:Virginia QRH (virginia_qrh.pdf): Layout overhaul, updated operational processes reflecting recent game changes, and a brand-new glossary of terms.Recognition Guide (mnw-recognition_guide.pdf): Added missing sound profiles for almost all vessels (especially military targets).Main MNW Guide (mnw-guide.pdf): Added a comprehensive full section dedicated to Target Motion Analysis (TMA) — written by an actual real-life Sonar Instructor!(Note: These manuals are also directly accessible in-game via the main manual links).Grab your coffe…
- Tactical Systems & Fleet Readiness Update - 27 July 2026
Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.120.3):Fixed Issues & New FeaturesFire Control & Ordnance ManagementHarpoon Self-Destruct Safety Zone: Hooked a new missile management capability into the UI/UX. Commanders can now set a dedicated circular self-destruct safety zone parameter directly within the mission design of the Harpoon before launch, ensuring off-course missiles self-destruct rather than threatening neutral vessels.Fire Control Backend Revamp: Completed a comprehensive back-end overhaul of the Fire Control (FC) systems to improve handling across all weapon types.Missile Control Handler & Seeker Range: Added a new system for missiles enabling the seeker-on-distance feature, alongside new Fire Control mission panel featur…
- Dev Diary #1 - 23 July 2026
Commanders, Admiral Kraken here with your tactical briefing on the latest developments happening aboard our sub-surface fleet.Behind the scenes, our engineering teams have been working tirelessly on refined fire control protocols, acoustic tracking enhancements, and critical station UI upgrades. While this upcoming update continues to undergo rigorous sea trials, we want to give you a detailed look at the new tools and fixes heading to your command consoles soon.Fire Control & Ordnance ManagementPrecision is everything when operating in contested waters. Our latest pass on the Fire Control (FC) systems directly bridges high-level mission design with raw tactical execution at your station.Harpoon Self-Destruct Safety Zone: We have hooked a new missile management capability into the UI/UX. Commanders can now set a dedicated self-destruct circular safety zone parameter directly within the…
- Clearing the Depths: The Official Early Access Roadmap - 10 July 2026
Submariners,Since our Launch into Early Access, we have been closely following your reviews, streams, bug reports, and discussions. We want to start by saying something very simple, yet incredibly important: We hear you.We know the launch had its rough edges. We’ve seen your feedback regarding game stability, performance drops, and the steep learning curve for the submarine's complex systems. Our community’s trust is our highest priority, and we are fully committed to making Modern Naval Warfare the definitive naval simulation experience.Actions Before WordsWe believe that promises mean nothing without action. That’s why our team has been working around the clock to deliver our latest major update, focusing heavily on what you criticized the most: transitioning to Unity 6.3 LTS, enabling native DirectX 12 support, adding DLSS/FSR upscalers, and fixing the severe VRAM memory leaks that w…
- Systems & Performance Update - 7 July 2026
Following our continuous work on expanding and perfecting the simulation, we want to thank everyone for your incredible dedication and the steady stream of constructive feedback.Our team has been working tirelessly behind the scenes on a massive technical overhaul. In this Systems & Performance Update, we are thrilled to announce that Modern Naval Warfare has officially migrated to Unity 6.3 LTS, introducing a DirectX 12 baseline, support for Raytracing graphics effects, and modern upscaling features like DLSS and FSR. Furthermore, we are expanding our global reach by introducing official localization support for six new languages.This update also overhauls core weapon control logic, refactors submarine mast exposure physics, and fixes a critical VRAM leak to heavily optimize performance during long play sessions.Below is the complete list of fixes, features, and known issues included i…
- Modern Naval Warfare - Early Access Update #2 - 11 June 2026
Following our launch into Early Access, we want to thank everyone for the continuous stream of constructive feedback. In our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still planning to do so, but wanted to push a hotfix to address some of the biggest issues from release. This update addresses several game-breaking stability issues, refines core simulation systems, and introduces initial UI/UX improvements based directly on your feedback.Below is the complete list of fixes and features included in today's build:Fixed IssuesCritical Stability & Logic:Fixed a game-breaking error (NullReferenceException) that occurred during certain actions in Blocks 1 & 2 when utilizing the TMARuler.Fixed a critical crash triggered when the submarine surfaced with the snorkel raised before completely breaking the surface.Resolved an issue w…
- Modern Naval Warfare - Dev Q&A - 1 June 2026
Dev Q&A — Live on WednesdayOur developers are sitting down for a live Q&A session on Wednesday, June 3 at 5:30 PM BST. You ask, we answer, no filter. Joining the stream: Game Directors Ioannis and Dimitris Maslarinos and Lead Producer Grant Arthur.The session will stream on YouTube and Twitch. Drop your questions in the dedicated channel #common-questions-threads on our Discord server before the stream kicks off. We will go through them live and answer as many as we can.Add it to the calendar. See you there.
