SPSTEAMPULSELIVE ANALYTICS
Vampire Syndicate: Gangs of MoonFall

Vampire Syndicate: Gangs of MoonFall Steam metadata

A Memory of Eternity | Jun 25, 2026 | game

Released

1players observed · 23 September 2026 - 06:53:23 UTC

RPGSteam Store

  • Latest observed players1 · 23 September 2026 - 06:53:23 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)3,767
  • Revenue (VGI)$50,006
  • Review score75% positive

Vampire Syndicate: Gangs of MoonFall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 06:53:23 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)3,767
  • Revenue (VGI)$50,006
  • Review score75% positive
  • Total reviews104
  • Release dateJun 25, 2026
  • DeveloperA Memory of Eternity
  • PublisherTinyHat Studios, A Memory of Eternity

Genres: RPG

Company pages: Developer: A Memory of EternityPublisher: TinyHat Studios, A Memory of Eternity

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vampire Syndicate: Gangs of MoonFall Steam metadata

Vampire Syndicate: Gangs of MoonFall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1833570/metadata
Steam Storehttps://store.steampowered.com/app/1833570/
Steam Communityhttps://steamcommunity.com/app/1833570
PCGamingWiki search
IGDB searchSearch IGDB for Vampire Syndicate: Gangs of MoonFall

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 78 positive, 26 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 June 2026

Latest Steam announcements

  • Update 0.3.46 - 16 September 2026

    Hi everyone!A small content update that adds a romance scene with the legates after completing the library content. This is text-heavy fivesome (FFFF-player) scene for both male and female players. Some may remember parts of it from the original demo. It provides some characterization and is a teaser for later scenes. You can access it by returning to your apartment after choosing a lineage affiliation at the library. Interacting with the door will have another knock option.Additionally, several small bugs have been fixed including an exploit to gain endless trust with Iron Gregarion, and a bug where some overworld contracts don't pay on completion.Thank you!

  • Hotfix 0.3.45 - 1 September 2026

    Hi everyone!A sequence-breaking bug in Iolanthe's dialogue tree has been fixed. Her conversations should work normally again.

  • August Content Update 0.3.44 now live! - 31 August 2026

    Hi everyone, the August content update has now been released on Steam. It adds story and worldbuilding content to the game as well as finally introducing the vampires into the open, at least for the player.Going off where the July update left off, once you complete Ha-Yora and Ulyosha’s tasks, as well as informing Azedah that her contract is being worked on, you can return to Iolanthe to continue the story. A new location will be available in the overworld map: The Consulate. We are returning to the Infinite Library! The library is a mysterious location that exists in Interstitial Space, and room has been carved out for a diplomatic establishment between the different vampire lineages. The Consulate is hosted by the Corvan, a minor lineage known for ritualized divination. I won’t spoil too much but there will be lore, tests and rituals for the player to go on. At the end of the current…

  • Small content update 0.3.43 - 19 August 2026

    Hi everyone!This is a small content update to add some of the following content/features:Perspective persistence: Going between non-overworld maps will keep your current perspectives (first person/third person)Run toggleCheat console button can be remappedThere is now a text tutorial, and different skybox for the tutorial roomLarger overworld iconsEntering the overworld now automatically zooms the camera outContracts no longer need to be acquired from a contract giver, and shows up automatically on the overworldSovFirms contracts addedGreagarion sex scene unlocked for female PCs after finishing Iolanthe's taskTwo additional notes: like I said previously, I think I'm going to make Proxy's romance path a little more elaborate, so that may take some additional time. The same is probably going to be true for Frankie. Also, for controller users, the Steam enabled inputs should now work almos…

  • Hotfix 0.3.42 - 10 August 2026

    Hi! This hotfix should fix the issue with entering MENAGERIE. Please let me know if you encounter further issues.

  • Small content update 0.3.41 - 9 August 2026

    Hi everyone and happy Sunday!New content:Progression skill trees rebalanced, class trees expanded slightly, added sounds and other various improvements. Level cap increased to 10.Cannibal VARA can now reset the skilltrees for the entire party for 2,000 creds. This is somewhat experimental, please let me know if bugs appear. VARAM has new scenes with a female player.Bug fixes:Quest variables and conversations not triggering near the end of Iolanthe's task should be fixed. Persistant malus modifier should be removed.Gregarion not inviting the player to MENAGERIE after Iolanthe's quest should be fixed.Cheat console not closing on accept when entering variables fixed.Various broken quest triggers and typos fixed.

