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Microcivilization

Microcivilization Steam news

Ondrej Homola | Jan 22, 2026 | game

Released

24players observed · 25 September 2026 - 22:36:32 UTC

IndieStrategyClickerBase-BuildingResource ManagementSteam Store

  • Latest observed players24 · 25 September 2026 - 22:36:32 UTC
  • SteamPulse tracked peak1,571
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Microcivilization news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players24 · 25 September 2026 - 22:36:32 UTC
  • SteamPulse tracked peak1,571
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews1,441
  • Release dateJan 22, 2026
  • DeveloperOndrej Homola
  • PublisherOndrej Homola

Genres: Indie, Strategy

Company pages: Developer: Ondrej HomolaPublisher: Ondrej Homola

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Microcivilization Steam news

Microcivilization news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Back to Work - 7 September 2026

    Hello everyone,My 'holiday break' is finally over and so it is time for a quick update (and a reminder that I am still alive and working on the game again :) ). LocalizationsAs promised, I will be starting with localization preparations from September. This is going to be the tedious grind through the code, catching up on all the YAGNI work from 4 years ago.It includes reworking text-printing, updating fonts and reducing text overlaps. After that the partitioning of texts to translation keys and building up the externalized resource files which will then be sent to translators.In my current capacity I expect all this to take at least until November (there's more text in the game than it looks - not long texts but it is in lots of places). At that point I would start reaching out to translators and then integrate translated texts into the game around the end of the year.Which Languages w…

  • Time for Localizations - 29 June 2026

    Hi,I hope you all are having a nice summer despite the warm weather.In today's update I'd like to focus on plans. I avoided looking past Adventure mode for quite some time but version 1.1 is now relatively stable and so I can turn my gaze to the future.What comes nextBy adding adventure mode I have finished that part of my backlog labelled 'big features'. Now it finally comes to doing all the various tweaks, optimizations and improvements. For that reason, game updates will no longer be focused on one major topic but instead will contain various chunks and bits.Smaller Irregular updatesThis means a little dilemma for me. Whether to release a small update every say two months, doing all the associated testing myself, OR glue one or two such updates together, release every 3-4 months and run a two-week BETA test beforehand as was my approach until now. This is something that I will have t…

  • Patch 1.1.10 - 26 June 2026

    Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are combined on the same tile. Enemy Civs should now spawn in correct number. Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level) Converting from Campaign no longer keeps magnitude of your workshops Removed icon overlap on some map screens Spirit Culture (for Idols) now showing in Adventure mode on hero screen Secret rewards on Chaos world collapse preview now show summed up Wondrous world scenarios now correctly showing description about workshop li…

  • Patch 1.1.9 - 10 June 2026

    Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather it being apparently 'replaced' by a chaos world) Follow these steps: 1) try checking your .zip backups and try restoring one which still has your Homeworld data intact 2) if a working backup of your homeworld data is too old and you want to combine with your present save, you can fix this by manually coppying your Homeworld files between saves. Those are the files with 'shelf' in their name. Just make sure you are in a Chaos world while doing this (shelf files are loaded on leaving chaos worlds) 3) If something is still wrong feel free to contact me on [email protected] and please attach your save files…

  • Patch 1.1.8 - 10 June 2026

    1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes

  • Adventure mode is Out Now! - 8 June 2026

    Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished the Final Scenario)Same core in-game mechanics (combat, research and economy) as Campaign mode but different meta-game progression and high-level concept.You do not ascend by reaching the end of the tech tree. Instead each game is played as a mini-scenario with its specific objectives (primary and secondary).Scenarios are grouped into continuous series (called Chaos Worlds) - you keep the map tile upgrades, workshops and technologies between scenarios of a World.You can control map resources and land shape via new powersCompleting a series of scenarios succesfully give you an extra progression reward and allows you…

  • Beta patch 1.1.7 - 5 June 2026

    Hi,a little patch.Patch v1.1.7BugfixesFixed a bug causing Colonist World civilization to disappear after first scenario (later causing crash)Fixed missing Perks to drop on mid-late game Chaos worldsFixed an issue with Imbued heroes being ejected back to inbox after load. This fix should also retrospectivelly hide all your 'ejected' heroes back to their 'hidden imbue slot'.Fixed description from chaos resource ascensions (Reduced -> Increased)Ondrej

