- Cyberpunk Fest 2026 - 31 July 2026
Jack in. 🖳📡 RSOD is part of the fest in its pre-release demo form. This a highly ambitious project with no full-time staff, so the release date (subject to change) is a number of months away. The snapshot available right now should be enough to entice fans of shooters and avant-garde games, even if it is currently a bit short on content. Please try the demo, and stay tuned for "when it's done." 😎
- 2026/07/26 - 27 July 2026
List of changes:Direct new players more strongly to the elevatorAdd some stuff to the multiplayer mapReward for completing the first cyber mapMore precise timing for FPS limiter
- 2026/07/24 - 25 July 2026
List of changes:Added an outfit with a skirtSmall tweaks to the multiplayer mapAdded a power-saving FPS limiter (max_fps setting)
- 2026/07/22 - 22 July 2026
Changed the default skinAdjusted colors on various mapsAdded/reworked a map
- 2026/07/14 - 14 July 2026
Added a CGA effect to some mapsChanged the visual design of the warp gate
- 2026/07/08 hotfix - 9 July 2026
optimized a shader effectfixed major text input issues related to editing the settings
- 2026/07/03 - 4 July 2026
Here are the changes in the latest patch:Added multiplayer chat feature (press Enter)Fixed multiple multiplayer bugsFixed multiple AI bugsSome small map changesMade multiplayer playable before the tutorial (to more easily play with your friends)
- 2026/06/18 - 19 June 2026
Texture quantization/posterization is moved to post-processing to affect lighting. It turns out buffer shadows are completely broken on Windows, so have some nice drop shadows instead. These graphical enhancements are only visible with PBR turned on (the default setting). This update also brings some map changes.Happy Pride! 🥳🏳️🌈🏳️⚧️
- May 2026 - 24 May 2026
This is no longer an open-world game. Also, the default gender has changed. You now start in third-person (toggle by pressing tab) in a hub world structure that resembles earlier iterations of the game but replaces vehicular traversal with portal travel.The hub structure simplifies things a lot and makes the game experience tighter and more focused. It also theoretically allows for gated areas designed specifically for deathmatch multiplayer. This is an experimental feature that, as of the latest update, is turned on for two maps, albeit no competitive or score-keeping features currently exist.
- 2025/08/16 - 16 August 2025
Some progress has been made since July.The minimap is now includes a real-time view of the map (unless pbr is set to false)Camera animations can now be skipped by pressing escWeapon impacts changed to realistic sparks on most mapsBug fixes
- 2025/07/04 - 5 July 2025
I had some free time and I decided to do some work on the games. It's a US holiday, and fireworks are literally going off around me as I write this.Now (with a little bit of developer effort) the engine is capable of showing 3D animated movies. At present, the game includes two of these animations, including an atmospheric new intro scene. All 2D stills have now been replaced with a 3D camera system, in line with most modern games.In addition, you can now spend yen on weapons and refills. (Ways to make yen are forthcoming.) As usual, this release also includes small map geometry updates and bug fixes.
- 2025/05/26 - 27 May 2025
Welcome back to another pre-release update. The game has had many incremental updates this year, but I thought this one deserved a little bit more emphasis. The demo and playtest builds feature new stuff that may be of interest: Voiceover dialogue. The clips are probably not final, but even so... Zombies make a noise when they see the player. Small level geometry updates. In addition to these updates, I have quietly postponed the game's release to the end of the year to give time for more wishlists and the lengthening and bettering of the game. Don't worry, it will release one day. :)
- 2025/05/14 - 15 May 2025
Added separately adjustable playlist and sfx volumes Added ambient light trick to tower interior
- 2025/05/05 - 6 May 2025
List of changes: Reorganized settings to include a Graphics section (you may want to manually delete RSOD/userdata/settings.ini) Added a depth_crunch graphics setting. Set this to false if your screen turns black when you pick up a weapon (only seems to occur with some Windows NVidia drivers) Added bathroom to apartment Both characters start in the same location
- 2025/4/18 - 19 April 2025
Added tonemapping Added fake bump mapping Reduced flashlight brightness
- 2025/02/07 - 8 February 2025
Added "pbr" setting to improve performance on low-spec hardware Internal: added support for non-square particles
- Reflections on 2024 - 1 January 2025
A lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year. There is a space for games that speak to these issues, but RSOD is primarily a low-brow action game, so I will leave the political discussion at that. For RSOD, the single most important milestone in 2024 was the release of its source code under a permissive license. Since June, the Git commit log has tracked every change to the engine, including: Projectile Weapons (Plasma Pup and enemy shotgun) Game maps as title screen backgrounds Continuous particle emitters (smoke barrels and rain) Improvements to UI, enemy AI, and bug fixes New Map: Hidden Valley This is a work in progress. Anyone who tries to make a game with cyberpunk aesthetics will quickly come to the realization that the world we live in is quite cyberpunk alr…
- 2024/09/07 - 8 September 2024
List of changes Highlight the agent the player is looking at VTOL quick travel after the player gets implanted (this may be used for future missions) Give Gogol a 2-way entrance Default to 2x MSAA (This may lead to some breakage/white screens. You can change msaa to 0 in the settings, then restart the program.) Bug fixes
- 2024/07/31 - 31 July 2024
Removed a screen shake effect that nobody liked Increased hick turn speed Added particle effect to enemy shotgun Made the grocery district a little larger
- 2024/07/18 - 18 July 2024
Fixed a bug that made destroyed objects continue to display on the minimap