  • Minor Patch 0.3.40 - 3 August 2026

    Hi everyone, this is a small patch that adds the following: Bug fixes: Disabled inputs in the Imperial Administration should be fixed after a map reload. The broken quest trigger after the memories sequence should be fixed, for existing saved games just attempt to leave and that should trigger the right dialogue. Party summoning after finishing Iolanthe's task had a bug for leaving via the door, that should be fixed. New content: Additional dialogue added to the mysterious figure outside map bounds in Boxtown.Additional quest text.The cheat console can now be activated with just the "`" key, and now includes the "variable" cheat, which alters game variables. I'll keep the exact details hidden for now, but these will edit global variables such as quest stages, faction reputation, how many times you've had sex with a character, etc. For obvious reasons, it could result in severe game brea…

  • Minor Patch 0.3.39 - 1 August 2026

    Hi everyone, just a small patch that fixes Frankie's dialogue in the player apartment, and a progression bug.

  • July Content Update 0.3.38 now live! - 31 July 2026

    Hi everyone!The first of the monthly content updates is now live. New content added:Story content and major mechanics:Travelers Mandate scenes after returning to the apartmentDelivering to Iolanthe, meeting the other three familiars, and their questsA randomized, repeatable, but currently very basic contract system in the overworldNew areas: Imperial Administration - The headquarters of the MoonFall Police Department and other apparati of the new regime in the district. You can come here to speak with Omelie or take on basic contractsCannibal Alley - A shady alley full of old automechanical parts. You can buy a male version of the VARA android, this one fully outfittedKuze Complex megatruct - One of the hideouts of the Kabila syndicate in the district, and Azedah’s current base of operationsTianxian Palace megastruct - Where the Dead Dragons and Ha-Yora hold courtSynder Arcology megastr…

  • Preview for the end of July update - 23 July 2026

    Hi everyone,Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July. One of the major concerns during the Early Access launch was the current length of the game, especially story content, so this will be the main thing I'll be addressing for the upcoming update. In preparing for the launch, I expected that 5-7 hours would be a good length, as that is more than Memoirs had in its Early Access debut. However, a lot has changed between making a 2D RPGMaker project and a 3D UE5 one, including audience expectations.And I want you guys to demand more. Ravenously. It says I'm going in the right direction.So I will be pursuing these updates aggressively. We have already moved from "this game is impossible for a solodev" to "it's possible, but needs more."The sentiment I eventually want, of course, is "this is achieving its potential." And there…

  • Hotfix 0.3.36 - 9 July 2026

    Fixed an issue where the autosave can activate before inventory loaded, causing it to remove inventory items upon load. New autosaves should no longer have this issue. Please let me know if any other problems show up.

  • Minor Content Update Naika 0.3.35 released - 8 July 2026

    Hi everyone,A minor content update has been released to provide some quality of life improvements to the game, including: Autosave added to the game and can be toggled on or off.First person camera smoothing (floatyness) can be togged off, or between minor, medium and major modes. You will have to re-enter a map for changes to take effect. Quicksaves will now appear titled as “Quicksave.” A reminder that you can rebind the key in the controls settings menu. Beautification of Boxtown, including fixing non-enterable areas, adding a different city skyline on the horizon, different visual exits leading out of the hub, new buildings in the distance, etc. Players can now exit the Stolen Package location manually by interacting with the large door at the entrance.Various other minor changes.

  • First Week of Early Access Finished! - 2 July 2026

    Hi everyone!We have closed out the first week of the Early Access launch and I think it has been very successful. I only have two testing desktops, so one of my biggest worries was running into difficult-to-solve technical issues on a wider range of setups. Thankfully, not too many of these popped up. I also really appreciate everyone who chimed in with bugs and suggestions. Fortunately, many of the bugs seem to be restricted to a handful of common issues, the most critical of which have been fixed in the two patches released so far. I have also implemented several quality-of-life improvements and will probably be doing this on a rolling basis as needed.Early Access is especially important for solodevs like me because I’m only working from my own perspective, which means a lot of things slip past me. Having a lot more eyes on the game to point out things I may have missed is invaluable.…

