- Development Update - 6 January 2024
Today marks 2 years since we released into early access and we feel now is a good time to give an update on the status of Big Booty Adventures and unfortunately it's not one we want to give and one we have been putting off for some time. Simply put, we haven't been working on it. For over a year..... Not news you want to hear and news we hate to give because we really want to make a full and complete game. We see so many early access games just "die off" with no explanation and no signs from the devs, even ones that were highly rated! We aren't those devs. The short story is this: There are two of us that work on this project and in late 2022 we both had some major lifestyle changes that quite literally tore us from development. We both decided to take a break to focus on those for a bit and well, that break lasted a very very long time. That being said, this isn't an announcement that…
- Small Patch for Various Bugs - 6 November 2022
Fixed Several Issues: AI Characters no longer walk on exploded docks (navmesh wasnt updating for destructible meshes) AI Can now be sliced with the sword again (no idea why this was broken) Various inventory items werent spawning when grabbed (shovel, boats, spyglass) Various other quality of life fixes Known Issues: Boats dont always spawn when thrown in the water AI Stabbing Not working HP Reverb pushing the trigger causes the game to become unfocused... have to click on the game with the mouse.... not sure if this is a reverb thing or whats going on.
- Reverb G2 Hotfix - Controls Fixed - 17 August 2022
We corrected the issue causing the G2 controls to break. Our main developer headsets are now a G2 and a Quest 2 (previously Rift and Quest2). So you G2 users should see improvements down the pipeline now that this is a main headset for us. Already fixed some gripping animations in this fix. The controllers vibrate while gripping and ungripping for some reason. A brief look did not show any faults in the code so maybe this is something in the windows mixed portal. Also Fixed the character select table being disabled after a player climbs and lands in this update.
- Water Upgrade and Bug Fixes - 14 August 2022
Let us know what you think of the new water we added! The ocean now has depth, white caps, waves and is even translucent (you can see the crocs whole body underwater now). The material is considered a "mobile" level of quality so performance wont take too much of a hit. We left the old water in the game as the low settings in case you need to adjust for performance. Check out these Before and After shots! Calm Water Before Calm Water After Ocean Water Before Ocean Water After Settings This is a fun update and although not a large one should add a lot of quality as you travel around the world. In addition to the visuals we added/fixed various things. Lets start with fixes. Fixed: AI jittering up and down while waking around AI feet wont hover in the air Character Selection Table had a few bad mats for some of the skins Music playing in the Lobby Increased the ceiling height of the ship f…
- New Mechanic - Death Counter - 25 July 2022
Repercussions Ahoy! Death by enemies is now to be avoided at all costs. Die too many times and you will end up in a jail cell with a choice to make; Either pay a fee to port back to your previous location (clearing out your death counter) or, if you don't have the coin... you'll have to escape from the dungeons. Enemies will have a small chance to drop black skulls which players can pick up to reduce their death count by one. The Death Counter can be viewed in the scroll menu. Currently its 10 accumulated deaths in single player and 5 accumulated deaths in co-op (these amounts may change). Falling in the water never counts as a "death" - You must be killed by an enemy AI for these to accumulate. We hope this update adds some depth to the way you traverse through the world and fight enemies. Previously, you could land on an island and perpetually respawn until you complete your mission.…
- Home Base Cosmetic Upgrade - 18 July 2022
We thought we were done polishing off the cosmetics for now but nay here we are again! We wanted to present something new for the Steam VR Sale and with only a few weeks in between the summer sale and now there just wasnt enough time to incorporate any new game mechanics. So we took to some nice pleasant level design and re-imagined the center of the base to better match the aesthetics for the rest of the world. Here are some before and after screenshots. We hope you enjoy this small cosmetic update! After Before After Before
- 7/11/22 Update - 11 July 2022
Fixed Various Load/Save Bugs Various Multiplayer Loading/Saving Bugs Spawning Issues in certain areas. Port to Home and Port to friend bugs Ammo Spawn issues in Multiplayer Enemies going into wall at tutorial area New Game doesnt bring previous saves inventory with them Added Stats for the first mission area Reworked Quest Controllers now fire when pulled halfway instead of all the way (feels more responsive now) Reworked first mission area so that following the smoke results in a proper reward at the end
- 7/1/2022 - 2 July 2022
- Player settings and saves now travel with the player when joining a game - Single player saves are back to loading correctly - Ammo boxes give the proper amount of ammo to hosts and joined players - Various other fixes regarding the saving / loading system
- 6/30/22 Update - 30 June 2022
- Fixed a few problems relating to saving and loading profiles - Multiplayer enemies fixed for the client - Fixed a couple inventory problems in multiplayer - Fixed various multiplayer replication issues
- 6/26/2022 Update - 26 June 2022
- Fixed an issue causing inventory items to change their location within the inventory - Fixed an issue preventing mini ships to grow into big ships - Added a mini ship representing the first available vessel available for players to add to their inventory
- 6/25/2022 Update - 26 June 2022
- Adjusted new game starting location - Adjusted level streaming around the prison - Fixed a problem where hopping on a boat will unlock the next level ship A couple of known bugs are sometimes the inventory items will change their location within the inventory, and sometimes a ship doesn't grow from a thrown mini-ship. Those issues are being worked on and should be fixed soon.
