- Automon Arena Steam Page - 17 June 2025
Short and to the point: Automon Arena now has its own Steam page that you can wishlist to track progress. Click this button to see it. Do it.Steam pageLong and missing the point: all further updates on Automon Arena will be posted on its own Steam page, or the Discord server or the Itch page or the Bsky profile or the Twitter page. Basically, everywhere but hereIn case you insist on staying here and refuse to click any links, I'll also tempt you with the fact that I just released a new playable version of Automon Arena on Itch! It's completely free but not quite complete. Download it and fight your friends to finally settle the dispute over which Automon is best waifu. Or, in the likely event that you have no friends, you can also fight botsSee you somewhere else!
- Automon Arena - progress update #2 - 13 May 2025
Hello animal rights activists Following up on the follow up on the Automon Arena announcement, I'm here again to convince you to get excited or at least mildly less indifferent First I'll remind you that the game is already publicly playable at the Itch page. In fact, I released a new version few days ago, so you can experience all the new bugs I added! You can also join the Discord to visit it once per quarter to see how the game is going and get disappointed that I didn't add lootboxes yet. Or follow me on Twitter or BlueSky to see some low-res gifs regularly. So what's new this time? Many things! At least 2! Most graphics are now different ("better" is too strong of a word here)! There are now bots you can play against! If you play solo, the timer is disabled so it's like the original Automon, but with less features! The bots aren't smarter than players, but they know to use Automons…
- Automon Arena - progress update #1 - 5 December 2024
Hello Automon abusers, Following up on the Automon Arena announcement, I'd like to talk about what's done, what's coming and why. So, first of all, if you want to be up to date on all of this, you can join the Discord or follow me on Twitter or BlueSky But if you want to be extremely out of the loop and only read these updates once every 3 months, be my guest. So, without further aDON'T, newsworthy stuff: The game is already publicly playable, and will remain so forever, at the Itch page. You can set up a game with your friends, or if you have none, bots. Though there is no tutorial so prior knowledge of the Automon is recommended. I will try to set up a Steam page for Automon Arena sometime at the beginning of next year, to allow for more organic player growth through Steam. Ideally I'd like the game to look a bit better before that happens. Some fun stuff to show how the game plays et…
- Automon Arena now in development - 16 October 2024
Hello enjoyers of Automon, You thought no one was listening when you were praying for more Automon. What you didn't know is that I bugged your house. I heard everything. I heard you gasping just now, in fact. Since the first Automon has reached its peak, with its impeccable graphics and award-winning gameplay, I thought the best course of action is to make a multiplayer sequel. After all, multiplayer games are notoriously easy to make, and that's why indies do them all the time. So here's the current situation: you can download the first public alpha (and all subsequent alphas) at the itch page and just play against random people (or yourself with 2 instances of the game) with random teams. Are you excited yet? You should also know that I plan on constantly engage with the community on the (long overdue) Discord server. I'll be posting development progress, discussing the game's directi…
- Automon soundtrack now available on YouTube! - 7 June 2024
Yeah, finally got around to that. Better late then never, right? RIGHT? Here is the soundtrack in all of its glory! You can now listen to your favourite tracks without all the hassle of actually composing a team and reaching that one part where the music goes really hard but only for like a minute before that's how long the fight lasts Let me know which track is your favourite! I always liked Pretty Good Three theme the most, it hits really hard when you just made it through Winning Way and now it's time to really focus and make your choices carefully. Also check the social media of the composer(s): www.rafaeltorres.mus.br Instagram: @rafaeltorres.mus Rafael composed nearly the whole soundtrack and is also composing the soundtrack for my next game, One Armed Bandit. He's great to work with and I can't recommend him enough "Vs. You" guest track for when you are fighting against that real…
- Trading Cards! - 5 April 2023
You read the title. You know what it means. Do you really need to read this as well? Come on now. Okay, fine. The least I can do is show the emotes you can get through trading cards! ːautomonsweatyː ːautomoncuteː ːautomonscreamː ːautomonwinkː ːautomonchillː
- Update 1.3.6 released - 3 April 2023
Some quick balance changes to respond to balance discrepancies noted after the last update Winrate is slightly better this time, 30 wins in 1226 runs. Poison is still a major run-ender. Also, a lot of wins were literally just Fironek swiping everything start to end. Bosses: Boga now has lower difficulty (effectively means that his Automons will have a lower level than other bosses) Automon Changes: Rockover: HP and SPD buffed Chompice: HP and ATK buffed Clamity: HP buffed Octazer: DEF buffed Coralgae: HP and Ability buffed Fironek: HP nerfed Eelergy: HP nerfed
