- Patch v1.1b: visualizers bug fix - 27 August 2026
Patch v1.1b: visualizers bug fix Changes Reverted the Unity Engine to its previous version in order to fix a bug with visualizers bars Bug Fixes Fixed visualizers bars not displaying with the Moon and Eclipse visualizers Please join our Discord or the Discussions Forum to share your feedback about this new patch!
- Supporter Galaxy Effect DLC - 24 August 2026
Melody's Escape is a solo-developer project, and your support is incredibly valuable to me in order to keep working on the franchise. ːmeloblueːWith this Supporter DLC, you will unlock a mesmerizing Galaxy Effect to change the look of Melody:"Galaxy Effect" available in the Customization menu, to radically alter the look of MelodyCompatible with all the cosmetics in the game, as well as most Workshop contentCustomizable galaxy colors, using the the "Melody Colors" settingsBecome one with the universe as you escape!Thank you so much for playing my game and for your support! ːmeloblueː ːmelogoldːLoïc
- Patch v1.1: new Galaxy Effect Supporter DLC - 24 August 2026
Patch v1.1: new Galaxy Effect Supporter DLC Changes Added support for the new "Galaxy Effect" Supporter DLC, as well as a button on the main menu if you would like to check it out Updated the internal Unity Engine to v6000.0.82f1 Bug Fixes Fixed Workshop skins with multiple materials not all being set properly to the in-game materials Fixed typos in French localization Please join our Discord or the Discussions Forum to share your feedback about this new patch!
- Patch v1.0b - 22 June 2026
Bug Fixes While in "Playlist" mode, a music failing to load due to an error like "duration too short" will not interrupt the playlist anymore (by showing the Error screen), and instead will skip to the next track Fixed a bug where using a PlayStation-type gamepad while forcing "Xbox" icons type in Gamepad Settings would still incorrectly use the PlayStation-themed colors during a track
- Melody's Escape 2 has left Early Access and is now officially released! - 12 June 2026
Melody's Escape 2 v1.0 is now officially out!! The game has improved tremendously since it's initial Early Access release, and while it took *slightly* longer than I initially anticipated, I'm incredibly proud of the progress achieved during this Early Access period! Here is a recap of the biggest milestones achieved during this timeframe: Added "flying" as the highest intensity movement mode (replacing sprint) Greatly improved the feeling of speed, and Melody's movements, especially with the "running" intensity section 2 new interactive track environments: Sky Walkway and Grasslands The input areas indicators on the floor are now much bigger, more intuitive to hit, and much easier to anticipate Improved music detection to support very high tempo energetic music, up to 220 BPM Complete overhaul of the music analysis algorithms, with vastly improved held voice detection and "intensity" m…
- Patch v0.9.9e: Steam Deck Improvements - 11 June 2026
Patch v0.9.9e: Steam Deck Improvements Changes Moved the "My Music" folder target on Steam Deck to "Z:/home/deck/music/" (a folder that is easy to access via Desktop Mode on the Deck, instead of pointing to the previously incredibly long and hidden internal path of the game in home/.local/share/) Enabled the "Steam Music" folder item functionality on Steam Deck. It will list music from your downloaded/installed Steam Soundtracks (but due to access restriction reasons it will not attempt to list music from any installed game folders, unlike on the PC counterpart) The "Play" button is now auto-selected and focused on Steam Deck when you launch the game The "Visualizers" UI now pop-ups for a few seconds when opening and switching visualizers on a gamepad-type input device Changed the default order of visualizers Bug Fixes Fixed a very rare infinite loop occurence during the loading of a tr…
- Patch v0.9.5: 6 new languages support and a new visualizer - 26 May 2026
Patch v0.9.5: 6 new languages support and a new visualizer Changes Added 6 new language translations: Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian and Thai Added a new Visualizer: "Fluidityk". This is an audio-reactive fluid simulation Added a "Steam Music" menu entry to the File Selection Menu. This will try to locate the /steamapps/ parent folder and search for any .mp3, .flac or .ogg file from any installed Soundtracks and Games. This function's first call can be slow if you have many games installed, but is cached for future calls for as long as the game is running Improved the visual effect for crouch landing after a slow-mo jump (and the way it also impacts the grass in Grasslands) Added the ability to skip Audio Calibration steps, in order to quickly change numerical latency values without going through the calibration process Updated missing text strings in…