- Modern Naval Warfare - Early Access Update #1 - 28 May 2026
#1 - 28 May 2026Early Access Update #1Modern Naval Warfare has finally launched into Early Access. First off, thanks everyone for the constructive feedback, which shows us you care and you want this simulation to succeed as much as we want it to. As stated in our Early Access questionnaire, there are a number of items that you are flagging as core issues that are part of our roadmap to 1.0We are working on an official roadmap that we will share with you as soon as we have stabilized a set of immediate fixes, but rest assured, we are looking at supporting the simulation in the very long term, and listening to your feedback and working on the changes you highlighted is our immediate priority.Below are a set of items we are actively working on: 1. Performance & OptimizationWe are actively hunting down memory leaks and optimization bottlenecks based on your feedback. Our team is refining mu…
- Modern Naval Warfare is out now in Early Access - 26 May 2026
The wait is over. Modern Naval Warfare has officially launched into Early Access today.Your command of the world's most advanced nuclear attack submarine begins now. Because this is a sophisticated, high-fidelity simulation, we want to ensure you have the ultimate tactical advantage to navigate (ah!) the complexities of the deep. Below, you will find a structured, comprehensive set of official resources—ranging from video tutorials to live-updating manuals—designed to take you from a fresh recruit to a master of the sonar waterfall.Before diving into the complexities of this unparalleled simulation, check out our article here.1. Tactical Training VideosFor those who prefer visual briefings, we have partnered with FPSChazly to produce a series of in-depth training tutorials. You can access these directly from the in-game menu or via the official playlist.2. The Digital Library (Live Upda…
- Is Modern Naval Warfare for you? - 15 May 2026
Greetings, Commanders.Since we began sharing Modern Naval Warfare with the world, the feedback has been illuminating. We have seen veteran submariners and hardcore simulation enthusiasts lose themselves in the depth of our systems. Conversely, we’ve seen players accustomed to more traditional "naval combat games" feel adrift without a compass.We want to be transparent: Modern Naval Warfare is a high-fidelity professional simulation first, and a commercial game second. Before you hit that "Purchase" button, we want to ensure you know exactly what you are stepping into. To help you decide if you’re ready to take command of a Virginia-class SSN, please read through our "Readiness Checklist" below.1. The learning curve: a mountain, not a hillIn most games, you learn the controls in ten minutes. In Modern Naval Warfare, you are learning a career.The Reality: There is no "Press F to Fire" but…
- Modern Naval Warfare is launching in Early Access - 12 May 2026
After completing our first round of beta testing and receiving a large amount of valuable feedback, we have made an important decision regarding the launch of Modern Naval Warfare:Modern Naval Warfare will initially release in Early Access.Modern Naval Warfare is an ambitious simulation project. Our goal is to build the most accurate and realistic modern submarine simulator possible.Following beta testing, it became clear that achieving the level of realism, depth, and technical detail expected by the naval simulation community requires direct collaboration with players throughout development.This is not only about refining submarine systems and gameplay balance, but also about improving the broader experience around them: tutorials, onboarding, documentation, user interface, and overall accessibility without sacrificing complexity.Why Early Access?We believe Early Access is the best wa…
- Modern Naval Warfare - Release Date Announced - 29 April 2026