- Update 1.3.5 released - 29 March 2023
Bug Fixes: Game crashing when you right click a box after starting a new game A debug function existing in the game, allowing for any amount of items to be spawned at will (don't you wish you found it before the update?) Items overflowing when an item is put in the inventory through evolution or release of an Automon Other: Items are now destroyed by being put in the Release box. Right clicking does not delete them anymore Any Autodox progress made to Nodyel will now also apply to Adyel The achievement to reduce enemy speed by 70% will not trigger against a Regibig anymore
- Update 1.3.4 released - 18 March 2023
This patch aims to address some balance issues. Primarily the fact that since the Automonniversary update, there were 3803 runs and 21 of them were wins. Yeah. Some fun facts from data analysis: Out of all Elite Three members, Joseph is the biggest run-ender, followed by Barry, Sadist, Brash/Yolo and finally, Misha with measly 5 runs Pengloom, Ivytant, Tongo, Pelifin and Paravour are top 5 overall run-enders. There's a general trend of Poison and Rock ending runs very early, especially in Area 10 Adyel is the most popular Automon, apparently. Only 16 Nodyels existed in the 3803 analysed runs. This would mean only 16 people ever played Swole You, which is a laughably low number Below are all balance changes in this patch. Mostly inspired but the analysis, but some oddball hunch-based changes too. General: All defeated Automons now award 45 more Exp (For transparency, the exp formula is (…
- 1.3.3 released - 1 March 2023
Bug fixes: Geldya applying copied abilities twice if they're "when battle starts" abilities Noskop freezing the game when it commits suicide by attacking (hits Magmelt or has Cactus for example) Items getting deleted out of existence when switching or evolving when inventory is full
- 1.3.2 released - 28 February 2023
Bug fixes: Third Pillar reappearing if you take the item instead of the Automon Game freezing when you evolve a Stranglie in a way that causes inventory overflow (now extra items just get discarded) Switching items between Stranglie and another Automon causing incorrect item positions and blank items in the inventory Swole Champion assaulting you at every opportunity Swole and Creepypasta Champion abilities being active after dismissing them, until you quit Probably fixed a random ass crash that could happen when moving Automons around as Creepypasta Huge thanks to the absolute legend himself, SEND 'EM TO THE RANCH for catching every bug in existence with every update. It's extremely helpful
- The Automonniversary! - 27 February 2023
The Automonniversary Update is here! When Automon was released, Earth was in a vaguely similar position as it is now. That is a reason for celebration. This update has everything you wished for. New Automons! New character! Slight UI fiddling! More bugs! Open world multiplayer gameplay with crafting elements and a rich narrative! Okay, one of those is a lie. Regarding new Automons, I did my best to ensure the new abilities go beyond (+2% ATK) and break the rules of the game in an interesting way. One of them broke the rules so hard that, I'm not kidding, it took about 3 hours to even get its ability working correctly. Afterwards, new bugs surrounding this ability kept showing up daily. I'm sure you'll know which Automon this is when you see it. Or maybe not, because there are 3 more that took a good chunk of time to implement and polish. Vague description of the update for the busy peop…
- Upcoming Automonniversary Update - 2 February 2023
I bet you thought Automon will never get updated again! I bet you laughed with your friends about this. Well, who's laughing now? (no one, because it's not that funny) The Automonniversary So the 1 year anniversary of Automon's release is coming up in early March. To celebrate, an update will be released around that time Here's what's (probably) coming: New Automons! New elemental type, and all the side stuff that comes with it (new areas, new boss, new badge, new item, new Pretty Good Three team compositions that include the new type, etc) At least one new character, but hoping for 2 New achievements If time allows, Steam trading cards and all the fluff around it like badges, emotes etc. If not this update, it'll come soon after What else? Well, what else would you like to see? Leave your suggestions below, or on twitter, or steam community discussions, or through a smoke signal messag…
- Update 1.2.3 Released - 1 July 2022
Fixed bugs with Cloning Vat (They were really funny though)
- Update 1.2.1 released - 25 June 2022
Bug Fixes: Being able to select items equipped by enemies and move them to inventory Game crashing when you catch an Automon to evolve it while it's holding an item and your inventory is full Beating the game not awarding "Won" checkmark in the Autodox Some odd behaviour regarding party box selection and items (boxes should not be selected unintentionally anymore) Game crashing when you right click an empty party box Other: You can now swap items by clicking on an equipped item while another is selected (previously you had to click on the Automon's party box) Thanks to everyone for reporting the bugs so quickly. Keep sending them when you see them!