- Patch v0.9.2: New Track Environment - 9 May 2026
Patch v0.9.2: New Track Environment This patch features a brand new Track Environment, the Grasslands! This environment uses a Compute Shader to display hundreds of thousands of grass blades calculated on your GPU, and as such is gonna be more hungry with resources than the other stages. Please consider changing the "Side Visualizer Quality" in "Graphics" Settings if you notice a slow down in FPS. You can also try "Ultra" quality if your computer can handle it, as it features significantly lushier grass! Changes Added a new Track Environment: "Grasslands" Added the total score percentage display for your current score at the end of a track (to avoid confusion with the highscore percentage below it) Bug Fixes Fixed incorrect control tooltips for keyboards using uncommon AZERTY/QWERTZ layouts (like Belgian AZERTY or Swiss QWERTZ) Please join our Discord or the Discussions Forum to share y…
- Content update v0.9: Score update and new "Visualizer" bonus mode! - 9 April 2026
Patch v0.9: Score update and new "Visualizer" bonus mode! This patch features improvements to the scoring system, and a brand new passive "Visualizer" mode that reacts to *any* audio playing on your computer. Great as second-monitor content while listening to your favorite music streaming app, or even for singing into your microphone! Changes Added 2 new hidden achievements Added a bonus experimental feature: "Visualizer" mode. This mode features various passive effects (with more to come) that react to *any* audio playing on your computer. Great as second-monitor content while listening to your favorite music streaming app, or even for singing into your microphone! Changed the input method of "Relaxing" difficulty to "Duo Color". This constantly alternates between the same 2 colors and makes the starting difficulty more enjoyable and engaging, while keeping it just as simple. If you pr…
- v0.8.4: Sky Walkway rework and Audio Normalization - 23 February 2026
Patch v0.8.4: Sky Walkway rework and Audio Normalization This patch features a full rework of the Sky Walkway visualiser, as well as Audio Normalization feature to achieve a consistent perceived loudness accross all music tracks Changes Entirely reworked the Sky Walkway's visualiser for better visual fidelity and performance. It now features a neutral "cloud" color palette to blend with any custom Track Color Scheme Flipped the visualiser on Sky Walkway to show bass on the outer edge and leading to higher frequencies near Melody Reworked the Audio Normalization feature, it is now using industry standard loudness detection (with a target of -14 LUFS). This will adjust the volumes of in-game tracks to always be at a consistent perceived loudness Removed the Menu Music Volume settings, in order to unify music volume, as it was leading to confusion Added an option to automatically adjust Au…
- Patch v0.8.3: French language support and UI improvements - 8 January 2026
Patch v0.8.3: French language support and UI improvements This patch features further improvements to the User Interface, as well as the first officially supported additional translation: French! Changes Added support for multiple languages (with auto-detection upon first startup, as well as dynamic change in Settings) Added French language support (more languages will be added in the future) Improved the layout and readability of the user interface Added a separate "Menu Music Volume" option, that only applies to the main menu's song as well as any previewed music played while in the interface Cleaned-up the settings menu to remove rarely ever used settings, in order to improve the interface as we move towards 1.0 Added a Discord button on the main menu. Feel free to join the Melody's Escape community on Discord! Bug Fixes Selecting the "Custom" difficulty from the Pause menu now prope…
- Patch v0.8.2c: File Selection improvements - 1 December 2025
Changes The File Selection list will now display the music's "Title" tag instead of its filename The tag lookup feature, aswell as the score lookup feature, is skipped for huge folders to avoid tanking performance when listing hundreds of music files at once The font size of the File Selection menu is now bigger, to improved readability (especially on Steam Deck) Improved the performance of the File Selection menu, especially for huge folders Improved memory management of the listed items Bug Fixes Fixed achievements related stats not being initialized properly (bug introduced in v0.8.2) Added additional input data on the Debug menu (F1 key while in-game) Please join our Discord or the Discussions Forum to share your feedback about this new patch!