The wait is almost over for fans of deep, realistic naval simulations. Modern Naval Warfare will be released on May 18, bringing one of the most ambitious submarine warfare experiences ever created to players worldwide.The game delivers an incredibly detailed experience, spanning from the crushing depths of the ocean to tense geopolitical hotspots such as the South China Sea.Built on real-world GIS data, it features physically based rendering and dynamic environmental systems, including realistic ocean waves, and a fully simulated day-night cycle. Players can also explore meticulously recreated submarine interiors, such as the Virginia-class Combat Information Center, with interactive control stations.From solo operations to coordinated strike group missions, the world is your theater of war. With a full campaign set in the South China Sea, several mission types, and a mission editor fo…
- Home of Wargamers Live Event announcement - 12 September 2024
We are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: Modern Naval Warfare Armored Brigade 2 Nuclear War Simulator Command Modern Operations Flashpoint Campaigns Rule the Waves 3 And much more. Stay tuned!
- Modern Naval Warfare - Navy Log Book #7 - NPC Ships Part 2 - 29 August 2024
Welcome back to the Navy Log Book. This month we are looking at Part 2 of our exhibition of NPC ships featured in Modern Naval Warfare. As a submariner there are plenty of surface targets out there, and it's important you know which ones to pass up, and which ones to send to Davey Jones's locker. In case you missed Part 1, here it is again covering the Missile Boat, Frigate, and Destroyer classes of ship. We also have a helpful glossary at the end of the article, in case you need a refresher in terminology. Anyways, on with the show! Cruisers: * While the Chinese consider the Type 052C a Destroyer, NATO reporting considers it a Cruiser. Cruisers in modern days are used mainly as escort for carriers or auxiliaries but they can also do area denial missions. Cruisers are the most powerful surface ships after the aircraft carriers in term of weaponry and sensors. Their build and maintenance…
- Modern Naval Warfare - Navy Log Book #6 - NPC Ships Part 1 - 31 July 2024
Foreword: Those unfamiliar with some terms used in the text will find a helpful glossary at the end of this Navy LogBook. Ahoy! Today, it’s time for a little naval review, last month we had a tour inside the Virginia, today we are going to take a look outside at some of her potential victims or hunters (depending on the side!). Starting with the Chinese PLAN ships and ASW air assets that roam into the South China Sea. Not all ships are currently modeled since all the assets are in house created. At launch there will be around 75 ships, submarines and air assets (military and civilian) ready. In the simulator, you are going to encounter different type of surface ships, from small missile boats to aircraft carriers and submarines. There will be civilian ships from small life boats to Panamax Containers, Cruise ships, tankers, etc. You may have already heard about the terms patrol, OPV, co…
- Modern Naval Warfare - Navy Log Book #5 - The Virginia-class Submarine - 22 May 2024
Copyright 2003 U.S.DoD. Graphic by Ron Stern. Image ID 030521-D-9078S-001 Ahoy Modern Naval Warfare Fans. In this Navy Logbook we will look at your workhorse, the Virginia class submarine. This series of boats is the latest in service into the US Navy. Be sure to read to the end for some shiny new footage of the command stations featured in Modern Naval Warfare. In Modern Naval Warfare, you will be able to command either a Virginia Block I, II or III but before entering into the details, let’s have a very short historical background on the Virginia submarine. The Virginia-class submarines have their roots in the Seawolf class submarines, which was designed during the Cold War to counter the Soviet submarine threat. However, due to cost concerns, the Seawolf program was scaled back; only four units are currently in service. A new class of submarines was requested. The Virginia-class subm…