  • Beta patch 1.1.6 - 3 June 2026

    Hello,since there were a couple of nasty bugs in BETA I decided to release whatever changes I had pending along with the fixes to the Experimental branch. Patch v1.1.6BugfixesDifficulty is no longer reset to normal on entering Adventure mode HomeworldAdventure mode Expansionist world Civilizations will now correctly spawn on your territory if there is no neutral space left.Perseverance/Permanent traits now correctly gained on Adventure mode (from Diamonds etc.)Fixed description on Jade lotus ascensionCampaign Balancing/ChangesPyramids made slightly cheaperIncreased maximum Gold lotus score from Ceremonial wonders to 300 per ascensionReduced Ceremony bonus from taj mahal to +50%Increased lotus rewards from high populationCoal and Oil now grant flat Lotus reward instead of a score percentage bonus (7 from Coal, 12 from Oil)Confusion of Tongues is 2 levels more difficult

  • Beta patch 1.1.5 - 2 June 2026

    Hi,i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.Patch v1.1.5New features/changesAdded Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.Added a handful of tutorial-supporting objectives to Campaign mode granting small rewardsBug fixes Changing Perks in Homeworld will correctly recalculate everything on closing the World menu preventing issues like Workers 'disappearing' later when activating/deactivating workshops.Wonder Ability buttons should no longer disappear once returning from Chaos Wor…

  • Beta patch 1.1.4 - 27 May 2026

    Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)Ascensions can no longer be purchased without revealing themMap edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.Holding Shift no…

  • Adventure Mode Beta starting now - 25 May 2026

    Hello,let me invite you to the beta-test of version 1.1 using the experimental branch pass-key:WelshCorgiPembrokeThe branch is already activated and should contain game version 1.1.2. (this time I don't start from 1.1.0 since i wanted to distinguish some versions for internal purposes)This beta will run for a TWO weeks after which it will be made live.What is in this Beta?The main content of this beta test is the entirely new game mode called 'Adventure mode'. You can now pick your preferred mode on game start.Most of what is included in adventure mode was covered in here and here but there are many more features for you to discover.Campaign-Adventure ConversionI promised to allow players converting their old Campaign saves to the new Adventure mode. This is still planned but will be added during the Beta test phase. If you want to participate in Beta testing please start a new game in…

  • Adventure Mode Announcement - 27 April 2026

    Hello,another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on June 8thThe Adventure modeThe content of the 1.1 major update will be mainly the Adventure mode. An entirely new game mode with its specific meta-game mechanisms and more open-ended gameplay:You can visit semi-random worlds each consisting of a scenario sequence.Each world type is focused on specific play style and build synergies.You can Transform the world map by directly creating strategic resources or land.You Return to your persistent Homeworld civilization where you unlock powerful perma-upgrades.Gold Lotuses are earned via new mechanims.Core game changesI have yet to make some decisions whether or not to include core 'campaign' game changes in the same update - There…

  • Adventure mode continued... - 30 March 2026

    Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to e…

  • Yin and Yang - 3 March 2026

    Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some progress was made - and like I promised I managed to put together enough to show something from the new game mode. So here we go.More Patching of 1.0Before I plunge into the details of the new Game mode (now officially renamed Adventure mode), let me do a brief situational report on 1.0.BalancingI have been monitoring the situation after the last balancing patch and while it still is not optimal, the ratio of players struggling with early game challenges seems to have dropped to a fraction. The major difference was in seen in Nemeses and hostile civilizations but also with various era bosses or new shielded enemies.I…

  • Patch 1.0.12 - 3 February 2026

    Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.Social crisis now spawns with either Massive or Furious perk instead of always Furious.Leonidas and Saladin unit icons now represent currently researched units.Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)Smallpox heavy attack now dealing correct damage instead of 1Oracle magnification cost now same as for other wondersCollecting Beastly recipe via merge should no longer crash the game.Fixed wording of the Devotion pledgeReduced Scenario 2…