- 6/24/2022 Update - 25 June 2022
- Lowered fire shot volume - Adjusted fire shot effects - Increased impulse applied from fire to target dummy and bottle stack - Adjusted life and ammo indication on some guns - Various map edits - Fixed character table from cycling incorrectly
- New Guided Adventure - Refreshed Beginning and Content Upgrades - 23 June 2022
In this update we are finalizing the changes in response to player suggestions since releasing into early access back in January. We had a very pleasant turnout of Big Booty Adventurers who joined our discord and bathed us in the glory of feedback. We decided to put considerable focus on the beginning of the game so that new players would find it more welcoming and enjoyable to start anew. -Altering the Beginning- Players now begin their adventure in an area where they can *optionally* read instructions on how to play and practice the art of locomotion. The Parkour courses are no longer a barrier to reaching your first sets of skirmishes against enemies. A portal has been opened in the main base which takes you straight to the fight and doesn't break the flow of the game in any way. Additionally we've given you a boat right from the start. However, it is dainty and when we do release th…
- 4/14/2022 Update - 15 April 2022
In this small update we fixed several complications for players with Vive controllers from key bindings to correct weapon rotations along with some other core functionality. What was a previously frustrating experience is now more in line with how we intended the game to be played. For everyone else we added some haptic feedback to guns when you shoot them. We just love charging batteries over here! In the menu there is an option to turn vibrations off completely, or just the gun vibrations, if you prefer to extend the life of your controllers. Please standby for some larger announcements as we have been working on map changes/additions as well as creating new systems to not only help players find purpose as a new adventurer, but add new ways to fight the enemy too! Changelog: Added - An option to toggle the sprint mode for smooth locomotion users. Added - An option to turn off controll…
- 3/6/2022 Update - 7 March 2022
Fixed - hand rotation while picking up hammers upside down Fixed - portals no longer accidentally teleports items that are holstered or held by the player - sometimes would crash Fixed - a couple guns were shooting their projectiles slightly lower than they should have Fixed - Scarecrow was giving improper materials Other minor fixes and changes
- 3/1/2022 Update - 2 March 2022
Changed - Swords have been updated to allow for much easier stabbing. Enemies will also lose all health when stabbed in the head or chest. Changed - Some projectiles have had their speeds boosted slightly. Changed - The player model's hands more closely follow held objects. Added - Various sounds
- 2/10/2022 Update - 11 February 2022
Some of the islands have shifted, if you find yourself loading in and falling into the water you will soon be ported back to base. Added - Sound for successful hit with the swing shot. Fixed - Barrels that are broken by hitting them with a weapon instead of being sliced with a sword no give randomized rewards Fixed - The characters on the right side of the character selection table now give the proper material. Fixed - The invisibility potion now makes items that are held or holstered invisible as well. Fixed - Weapons no longer destroy themselves when player respawns from the water. Fixed - In multiplayer, the client's hand collisions no longer make the cannon fire unintentionally. Fixed - A few level streaming and respawning fixes.
- Big Booty Adventures Early Access Look - Multiplayer - 7 February 2022
Ye be wantin' to see the game played do ye? Well here it be! This is a co-op stream. We pick up from where we left off and continue the journey! We start off by gearing up and taking the fight right our enemies. Afterwards we give our latest course a try and end up racing each other to the flag...I definitely need to practice it more! Feel free to join our Discord if you have any questions. Find our previous video on Youtube
- 1/27/2022 Update - 27 January 2022
Added - Steam Voice, you can now speak with others online. Find the mute options under settings in the menu scroll. Added - A health indicator has been added to the menu scroll. Added - More signage around beginning areas to help with direction. Updated - Character table has new clothing and skin colors for existing characters It has been configured to allow for new character unlocks (later update). Fixed - Audio Sound effects slider, was previously broken, now works as expected. Fixed - Steam overlay join friend was not working. Now you can send invites and join your friends game directly from steam. Fixed - Cleaned up the lighting in a few areas.
- 1/24/2022 Update - 25 January 2022
This update brings a new starting area to the game that help explain the game's mechanics and finalize player settings before heading out in to the world.