  • New Patch: Naika 0.3.34 - 30 June 2026

    Hi everyone, a new patch is here. Please let me know in the comments if the patch resets your settings (graphical or otherwise), it’s not supposed to.I will also be adding some new content in minor ways as I go through bug fixes and other adjustments.Thank you! New contentThe only mandatory fight in the game is no longer mandatory and can be avoided by sneaking or talking your way out of it via checks. QoL additionsAdded Descriptive Text in addition to True Percentage as ways to display hit chance in combat. This can be toggled in the Gameplay settings menu.Combat ability shortcuts now accept both number row and numeric keypad/numpad inputs. Bug fixesThe two fights against the unknown assailants had a bug where player units could spawn outside their designated spaces, this should be fixed.After receiving the end of Early Access message some players are stuck in a dialogue loop if they l…

  • Patch Naika 0.3.33 - 27 June 2026

    Hi everyone, the first patch of the game is here! FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system. Bugs fixedProgression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progression system. Argres’s shop console removed.Loose floor panel in the Black Market, leading to players falling through, fixed.Motives were listed as nonfunctional, which is incorrect and fixed.Removed unintentional dialogue triggers in the Bloodpit and parking garage. QoL additionsY-axis invert option made functional.F, G and other keys can now be re-bound, along with quick keys for closing loot/vendor menus, taking items, and taking all items.Added an Exit to Title Menu option in combat and character…

  • 3-Month Post-launch Roadmap - 26 June 2026

    Hi everyone!The launch went great! Players found a lot of bugs that I’ll be patching soon, and I'll be implementing some quality-of-life additions, combat balancing and other suggestions. Especially for the progression skill trees. Look for that to come out soon and to continue on a rolling basis as needed. In the meantime here is my plan for the next three months in terms of content updates. Updates will be released at the very end of the month and are of course, subject to change. JulyEdit: this update is now live: https://steamcommunity.com/app/1833570/eventcomments/580552228184786890?snr=1_2108_9__2107New story content:After the events of the early game, the player is introduced to some familiars (high-ranking human servants) of the vampire lineages, and slowly submerged into a dangerous underworld controlled by immortal, morally alien, predators. If the player is not a Travelers Ma…

  • Early Access is released! - 25 June 2026

    It’s here!!! Please leave bug reports, suggestions and questions in the Steam forums. I will try to address any as soon as possible. Expect a roadmap to appear soon.Beta testers: If you played the early Beta, you will notice a lot has changed! If you played the Beta during the last few days, the game will have been close to an EA state already, as I have been pushing rolling updates.

  • Launching Tomorrow - 24 June 2026

    Hi everyone!This is just a personal message from me, the dev, on the eve of the Early Access launch on the 25th. This is an exciting time for me and I intend to spend the next few days essentially glued to my computer, handling questions, suggestions and patching. The thing about being a solodev is that I’m also the only customer service. I don’t mind it, I like interacting with my community.Speaking of which, I would like to thank many of my fans, who have not only supported me through multiple kickstarters and years, but have also evangelized heavily for this game. Which given its adult content, can sometimes be awkward to recommend :D.We just recently passed 115k wishlists, which while being far away from AAA products and the most viral memegames, is pretty solidly top tier for a solodev adult cRPG. For a game mostly without marketing and game journo coverage, this is a tremendous gr…

  • 85,000 Wishlists Reached! - 15 June 2026

    Hi everyone! Wow, that was fast. On the launch date announcement, I set a goal to reach 80k Steam wishlists before the Early Access launch. We’ve already blown past that number.Vampire Syndicate is currently gaining thousands of wishlists per day. The algorithm has smiled on us.This is important because a healthy launch means a bigger budget for the game, which means stability, greater polish, more refined mechanics and the ability to bring in outside help. Up until now, the project has been almost entirely a pure solodev production. And while I think there is immense artistic value in a single, authorial voice, I’m also not too proud to ask for assistance.This is a massive game. I want very much for it to have the resources it needs. I won’t be wasting this opportunity. Let’s see if we can hit an even 100k before launch!Thank you,-ManlyMouseDan

  • Early Access launch pricing - 11 June 2026

    Hi everyone, Throughout my gamedev career I have tried to keep my games affordable, as my goal was to share this world with others. Towards that end, I have a habit of perhaps underpricing my games. I’m pleased to say I will be doing it again.The initial Early Access price will be decreasing from the planned 35 USD to 20 USD, with a small launch discount. This price is expected to rise throughout the Early Access process, especially once we reach 1.0. I made this decision because I don’t want my game to strain anyone’s budget, especially in our increasingly chaotic world. I didn’t get into games to make money (spoiler: and I didn’t). I make games to tell stories. \To my Kickstarter supporters, who already backed me at the higher price, I don’t take your support for granted. I am offering everyone who already bought in to this project at the 34 USD tier or higher the choice between the f…