  • Demo is Out - 1 February 2026

    Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below.Big Thanks to the Player CommunityFirst of all I want to send my Thanks to all of you for helping me make it to through to 1.0. That's all the Beta testers, community contributors, streamers and of course all the players who bought and played the game.More than four years ago I decided to make a game as a hobby project next to work and family to prove myself it can be done. And thanks to all your support it turned out it can! After 6,000 hours on the project we made it through seven major release beta tests, each with its specific quirks and problems. We twisted and turned mechanisms, we made stuff work for various play styles. We added tens of ne…

  • Patch 1.0.11 - 1 February 2026

    Hello,it's time for another patch. This time I made a few invasive changes mostly for balancing purposes (and usual bug fixing). There are a few tiny changes in information flow / tutorials as well but those are only some quick patch changes. A bigger update of tutorial and information system is planned for a future (probably major) update.1.0.11Civilization Recovery updateAfter some discussion on the forum, discord and individual email exchanges (and save analyses) I revisited the recovery flow of decimated civilization and decided to do some changes in fundamental mechanics to remove some unnecessary micromanagement. The idea was to not add economical advantages to normal gameplay or make actual combat less difficult (lot of nerfing has already happened so let's let that settle for a bit). The following changes aim to simplify some complexity and increase the speed/safety of recovery…

  • Patch 1.0.10 - 28 January 2026

    Hello,another small patch is here. More balancing issues including some of those chunky bits that required more testing... Hopefully this removes all known annoying obstructions to progressing. Thanks to everyone sharing their saves in relation to shields struggle. As I mentioned in discussions the problems are quite fragmented. While the common issue is that players are hitting unexpected resistance from shields the root-causes vary. Based on the cases I have seen I decided to separate the general experience with shields between Hard an non-hard difficulties - with normal/easy being more tolerant to unit usage diversity (see details below)As for so called Crises Death Spirals I believe a Horn of Resolve change (mentioned below) will provide a sufficient mechanism to recover from any mistakes player makes in regards to warfare or other risky business. Together with last patch grace card…

  • Patch 1.0.9 - 25 January 2026

    Hello,releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.1.0.9Indigo tutorial message no longer pops up infinitely on tier 3Re-emerging from tier 3 now makes all ascension locks visible correctly.Party Hard, Party Harder and Utopia achievement now granted correctlyFixed a frequent Crash during 'Fast forward' Preview on load screenAdded some ui indication to autonomy abilities to hint they can be configuredAutoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.Added a festival cost reduction to Tier 3 to make it affordable (with some food production)Crescent barracks should use Autonomy as statedUnique Crises now spawn l…

  • Version 1.0 is out! - 22 January 2026

    Hello,today I am releasing the game from Early Access and officially marking it a version 1.0.Many thanks to all you all who were brave enough to try the early access in its unstable days, who helped testing the game a gave me new ideas and inspiration over the past two years. It was a lot of fun to work with you and I hope it will continue in the same manner after this milestone.As with all major releases, I will be monitoring bug and balancing situation closely for the next few weeks until the version is free of any annoying problems. Do not hesitate to contact me via email ([email protected]) Discord (https://discord.gg/CSuaSBRvGf) or here in the Community forum.Have fun,Ondrej

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2026Patch 1.1.101836506165552892
210 June 2026Patch 1.1.91835236783558624
310 June 2026Patch 1.1.81835236783556639
45 June 2026Beta patch 1.1.71834602721191882
53 June 2026Beta patch 1.1.61834602721185910
62 June 2026Beta patch 1.1.51833968530901474
727 May 2026Beta patch 1.1.41833968530885194
83 February 2026Patch 1.0.121823191198617681
91 February 2026Patch 1.0.111823191198608845
1028 January 2026Patch 1.0.101823191198599957
1125 January 2026Patch 1.0.91822556746164893
1216 January 2026Beta patch 1.0.81821922921815337
1313 January 2026Beta patched to 1.0.71821288646588885
1410 January 2026Beta patch 1.0.61821288646583336
158 January 2026Beta Minor Update 1.0.41821288646579575
1627 December 2025Beta patch 1.0.31819386365110912
1719 December 2025Beta Patched to 1.0.21819386365094996
1818 December 2025Beta patched to 1.0.11819386365092334
197 October 2025Patch 0.12.101811772772646501
204 October 20250.12.9 Patch1811772772541687

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