- Patch v0.8.2: Unity engine major upgrade - 29 November 2025
Patch v0.8.2: Unity engine major upgrade This patch features a major internal game engine upgrade from Unity version 2019 to Unity 6 (2025). Ideally no in-game features should be impacted, but please let me know if you notice any strange behaviour after the upgrade. This patch also introduces a tentative fix for Playstation and Nintendo Switch controllers not being indentified as such by the "Auto-Detect" features of the Gamepad settings. Changes Upgraded the internal game engine from Unity 2019 to Unity 6 Updated the Steam API Changed the way that files are read from a directory (this will hopefully have a positive impact on huge folders read time) Bug Fixes Added additionel checks to try auto-detecting gamepad types by first querying Steam Input, and then the Unity Input System if the first step returned no result Please join our Discord or the Discussions Forum to share your feedback…
- Patch v0.8.1: Speed improvements, intensity rework and polish - 29 October 2025
Patch v0.8.1: Speed improvements, intensity rework and polish This patch introduces a change to significantly speed up the "Running" (yellow) intensity, plus a complete rework of the algorithms for intensity detection, as well as slow-motion jumps placement. The feeling of speed of the "Running" mode has been greatly improved to feel like the old "sprint" mode instead, with a new animation and faster speed! It now offers a much better contrast between Jogging and Flying. I wasn't entirely satisfied with the current detection of music intensity (corresponding to Melody's various movement modes) and this complete algorithm rework should be more faithful to the human perception of the energy of a music track at any given moment. Of course with only 4 different modes (walking, jogging, running and flying) it won't always be perfect, but I'm much happier with this version! As for slow-mo jum…
- Patch v0.8: Music Algorithms Overhaul - 2 February 2025
Patch v0.8: Music analysis overhaul This patch features a complete overhaul of the "held voices" detection algorithms, as well a revamped look for the "Walking" intensity mode! Vocals are an extremely important part of the game for me, as it is where my mind focuses the most during a listening experience. I wasn't satisfied with the old algorithm and I've always wanted to improve on it. So I've spent months rewriting a completely new algorithm for detecting held human voices (starting from scratch) and I'm extremely happy with the results! My new algorithm is now far more accurate, improves detection of deeper voice pitches, and also results in much less false positives than before (where it would confuse instruments for human voices). Changes The "Held Voices" detection algorithm has been entirely rewritten, and is now far more accurate Changed the look of the falling bubbles in Walkin…
- Patch v0.7.1b: Hotfix - 21 November 2023
Patch v0.7.1b: Hotfix Changes Updated the design of some character skins to feature a bit more color patterns Removed the noise pattern on the road from Sky Walkway Renamed the skin "Yoga" to "Runner" Bug Fixes Modified all character skins to lessen an outline effect glitch with some character color schemes Fixed the position of the "Back" input prompt on the loading screen Please join our Discord or the Discussions Forum to share your feedback about this new patch!
- Patch v0.7.1: Additional polish - 18 November 2023
Patch v0.7.1: Additional polish Changes The album art is now displayed on the loading screen Removed the safety rails over holes in the track on Sky Walkway The visualization effect in Sky Walkway now starts a bit closer to the camera Updated the early character skins to fix the wide variance in polygon count compared to the new ones, and to update some designs Improved the GPU-related performance of the visualization effect in Sky Walkway Improved the obstacles fade-in effect Long solid obstacles now fade-in progressively accross their lenght, instead of fading the entire obstacle at once Improved the fading out of the road at the end of Sky Walkway Modified the way that Cosmetics preferences are stored. This patch will reset your Cosmetics preferences to default upon first launch. Bug Fixes Potentially fixed a bug where a dropdown panel in the Customisation menu would sometimes lose f…
- Patch v0.7b: Small hotfix - 12 November 2023
Patch v0.7b: Small hotfix Please join our Discord or the Discussions Forum to share your feedback about this new patch! Changes Raised the contrast on ground input indicators, in order to be more visible when the road is translucent Slightly sped up the Sky Walkway visualization during slow-motion jumps Improved CPU performance with the Ocean environment when set to "Disabled" graphics quality
- Patch v0.7: New Environment! - 10 November 2023
Patch v0.7: New Environment! This content update adds a brand new environment, Sky Walkway, featuring a mesmerizing audio visualization effect! It is a visualization that I've been wanting to add to the game ever since I've started working on it years ago, and I'm extremely pleased with how it turned out, with its ethereal look. This visualization is based the sound spectrum of the music in the frequency domain, with the bass close to the road, ranging up to higher frequencies on the outside, allowing you to visualize the unique "texture" of your music. Please remember that the game also features an "Autoplay" mode, if you would like to enjoy the full intricacies of that effect without any distraction ːmeloblueː Please join our Discord or the Discussions Forum to share your feedback about this new patch! Changes Added support for multiple environments (this feature is not available as a…
- Patch v0.6.2: Hair simulation and interface improvements - 25 October 2023
Patch v0.6.2: Hair Simulation and interface improvements This patch improved the hair and cloth simulation to feel more natural and added improvements to the File Selection interface when using a gamepad Please join our Discord or the Discussions Forum to share your feedback about this new patch! Changes Improved Melody's hair movement against air friction, especially during sliding obstacles where it now flows more naturally in the wind Adjusted the angle of the cinematic panning for very long held Flying "X" (left) obstacles In the File Selection menu, you can now go back to a parent folder by pressing Select on gamepad (or Backspace on keyboard). The "Refresh directory" function has been changed to Right Trigger on gamepad. The File Selection menu now remembers the previously selected folders, and will auto-scroll to them when going back to said folders while in gamepad or keyboard n…