- Update 1.13 - 18 September 2026
Hey all! Small update with a few fixes / optimizations. ChangesLots of optimizations, especially to memory.Added a Toggle Sprint option. 45 FPS frame-rate option.Added requirement tooltips to inventory slots. FixesFixed a long-session issue where saved-game and scene time could stop advancing, particularly at high frame rates. Sometimes causing guns to not work correctly.Fixed an issue that could occur when using Save followed shortly by Save and Quit.
- Version 1.12 - Fixes and Optimizations - 19 August 2026
Hey all! Update with some fixes, and large optimizations as we get ready for other platforms. Let us know any issues / thoughts on our Discord or Steam forums!Performance:Large CPU and physics optimization pass across AI searches, melee and area-damage checks, explosions, homing projectiles, interactions, and open-world scene streaming. Large increases to start up time.Simplified many environment colliders and reduced the number of unnecessary physics checks.Improved particle and rendering performance with GPU instancing, visibility culling, and removal of redundant depth rendering.Options:Added Graphics Quality presets.Added a Render Scale slider, allowing the game to render at a lower internal resolution for improved performance.Added an Advanced Video menu with individual post-processing options.Added a No Blood option under Interface settings.Fixes:EOS join codes are now checked for…
- Version 1.11 - Fixes and new networking option - 9 April 2026
Added new networking option for 'EOS Cross Platform'. Uses EpicGamesServices (no login required). In our testing it's more stable than PhotonFix for a issue after last update, when on loading old saved games the Crawler's hat was in the steed dock spot and couldnt be removedFix for a issue with ammo in Cannons going into negative when host was offscreenFix for some settings being editable when 'allow players to edit settings' was offFix for bug where charge input started immediately if the held item was automatically switched to another charging item after using the current one.Thanks!Lee
- DuneCrawl Sandstorm! PvP Battle Royale and Campaign updates - 19 March 2026
Our PvP game mode for DuneCrawl is out now - DuneCrawl Sandstorm! Battle royale you can play online, local + online coop, or singleplayer (with bots). Game is also now 33% off as part of the Steam Spring sale.Along with that we have a number of large changes to the campaign and fixes! Version 1.1.SandstormWe heard a lot of requests for a PvP mode so started experimenting shortly after release. Battle Royale turned out to be the best use of DuneCrawl's core gameplay: large open world combat with steeds and large crawlers.We added a 'Game Modes' option to main menu, and 'Sandstorm' battle royale is our first big new game mode.Play against up to 16 players + bots in a large open world. Get loot, find crawlers and beetles to ride, and make it to safety before the sandstorms arrive.When playing locally you will automatically be on the same team. Can join teams in the Lobby area by interactin…
- Campaign Update - 1.02 - 15 January 2026
Hey everyone! We've made a bunch of changes to the game's campaign.Let us know your feedback on our Discord or the Steam forums! We're still deciding on content updates, and where to take the game next.More Mercenaries! Also Mercenaries now respawn where they started after death so you can immediately rebuy them (before they only respawned after players died)Stash now holds 42 items (was 20)Can now set max players up to 6 (It still defaults to 4, since we designed the game with 1-4 players in mind, but we've tested with 6 and it's fun, so we added as option)Spark count on map is now more accurate, and includes the Dungeons on islands, so you can better find which sparks you have left to get. Also updated Dungeon icons to be more obvious which ones are not completeAuto save option: Now auto saves every 30 minutes (can turn off autosave, and set the amount of minutes between autosaves, in…
- Update with New Networking - 9 January 2026
Hey everyone!We had an issue last night where networking stopped working for a lot of players. It turns out this was due to a Steam Networking outage, and it also affected other games using Steam’s P2P networking. It appears to be fixed now, though we haven’t heard back from Valve yet. It’s also unclear how long this was affecting players.Because of this, we’re releasing an update today that adds new networking options as an alternative to Steam Networking.You can now select “Networking System” in the online settings. You can switch between Steam, Cross Platform, and LAN Only. If you’re having networking issues, try switching to Cross Platform.Cross Platform is built on Photon. It will also allow you to play with players outside of Steam once we release DuneCrawl on more platforms. Join codes are 4 letters long.LAN Only lets you play with computers on the same local network — no interne…
- More fixes! - 8 January 2026
Hey everyone!We've updated with more fixes! Version 10507. Thank you to the players who help us by sending in bug reports.Fixed double player crab issuesFix for a issue with certain players rejoining a game, and not talking over the same player (It looks like this was caused by certain Chinese/Japanese characters in Steam user names, we now check Steam IDs)Fix for issue where if a client herded a steed in the herd quest, it wouldn't add to objective count if host was not nearbyAdjusted Prawnelope's Tomb target, so Boomerang on gamepad can reach itRelics now have more friction/drag, to not be as easily lost / fall off crawlerMuch larger distance to interact with crawler to change it's hatFixed 'Crush 5 Vassals' achievementFixed selling 'big hammer'Fixed 'push to talk' not showing in controls rebindFix for issue with 'Dark Shrine' where 'lock on' didn't sometimes work for targetsFixed som…
- Launch Fixes - 6 January 2026
Hey all! We've done a quick update to fix some issues, and added a new option: 'Allow Helper In Multiplayer' is now a option in Game Settings, letting you use the Old Keeper on crawler in multiplayerWe fixed a crash that would happen for Chinese Simplified players. Specifically on leaving the 'Temple' with the idolFixed a issue with getting a 'version mismatch' error on trying to join a server with a different language ('1,01' being compared to '1.01')Fixed a issue in 'Pale Pastures' where if you were on a steed that the thief was using when you finished the quest, your player disappeared.Fixed a few cases of text not being localized (in Join Game menu)Fixed issue with being able to swim under level in Sanctuary Hill near water fallNew build shows as '10466' in main menu, built on January 6th. Some things we're still working on: Localizing achievements on SteamMaking the 'text chat' opt…
- DuneCrawl out now! - 5 January 2026
DuneCrawl is now out! Note: Apparently Steam is having issues! We launched the game at 1pm EST, got a error message, then the store page went offline for a few minutes. Valve has told us they fixed the error - but it's now not showing in 'new releases' or search results. Hopefully that is fixed by Valve soon.Please let us know any thoughts on our Discord, or the Steam forums - enjoy the game! Thanks!Lee
- Environmental Art of Dunecrawl - 20 December 2025
Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.How is it made?1:Most of our assets start out as simple 3D sketches to build out the basic shapes (we use a program called Asset Forge). Freehand drawing from an isometric perspective is hard as hell, so we first start with these building blocks so that nothing looks wonky.2:We export a render of our 3D primitives in the specific camera isometric angle we use ingame. This becomes the base of our hand drawn artwork, which is created overtop. We do all the details, lineart, colour and shading in Clipstudio Paint. Sometimes, parts of the object will need to be separated into parts (like the awning of this building) so we can have overlapping details…
- DuneCrawl out January 5th! - 25 November 2025
DuneCrawl is out on Steam January 5th! Check out our new release date trailer above.If you haven't yet, try the demo! It's a short 20 minute intro of the game (the full game is at least 10-15 hours in a large open world)Thanks!Lee
- DuneCrawl Demo out now! - 10 February 2025
DuneCrawl demo is now out! Check out animated demo launch trailer: Demo includes the intro level of the game, about 20-25 minutes in length, and includes online+local coop. https://store.steampowered.com/app/3375100/DuneCrawl_Demo Let us know any feedback on our Discord! Thanks, - Lee
- Gameplay Overview Trailer - 21 November 2024
Let us know any thoughts on our Discord: https://discord.com/invite/T9mtMbGEjh thanks! - Lee