- Automon 1.2 Released! - 24 June 2022
Automon 1.2 was just released! Patch notes below BIG Stuff: Items added! 63 items can be obtained through various means. They can be one time use or held by Automons Alternate playable Characters added! 4 new characters can be unlocked and selected when starting a New Game from the main menu (They are also unlocked from achievements so you don't have to meet the requirements again if you played the game a bit) (If you have neither a second character nor a second difficulty unlocked, you won't see the character selection screen when starting a new game) Automon Changes: All Automons now have a 4th ability tier that can only be reached with a specific held item. It upgrades the ability the same amount that an Evolution would Mobird's ability is now: Evolves with 2 copies. Gets 1/1/1.5/(2)% more stats for evolving Rockover's ability is now: Gain 2/4/6/(8) Block when battle starts Floatox D…
- Update 1.1.5 released - 29 April 2022
Update 1.1.5 has been released Changes: Winning a boss fight now heals your entire party for 100%. The heal reward is gone Automons you can catch after beating a boss now have 5 extra levels Pretty Good Three bosses now also offer Automons as a reward Bugs squashed: Starters's exp requirements not updating when difficulty is changed within the game screen Player Champion Goolect not being at full health
- Update 1.1.4 released - 27 April 2022
This patch aims to address imbalance problems such as Pengloom, Ice bonus, Poison bonus, Pengloom and Pengloom and to make the base game easier while making the extra difficulties more impactful Difficulty Changes: Endless wild Automon levels reduced Non-endless wild Automon levels reduced Non-endless boss Automon levels reduced Difficulty modifiers are now as follows: Difficulty 1 : Normal Mode 2: -2 Starter levels 3: 10% Champion Levels 4: -15% Non-combat healing 5: -1 Box size 6: 15% Wild Automon Levels 7: 1 Upgrade to a random boss automon 8: -1 Box size 9: 15% extra boss levels 10: No easy areas after 15 11 to infinity: +2% Wild Automon Levels +2% Boss Levels +2% Champion Levels -2% Healing (up to 50%) You might notice that there is no exp penalty at all now - this is because it's pretty much equivalent to the enemies having more levels Automons: Base HP of all Automon reduced by 5…
- Update 1.1.3 released - 19 April 2022
Update 1.1.3 released Bug Fixes: Game crashing on Champion win when Goolect is on the player's team "Calculated" achievement not triggering Legendary areas having difficulty indicators other than "Don't" Other notes: Still looking at one bug where a win might not increase winstreak if you quit to main menu and start a new game. Will likely fix later this week
- Big update released! - 15 April 2022
THE big update has been released! Greetings gamers, The update previously mentioned in the "Short, Medium and Long Term Goals" has been released!. Here are the details on what's included: Major Stuff: Game screen is now in 16:9 resolution, there's even a never-seen-before full screen button! (UI has been moved around to make more sense with this change) Beating bosses will now offer the player 4 rewards to choose from: a badge that boosts the elemental party bonus by 1, one of their Automons (with upgrades removed), EXP boost or full heal (bosses also have their badges during the fight) (Pretty Good Three bosses don't offer badges or Automons. Bosses in Endless don't offer Automons) Upgrading Automons now also upgrades their abilities, up to 2 times. The second upgrade will be twice as good (or half as bad) as the default ability, and the first upgrade will be the exact middle point bet…