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 2026Update 0.3.461844115010488130
21 September 2026Hotfix 0.3.451842212951311987
319 August 2026Small content update 0.3.431841579228663626
410 August 2026Hotfix 0.3.421840310314350330
59 August 2026Small content update 0.3.411840310314349898
63 August 2026Minor Patch 0.3.401839676055893841
71 August 2026Minor Patch 0.3.391839676055889963
89 July 2026Hotfix 0.3.361836506165582250
98 July 2026Minor Content Update Naika 0.3.35 released1836506165581104
1030 June 2026New Patch: Naika 0.3.341836506165563132
1127 June 2026Patch Naika 0.3.331836506165556296
127 August 2024Demo version 0.3.2 minor patch5963414363385316993

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1833570
Live current players1
SteamPulse tracked peak13
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJun 25, 2026
DeveloperA Memory of Eternity
PublisherTinyHat Studios, A Memory of Eternity
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent75%
Positive reviews78
Negative reviews26
Total reviews104
Steam recommendations110
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1833570/

Short description

Vampire Syndicate: Gangs of MoonFall is an old-school adult RPG set amidst the vampire-dominated gangs of a cyberpunk city. Immersive first-person mode coupled with overhead turn-based combat. NSFW/18+ content.

About this game

Vampire Syndicate: Gangs of MoonFall is an old-school, narrative-driven RPG set amidst the vampire-dominated gangs of a cyberpunk city. As a Familiar of one of the ancient vampire lineages, you have been tasked by your undead masters to expand their criminal empire. A story of blood, tears and sighs - The vampires of MoonFall are different from the ones you may be used to. While all vampires are undead and must drink blood, how vampirism is spread, and the array of powers a new vampire gains, will vary depending on the lineage. Each lineage is, in effect, a different “species” of vampire and the lineage that the player chooses will alter story events, making each playthrough with a specific lineage have its own unique quirks. Old-School cRPG: Featuring turn-based combat, character creation, classes, skill checks, etc! Erotic Entertainment: Vampires are sexual creatures, expect opportunities for casual sex or long-term romances. Choice and Consequence: Faction reputations, NPC loyalties, dynamic world states, multiple story routes. Hub-based Overworld: Explore a massive cyberpunk island city-state. Immersive First and Third-person view: switch seamlessly between FPV and TPV. Narrative Focus: Step into a setting with deep worldbuilding and characters. Expect a lot of reading. Rise up the ranks The player character starts off as an unaffiliated street mercenary, but is quickly introduced to the vampiric underworld. In order to rise in the dark hierarchy, they must curry favor with their new masters, accomplish great deeds, and otherwise prove themselves in the Uzakh Drucah. The ultimate prize of the player’s undying service is to be reborn as a vampire. Immortal, powerful, and the ultimate predator masquerading as a human. Decide the fate of the Uzakh Drucah The four major surviving vampire lineages find themselves at a crossroads. Their sins have returned to haunt them. It is a time of prophecy and heroes, and for you, that means a chance to make your mark on the world. Crime pays As the name suggests, the player’s main activity in Vampire Syndicate is to conduct criminal activities for their lineage faction. With the exception of a few rules, th…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Sexo Explícito Violência Atos criminosos
steam germanyBANNEDSexuelle Inhalte Horror Drogen
igrsBANNEDPenggunaan bahasa Simulasi dan/atau kegiatan judi Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Vampire Syndicate: Gangs of MoonFall's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vampire Syndicate: Gangs of MoonFall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vampire Syndicate: Gangs of MoonFall at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2538,19523 September 2026 - 07:01:56 UTC1,818,368
2Dota 2397,36923 September 2026 - 07:01:56 UTC1,291,328
3It Takes Two Friend's Pass023 September 2026 - 06:48:27 UTC0
4Once Human17,37423 September 2026 - 04:05:29 UTC231,343
5Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
6Hero's Land39122 September 2026 - 21:36:44 UTC28,133
7Human Fall Flat1,38623 September 2026 - 06:24:36 UTC127,516
8Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
9Total Football Online14923 September 2026 - 05:00:15 UTC932

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.